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-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs2
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs4
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs6
-rw-r--r--OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs131
-rw-r--r--OpenSim/Tests/Common/TestHelpers.cs1
-rw-r--r--OpenSim/Tests/Performance/NPCPerformanceTests.cs (renamed from OpenSim/Tests/Torture/NPCTortureTests.cs)6
-rw-r--r--OpenSim/Tests/Performance/ObjectPerformanceTests.cs (renamed from OpenSim/Tests/Torture/ObjectTortureTests.cs)6
-rw-r--r--OpenSim/Tests/Performance/ScriptPerformanceTests.cs (renamed from OpenSim/Tests/Torture/ScriptTortureTests.cs)6
-rw-r--r--OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs132
9 files changed, 280 insertions, 14 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index 7598cc3..fc49169 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -245,7 +245,7 @@ namespace OpenSim.Tests.Common
245 config.AddConfig("Modules"); 245 config.AddConfig("Modules");
246 config.AddConfig("InventoryService"); 246 config.AddConfig("InventoryService");
247 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); 247 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
248 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); 248 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
249 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 249 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
250 250
251 LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); 251 LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index b3a7c9e..87d9410 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -199,7 +199,9 @@ namespace OpenSim.Tests.Common
199 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 199 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
200 200
201 InventoryFolderBase newFolder 201 InventoryFolderBase newFolder
202 = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID); 202 = new InventoryFolderBase(
203 UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
204
203 inventoryService.AddFolder(newFolder); 205 inventoryService.AddFolder(newFolder);
204 206
205 if (components.Length > 1) 207 if (components.Length > 1)
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 6add130..4e3bc67 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -935,12 +935,12 @@ namespace OpenSim.Tests.Common.Mock
935 Close(); 935 Close();
936 } 936 }
937 937
938 public void Close(bool c) 938 public void Close()
939 { 939 {
940 Close(); 940 Close(true, false);
941 } 941 }
942 942
943 public void Close() 943 public void Close(bool sendStop, bool force)
944 { 944 {
945 // Fire the callback for this connection closing 945 // Fire the callback for this connection closing
946 // This is necesary to get the presence detector to notice that a client has logged out. 946 // This is necesary to get the presence detector to notice that a client has logged out.
diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs
new file mode 100644
index 0000000..bca5979
--- /dev/null
+++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs
@@ -0,0 +1,131 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Reflection;
32using log4net;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Data;
36
37namespace OpenSim.Tests.Common.Mock
38{
39 public class TestXInventoryDataPlugin : IXInventoryData
40 {
41 private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>();
42 private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>();
43
44 public TestXInventoryDataPlugin(string conn, string realm) {}
45
46 public XInventoryItem[] GetItems(string[] fields, string[] vals)
47 {
48 List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList());
49
50 return origItems.Select(i => i.Clone()).ToArray();
51 }
52
53 public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
54 {
55 List<XInventoryFolder> origFolders
56 = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList());
57
58 return origFolders.Select(f => f.Clone()).ToArray();
59 }
60
61 private List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities)
62 {
63 List<T> entities = inputEntities;
64
65 for (int i = 0; i < fields.Length; i++)
66 {
67 entities
68 = entities.Where(
69 e =>
70 {
71 FieldInfo fi = typeof(T).GetField(fields[i]);
