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-rw-r--r--OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs70
-rw-r--r--OpenSim/Tests/Inventory/TestInventory.cs2016
2 files changed, 1043 insertions, 1043 deletions
diff --git a/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs b/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs
index dd537a5..cb89a71 100644
--- a/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs
+++ b/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs
@@ -1,35 +1,35 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("Inventory")] 8[assembly: AssemblyTitle("Inventory")]
9[assembly: AssemblyDescription("")] 9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")] 10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("Lauridsen")] 11[assembly: AssemblyCompany("Lauridsen")]
12[assembly: AssemblyProduct("Inventory")] 12[assembly: AssemblyProduct("Inventory")]
13[assembly: AssemblyCopyright("Copyright © Lauridsen 2007")] 13[assembly: AssemblyCopyright("Copyright © Lauridsen 2007")]
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
22// The following GUID is for the ID of the typelib if this project is exposed to COM 22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")] 23[assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")]
24 24
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
32// You can specify all the values or you can default the Revision and Build Numbers 32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below: 33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")] 34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")] 35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Tests/Inventory/TestInventory.cs b/OpenSim/Tests/Inventory/TestInventory.cs
index 7f1ded8..f9a791f 100644
--- a/OpenSim/Tests/Inventory/TestInventory.cs
+++ b/OpenSim/Tests/Inventory/TestInventory.cs
@@ -1,1008 +1,1008 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using NUnit.Framework; 32using NUnit.Framework;
33 33
34using libsecondlife; 34using libsecondlife;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36using OpenSim.Framework.Data; 36using OpenSim.Framework.Data;
37using OpenSim.Framework.Data.SQLite; 37using OpenSim.Framework.Data.SQLite;
38using OpenSim.Framework.Data.MySQL; 38using OpenSim.Framework.Data.MySQL;
39using OpenSim.Framework.Console; 39using OpenSim.Framework.Console;
40 40
41namespace OpenSim.Test.Inventory 41namespace OpenSim.Test.Inventory
42{ 42{
43 [TestFixture] 43 [TestFixture]
44 public class TestInventory 44 public class TestInventory
45 { 45 {
46 IInventoryData _dbPlugin; 46 IInventoryData _dbPlugin;
47 LLUUID _agent_1_id; 47 LLUUID _agent_1_id;
48 public static LLUUID LibraryFolderRootUuid = new LLUUID("5926de2a-c2d7-4c11-ac4e-74512ffeb6d1"); 48 public static LLUUID LibraryFolderRootUuid = new LLUUID("5926de2a-c2d7-4c11-ac4e-74512ffeb6d1");
49 49
50 Random _rnd = new Random((int)DateTime.Now.Ticks); 50 Random _rnd = new Random((int)DateTime.Now.Ticks);
51 51
52 [TestFixtureSetUp] 52 [TestFixtureSetUp]
53 public void SetupInventoryTest() 53 public void SetupInventoryTest()
54 { 54 {
55 55
56 _agent_1_id = LLUUID.Random(); 56 _agent_1_id = LLUUID.Random();
57 57
58 MainLog.Instance = new LogBase("UnitTest.log", "TEST", null, true); 58 MainLog.Instance = new LogBase("UnitTest.log", "TEST", null, true);
59// _dbPlugin = new SQLiteInventoryStore(); 59// _dbPlugin = new SQLiteInventoryStore();
60 _dbPlugin = new MySQLInventoryData(); 60 _dbPlugin = new MySQLInventoryData();
61 _dbPlugin.Initialise(); 61 _dbPlugin.Initialise();
62 } 62 }
63 63
64 [TestFixtureTearDown] 64 [TestFixtureTearDown]
65 public void TeardownInventoryTest() 65 public void TeardownInventoryTest()
66 { 66 {
67 _dbPlugin.Close(); 67 _dbPlugin.Close();
68 } 68 }
69 69
70 private bool AreFoldersIdentical(InventoryFolderBase a, InventoryFolderBase b) 70 private bool AreFoldersIdentical(InventoryFolderBase a, InventoryFolderBase b)
71 { 71 {
72 if (a.agentID != b.agentID) return false; 72 if (a.agentID != b.agentID) return false;
73 if (a.folderID != b.folderID) return false; 73 if (a.folderID != b.folderID) return false;
74 if (a.name != b.name) return false; 74 if (a.name != b.name) return false;
75 if (a.parentID != b.parentID) return false; 75 if (a.parentID != b.parentID) return false;
76 if (a.type != b.type) return false; 76 if (a.type != b.type) return false;
77 if (a.version != b.version) return false; 77 if (a.version != b.version) return false;
78 return true; 78 return true;
79 } 79 }
80 80
81 private bool AreItemsIdentical(InventoryItemBase a, InventoryItemBase b) 81 private bool AreItemsIdentical(InventoryItemBase a, InventoryItemBase b)
82 { 82 {
83 if (a.assetID != b.assetID) return false; 83 if (a.assetID != b.assetID) return false;
84 if (a.assetType != b.assetType) return false; 84 if (a.assetType != b.assetType) return false;
85 if (a.avatarID != b.avatarID) return false; 85 if (a.avatarID != b.avatarID) return false;
86 if (a.creatorsID != b.creatorsID) return false; 86 if (a.creatorsID != b.creatorsID) return false;
87 if (a.inventoryBasePermissions != b.inventoryBasePermissions) return false; 87 if (a.inventoryBasePermissions != b.inventoryBasePermissions) return false;
88 if (a.inventoryCurrentPermissions != b.inventoryCurrentPermissions) return false; 88 if (a.inventoryCurrentPermissions != b.inventoryCurrentPermissions) return false;
89 if (a.inventoryEveryOnePermissions != b.inventoryEveryOnePermissions) return false; 89 if (a.inventoryEveryOnePermissions != b.inventoryEveryOnePermissions) return false;
90 if (a.inventoryNextPermissions != b.inventoryNextPermissions) return false; 90 if (a.inventoryNextPermissions != b.inventoryNextPermissions) return false;
91 if (a.inventoryID != b.inventoryID) return false; 91 if (a.inventoryID != b.inventoryID) return false;
92 if (a.inventoryDescription != b.inventoryDescription) return false; 92 if (a.inventoryDescription != b.inventoryDescription) return false;
93 if (a.inventoryName != b.inventoryName) return false; 93 if (a.inventoryName != b.inventoryName) return false;
