diff options
Diffstat (limited to 'OpenSim/Tests')
-rw-r--r-- | OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | 2 | ||||
-rw-r--r-- | OpenSim/Tests/Torture/ObjectTortureTests.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs index 295e868..579d41c 100644 --- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | |||
@@ -120,7 +120,7 @@ namespace OpenSim.Data.Null | |||
120 | /// </summary> | 120 | /// </summary> |
121 | public class NullDataStore : ISimulationDataStore | 121 | public class NullDataStore : ISimulationDataStore |
122 | { | 122 | { |
123 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 123 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
124 | 124 | ||
125 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); | 125 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); |
126 | protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); | 126 | protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); |
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs index 978a308..d0d2199 100644 --- a/OpenSim/Tests/Torture/ObjectTortureTests.cs +++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Tests.Torture | |||
157 | // | 157 | // |
158 | // However, that means that we need to manually run an update here to clear out that list so that deleted | 158 | // However, that means that we need to manually run an update here to clear out that list so that deleted |
159 | // objects will be clean up by the garbage collector before the next stress test is run. | 159 | // objects will be clean up by the garbage collector before the next stress test is run. |
160 | scene.Update(); | 160 | scene.Update(1); |
161 | 161 | ||
162 | Console.WriteLine( | 162 | Console.WriteLine( |
163 | "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", | 163 | "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", |