72 if (fi == null)
73 throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i]));
74
75 return fi.GetValue(e).ToString() == vals[i];
76 }
77 ).ToList();
78 }
79
80 return entities;
81 }
82
83 public bool StoreFolder(XInventoryFolder folder)
84 {
85 m_allFolders[folder.folderID] = folder.Clone();
86
87// Console.WriteLine("Added folder {0} {1}", folder.folderName, folder.folderID);
88
89 return true;
90 }
91
92 public bool StoreItem(XInventoryItem item)
93 {
94 m_allItems[item.inventoryID] = item.Clone();
95
96// Console.WriteLine("Added item {0} {1}, creator {2}, owner {3}", item.inventoryName, item.inventoryID, item.creatorID, item.avatarID);
97
98 return true;
99 }
100
101 public bool DeleteFolders(string field, string val)
102 {
103 return DeleteFolders(new string[] { field }, new string[] { val });
104 }
105
106 public bool DeleteFolders(string[] fields, string[] vals)
107 {
108 XInventoryFolder[] foldersToDelete = GetFolders(fields, vals);
109 Array.ForEach(foldersToDelete, f => m_allFolders.Remove(f.folderID));
110
111 return true;
112 }
113
114 public bool DeleteItems(string field, string val)
115 {
116 return DeleteItems(new string[] { field }, new string[] { val });
117 }
118
119 public bool DeleteItems(string[] fields, string[] vals)
120 {
121 XInventoryItem[] itemsToDelete = GetItems(fields, vals);
122 Array.ForEach(itemsToDelete, i => m_allItems.Remove(i.inventoryID));
123
124 return true;
125 }
126
127 public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); }
128 public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); }
129 public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); }
130 }
131} \ No newline at end of file
diff --git a/OpenSim/Tests/Common/TestHelpers.cs b/OpenSim/Tests/Common/TestHelpers.cs
index 30121fe..57da802 100644
--- a/OpenSim/Tests/Common/TestHelpers.cs
+++ b/OpenSim/Tests/Common/TestHelpers.cs
@@ -95,6 +95,7 @@ namespace OpenSim.Tests.Common
95 public static void EnableLogging() 95 public static void EnableLogging()
96 { 96 {
97 log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream); 97 log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream);
98 EnableLoggingConfigStream.Position = 0;
98 } 99 }
99 100
100 /// <summary> 101 /// <summary>
diff --git a/OpenSim/Tests/Torture/NPCTortureTests.cs b/OpenSim/Tests/Performance/NPCPerformanceTests.cs
index 731df68..627765b 100644
--- a/OpenSim/Tests/Torture/NPCTortureTests.cs
+++ b/OpenSim/Tests/Performance/NPCPerformanceTests.cs
@@ -47,10 +47,10 @@ using OpenSim.Services.AvatarService;
47using OpenSim.Tests.Common; 47using OpenSim.Tests.Common;
48using OpenSim.Tests.Common.Mock; 48using OpenSim.Tests.Common.Mock;
49 49
50namespace OpenSim.Tests.Torture 50namespace OpenSim.Tests.Performance
51{ 51{
52 /// <summary> 52 /// <summary>
53 /// NPC torture tests 53 /// NPC performance tests
54 /// </summary> 54 /// </summary>
55 /// <remarks> 55 /// <remarks>
56 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, 56 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
@@ -58,7 +58,7 @@ namespace OpenSim.Tests.Torture
58 /// earlier tests. 58 /// earlier tests.
59 /// </remarks> 59 /// </remarks>
60 [TestFixture] 60 [TestFixture]
61 public class NPCTortureTests 61 public class NPCPerformanceTests
62 { 62 {
63 private TestScene scene; 63 private TestScene scene;
64 private AvatarFactoryModule afm; 64 private AvatarFactoryModule afm;
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Performance/ObjectPerformanceTests.cs
index 195d47b..2264d86 100644
--- a/OpenSim/Tests/Torture/ObjectTortureTests.cs
+++ b/OpenSim/Tests/Performance/ObjectPerformanceTests.cs
@@ -36,10 +36,10 @@ using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common; 36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock; 37using OpenSim.Tests.Common.Mock;
38 38
39namespace OpenSim.Tests.Torture 39namespace OpenSim.Tests.Performance
40{ 40{
41 /// <summary> 41 /// <summary>
42 /// Object torture tests 42 /// Object performance tests
43 /// </summary> 43 /// </summary>
44 /// <remarks> 44 /// <remarks>
45 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, 45 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
@@ -47,7 +47,7 @@ namespace OpenSim.Tests.Torture
47 /// earlier tests. 47 /// earlier tests.
