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-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs37
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs29
2 files changed, 35 insertions, 31 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index dc20f13..bdd9093 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -532,6 +532,31 @@ namespace OpenSim.Tests.Common
532 /// <returns></returns> 532 /// <returns></returns>
533 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager) 533 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager)
534 { 534 {
535 return AddScenePresence(scene, new TestClient(agentData, scene, sceneManager), agentData, sceneManager);
536 }
537
538 /// <summary>
539 /// Add a root agent.
540 /// </summary>
541 /// <remarks>
542 /// This function
543 ///
544 /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
545 /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
546 /// agent was coming.
547 ///
548 /// 2) Connects the agent with the scene
549 ///
550 /// This function performs actions equivalent with notifying the scene that an agent is
551 /// coming and then actually connecting the agent to the scene. The one step missed out is the very first
552 /// </remarks>
553 /// <param name="scene"></param>
554 /// <param name="agentData"></param>
555 /// <param name="sceneManager"></param>
556 /// <returns></returns>
557 public static ScenePresence AddScenePresence(
558 Scene scene, IClientAPI client, AgentCircuitData agentData, SceneManager sceneManager)
559 {
535 // We emulate the proper login sequence here by doing things in four stages 560 // We emulate the proper login sequence here by doing things in four stages
536 561
537 // Stage 0: login 562 // Stage 0: login
@@ -541,7 +566,7 @@ namespace OpenSim.Tests.Common
541 lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); 566 lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
542 567
543 // Stages 1 & 2 568 // Stages 1 & 2
544 ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin); 569 ScenePresence sp = IntroduceClientToScene(scene, client, agentData, TeleportFlags.ViaLogin);
545 570
546 // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. 571 // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
547 sp.CompleteMovement(sp.ControllingClient, true); 572 sp.CompleteMovement(sp.ControllingClient, true);
@@ -558,11 +583,11 @@ namespace OpenSim.Tests.Common
558 /// neighbours and where no teleporting takes place. 583 /// neighbours and where no teleporting takes place.
559 /// </param> 584 /// </param>
560 /// <param name='scene'></param> 585 /// <param name='scene'></param>
561 /// <param name='sceneManager></param> 586 /// <param name='testClient'></param>
562 /// <param name='agentData'></param> 587 /// <param name='agentData'></param>
563 /// <param name='tf'></param> 588 /// <param name='tf'></param>
564 private static ScenePresence IntroduceClientToScene( 589 private static ScenePresence IntroduceClientToScene(
565 Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf) 590 Scene scene, IClientAPI client, AgentCircuitData agentData, TeleportFlags tf)
566 { 591 {
567 string reason; 592 string reason;
568 593
@@ -571,10 +596,9 @@ namespace OpenSim.Tests.Common
571 Console.WriteLine("NewUserConnection failed: " + reason); 596 Console.WriteLine("NewUserConnection failed: " + reason);
572 597
573 // Stage 2: add the new client as a child agent to the scene 598 // Stage 2: add the new client as a child agent to the scene
574 TestClient client = new TestClient(agentData, scene, sceneManager);
575 scene.AddNewClient(client, PresenceType.User); 599 scene.AddNewClient(client, PresenceType.User);
576 600
577 return scene.GetScenePresence(agentData.AgentID); 601 return scene.GetScenePresence(client.AgentId);
578 } 602 }
579 603
580 public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId) 604 public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId)
@@ -583,7 +607,8 @@ namespace OpenSim.Tests.Common
583 acd.child = true; 607 acd.child = true;
584 608
585 // XXX: ViaLogin may not be correct for child agents 609 // XXX: ViaLogin may not be correct for child agents
586 return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin); 610 TestClient client = new TestClient(acd, scene, null);
611 return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin);
587 } 612 }
588 613
589 /// <summary> 614 /// <summary>
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index a448cc5..2d4fef1 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -46,8 +46,6 @@ namespace OpenSim.Tests.Common.Mock
46 46
47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); 47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
48 48
49 private TestClient TeleportSceneClient;
50
51 private Scene m_scene; 49 private Scene m_scene;
52 private SceneManager m_sceneManager; 50 private SceneManager m_sceneManager;
53 51
@@ -60,7 +58,9 @@ namespace OpenSim.Tests.Common.Mock
60 public List<ImagePacketPacket> SentImagePacketPackets { get; private set; } 58 public List<ImagePacketPacket> SentImagePacketPackets { get; private set; }
61 public List<ImageNotInDatabasePacket> SentImageNotInDatabasePackets { get; private set; } 59 public List<ImageNotInDatabasePacket> SentImageNotInDatabasePackets { get; private set; }
62 60
61 // Test client specific events - for use by tests to implement some IClientAPI behaviour.
63 public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion; 62 public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
63 public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour;
64 64
65// disable warning: public events, part of the public API 65// disable warning: public events, part of the public API
66#pragma warning disable 67 66#pragma warning disable 67
@@ -595,23 +595,8 @@ namespace OpenSim.Tests.Common.Mock
595 595
596 public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) 596 public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint)
597 { 597 {
598 m_log.DebugFormat("[TEST CLIENT]: Processing inform client of neighbour"); 598 if (OnTestClientInformClientOfNeighbour != null)
599 599 OnTestClientInformClientOfNeighbour(neighbourHandle, neighbourExternalEndPoint);
600 // In response to this message, we are going to make a teleport to the scene we've previous been told
601 // about by test code (this needs to be improved).
602 AgentCircuitData newAgent = RequestClientInfo();
603
604 // Stage 2: add the new client as a child agent to the scene
605 uint x, y;
606 Utils.LongToUInts(neighbourHandle, out x, out y);
607 x /= Constants.RegionSize;
608 y /= Constants.RegionSize;
609
610 Scene neighbourScene;
611 m_sceneManager.TryGetScene(x, y, out neighbourScene);
612
613 TeleportSceneClient = new TestClient(newAgent, neighbourScene, m_sceneManager);
614 neighbourScene.AddNewClient(TeleportSceneClient, PresenceType.User);
615 } 600 }
616 601
617 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 602 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
@@ -626,12 +611,6 @@ namespace OpenSim.Tests.Common.Mock
626 // CompleteTeleportClientSide(); 611 // CompleteTeleportClientSide();
627 } 612 }
628 613
629 public void CompleteTeleportClientSide()
630 {
631 TeleportSceneClient.CompleteMovement();
632 //TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false);
633 }
634
635 public virtual void SendTeleportFailed(string reason) 614 public virtual void SendTeleportFailed(string reason)
636 { 615 {
637 m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason); 616 m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason);