diff options
Diffstat (limited to '')
13 files changed, 82 insertions, 72 deletions
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs index 2cf88b8..0a9d2e3 100644 --- a/OpenSim/Data/MySQL/MySQLUserData.cs +++ b/OpenSim/Data/MySQL/MySQLUserData.cs | |||
@@ -622,11 +622,6 @@ namespace OpenSim.Data.MySQL | |||
622 | return false; | 622 | return false; |
623 | } | 623 | } |
624 | 624 | ||
625 | /// <summary> | ||
626 | /// Appearance | ||
627 | /// TODO: stubs for now to get us to a compiling state gently | ||
628 | /// override | ||
629 | /// </summary> | ||
630 | public override AvatarAppearance GetUserAppearance(UUID user) | 625 | public override AvatarAppearance GetUserAppearance(UUID user) |
631 | { | 626 | { |
632 | try | 627 | try |
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 56fcc15..a3ea499 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -69,9 +69,7 @@ namespace OpenSim.Framework | |||
69 | private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); | 69 | private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); |
70 | private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); | 70 | private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); |
71 | 71 | ||
72 | public readonly static int VISUALPARAM_COUNT = 218; | 72 | public readonly static int VISUALPARAM_COUNT = 218; |
73 | |||
74 | |||
75 | 73 | ||
76 | protected UUID m_owner; | 74 | protected UUID m_owner; |
77 | 75 | ||
@@ -346,11 +344,7 @@ namespace OpenSim.Framework | |||
346 | } | 344 | } |
347 | */ | 345 | */ |
348 | 346 | ||
349 | 347 | public AvatarAppearance() : this(UUID.Zero) {} | |
350 | public AvatarAppearance() | ||
351 | : this(UUID.Zero) | ||
352 | { | ||
353 | } | ||
354 | 348 | ||
355 | public AvatarAppearance(UUID owner) | 349 | public AvatarAppearance(UUID owner) |
356 | { | 350 | { |
@@ -367,10 +361,8 @@ namespace OpenSim.Framework | |||
367 | // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist | 361 | // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist |
368 | SetDefaultParams(m_visualparams); | 362 | SetDefaultParams(m_visualparams); |
369 | SetDefaultWearables(); | 363 | SetDefaultWearables(); |
370 | m_texture = GetDefaultTexture(); | 364 | m_texture = GetDefaultTexture(); |
371 | |||
372 | } | 365 | } |
373 | |||
374 | 366 | ||
375 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) | 367 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) |
376 | { | 368 | { |
@@ -1481,4 +1473,4 @@ namespace OpenSim.Framework | |||
1481 | SKIRT_SKIRT_BLUE = 217 | 1473 | SKIRT_SKIRT_BLUE = 217 |
1482 | } | 1474 | } |
1483 | } | 1475 | } |
1484 | } | 1476 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs index 4f0af06..02be141 100644 --- a/OpenSim/Framework/Communications/UserManagerBase.cs +++ b/OpenSim/Framework/Communications/UserManagerBase.cs | |||
@@ -785,7 +785,8 @@ namespace OpenSim.Framework.Communications | |||
785 | } | 785 | } |
786 | catch (Exception e) | 786 | catch (Exception e) |
787 | { | 787 | { |
788 | m_log.ErrorFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString()); | 788 | m_log.ErrorFormat( |
789 | "[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user, plugin.Name, e); | ||
789 | } | 790 | } |
790 | } | 791 | } |
791 | 792 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 6dc6f01..e38232c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -3301,9 +3301,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3301 | awb.ItemID = wearables[i].ItemID; | 3301 | awb.ItemID = wearables[i].ItemID; |
3302 | aw.WearableData[i] = awb; | 3302 | aw.WearableData[i] = awb; |
3303 | 3303 | ||
3304 | // m_log.DebugFormat( | 3304 | // m_log.DebugFormat( |
3305 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3305 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3306 | // awb.ItemID, awb.AssetID, i, Name); | 3306 | // awb.ItemID, awb.AssetID, i, Name); |
3307 | } | 3307 | } |
3308 | 3308 | ||
3309 | OutPacket(aw, ThrottleOutPacketType.Task); | 3309 | OutPacket(aw, ThrottleOutPacketType.Task); |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index 1077f4a..7e08ecf 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -27,6 +27,8 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
31 | using log4net; | ||
30 | using Nini.Config; | 32 | using Nini.Config; |
31 | using OpenMetaverse; | 33 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -37,6 +39,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
37 | { | 39 | { |
38 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions | 40 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions |
39 | { | 41 | { |
42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
40 | private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | 44 | private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); |
41 | private bool m_dumpAssetsToFile = false; | 45 | private bool m_dumpAssetsToFile = false; |
42 | private Scene m_scene = null; | 46 | private Scene m_scene = null; |
@@ -226,7 +230,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
226 | public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, | 230 | public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, |
227 | byte[] data, bool storeLocal, bool tempFile) | 231 | byte[] data, bool storeLocal, bool tempFile) |
228 | { | 232 | { |
229 | //m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); | 233 | // m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); |
234 | |||
230 | if (((AssetType)type == AssetType.Texture || | 235 | if (((AssetType)type == AssetType.Texture || |
231 | (AssetType)type == AssetType.Sound || | 236 | (AssetType)type == AssetType.Sound || |
232 | (AssetType)type == AssetType.TextureTGA || | 237 | (AssetType)type == AssetType.TextureTGA || |
@@ -246,7 +251,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
246 | } | 251 | } |
247 | } | 252 | } |
248 | 253 | ||
249 | //m_log.Debug("asset upload of " + assetID); | ||
250 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 254 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); |
251 | 255 | ||
252 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction); | 256 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction); |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index f698ea1..fa92fe8 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -154,7 +154,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
154 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); | 154 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); |
155 | } | 155 | } |
156 | 156 | ||
157 | m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID); | 157 | m_log.DebugFormat( |
158 | "[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", m_asset.FullID, TransactionID); | ||
158 | 159 | ||
159 | if (m_dumpAssetToFile) | 160 | if (m_dumpAssetToFile) |
160 | { | 161 | { |
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs index 1add0ab..1903eb9 100644 --- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | |||
@@ -91,6 +91,8 @@ namespace OpenSim.Region.CoreModules.Asset | |||
91 | /// </example> | 91 | /// </example> |
92 | public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule | 92 | public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule |
93 | { | 93 | { |
94 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
95 | |||
94 | /// <summary> | 96 | /// <summary> |
95 | /// Cache's default maximal asset count. | 97 | /// Cache's default maximal asset count. |
96 | /// </summary> | 98 | /// </summary> |
@@ -115,12 +117,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
115 | /// Asset's default expiration time in the cache. | 117 | /// Asset's default expiration time in the cache. |
116 | /// </summary> | 118 | /// </summary> |
117 | public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0); | 119 | public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0); |
118 | 120 | ||
119 | /// <summary> | ||
120 | /// Log manager instance. | ||
121 | /// </summary> | ||
122 | private static readonly ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
123 | |||
124 | /// <summary> | 121 | /// <summary> |
125 | /// Cache object. | 122 | /// Cache object. |
126 | /// </summary> | 123 | /// </summary> |
@@ -170,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
170 | { | 167 | { |
171 | if (maximalSize <= 0 || maximalCount <= 0) | 168 | if (maximalSize <= 0 || maximalCount <= 0) |
172 | { | 169 | { |
173 | //Log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled."); | 170 | //m_log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled."); |
174 | m_enabled = false; | 171 | m_enabled = false; |
175 | return; | 172 | return; |
176 | } | 173 | } |
@@ -186,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
186 | CnmSynchronizedCache<string, AssetBase>.Synchronized(new CnmMemoryCache<string, AssetBase>( | 183 | CnmSynchronizedCache<string, AssetBase>.Synchronized(new CnmMemoryCache<string, AssetBase>( |
187 | maximalSize, maximalCount, expirationTime)); | 184 | maximalSize, maximalCount, expirationTime)); |
188 | m_enabled = true; | 185 | m_enabled = true; |
189 | Log.DebugFormat( | 186 | m_log.DebugFormat( |
190 | "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = {0} bytes, MaxCount = {1}, ExpirationTime = {2})", | 187 | "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = {0} bytes, MaxCount = {1}, ExpirationTime = {2})", |
191 | maximalSize, | 188 | maximalSize, |
192 | maximalCount, | 189 | maximalCount, |
@@ -205,6 +202,8 @@ namespace OpenSim.Region.CoreModules.Asset | |||
205 | { | 202 | { |
206 | if (asset != null) | 203 | if (asset != null) |
207 | { | 204 | { |
205 | // m_log.DebugFormat("[CENOME ASSET CACHE]: Caching asset {0}", asset.ID); | ||
206 | |||
208 | long size = asset.Data != null ? asset.Data.Length : 1; | 207 | long size = asset.Data != null ? asset.Data.Length : 1; |
209 | m_cache.Set(asset.ID, asset, size); | 208 | m_cache.Set(asset.ID, asset, size); |
210 | m_cachedCount++; | 209 | m_cachedCount++; |
@@ -255,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
255 | 254 | ||
256 | if (m_getCount == m_debugEpoch) | 255 | if (m_getCount == m_debugEpoch) |
257 | { | 256 | { |
258 | Log.DebugFormat( | 257 | m_log.DebugFormat( |
259 | "[ASSET CACHE]: Cached = {0}, Get = {1}, Hits = {2}%, Size = {3} bytes, Avg. A. Size = {4} bytes", | 258 | "[ASSET CACHE]: Cached = {0}, Get = {1}, Hits = {2}%, Size = {3} bytes, Avg. A. Size = {4} bytes", |
260 | m_cachedCount, | 259 | m_cachedCount, |
261 | m_getCount, | 260 | m_getCount, |
@@ -267,6 +266,9 @@ namespace OpenSim.Region.CoreModules.Asset | |||
267 | m_cachedCount = 0; | 266 | m_cachedCount = 0; |
268 | } | 267 | } |
269 | 268 | ||
269 | // if (null == assetBase) | ||
270 | // m_log.DebugFormat("[CENOME ASSET CACHE]: Asset {0} not in cache", id); | ||
271 | |||
270 | return assetBase; | 272 | return assetBase; |
271 | } | 273 | } |
272 | 274 | ||
@@ -325,12 +327,11 @@ namespace OpenSim.Region.CoreModules.Asset | |||
325 | return; | 327 | return; |
326 | 328 | ||
327 | string name = moduleConfig.GetString("AssetCaching"); | 329 | string name = moduleConfig.GetString("AssetCaching"); |
328 | //Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); | 330 | //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); |
329 | 331 | ||
330 | if (name != Name) | 332 | if (name != Name) |
331 | return; | 333 | return; |
332 | 334 | ||
333 | // This module is used | ||
334 | long maxSize = DefaultMaxSize; | 335 | long maxSize = DefaultMaxSize; |
335 | int maxCount = DefaultMaxCount; | 336 | int maxCount = DefaultMaxCount; |
336 | TimeSpan expirationTime = DefaultExpirationTime; | 337 | TimeSpan expirationTime = DefaultExpirationTime; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs index fd3aaf4..2f21e6d 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs | |||
@@ -38,12 +38,9 @@ using OpenSim.Services.Interfaces; | |||
38 | 38 | ||
39 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | 39 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset |
40 | { | 40 | { |
41 | public class LocalAssetServicesConnector : | 41 | public class LocalAssetServicesConnector : ISharedRegionModule, IAssetService |
42 | ISharedRegionModule, IAssetService | ||
43 | { | 42 | { |
44 | private static readonly ILog m_log = | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | LogManager.GetLogger( | ||
