diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index 562c5dd..e6edcf2 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
191 | 191 | ||
192 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | 192 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) |
193 | { | 193 | { |
194 | InventoryFolderBase root = GetRootFolder(userID); | 194 | InventoryFolderBase root = m_InventoryService.GetRootFolder(userID); |
195 | if (root != null) | 195 | if (root != null) |
196 | { | 196 | { |
197 | InventoryCollection content = GetFolderContent(userID, root.ID); | 197 | InventoryCollection content = GetFolderContent(userID, root.ID); |
@@ -202,13 +202,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
202 | { | 202 | { |
203 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | 203 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) |
204 | { | 204 | { |
205 | m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type); | 205 | //m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type); |
206 | folders[(AssetType)folder.Type] = folder; | 206 | folders[(AssetType)folder.Type] = folder; |
207 | } | 207 | } |
208 | } | 208 | } |
209 | // Put the root folder there, as type Folder | 209 | // Put the root folder there, as type Folder |
210 | folders[AssetType.Folder] = root; | 210 | folders[AssetType.Folder] = root; |
211 | m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type); | 211 | //m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type); |
212 | 212 | ||
213 | return folders; | 213 | return folders; |
214 | } | 214 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index a119efc..a9d361b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -179,8 +179,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
179 | else | 179 | else |
180 | { | 180 | { |
181 | m_log.ErrorFormat( | 181 | m_log.ErrorFormat( |
182 | "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update", | 182 | "[AGENT INVENTORY]: Could not find item {0} for caps inventory update", |
183 | remoteClient.AgentId); | 183 | itemID); |
184 | } | 184 | } |
185 | 185 | ||
186 | return UUID.Zero; | 186 | return UUID.Zero; |