94 if (a.invType != b.invType) return false; 94 if (a.invType != b.invType) return false;
95 if (a.parentFolderID != b.parentFolderID) return false; 95 if (a.parentFolderID != b.parentFolderID) return false;
96 return true; 96 return true;
97 } 97 }
98 98
99 /// <summary> 99 /// <summary>
100 /// Test that we can insert a root folder 100 /// Test that we can insert a root folder
101 /// </summary> 101 /// </summary>
102 [Test] 102 [Test]
103 public void T01_SetupRootFolder() 103 public void T01_SetupRootFolder()
104 { 104 {
105 InventoryFolderBase root = new InventoryFolderBase(); 105 InventoryFolderBase root = new InventoryFolderBase();
106 root.agentID = _agent_1_id; 106 root.agentID = _agent_1_id;
107 root.folderID = _agent_1_id; 107 root.folderID = _agent_1_id;
108 root.name = "Root folder"; 108 root.name = "Root folder";
109 root.parentID = LLUUID.Zero; 109 root.parentID = LLUUID.Zero;
110 root.type = 2; 110 root.type = 2;
111 root.version = 2; 111 root.version = 2;
112 _dbPlugin.addInventoryFolder(root); 112 _dbPlugin.addInventoryFolder(root);
113 113
114 InventoryFolderBase f = _dbPlugin.getInventoryFolder(root.folderID); 114 InventoryFolderBase f = _dbPlugin.getInventoryFolder(root.folderID);
115 Assert.IsNotNull(f, "Failed to get existing folder"); 115 Assert.IsNotNull(f, "Failed to get existing folder");
116 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); 116 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
117 117
118 // Test that we only get the root folder, based on it's id, i.e. any other gui will not find the folder 118 // Test that we only get the root folder, based on it's id, i.e. any other gui will not find the folder
119 f = _dbPlugin.getInventoryFolder(LLUUID.Zero); 119 f = _dbPlugin.getInventoryFolder(LLUUID.Zero);
120 Assert.IsNull(f, "get folder returned a folder, but shouldn't find one"); 120 Assert.IsNull(f, "get folder returned a folder, but shouldn't find one");
121 121
122 f = _dbPlugin.getInventoryFolder(LLUUID.Random()); 122 f = _dbPlugin.getInventoryFolder(LLUUID.Random());
123 Assert.IsNull(f, "get folder returned a folder, but shouldn't find one"); 123 Assert.IsNull(f, "get folder returned a folder, but shouldn't find one");
124 124
125 // test that we can delete the folder 125 // test that we can delete the folder
126 126
127 _dbPlugin.deleteInventoryFolder(_agent_1_id); 127 _dbPlugin.deleteInventoryFolder(_agent_1_id);
128 f = _dbPlugin.getInventoryFolder(root.folderID); 128 f = _dbPlugin.getInventoryFolder(root.folderID);
129 Assert.IsNull(f, "get folder returned a folder, but it should have been deleted"); 129 Assert.IsNull(f, "get folder returned a folder, but it should have been deleted");
130 } 130 }
131 131
132 /// <summary> 132 /// <summary>
133 /// Make sure that all folders reported as root folders are root folders 133 /// Make sure that all folders reported as root folders are root folders
134 /// </summary> 134 /// </summary>
135 [Test] 135 [Test]
136 public void T02_TestRootFolder() 136 public void T02_TestRootFolder()
137 { 137 {
138 InventoryFolderBase root = new InventoryFolderBase(); 138 InventoryFolderBase root = new InventoryFolderBase();
139 root.agentID = _agent_1_id; 139 root.agentID = _agent_1_id;
140 root.folderID = _agent_1_id; 140 root.folderID = _agent_1_id;
141 root.name = "Root folder"; 141 root.name = "Root folder";
142 root.parentID = LLUUID.Zero; 142 root.parentID = LLUUID.Zero;
143 root.type = 2; 143 root.type = 2;
144 root.version = 2; 144 root.version = 2;
145 _dbPlugin.addInventoryFolder(root); 145 _dbPlugin.addInventoryFolder(root);
146 146
147 List<InventoryFolderBase> folders = _dbPlugin.getUserRootFolders(_agent_1_id); 147 List<InventoryFolderBase> folders = _dbPlugin.getUserRootFolders(_agent_1_id);
148 Assert.IsNotNull(folders, "Failed to get rootfolders for user"); 148 Assert.IsNotNull(folders, "Failed to get rootfolders for user");
149 149
150 bool foundRoot = false; 150 bool foundRoot = false;
151 foreach(InventoryFolderBase f in folders) { 151 foreach(InventoryFolderBase f in folders) {
152 152
153 // a root folder has a zero valued LLUUID 153 // a root folder has a zero valued LLUUID
154 Assert.AreEqual(f.parentID, LLUUID.Zero, "non root folder returned"); 154 Assert.AreEqual(f.parentID, LLUUID.Zero, "non root folder returned");
155 155
156 156
157 if(f.agentID == root.agentID) 157 if(f.agentID == root.agentID)
158 { 158 {
159 // we cannot have two different user specific root folders 159 // we cannot have two different user specific root folders
160 Assert.IsFalse(foundRoot, "Two different user specific root folders returned"); 160 Assert.IsFalse(foundRoot, "Two different user specific root folders returned");
161 161
162 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); 162 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
163 foundRoot = false; 163 foundRoot = false;
164 } 164 }
165 } 165 }
166 _dbPlugin.deleteInventoryFolder(_agent_1_id); 166 _dbPlugin.deleteInventoryFolder(_agent_1_id);
167 } 167 }
168 168
169 /// <summary> 169 /// <summary>
170 /// Test of folder hierarchy 170 /// Test of folder hierarchy
171 /// </summary> 171 /// </summary>
172 [Test] 172 [Test]
173 public void T03_TestRootFolder() 173 public void T03_TestRootFolder()
174 { 174 {
175 InventoryFolderBase root = new InventoryFolderBase(); 175 InventoryFolderBase root = new InventoryFolderBase();
176 root.agentID = _agent_1_id; 176 root.agentID = _agent_1_id;
177 root.folderID = _agent_1_id; 177 root.folderID = _agent_1_id;
178 root.name = "Root folder"; 178 root.name = "Root folder";
179 root.parentID = LLUUID.Zero; 179 root.parentID = LLUUID.Zero;
180 root.type = 2; 180 root.type = 2;
181 root.version = 2; 181 root.version = 2;
182 _dbPlugin.addInventoryFolder(root); 182 _dbPlugin.addInventoryFolder(root);
183 183
184 List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id); 184 List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id);
185 Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); 185 Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
