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-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index f9059e0..d7b4d17 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -298,7 +298,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
298 298
299 tmptex.DefaultTexture.TextureID = asset.FullID; 299 tmptex.DefaultTexture.TextureID = asset.FullID;
300 // I'm pretty sure we always want to force this to true 300 // I'm pretty sure we always want to force this to true
301 tmptex.DefaultTexture.Fullbright = true; 301 // I'm pretty sure noone whats to set fullbright true if it wasn't true before.
302// tmptex.DefaultTexture.Fullbright = true;
302 303
303 part.Shape.Textures = tmptex; 304 part.Shape.Textures = tmptex;
304 part.ScheduleFullUpdate(); 305 part.ScheduleFullUpdate();