46 | MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | 44 | ||
48 | private IImprovedAssetCache m_Cache = null; | 45 | private IImprovedAssetCache m_Cache = null; |
49 | 46 | ||
@@ -72,7 +69,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
72 | IConfig assetConfig = source.Configs["AssetService"]; | 69 | IConfig assetConfig = source.Configs["AssetService"]; |
73 | if (assetConfig == null) | 70 | if (assetConfig == null) |
74 | { | 71 | { |
75 | m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini"); | 72 | m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: AssetService missing from OpenSim.ini"); |
76 | return; | 73 | return; |
77 | } | 74 | } |
78 | 75 | ||
@@ -81,22 +78,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
81 | 78 | ||
82 | if (serviceDll == String.Empty) | 79 | if (serviceDll == String.Empty) |
83 | { | 80 | { |
84 | m_log.Error("[ASSET CONNECTOR]: No LocalServiceModule named in section AssetService"); | 81 | m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService"); |
85 | return; | 82 | return; |
86 | } | 83 | } |
87 | 84 | ||
88 | Object[] args = new Object[] { source }; | 85 | Object[] args = new Object[] { source }; |
89 | m_AssetService = | 86 | m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args); |
90 | ServerUtils.LoadPlugin<IAssetService>(serviceDll, | ||
91 | args); | ||
92 | 87 | ||
93 | if (m_AssetService == null) | 88 | if (m_AssetService == null) |
94 | { | 89 | { |
95 | m_log.Error("[ASSET CONNECTOR]: Can't load asset service"); | 90 | m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: Can't load asset service"); |
96 | return; | 91 | return; |
97 | } | 92 | } |
98 | m_Enabled = true; | 93 | m_Enabled = true; |
99 | m_log.Info("[ASSET CONNECTOR]: Local asset connector enabled"); | 94 | m_log.Info("[LOCAL ASSET SERVICES CONNECTOR]: Local asset connector enabled"); |
100 | } | 95 | } |
101 | } | 96 | } |
102 | } | 97 | } |
@@ -134,11 +129,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
134 | m_Cache = null; | 129 | m_Cache = null; |
135 | } | 130 | } |
136 | 131 | ||
137 | m_log.InfoFormat("[ASSET CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName); | 132 | m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName); |
138 | 133 | ||
139 | if (m_Cache != null) | 134 | if (m_Cache != null) |
140 | { | 135 | { |
141 | m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName); | 136 | m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName); |
142 | } | 137 | } |
143 | else | 138 | else |
144 | { | 139 | { |
@@ -151,6 +146,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
151 | 146 | ||
152 | public AssetBase Get(string id) | 147 | public AssetBase Get(string id) |
153 | { | 148 | { |
149 | // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Synchronously requesting asset {0}", id); | ||
150 | |||
154 | AssetBase asset = null; | 151 | AssetBase asset = null; |
155 | if (m_Cache != null) | 152 | if (m_Cache != null) |
156 | asset = m_Cache.Get(id); | 153 | asset = m_Cache.Get(id); |
@@ -160,7 +157,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
160 | asset = m_AssetService.Get(id); | 157 | asset = m_AssetService.Get(id); |
161 | if ((m_Cache != null) && (asset != null)) | 158 | if ((m_Cache != null) && (asset != null)) |
162 | m_Cache.Cache(asset); | 159 | m_Cache.Cache(asset); |
160 | |||
161 | // if (null == asset) | ||
162 | // m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not synchronously find asset with id {0}", id); | ||
163 | } | 163 | } |
164 | |||
164 | return asset; | 165 | return asset; |
165 | } | 166 | } |
166 | 167 | ||
@@ -204,15 +205,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
204 | 205 | ||
205 | public bool Get(string id, Object sender, AssetRetrieved handler) | 206 | public bool Get(string id, Object sender, AssetRetrieved handler) |
206 | { | 207 | { |
207 | AssetBase asset = null; | 208 | // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Asynchronously requesting asset {0}", id); |
208 | 209 | ||
209 | if (m_Cache != null) | 210 | if (m_Cache != null) |