186 Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty"); 186 Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty");
187 187
188 InventoryFolderBase child1 = new InventoryFolderBase(); 188 InventoryFolderBase child1 = new InventoryFolderBase();
189 child1.agentID = _agent_1_id; 189 child1.agentID = _agent_1_id;
190 child1.folderID = LLUUID.Random(); 190 child1.folderID = LLUUID.Random();
191 child1.name = "Child 1"; 191 child1.name = "Child 1";
192 child1.parentID = root.folderID; 192 child1.parentID = root.folderID;
193 child1.type = 3; 193 child1.type = 3;
194 child1.version = 3; 194 child1.version = 3;
195 _dbPlugin.addInventoryFolder(child1); 195 _dbPlugin.addInventoryFolder(child1);
196 196
197 InventoryFolderBase child2 = new InventoryFolderBase(); 197 InventoryFolderBase child2 = new InventoryFolderBase();
198 child2.agentID = _agent_1_id; 198 child2.agentID = _agent_1_id;
199 child2.folderID = LLUUID.Random(); 199 child2.folderID = LLUUID.Random();
200 child2.name = "Child 2"; 200 child2.name = "Child 2";
201 child2.parentID = root.folderID; 201 child2.parentID = root.folderID;
202 child2.type = 4; 202 child2.type = 4;
203 child2.version = 4; 203 child2.version = 4;
204 _dbPlugin.addInventoryFolder(child2); 204 _dbPlugin.addInventoryFolder(child2);
205 205
206 folders = _dbPlugin.getInventoryFolders(_agent_1_id); 206 folders = _dbPlugin.getInventoryFolders(_agent_1_id);
207 Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); 207 Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
208 Assert.AreEqual(folders.Count, 2, "two children were reported as inserted into the root folder"); 208 Assert.AreEqual(folders.Count, 2, "two children were reported as inserted into the root folder");
209 209
210 bool foundChild1 = false; 210 bool foundChild1 = false;
211 bool foundChild2 = false; 211 bool foundChild2 = false;
212 212
213 foreach (InventoryFolderBase f in folders) 213 foreach (InventoryFolderBase f in folders)
214 { 214 {
215 if (f.folderID == child1.folderID) 215 if (f.folderID == child1.folderID)
216 { 216 {
217 Assert.IsTrue(AreFoldersIdentical(child1, f), "Difference between stored and retrieved folder data"); 217 Assert.IsTrue(AreFoldersIdentical(child1, f), "Difference between stored and retrieved folder data");
218 foundChild1 = true; 218 foundChild1 = true;
219 } 219 }
220 else if (f.folderID == child2.folderID) 220 else if (f.folderID == child2.folderID)
221 { 221 {
222 Assert.IsTrue(AreFoldersIdentical(child2, f), "Difference between stored and retrieved folder data"); 222 Assert.IsTrue(AreFoldersIdentical(child2, f), "Difference between stored and retrieved folder data");
223 foundChild2 = true; 223 foundChild2 = true;
224 } 224 }
225 else 225 else
226 { 226 {
227 Assert.Fail("found unknown child folder"); 227 Assert.Fail("found unknown child folder");
228 } 228 }
229 } 229 }
230 230
231 if (foundChild1 == false || foundChild2 == false) 231 if (foundChild1 == false || foundChild2 == false)
232 { 232 {
233 Assert.Fail("one of the two child folders was not returned"); 233 Assert.Fail("one of the two child folders was not returned");
234 } 234 }
235 235
236 _dbPlugin.deleteInventoryFolder(child2.folderID); 236 _dbPlugin.deleteInventoryFolder(child2.folderID);
237 _dbPlugin.deleteInventoryFolder(child1.folderID); 237 _dbPlugin.deleteInventoryFolder(child1.folderID);
238 _dbPlugin.deleteInventoryFolder(_agent_1_id); 238 _dbPlugin.deleteInventoryFolder(_agent_1_id);
239 } 239 }
240 240
241 /// <summary> 241 /// <summary>
242 /// Test of folder hierarchy, and deletion 242 /// Test of folder hierarchy, and deletion
243 /// </summary> 243 /// </summary>
244 [Test] 244 [Test]
245 public void T04_TestRootFolder() 245 public void T04_TestRootFolder()
246 { 246 {
247 InventoryFolderBase root = new InventoryFolderBase(); 247 InventoryFolderBase root = new InventoryFolderBase();
248 root.agentID = _agent_1_id; 248 root.agentID = _agent_1_id;
249 root.folderID = _agent_1_id; 249 root.folderID = _agent_1_id;
250 root.name = "Root folder"; 250 root.name = "Root folder";
251 root.parentID = LLUUID.Zero; 251 root.parentID = LLUUID.Zero;
252 root.type = 2; 252 root.type = 2;
253 root.version = 2; 253 root.version = 2;
254 _dbPlugin.addInventoryFolder(root); 254 _dbPlugin.addInventoryFolder(root);
255 255
256 InventoryFolderBase child1 = new InventoryFolderBase(); 256 InventoryFolderBase child1 = new InventoryFolderBase();
257 child1.agentID = _agent_1_id; 257 child1.agentID = _agent_1_id;
258 child1.folderID = LLUUID.Random(); 258 child1.folderID = LLUUID.Random();
259 child1.name = "Child 1"; 259 child1.name = "Child 1";
260 child1.parentID = root.folderID; 260 child1.parentID = root.folderID;
261 child1.type = 3; 261 child1.type = 3;
262 child1.version = 3; 262 child1.version = 3;
263 _dbPlugin.addInventoryFolder(child1); 263 _dbPlugin.addInventoryFolder(child1);
264 264
265 InventoryFolderBase child2 = new InventoryFolderBase(); 265 InventoryFolderBase child2 = new InventoryFolderBase();
266 child2.agentID = _agent_1_id; 266 child2.agentID = _agent_1_id;
267 child2.folderID = LLUUID.Random(); 267 child2.folderID = LLUUID.Random();
268 child2.name = "Child 2"; 268 child2.name = "Child 2";
269 child2.parentID = root.folderID; 269 child2.parentID = root.folderID;
270 child2.type = 4; 270 child2.type = 4;
271 child2.version = 4; 271 child2.version = 4;
272 _dbPlugin.addInventoryFolder(child2); 272 _dbPlugin.addInventoryFolder(child2);
273 273
274 _dbPlugin.deleteInventoryFolder(_agent_1_id); 274 _dbPlugin.deleteInventoryFolder(_agent_1_id);
275 275
276 List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id); 276 List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id);
277 Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); 277 Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
278 Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty"); 278 Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty");
279 279
280 InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id); 280 InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id);
