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Diffstat (limited to 'OpenSim/Tools/OpenSim.GridLaunch/GUI/Network/Client.cs')
-rw-r--r--OpenSim/Tools/OpenSim.GridLaunch/GUI/Network/Client.cs113
1 files changed, 0 insertions, 113 deletions
diff --git a/OpenSim/Tools/OpenSim.GridLaunch/GUI/Network/Client.cs b/OpenSim/Tools/OpenSim.GridLaunch/GUI/Network/Client.cs
deleted file mode 100644
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--- a/OpenSim/Tools/OpenSim.GridLaunch/GUI/Network/Client.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Net.Sockets;
30using System.Text;
31using System.Text.RegularExpressions;
32
33namespace OpenSim.GridLaunch.GUI.Network
34{
35 internal class Client
36 {
37 public TcpClient tcpClient;
38 private byte[] readBuffer = new byte[4096];
39 private byte[] writeBuffer;
40 private TCPD tcp;
41 private string inputData = "";
42 private object inputDataLock = new object();
43 public Client(TCPD _tcp, TcpClient Client)
44 {
45 tcp = _tcp;
46 tcpClient = Client;
47 asyncReadStart();
48 Write("OpenSim TCP Console GUI");
49 Write("Use commands /0, /1, /2, etc to switch between applications.");
50 Write("Type /list for list of applications.");
51 Write("Anything that doesn't start with a / will be sent to selected application");
52 Write("type /quit to exit");
53
54 }
55
56 private void asyncReadStart()
57 {
58 tcpClient.GetStream().BeginRead(readBuffer, 0, readBuffer.Length, asyncReadCallBack, null);
59 }
60
61 //private Regex LineExtractor = new Regex("^(.*)$")
62 private void asyncReadCallBack(IAsyncResult ar)
63 {
64 try
65 {
66 // Read data
67 int len = tcpClient.GetStream().EndRead(ar);
68
69 // Send it to app
70 string newData = System.Text.Encoding.ASCII.GetString(readBuffer, 0, len);
71 //lock (inputDataLock)
72 //{
73 inputData += newData;
74 if (newData.Contains("\n"))
75 SendInputLines();
76 //}
77
78 // Start it again
79 asyncReadStart();
80 }
81 catch
82 {
83 // TODO: Remove client when we get exception
84 // Temp patch: if exception we don't call asyncReadStart()
85 }
86 }
87
88 private void SendInputLines()
89 {
90 StringBuilder line = new StringBuilder();
91 foreach (char c in inputData)
92 {
93 if (c == 13)
94 continue;
95 if (c == 10)
96 {
97 Program.WriteLine(tcp.currentApp, line.ToString());
98 line = new StringBuilder();
99 continue;
100 }
101 line.Append(c);
102 }
103 // We'll keep whatever is left over
104 inputData = line.ToString();
105 }
106
107 public void Write(string Text)
108 {
109 writeBuffer = Encoding.ASCII.GetBytes(Text);
110 tcpClient.GetStream().Write(writeBuffer, 0, writeBuffer.Length);
111 }
112 }
113}