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-rw-r--r--OpenSim/Tools/OpenSim.GUI/Properties/AssemblyInfo.cs33
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Properties/Resources.Designer.cs71
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Properties/Resources.resx117
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Properties/Settings.Designer.cs30
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Properties/Settings.settings7
5 files changed, 258 insertions, 0 deletions
diff --git a/OpenSim/Tools/OpenSim.GUI/Properties/AssemblyInfo.cs b/OpenSim/Tools/OpenSim.GUI/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..3e86b1c
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.GUI")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.GUI")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("c8dbda49-66bd-476b-93b3-71774870b73e")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Tools/OpenSim.GUI/Properties/Resources.Designer.cs b/OpenSim/Tools/OpenSim.GUI/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..f7de4f0
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
1//------------------------------------------------------------------------------
2// <auto-generated>
3// This code was generated by a tool.
4// Runtime Version:2.0.50727.312
5//
6// Changes to this file may cause incorrect behavior and will be lost if
7// the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace OpenSim.GUI.Properties
12{
13
14
15 /// <summary>
16 /// A strongly-typed resource class, for looking up localized strings, etc.
17 /// </summary>
18 // This class was auto-generated by the StronglyTypedResourceBuilder
19 // class via a tool like ResGen or Visual Studio.
20 // To add or remove a member, edit your .ResX file then rerun ResGen
21 // with the /str option, or rebuild your VS project.
22 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
23 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 internal class Resources
26 {
27
28 private static global::System.Resources.ResourceManager resourceMan;
29
30 private static global::System.Globalization.CultureInfo resourceCulture;
31
32 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 internal Resources()
34 {
35 }
36
37 /// <summary>
38 /// Returns the cached ResourceManager instance used by this class.
39 /// </summary>
40 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 internal static global::System.Resources.ResourceManager ResourceManager
42 {
43 get
44 {
45 if ((resourceMan == null))
46 {
47 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenSim.GUI.Properties.Resources", typeof(Resources).Assembly);
48 resourceMan = temp;
49 }
50 return resourceMan;
51 }
52 }
53
54 /// <summary>
55 /// Overrides the current thread's CurrentUICulture property for all
56 /// resource lookups using this strongly typed resource class.
57 /// </summary>
58 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 internal static global::System.Globalization.CultureInfo Culture
60 {
61 get
62 {
63 return resourceCulture;
64 }
65 set
66 {
67 resourceCulture = value;
68 }
69 }
70 }
71}
diff --git a/OpenSim/Tools/OpenSim.GUI/Properties/Resources.resx b/OpenSim/Tools/OpenSim.GUI/Properties/Resources.resx
new file mode 100644
index 0000000..ffecec8
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Properties/Resources.resx
@@ -0,0 +1,117 @@
1<?xml version="1.0" encoding="utf-8"?>
2<root>
3 <!--
4 Microsoft ResX Schema
5
6 Version 2.0
7
8 The primary goals of this format is to allow a simple XML format
9 that is mostly human readable. The generation and parsing of the
10 various data types are done through the TypeConverter classes
11 associated with the data types.
12
13 Example:
14
15 ... ado.net/XML headers & schema ...
16 <resheader name="resmimetype">text/microsoft-resx</resheader>
17 <resheader name="version">2.0</resheader>
18 <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 <value>[base64 mime encoded serialized .NET Framework object]</value>
24 </data>
25 <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 <comment>This is a comment</comment>
28 </data>
29
30 There are any number of "resheader" rows that contain simple
31 name/value pairs.
32
33 Each data row contains a name, and value. The row also contains a
34 type or mimetype. Type corresponds to a .NET class that support
35 text/value conversion through the TypeConverter architecture.
36 Classes that don't support this are serialized and stored with the
37 mimetype set.
38
39 The mimetype is used for serialized objects, and tells the
40 ResXResourceReader how to depersist the object. This is currently not
41 extensible. For a given mimetype the value must be set accordingly:
42
43 Note - application/x-microsoft.net.object.binary.base64 is the format
44 that the ResXResourceWriter will generate, however the reader can
45 read any of the formats listed below.
46
47 mimetype: application/x-microsoft.net.object.binary.base64
48 value : The object must be serialized with
49 : System.Serialization.Formatters.Binary.BinaryFormatter
50 : and then encoded with base64 encoding.
51
52 mimetype: application/x-microsoft.net.object.soap.base64
53 value : The object must be serialized with
54 : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 : and then encoded with base64 encoding.
56
57 mimetype: application/x-microsoft.net.object.bytearray.base64
58 value : The object must be serialized into a byte array
59 : using a System.ComponentModel.TypeConverter
60 : and then encoded with base64 encoding.
61 -->
62 <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 <xsd:element name="root" msdata:IsDataSet="true">
64 <xsd:complexType>
65 <xsd:choice maxOccurs="unbounded">
66 <xsd:element name="metadata">
67 <xsd:complexType>
68 <xsd:sequence>
69 <xsd:element name="value" type="xsd:string" minOccurs="0" />
70 </xsd:sequence>
71 <xsd:attribute name="name" type="xsd:string" />
72 <xsd:attribute name="type" type="xsd:string" />
73 <xsd:attribute name="mimetype" type="xsd:string" />
74 </xsd:complexType>
75 </xsd:element>
76 <xsd:element name="assembly">
77 <xsd:complexType>
78 <xsd:attribute name="alias" type="xsd:string" />
79 <xsd:attribute name="name" type="xsd:string" />
80 </xsd:complexType>
81 </xsd:element>
82 <xsd:element name="data">
83 <xsd:complexType>
84 <xsd:sequence>
85 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
86 <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
87 </xsd:sequence>
88 <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
89 <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
90 <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
91 </xsd:complexType>
92 </xsd:element>
93 <xsd:element name="resheader">
94 <xsd:complexType>
95 <xsd:sequence>
96 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
97 </xsd:sequence>
98 <xsd:attribute name="name" type="xsd:string" use="required" />
99 </xsd:complexType>
100 </xsd:element>
101 </xsd:choice>
102 </xsd:complexType>
103 </xsd:element>
104 </xsd:schema>
105 <resheader name="resmimetype">
106 <value>text/microsoft-resx</value>
107 </resheader>
108 <resheader name="version">
109 <value>2.0</value>
110 </resheader>
111 <resheader name="reader">
112 <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
113 </resheader>
114 <resheader name="writer">
115 <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 </resheader>
117</root> \ No newline at end of file
diff --git a/OpenSim/Tools/OpenSim.GUI/Properties/Settings.Designer.cs b/OpenSim/Tools/OpenSim.GUI/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..e23862a
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
1//------------------------------------------------------------------------------
2// <auto-generated>
3// This code was generated by a tool.
4// Runtime Version:2.0.50727.312
5//
6// Changes to this file may cause incorrect behavior and will be lost if
7// the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace OpenSim.GUI.Properties
12{
13
14
15 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "8.0.0.0")]
17 internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 {
19
20 private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21
22 public static Settings Default
23 {
24 get
25 {
26 return defaultInstance;
27 }
28 }
29 }
30}
diff --git a/OpenSim/Tools/OpenSim.GUI/Properties/Settings.settings b/OpenSim/Tools/OpenSim.GUI/Properties/Settings.settings
new file mode 100644
index 0000000..abf36c5
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Properties/Settings.settings
@@ -0,0 +1,7 @@
1<?xml version='1.0' encoding='utf-8'?>
2<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
3 <Profiles>
4 <Profile Name="(Default)" />
5 </Profiles>
6 <Settings />
7</SettingsFile>