281 Assert.IsNull(f, "Folder was returned, even though is has been deleted"); 281 Assert.IsNull(f, "Folder was returned, even though is has been deleted");
282 282
283 f = _dbPlugin.getInventoryFolder(child1.folderID); 283 f = _dbPlugin.getInventoryFolder(child1.folderID);
284 Assert.IsNull(f, "Folder was returned, even though is has been deleted"); 284 Assert.IsNull(f, "Folder was returned, even though is has been deleted");
285 285
286 f = _dbPlugin.getInventoryFolder(child2.folderID); 286 f = _dbPlugin.getInventoryFolder(child2.folderID);
287 Assert.IsNull(f, "Folder was returned, even though is has been deleted"); 287 Assert.IsNull(f, "Folder was returned, even though is has been deleted");
288 } 288 }
289 289
290 /// <summary> 290 /// <summary>
291 /// Folder update 291 /// Folder update
292 /// </summary> 292 /// </summary>
293 [Test] 293 [Test]
294 public void T05_UpdateFolder() 294 public void T05_UpdateFolder()
295 { 295 {
296 InventoryFolderBase root = new InventoryFolderBase(); 296 InventoryFolderBase root = new InventoryFolderBase();
297 root.agentID = _agent_1_id; 297 root.agentID = _agent_1_id;
298 root.folderID = _agent_1_id; 298 root.folderID = _agent_1_id;
299 root.name = "Root folder"; 299 root.name = "Root folder";
300 root.parentID = LLUUID.Zero; 300 root.parentID = LLUUID.Zero;
301 root.type = 2; 301 root.type = 2;
302 root.version = 2; 302 root.version = 2;
303 _dbPlugin.addInventoryFolder(root); 303 _dbPlugin.addInventoryFolder(root);
304 304
305 InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id); 305 InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id);
306 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); 306 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
307 307
308 root.agentID = LLUUID.Random(); 308 root.agentID = LLUUID.Random();
309 _dbPlugin.updateInventoryFolder(root); 309 _dbPlugin.updateInventoryFolder(root);
310 f = _dbPlugin.getInventoryFolder(root.folderID); 310 f = _dbPlugin.getInventoryFolder(root.folderID);
311 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); 311 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
312 312
313 root.folderID = LLUUID.Random(); 313 root.folderID = LLUUID.Random();
314 _dbPlugin.updateInventoryFolder(root); 314 _dbPlugin.updateInventoryFolder(root);
315 f = _dbPlugin.getInventoryFolder(root.folderID); 315 f = _dbPlugin.getInventoryFolder(root.folderID);
316 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); 316 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
317 317
318 root.name = "Root folder 2"; 318 root.name = "Root folder 2";
319 _dbPlugin.updateInventoryFolder(root); 319 _dbPlugin.updateInventoryFolder(root);
320 f = _dbPlugin.getInventoryFolder(root.folderID); 320 f = _dbPlugin.getInventoryFolder(root.folderID);
321 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); 321 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
322 322
323 root.parentID = LLUUID.Random(); 323 root.parentID = LLUUID.Random();
324 _dbPlugin.updateInventoryFolder(root); 324 _dbPlugin.updateInventoryFolder(root);
325 f = _dbPlugin.getInventoryFolder(root.folderID); 325 f = _dbPlugin.getInventoryFolder(root.folderID);
326 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); 326 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
327 327
328 root.type = (short)(root.type + 1); 328 root.type = (short)(root.type + 1);
329 _dbPlugin.updateInventoryFolder(root); 329 _dbPlugin.updateInventoryFolder(root);
330 f = _dbPlugin.getInventoryFolder(root.folderID); 330 f = _dbPlugin.getInventoryFolder(root.folderID);
331 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); 331 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
332 332
333 root.version = (ushort)(root.version + 1); 333 root.version = (ushort)(root.version + 1);
334 _dbPlugin.updateInventoryFolder(root); 334 _dbPlugin.updateInventoryFolder(root);
335 f = _dbPlugin.getInventoryFolder(root.folderID); 335 f = _dbPlugin.getInventoryFolder(root.folderID);
336 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); 336 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
337 337
338 _dbPlugin.deleteInventoryFolder(_agent_1_id); 338 _dbPlugin.deleteInventoryFolder(_agent_1_id);
339 _dbPlugin.deleteInventoryFolder(root.folderID); 339 _dbPlugin.deleteInventoryFolder(root.folderID);
340 } 340 }
341 341
342 /// <summary> 342 /// <summary>
343 /// Test that we can insert a root folder 343 /// Test that we can insert a root folder
344 /// </summary> 344 /// </summary>
345 [Test] 345 [Test]
346 public void T06_SetupInventoryWithItems() 346 public void T06_SetupInventoryWithItems()
347 { 347 {
348 348
349 // Setup inventory 349 // Setup inventory
350 InventoryFolderBase root = new InventoryFolderBase(); 350 InventoryFolderBase root = new InventoryFolderBase();
351 root.agentID = _agent_1_id; 351 root.agentID = _agent_1_id;
352 root.folderID = _agent_1_id; 352 root.folderID = _agent_1_id;
353 root.name = "Root folder"; 353 root.name = "Root folder";
354 root.parentID = LLUUID.Zero; 354 root.parentID = LLUUID.Zero;
355 root.type = 2; 355 root.type = 2;
356 root.version = 2; 356 root.version = 2;
357 _dbPlugin.addInventoryFolder(root); 357 _dbPlugin.addInventoryFolder(root);
358 358
359 InventoryFolderBase child1 = new InventoryFolderBase(); 359 InventoryFolderBase child1 = new InventoryFolderBase();
360 child1.agentID = _agent_1_id; 360 child1.agentID = _agent_1_id;
361 child1.folderID = LLUUID.Random(); 361 child1.folderID = LLUUID.Random();
362 child1.name = "Child 1"; 362 child1.name = "Child 1";
363 child1.parentID = root.folderID; 363 child1.parentID = root.folderID;
364 child1.type = 3; 364 child1.type = 3;
365 child1.version = 3; 365 child1.version = 3;
366 _dbPlugin.addInventoryFolder(child1); 366 _dbPlugin.addInventoryFolder(child1);
367 367
368 InventoryFolderBase child1Child = new InventoryFolderBase(); 368 InventoryFolderBase child1Child = new InventoryFolderBase();
369 child1Child.agentID = _agent_1_id; 369 child1Child.agentID = _agent_1_id;
370 child1Child.folderID = LLUUID.Random(); 370 child1Child.folderID = LLUUID.Random();
371 child1Child.name = "Child 1 child"; 371 child1Child.name = "Child 1 child";
372 child1Child.parentID = child1.folderID; 372 child1Child.parentID = child1.folderID;
373 child1Child.type = 4; 373 child1Child.type = 4;
374 child1Child.version = 4; 374 child1Child.version = 4;
375 _dbPlugin.addInventoryFolder(child1Child); 375 _dbPlugin.addInventoryFolder(child1Child);
376 376
377 InventoryFolderBase child2 = new InventoryFolderBase(); 377 InventoryFolderBase child2 = new InventoryFolderBase();
378 child2.agentID = _agent_1_id; 378 child2.agentID = _agent_1_id;
379 child2.folderID = LLUUID.Random(); 379 child2.folderID = LLUUID.Random();
380 child2.name = "Child 2"; 380 child2.name = "Child 2";
381 child2.parentID = root.folderID; 381 child2.parentID = root.folderID;
382 child2.type = 5; 382 child2.type = 5;
383 child2.version = 5; 383 child2.version = 5;
384 _dbPlugin.addInventoryFolder(child2); 384 _dbPlugin.addInventoryFolder(child2);
385 385
386 InventoryFolderBase child2Child = new InventoryFolderBase(); 386 InventoryFolderBase child2Child = new InventoryFolderBase();
387 child2Child.agentID = _agent_1_id; 387 child2Child.agentID = _agent_1_id;
388 child2Child.folderID = LLUUID.Random(); 388 child2Child.folderID = LLUUID.Random();
389 child2Child.name = "Child 2 child"; 389 child2Child.name = "Child 2 child";
390 child2Child.parentID = child2.folderID; 390 child2Child.parentID = child2.folderID;
391 child2Child.type = 6; 391 child2Child.type = 6;
392 child2Child.version = 6; 392 child2Child.version = 6;
393 _dbPlugin.addInventoryFolder(child2Child); 393 _dbPlugin.addInventoryFolder(child2Child);
394 394
395 InventoryItemBase rootItem = new InventoryItemBase(); 395 InventoryItemBase rootItem = new InventoryItemBase();
396 rootItem.assetID = LLUUID.Random(); 396 rootItem.assetID = LLUUID.Random();
397 rootItem.assetType = _rnd.Next(1, 1000); 397 rootItem.assetType = _rnd.Next(1, 1000);
398 rootItem.avatarID = _agent_1_id; 398 rootItem.avatarID = _agent_1_id;
399 rootItem.creatorsID = LLUUID.Random(); 399 rootItem.creatorsID = LLUUID.Random();
400 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1,1000000); 400 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1,1000000);
401 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 401 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
402 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 402 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
403 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 403 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
404 rootItem.inventoryID = LLUUID.Random(); 404 rootItem.inventoryID = LLUUID.Random();
405 rootItem.inventoryDescription = "Root item, Description"; 405 rootItem.inventoryDescription = "Root item, Description";
406 rootItem.inventoryName = "Root item"; 406 rootItem.inventoryName = "Root item";
407 rootItem.invType = _rnd.Next(1, 1000); 407 rootItem.invType = _rnd.Next(1, 1000);
408 rootItem.parentFolderID = root.folderID; 408 rootItem.parentFolderID = root.folderID;
409 _dbPlugin.addInventoryItem(rootItem); 409 _dbPlugin.addInventoryItem(rootItem);
410 410
411 InventoryItemBase child1Item = new InventoryItemBase(); 411 InventoryItemBase child1Item = new InventoryItemBase();
412 child1Item.assetID = LLUUID.Random(); 412 child1Item.assetID = LLUUID.Random();
413 child1Item.assetType = _rnd.Next(1, 1000); 413 child1Item.assetType = _rnd.Next(1, 1000);
414 child1Item.avatarID = _agent_1_id; 414 child1Item.avatarID = _agent_1_id;
415 child1Item.creatorsID = LLUUID.Random(); 415 child1Item.creatorsID = LLUUID.Random();
416 child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 416 child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
417 child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 417 child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
418 child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 418 child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
419 child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 419 child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
420 child1Item.inventoryID = LLUUID.Random(); 420 child1Item.inventoryID = LLUUID.Random();
421 child1Item.inventoryDescription = "child1 item, Description"; 421 child1Item.inventoryDescription = "child1 item, Description";
422 child1Item.inventoryName = "child1 item"; 422 child1Item.inventoryName = "child1 item";
423 child1Item.invType = _rnd.Next(1, 1000); 423 child1Item.invType = _rnd.Next(1, 1000);
424 child1Item.parentFolderID = child1.folderID; 424 child1Item.parentFolderID = child1.folderID;
425 _dbPlugin.addInventoryItem(child1Item); 425 _dbPlugin.addInventoryItem(child1Item);
426 426
427 InventoryItemBase child1ChildItem = new InventoryItemBase(); 427 InventoryItemBase child1ChildItem = new InventoryItemBase();
428 child1ChildItem.assetID = LLUUID.Random(); 428 child1ChildItem.assetID = LLUUID.Random();
429 child1ChildItem.assetType = _rnd.Next(1, 1000); 429 child1ChildItem.assetType = _rnd.Next(1, 1000);
430 child1ChildItem.avatarID = _agent_1_id; 430 child1ChildItem.avatarID = _agent_1_id;
431 child1ChildItem.creatorsID = LLUUID.Random(); 431 child1ChildItem.creatorsID = LLUUID.Random();
432 child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 432 child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
433 child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 433 child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
434 child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 434 child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
435 child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 435 child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
436 child1ChildItem.inventoryID = LLUUID.Random(); 436 child1ChildItem.inventoryID = LLUUID.Random();
437 child1ChildItem.inventoryDescription = "child1Child item, Description"; 437 child1ChildItem.inventoryDescription = "child1Child item, Description";
438 child1ChildItem.inventoryName = "child1Child item"; 438 child1ChildItem.inventoryName = "child1Child item";