48 /// </remarks> 48 /// </remarks>
49 [TestFixture] 49 [TestFixture]
50 public class ObjectTortureTests 50 public class ObjectPerformanceTests
51 { 51 {
52 [TearDown] 52 [TearDown]
53 public void TearDown() 53 public void TearDown()
diff --git a/OpenSim/Tests/Torture/ScriptTortureTests.cs b/OpenSim/Tests/Performance/ScriptPerformanceTests.cs
index 24f278f..d708abd 100644
--- a/OpenSim/Tests/Torture/ScriptTortureTests.cs
+++ b/OpenSim/Tests/Performance/ScriptPerformanceTests.cs
@@ -42,10 +42,10 @@ using OpenSim.Region.ScriptEngine.XEngine;
42using OpenSim.Tests.Common; 42using OpenSim.Tests.Common;
43using OpenSim.Tests.Common.Mock; 43using OpenSim.Tests.Common.Mock;
44 44
45namespace OpenSim.Tests.Torture 45namespace OpenSim.Tests.Performance
46{ 46{
47 /// <summary> 47 /// <summary>
48 /// Script torture tests 48 /// Script performance tests
49 /// </summary> 49 /// </summary>
50 /// <remarks> 50 /// <remarks>
51 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, 51 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
@@ -53,7 +53,7 @@ namespace OpenSim.Tests.Torture
53 /// earlier tests. 53 /// earlier tests.
54 /// </remarks> 54 /// </remarks>
55 [TestFixture] 55 [TestFixture]
56 public class ScriptTortureTests 56 public class ScriptPerformanceTests
57 { 57 {
58 private TestScene m_scene; 58 private TestScene m_scene;
59 private XEngine m_xEngine; 59 private XEngine m_xEngine;
diff --git a/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs
new file mode 100644
index 0000000..1f220c0
--- /dev/null
+++ b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs
@@ -0,0 +1,132 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Linq;
32using System.Reflection;
33using System.Threading;
34using log4net.Config;
35using NUnit.Framework;
36using OpenMetaverse;
37using OpenMetaverse.Assets;
38using OpenSim.Framework;
39using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
40using OpenSim.Region.CoreModules.Scripting.VectorRender;
41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization;
43using OpenSim.Tests.Common;
44using OpenSim.Tests.Common.Mock;
45
46namespace OpenSim.Tests.Stress
47{
48 [TestFixture]
49 public class VectorRenderModuleStressTests : OpenSimTestCase
50 {
51 public Scene Scene { get; private set; }
52 public DynamicTextureModule Dtm { get; private set; }
53 public VectorRenderModule Vrm { get; private set; }
54
55 private void SetupScene(bool reuseTextures)
56 {
57 Scene = new SceneHelpers().SetupScene();
58
59 Dtm = new DynamicTextureModule();
60 Dtm.ReuseTextures = reuseTextures;
61
62 Vrm = new VectorRenderModule();
63
64 SceneHelpers.SetupSceneModules(Scene, Dtm, Vrm);
65 }
66
67 [Test]
68 public void TestConcurrentRepeatedDraw()
69 {
70 int threads = 4;
71 TestHelpers.InMethod();
72
73 SetupScene(false);
74
75 List<Drawer> drawers = new List<Drawer>();
76
77 for (int i = 0; i < threads; i++)
78 {
79 Drawer d = new Drawer(this, i);
80 drawers.Add(d);
81 Console.WriteLine("Starting drawer {0}", i);
82 Util.FireAndForget(o => d.Draw());
83 }
84
85 Thread.Sleep(10 * 60 * 1000);
86
87 drawers.ForEach(d => d.Ready = false);
88 drawers.ForEach(d => Console.WriteLine("Drawer {0} drew {1} textures", d.Number, d.Pass + 1));
89 }
90
91 class Drawer
92 {
93 public int Number { get; private set; }
94 public int Pass { get; private set; }
95 public bool Ready { get; set; }
96
97 private VectorRenderModuleStressTests m_tests;
98
99 public Drawer(VectorRenderModuleStressTests tests, int number)
100 {
101 m_tests = tests;
102 Number = number;
103 Ready = true;
104 }
105
106 public void Draw()
107 {
108 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_tests.Scene);
109
110 while (Ready)
111 {
112 UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
113
114 // Ensure unique text
115 string text = string.Format("{0:D2}{1}", Number, Pass);
116
117 m_tests.Dtm.AddDynamicTextureData(
118 m_tests.Scene.RegionInfo.RegionID,
119 so.UUID,
120 m_tests.Vrm.GetContentType(),
121 string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text),
122 "",
123 0);
124
125 Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
126
127 Pass++;
128 }
129 }
130 }
131 }
132} \ No newline at end of file