210 | m_Cache.Get(id); | ||
211 | |||
212 | if (asset != null) | ||
213 | { | 211 | { |
214 | Util.FireAndForget(delegate { handler(id, sender, asset); }); | 212 | AssetBase asset = m_Cache.Get(id); |
215 | return true; | 213 | |
214 | if (asset != null) | ||
215 | { | ||
216 | Util.FireAndForget(delegate { handler(id, sender, asset); }); | ||
217 | return true; | ||
218 | } | ||
216 | } | 219 | } |
217 | 220 | ||
218 | return m_AssetService.Get(id, sender, delegate (string assetID, Object s, AssetBase a) | 221 | return m_AssetService.Get(id, sender, delegate (string assetID, Object s, AssetBase a) |
@@ -220,6 +223,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
220 | if ((a != null) && (m_Cache != null)) | 223 | if ((a != null) && (m_Cache != null)) |
221 | m_Cache.Cache(a); | 224 | m_Cache.Cache(a); |
222 | 225 | ||
226 | // if (null == a) | ||
227 | // m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id); | ||
228 | |||
223 | Util.FireAndForget(delegate { handler(assetID, s, a); }); | 229 | Util.FireAndForget(delegate { handler(assetID, s, a); }); |
224 | }); | 230 | }); |
225 | } | 231 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index 66d11dd..3883dc6 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
73 | IConfig inventoryConfig = source.Configs["InventoryService"]; | 73 | IConfig inventoryConfig = source.Configs["InventoryService"]; |
74 | if (inventoryConfig == null) | 74 | if (inventoryConfig == null) |
75 | { | 75 | { |
76 | m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini"); | 76 | m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: InventoryService missing from OpenSim.ini"); |
77 | return; | 77 | return; |
78 | } | 78 | } |
79 | 79 | ||
@@ -81,18 +81,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
81 | 81 | ||
82 | if (serviceDll == String.Empty) | 82 | if (serviceDll == String.Empty) |
83 | { | 83 | { |
84 | m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService"); | 84 | m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: No LocalServiceModule named in section InventoryService"); |
85 | return; | 85 | return; |
86 | } | 86 | } |
87 | 87 | ||
88 | Object[] args = new Object[] { source }; | 88 | Object[] args = new Object[] { source }; |
89 | m_log.DebugFormat("[INVENTORY CONNECTOR]: Service dll = {0}", serviceDll); | 89 | m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Service dll = {0}", serviceDll); |
90 | 90 | ||
91 | m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args); | 91 | m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args); |
92 | 92 | ||
93 | if (m_InventoryService == null) | 93 | if (m_InventoryService == null) |
94 | { | 94 | { |
95 | m_log.Error("[INVENTORY CONNECTOR]: Can't load inventory service"); | 95 | m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service"); |
96 | //return; | 96 | //return; |
97 | throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); | 97 | throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); |
98 | } | 98 | } |
@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
111 | Init(source); | 111 | Init(source); |
112 | 112 | ||
113 | m_Enabled = true; | 113 | m_Enabled = true; |
114 | m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled"); | 114 | m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled"); |
115 | } | 115 | } |
116 | } | 116 | } |
117 | } | 117 | } |
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
138 | } | 138 | } |
139 | 139 | ||
140 | // m_log.DebugFormat( | 140 | // m_log.DebugFormat( |
141 | // "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); | 141 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); |
142 | 142 | ||
143 | scene.RegisterModuleInterface<IInventoryService>(this); | 143 | scene.RegisterModuleInterface<IInventoryService>(this); |
144 | m_cache.AddRegion(scene); | 144 | m_cache.AddRegion(scene); |
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
158 | return; | 158 | return; |
159 | 159 | ||
160 | m_log.InfoFormat( | 160 | m_log.InfoFormat( |