439 child1ChildItem.invType = _rnd.Next(1, 1000); 439 child1ChildItem.invType = _rnd.Next(1, 1000);
440 child1ChildItem.parentFolderID = child1Child.folderID; 440 child1ChildItem.parentFolderID = child1Child.folderID;
441 _dbPlugin.addInventoryItem(child1ChildItem); 441 _dbPlugin.addInventoryItem(child1ChildItem);
442 442
443 InventoryItemBase child2Item = new InventoryItemBase(); 443 InventoryItemBase child2Item = new InventoryItemBase();
444 child2Item.assetID = LLUUID.Random(); 444 child2Item.assetID = LLUUID.Random();
445 child2Item.assetType = _rnd.Next(1, 1000); 445 child2Item.assetType = _rnd.Next(1, 1000);
446 child2Item.avatarID = _agent_1_id; 446 child2Item.avatarID = _agent_1_id;
447 child2Item.creatorsID = LLUUID.Random(); 447 child2Item.creatorsID = LLUUID.Random();
448 child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 448 child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
449 child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 449 child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
450 child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 450 child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
451 child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 451 child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
452 child2Item.inventoryID = LLUUID.Random(); 452 child2Item.inventoryID = LLUUID.Random();
453 child2Item.inventoryDescription = "child2 item, Description"; 453 child2Item.inventoryDescription = "child2 item, Description";
454 child2Item.inventoryName = "child2 item"; 454 child2Item.inventoryName = "child2 item";
455 child2Item.invType = _rnd.Next(1, 1000); 455 child2Item.invType = _rnd.Next(1, 1000);
456 child2Item.parentFolderID = child2.folderID; 456 child2Item.parentFolderID = child2.folderID;
457 _dbPlugin.addInventoryItem(child2Item); 457 _dbPlugin.addInventoryItem(child2Item);
458 458
459 InventoryItemBase child2ChildItem = new InventoryItemBase(); 459 InventoryItemBase child2ChildItem = new InventoryItemBase();
460 child2ChildItem.assetID = LLUUID.Random(); 460 child2ChildItem.assetID = LLUUID.Random();
461 child2ChildItem.assetType = _rnd.Next(1, 1000); 461 child2ChildItem.assetType = _rnd.Next(1, 1000);
462 child2ChildItem.avatarID = _agent_1_id; 462 child2ChildItem.avatarID = _agent_1_id;
463 child2ChildItem.creatorsID = LLUUID.Random(); 463 child2ChildItem.creatorsID = LLUUID.Random();
464 child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 464 child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
465 child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 465 child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
466 child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 466 child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
467 child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 467 child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
468 child2ChildItem.inventoryID = LLUUID.Random(); 468 child2ChildItem.inventoryID = LLUUID.Random();
469 child2ChildItem.inventoryDescription = "child2Child item, Description"; 469 child2ChildItem.inventoryDescription = "child2Child item, Description";
470 child2ChildItem.inventoryName = "child2Child item"; 470 child2ChildItem.inventoryName = "child2Child item";
471 child2ChildItem.invType = _rnd.Next(1, 1000); 471 child2ChildItem.invType = _rnd.Next(1, 1000);
472 child2ChildItem.parentFolderID = child2Child.folderID; 472 child2ChildItem.parentFolderID = child2Child.folderID;
473 _dbPlugin.addInventoryItem(child2ChildItem); 473 _dbPlugin.addInventoryItem(child2ChildItem);
474 474
475 // test read of items 475 // test read of items
476 476
477 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 477 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
478 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 478 Assert.IsTrue(AreItemsIdentical(rootItem, item));
479 479
480 item = _dbPlugin.getInventoryItem(child1Item.inventoryID); 480 item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
481 Assert.IsTrue(AreItemsIdentical(child1Item, item)); 481 Assert.IsTrue(AreItemsIdentical(child1Item, item));
482 482
483 item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); 483 item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
484 Assert.IsTrue(AreItemsIdentical(child1ChildItem, item)); 484 Assert.IsTrue(AreItemsIdentical(child1ChildItem, item));
485 485
486 item = _dbPlugin.getInventoryItem(child2Item.inventoryID); 486 item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
487 Assert.IsTrue(AreItemsIdentical(child2Item, item)); 487 Assert.IsTrue(AreItemsIdentical(child2Item, item));
488 488
489 item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); 489 item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
490 Assert.IsTrue(AreItemsIdentical(child2ChildItem, item)); 490 Assert.IsTrue(AreItemsIdentical(child2ChildItem, item));
491 491
492 _dbPlugin.deleteInventoryItem(rootItem.inventoryID); 492 _dbPlugin.deleteInventoryItem(rootItem.inventoryID);
493 _dbPlugin.deleteInventoryItem(child1Item.inventoryID); 493 _dbPlugin.deleteInventoryItem(child1Item.inventoryID);
494 _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID); 494 _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID);
495 _dbPlugin.deleteInventoryItem(child2Item.inventoryID); 495 _dbPlugin.deleteInventoryItem(child2Item.inventoryID);
496 _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID); 496 _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID);
497 } 497 }
498 498
499 /// <summary> 499 /// <summary>
500 /// Test that we can insert a root folder 500 /// Test that we can insert a root folder
501 /// </summary> 501 /// </summary>
502 [Test] 502 [Test]
503 public void T07_DeleteInventoryWithItems() 503 public void T07_DeleteInventoryWithItems()
504 { 504 {
505 505
506 // Setup inventory 506 // Setup inventory
507 InventoryFolderBase root = new InventoryFolderBase(); 507 InventoryFolderBase root = new InventoryFolderBase();
508 root.agentID = _agent_1_id; 508 root.agentID = _agent_1_id;
