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Diffstat (limited to 'OpenSim/Tools/pCampBot/PhysicsBot.cs')
-rw-r--r--OpenSim/Tools/pCampBot/PhysicsBot.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs
index 426ef29..38986a2 100644
--- a/OpenSim/Tools/pCampBot/PhysicsBot.cs
+++ b/OpenSim/Tools/pCampBot/PhysicsBot.cs
@@ -154,7 +154,7 @@ namespace pCampBot
154 client.Network.OnConnected += new NetworkManager.ConnectedCallback(this.Network_OnConnected); 154 client.Network.OnConnected += new NetworkManager.ConnectedCallback(this.Network_OnConnected);
155 client.Network.OnSimConnected += new NetworkManager.SimConnectedCallback(this.Network_OnConnected); 155 client.Network.OnSimConnected += new NetworkManager.SimConnectedCallback(this.Network_OnConnected);
156 client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected); 156 client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected);
157 client.Objects.OnNewPrim += Objects_NewPrim; 157 client.Objects.ObjectUpdate += Objects_NewPrim;
158 //client.Assets.OnAssetReceived += Asset_ReceivedCallback; 158 //client.Assets.OnAssetReceived += Asset_ReceivedCallback;
159 if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name")) 159 if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
160 { 160 {
@@ -369,8 +369,10 @@ namespace pCampBot
369 } 369 }
370 } 370 }
371 371
372 public void Objects_NewPrim(Simulator simulator, Primitive prim, ulong regionHandle, ushort timeDilation) 372 public void Objects_NewPrim(object sender, PrimEventArgs args)
373 { 373 {
374 Primitive prim = args.Prim;
375
374 if (prim != null) 376 if (prim != null)
375 { 377 {
376 if (prim.Textures != null) 378 if (prim.Textures != null)
@@ -396,7 +398,6 @@ namespace pCampBot
396 client.Assets.RequestImage(prim.Sculpt.SculptTexture, ImageType.Normal, Asset_TextureCallback_Texture); 398 client.Assets.RequestImage(prim.Sculpt.SculptTexture, ImageType.Normal, Asset_TextureCallback_Texture);
397 } 399 }
398 } 400 }
399
400 } 401 }
401 402
402 403