161 | "[INVENTORY CONNECTOR]: Enabled local invnetory for region {0}", scene.RegionInfo.RegionName); | 161 | "[LOCAL INVENTORY SERVICES CONNECTOR]: Enabled local inventory for region {0}", scene.RegionInfo.RegionName); |
162 | } | 162 | } |
163 | 163 | ||
164 | #region IInventoryService | 164 | #region IInventoryService |
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
213 | return folders; | 213 | return folders; |
214 | } | 214 | } |
215 | } | 215 | } |
216 | m_log.WarnFormat("[INVENTORY CONNECTOR]: System folders for {0} not found", userID); | 216 | m_log.WarnFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: System folders for {0} not found", userID); |
217 | return new Dictionary<AssetType, InventoryFolderBase>(); | 217 | return new Dictionary<AssetType, InventoryFolderBase>(); |
218 | } | 218 | } |
219 | 219 | ||
@@ -312,7 +312,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
312 | 312 | ||
313 | public override InventoryItemBase GetItem(InventoryItemBase item) | 313 | public override InventoryItemBase GetItem(InventoryItemBase item) |
314 | { | 314 | { |
315 | return m_InventoryService.GetItem(item); | 315 | // m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID); |
316 | |||
317 | item = m_InventoryService.GetItem(item); | ||
318 | |||
319 | if (null == item) | ||
320 | m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}"); | ||
321 | |||
322 | return item; | ||
316 | } | 323 | } |
317 | 324 | ||
318 | public override InventoryFolderBase GetFolder(InventoryFolderBase folder) | 325 | public override InventoryFolderBase GetFolder(InventoryFolderBase folder) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ddebd0b..2909311 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3120,7 +3120,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3120 | m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName); | 3120 | m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName); |
3121 | appearance = new AvatarAppearance(client.AgentId); | 3121 | appearance = new AvatarAppearance(client.AgentId); |
3122 | } | 3122 | } |
3123 | |||
3124 | } | 3123 | } |
3125 | 3124 | ||
3126 | /// <summary> | 3125 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6b95624..9c7559b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2505,6 +2505,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2505 | /// </summary> | 2505 | /// </summary> |
2506 | public void SendWearables() | 2506 | public void SendWearables() |
2507 | { | 2507 | { |
2508 | m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name); | ||
2509 | |||
2508 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | 2510 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); |
2509 | } | 2511 | } |
2510 | 2512 | ||
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index df33db2..a91b632 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -76,17 +76,19 @@ namespace OpenSim.Services.AssetService | |||
76 | }); | 76 | }); |
77 | } | 77 | } |
78 | 78 | ||
79 | m_log.Info("[ASSET CONNECTOR]: Local asset service enabled"); | 79 | m_log.Info("[ASSET SERVICE]: Local asset service enabled"); |
80 | } | 80 | } |
81 | } | 81 | } |
82 | 82 | ||
83 | public AssetBase Get(string id) | 83 | public AssetBase Get(string id) |
84 | { | 84 | { |
85 | //m_log.DebugFormat("[ASSET SERVICE]: Get asset {0}", id); | ||
86 | UUID assetID; | 85 | UUID assetID; |
87 | 86 | ||
88 | if (!UUID.TryParse(id, out assetID)) | 87 | if (!UUID.TryParse(id, out assetID)) |
88 | { | ||
89 | m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id); | ||
89 | return null; | 90 | return null; |
91 | } | ||
90 | 92 | ||
91 | return m_Database.GetAsset(assetID); | 93 | return m_Database.GetAsset(assetID); |
92 | } | 94 | } |
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs index 8e311d7..6d442b7 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Services.Connectors | |||
93 | } | 93 | } |
94 | 94 | ||
95 | public AssetBase Get(string id) | 95 | public AssetBase Get(string id) |
96 | { | 96 | { |
97 | string uri = m_ServerURI + "/assets/" + id; | 97 | string uri = m_ServerURI + "/assets/" + id; |
98 | 98 | ||
99 | AssetBase asset = null; | 99 | AssetBase asset = null; |