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-rw-r--r--OpenSim/Framework/IClientAPI.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
4 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index add177d..cf6a541 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -977,7 +977,7 @@ namespace OpenSim.Framework
977 977
978 void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success); 978 void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success);
979 979
980 void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success); 980 void SendLeaveGroupReply(UUID groupID, bool success);
981 981
982 void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia); 982 void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia);
983 983
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3933cf7..42565c5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -7764,12 +7764,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7764 OutPacket(p, ThrottleOutPacketType.Task); 7764 OutPacket(p, ThrottleOutPacketType.Task);
7765 } 7765 }
7766 7766
7767 public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success) 7767 public void SendLeaveGroupReply(UUID groupID, bool success)
7768 { 7768 {
7769 LeaveGroupReplyPacket p = (LeaveGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.LeaveGroupReply); 7769 LeaveGroupReplyPacket p = (LeaveGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.LeaveGroupReply);
7770 7770
7771 p.AgentData = new LeaveGroupReplyPacket.AgentDataBlock(); 7771 p.AgentData = new LeaveGroupReplyPacket.AgentDataBlock();
7772 p.AgentData.AgentID = agentID; 7772 p.AgentData.AgentID = AgentId;
7773 7773
7774 p.GroupData = new LeaveGroupReplyPacket.GroupDataBlock(); 7774 p.GroupData = new LeaveGroupReplyPacket.GroupDataBlock();
7775 p.GroupData.GroupID = groupID; 7775 p.GroupData.GroupID = groupID;
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 735a521..3af947f 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -974,7 +974,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
974 { 974 {
975 } 975 }
976 976
977 public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success) 977 public void SendLeaveGroupReply(UUID groupID, bool success)
978 { 978 {
979 } 979 }
980 980
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 761d2aa..d523298 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -978,7 +978,7 @@ namespace OpenSim.Region.Examples.SimpleModule
978 { 978 {
979 } 979 }
980 980
981 public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success) 981 public void SendLeaveGroupReply(UUID groupID, bool success)
982 { 982 {
983 } 983 }
984 984