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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs48
1 files changed, 24 insertions, 24 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 38d9728..1159553 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5616,7 +5616,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5616 5616
5617 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape 5617 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
5618 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut 5618 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
5619 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5619 hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5620 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5620 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5621 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5621 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5622 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5622 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5630,7 +5630,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5630 5630
5631 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape 5631 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
5632 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut 5632 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
5633 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5633 hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5634 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5634 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5635 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5635 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5636 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5636 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5645,7 +5645,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5645 5645
5646 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape 5646 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
5647 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5647 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5648 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5648 hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5649 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5649 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5650 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5650 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5651 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5651 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5659,7 +5659,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5659 5659
5660 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape 5660 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
5661 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut 5661 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
5662 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5662 hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5663 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5663 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5664 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // dimple 5664 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // dimple
5665 part.Shape.PathCurve = (byte)Extrusion.Curve1; 5665 part.Shape.PathCurve = (byte)Extrusion.Curve1;
@@ -5672,15 +5672,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5672 5672
5673 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape 5673 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
5674 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5674 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5675 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5675 hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5676 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5676 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5677 holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5677 holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5678 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5678 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5679 profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5679 profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5680 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a 5680 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
5681 revolutions = (float)Convert.ToDouble(rules.Data[idx++]); 5681 revolutions = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5682 radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]); 5682 radiusoffset = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5683 skew = (float)Convert.ToDouble(rules.Data[idx++]); 5683 skew = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5684 part.Shape.PathCurve = (byte)Extrusion.Curve1; 5684 part.Shape.PathCurve = (byte)Extrusion.Curve1;
5685 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0); 5685 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0);
5686 break; 5686 break;
@@ -5691,15 +5691,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5691 5691
5692 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape 5692 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
5693 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5693 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5694 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5694 hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5695 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5695 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5696 holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5696 holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5697 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5697 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5698 profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5698 profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5699 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a 5699 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
5700 revolutions = (float)Convert.ToDouble(rules.Data[idx++]); 5700 revolutions = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5701 radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]); 5701 radiusoffset = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5702 skew = (float)Convert.ToDouble(rules.Data[idx++]); 5702 skew = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5703 part.Shape.PathCurve = (byte)Extrusion.Curve1; 5703 part.Shape.PathCurve = (byte)Extrusion.Curve1;
5704 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1); 5704 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1);
5705 break; 5705 break;
@@ -5710,15 +5710,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5710 5710
5711 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape 5711 face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
5712 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5712 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5713 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5713 hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5714 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5714 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5715 holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5715 holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5716 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5716 topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5717 profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5717 profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5718 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a 5718 taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
5719 revolutions = (float)Convert.ToDouble(rules.Data[idx++]); 5719 revolutions = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5720 radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]); 5720 radiusoffset = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5721 skew = (float)Convert.ToDouble(rules.Data[idx++]); 5721 skew = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5722 part.Shape.PathCurve = (byte)Extrusion.Curve1; 5722 part.Shape.PathCurve = (byte)Extrusion.Curve1;
5723 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3); 5723 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3);
5724 break; 5724 break;
@@ -5744,7 +5744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5744 string tex=rules.Data[idx++].ToString(); 5744 string tex=rules.Data[idx++].ToString();
5745 LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5745 LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString());
5746 LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5746 LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString());
5747 double rotation=Convert.ToDouble(rules.Data[idx++]); 5747 double rotation=Convert.ToDouble(rules.Data[idx++].ToString());
5748 5748
5749 SetTexture(part, tex, face); 5749 SetTexture(part, tex, face);
5750 ScaleTexture(part, repeats.x, repeats.y, face); 5750 ScaleTexture(part, repeats.x, repeats.y, face);
@@ -5759,7 +5759,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5759 5759
5760 face=Convert.ToInt32(rules.Data[idx++].ToString()); 5760 face=Convert.ToInt32(rules.Data[idx++].ToString());
5761 LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5761 LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString());
5762 double alpha=Convert.ToDouble(rules.Data[idx++]); 5762 double alpha=Convert.ToDouble(rules.Data[idx++].ToString());
5763 5763
5764 SetColor(part, color, face); 5764 SetColor(part, color, face);
5765 SetAlpha(part, alpha, face); 5765 SetAlpha(part, alpha, face);
@@ -5785,9 +5785,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5785 return; 5785 return;
5786 LSL_Types.LSLInteger light = new LSL_Types.LSLInteger(rules.Data[idx++].ToString()); 5786 LSL_Types.LSLInteger light = new LSL_Types.LSLInteger(rules.Data[idx++].ToString());
5787 LSL_Types.Vector3 lightcolor = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5787 LSL_Types.Vector3 lightcolor = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5788 float intensity = (float)Convert.ToDouble(rules.Data[idx++]); 5788 float intensity = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5789 float radius = (float)Convert.ToDouble(rules.Data[idx++]); 5789 float radius = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5790 float falloff = (float)Convert.ToDouble(rules.Data[idx++]); 5790 float falloff = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5791 5791
5792 SetPointLight(part, light, lightcolor, intensity, radius, falloff); 5792 SetPointLight(part, light, lightcolor, intensity, radius, falloff);
5793 5793
@@ -5796,7 +5796,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5796 if (remain < 2) 5796 if (remain < 2)
5797 return; 5797 return;
5798 face = Convert.ToInt32(rules.Data[idx++].ToString()); 5798 face = Convert.ToInt32(rules.Data[idx++].ToString());
5799 float glow = (float)Convert.ToDouble(rules.Data[idx++]); 5799 float glow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
5800 5800
5801 SetGlow(part, face, glow); 5801 SetGlow(part, face, glow);
5802 5802
@@ -5806,7 +5806,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5806 return; 5806 return;
5807 face = Convert.ToInt32(rules.Data[idx++].ToString()); 5807 face = Convert.ToInt32(rules.Data[idx++].ToString());
5808 int shiny = Convert.ToInt32(rules.Data[idx++].ToString()); 5808 int shiny = Convert.ToInt32(rules.Data[idx++].ToString());
5809 Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++]); 5809 Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++].ToString());
5810 5810
5811 SetShiny(part, face, shiny, bump); 5811 SetShiny(part, face, shiny, bump);
5812 5812
@@ -5831,7 +5831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5831 { 5831 {
5832 /* Unhandled at this time - sends "Unhandled" message 5832 /* Unhandled at this time - sends "Unhandled" message
5833 will enable when available 5833 will enable when available
5834 byte material = (byte)Convert.ToByte( rules.Data[idx++]); 5834 byte material = (byte)Convert.ToByte( rules.Data[idx++].ToString());
5835 part.Material = material; 5835 part.Material = material;
5836 */ 5836 */
5837 return; 5837 return;