509 root.folderID = _agent_1_id; 509 root.folderID = _agent_1_id;
510 root.name = "Root folder"; 510 root.name = "Root folder";
511 root.parentID = LLUUID.Zero; 511 root.parentID = LLUUID.Zero;
512 root.type = 2; 512 root.type = 2;
513 root.version = 2; 513 root.version = 2;
514 _dbPlugin.addInventoryFolder(root); 514 _dbPlugin.addInventoryFolder(root);
515 515
516 InventoryFolderBase child1 = new InventoryFolderBase(); 516 InventoryFolderBase child1 = new InventoryFolderBase();
517 child1.agentID = _agent_1_id; 517 child1.agentID = _agent_1_id;
518 child1.folderID = LLUUID.Random(); 518 child1.folderID = LLUUID.Random();
519 child1.name = "Child 1"; 519 child1.name = "Child 1";
520 child1.parentID = root.folderID; 520 child1.parentID = root.folderID;
521 child1.type = 3; 521 child1.type = 3;
522 child1.version = 3; 522 child1.version = 3;
523 _dbPlugin.addInventoryFolder(child1); 523 _dbPlugin.addInventoryFolder(child1);
524 524
525 InventoryFolderBase child1Child = new InventoryFolderBase(); 525 InventoryFolderBase child1Child = new InventoryFolderBase();
526 child1Child.agentID = _agent_1_id; 526 child1Child.agentID = _agent_1_id;
527 child1Child.folderID = LLUUID.Random(); 527 child1Child.folderID = LLUUID.Random();
528 child1Child.name = "Child 1 child"; 528 child1Child.name = "Child 1 child";
529 child1Child.parentID = child1.folderID; 529 child1Child.parentID = child1.folderID;
530 child1Child.type = 4; 530 child1Child.type = 4;
531 child1Child.version = 4; 531 child1Child.version = 4;
532 _dbPlugin.addInventoryFolder(child1Child); 532 _dbPlugin.addInventoryFolder(child1Child);
533 533
534 InventoryFolderBase child2 = new InventoryFolderBase(); 534 InventoryFolderBase child2 = new InventoryFolderBase();
535 child2.agentID = _agent_1_id; 535 child2.agentID = _agent_1_id;
536 child2.folderID = LLUUID.Random(); 536 child2.folderID = LLUUID.Random();
537 child2.name = "Child 2"; 537 child2.name = "Child 2";
538 child2.parentID = root.folderID; 538 child2.parentID = root.folderID;
539 child2.type = 5; 539 child2.type = 5;
540 child2.version = 5; 540 child2.version = 5;
541 _dbPlugin.addInventoryFolder(child2); 541 _dbPlugin.addInventoryFolder(child2);
542 542
543 InventoryFolderBase child2Child = new InventoryFolderBase(); 543 InventoryFolderBase child2Child = new InventoryFolderBase();
544 child2Child.agentID = _agent_1_id; 544 child2Child.agentID = _agent_1_id;
545 child2Child.folderID = LLUUID.Random(); 545 child2Child.folderID = LLUUID.Random();
546 child2Child.name = "Child 2 child"; 546 child2Child.name = "Child 2 child";
547 child2Child.parentID = child2.folderID; 547 child2Child.parentID = child2.folderID;
548 child2Child.type = 6; 548 child2Child.type = 6;
549 child2Child.version = 6; 549 child2Child.version = 6;
550 _dbPlugin.addInventoryFolder(child2Child); 550 _dbPlugin.addInventoryFolder(child2Child);
551 551
552 InventoryItemBase rootItem = new InventoryItemBase(); 552 InventoryItemBase rootItem = new InventoryItemBase();
553 rootItem.assetID = LLUUID.Random(); 553 rootItem.assetID = LLUUID.Random();
554 rootItem.assetType = _rnd.Next(1, 1000); 554 rootItem.assetType = _rnd.Next(1, 1000);
555 rootItem.avatarID = _agent_1_id; 555 rootItem.avatarID = _agent_1_id;
556 rootItem.creatorsID = LLUUID.Random(); 556 rootItem.creatorsID = LLUUID.Random();
557 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 557 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
558 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 558 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
559 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 559 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
560 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 560 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
561 rootItem.inventoryID = LLUUID.Random(); 561 rootItem.inventoryID = LLUUID.Random();
562 rootItem.inventoryDescription = "Root item, Description"; 562 rootItem.inventoryDescription = "Root item, Description";
563 rootItem.inventoryName = "Root item"; 563 rootItem.inventoryName = "Root item";
564 rootItem.invType = _rnd.Next(1, 1000); 564 rootItem.invType = _rnd.Next(1, 1000);
565 rootItem.parentFolderID = root.folderID; 565 rootItem.parentFolderID = root.folderID;
566 _dbPlugin.addInventoryItem(rootItem); 566 _dbPlugin.addInventoryItem(rootItem);
567 567
568 InventoryItemBase child1Item = new InventoryItemBase(); 568 InventoryItemBase child1Item = new InventoryItemBase();
569 child1Item.assetID = LLUUID.Random(); 569 child1Item.assetID = LLUUID.Random();
570 child1Item.assetType = _rnd.Next(1, 1000); 570 child1Item.assetType = _rnd.Next(1, 1000);
571 child1Item.avatarID = _agent_1_id; 571 child1Item.avatarID = _agent_1_id;
572 child1Item.creatorsID = LLUUID.Random(); 572 child1Item.creatorsID = LLUUID.Random();
573 child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 573 child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
574 child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 574 child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
575 child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 575 child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
576 child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 576 child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
577 child1Item.inventoryID = LLUUID.Random(); 577 child1Item.inventoryID = LLUUID.Random();
578 child1Item.inventoryDescription = "child1 item, Description"; 578 child1Item.inventoryDescription = "child1 item, Description";
579 child1Item.inventoryName = "child1 item"; 579 child1Item.inventoryName = "child1 item";
580 child1Item.invType = _rnd.Next(1, 1000); 580 child1Item.invType = _rnd.Next(1, 1000);
581 child1Item.parentFolderID = child1.folderID; 581 child1Item.parentFolderID = child1.folderID;
582 _dbPlugin.addInventoryItem(child1Item); 582 _dbPlugin.addInventoryItem(child1Item);
583 583
584 InventoryItemBase child1ChildItem = new InventoryItemBase(); 584 InventoryItemBase child1ChildItem = new InventoryItemBase();
585 child1ChildItem.assetID = LLUUID.Random(); 585 child1ChildItem.assetID = LLUUID.Random();
586 child1ChildItem.assetType = _rnd.Next(1, 1000); 586 child1ChildItem.assetType = _rnd.Next(1, 1000);
587 child1ChildItem.avatarID = _agent_1_id; 587 child1ChildItem.avatarID = _agent_1_id;
588 child1ChildItem.creatorsID = LLUUID.Random(); 588 child1ChildItem.creatorsID = LLUUID.Random();
589 child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 589 child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
590 child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 590 child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
591 child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 591 child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
592 child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 592 child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
593 child1ChildItem.inventoryID = LLUUID.Random(); 593 child1ChildItem.inventoryID = LLUUID.Random();
594 child1ChildItem.inventoryDescription = "child1Child item, Description"; 594 child1ChildItem.inventoryDescription = "child1Child item, Description";
595 child1ChildItem.inventoryName = "child1Child item"; 595 child1ChildItem.inventoryName = "child1Child item";
596 child1ChildItem.invType = _rnd.Next(1, 1000); 596 child1ChildItem.invType = _rnd.Next(1, 1000);
597 child1ChildItem.parentFolderID = child1Child.folderID; 597 child1ChildItem.parentFolderID = child1Child.folderID;
598 _dbPlugin.addInventoryItem(child1ChildItem); 598 _dbPlugin.addInventoryItem(child1ChildItem);
599 599
600 InventoryItemBase child2Item = new InventoryItemBase(); 600 InventoryItemBase child2Item = new InventoryItemBase();
601 child2Item.assetID = LLUUID.Random(); 601 child2Item.assetID = LLUUID.Random();
602 child2Item.assetType = _rnd.Next(1, 1000); 602 child2Item.assetType = _rnd.Next(1, 1000);
603 child2Item.avatarID = _agent_1_id; 603 child2Item.avatarID = _agent_1_id;
604 child2Item.creatorsID = LLUUID.Random(); 604 child2Item.creatorsID = LLUUID.Random();
605 child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 605 child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
606 child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 606 child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
607 child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 607 child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
608 child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 608 child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
609 child2Item.inventoryID = LLUUID.Random(); 609 child2Item.inventoryID = LLUUID.Random();
610 child2Item.inventoryDescription = "child2 item, Description"; 610 child2Item.inventoryDescription = "child2 item, Description";
611 child2Item.inventoryName = "child2 item"; 611 child2Item.inventoryName = "child2 item";
612 child2Item.invType = _rnd.Next(1, 1000); 612 child2Item.invType = _rnd.Next(1, 1000);
613 child2Item.parentFolderID = child2.folderID; 613 child2Item.parentFolderID = child2.folderID;
614 _dbPlugin.addInventoryItem(child2Item); 614 _dbPlugin.addInventoryItem(child2Item);
615 615
616 InventoryItemBase child2ChildItem = new InventoryItemBase(); 616 InventoryItemBase child2ChildItem = new InventoryItemBase();
617 child2ChildItem.assetID = LLUUID.Random(); 617 child2ChildItem.assetID = LLUUID.Random();
618 child2ChildItem.assetType = _rnd.Next(1, 1000); 618 child2ChildItem.assetType = _rnd.Next(1, 1000);
619 child2ChildItem.avatarID = _agent_1_id; 619 child2ChildItem.avatarID = _agent_1_id;
620 child2ChildItem.creatorsID = LLUUID.Random(); 620 child2ChildItem.creatorsID = LLUUID.Random();
621 child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 621 child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
622 child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 622 child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
623 child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 623 child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
624 child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 624 child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
625 child2ChildItem.inventoryID = LLUUID.Random(); 625 child2ChildItem.inventoryID = LLUUID.Random();
626 child2ChildItem.inventoryDescription = "child2Child item, Description"; 626 child2ChildItem.inventoryDescription = "child2Child item, Description";
627 child2ChildItem.inventoryName = "child2Child item"; 627 child2ChildItem.inventoryName = "child2Child item";
628 child2ChildItem.invType = _rnd.Next(1, 1000); 628 child2ChildItem.invType = _rnd.Next(1, 1000);
629 child2ChildItem.parentFolderID = child2Child.folderID; 629 child2ChildItem.parentFolderID = child2Child.folderID;
630 _dbPlugin.addInventoryItem(child2ChildItem); 630 _dbPlugin.addInventoryItem(child2ChildItem);
631 631
632 // test deletetion of items 632 // test deletetion of items
633 633
634 _dbPlugin.deleteInventoryItem(rootItem.inventoryID); 634 _dbPlugin.deleteInventoryItem(rootItem.inventoryID);
635 _dbPlugin.deleteInventoryItem(child1Item.inventoryID); 635 _dbPlugin.deleteInventoryItem(child1Item.inventoryID);
636 _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID); 636 _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID);
637 _dbPlugin.deleteInventoryItem(child2Item.inventoryID); 637 _dbPlugin.deleteInventoryItem(child2Item.inventoryID);
638 _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID); 638 _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID);
639 639
640 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 640 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
641 Assert.IsNull(item); 641 Assert.IsNull(item);
642 642
643 item = _dbPlugin.getInventoryItem(child1Item.inventoryID); 643 item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
644 Assert.IsNull(item); 644 Assert.IsNull(item);
645 645
646 item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); 646 item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
647 Assert.IsNull(item); 647 Assert.IsNull(item);
648 648
649 item = _dbPlugin.getInventoryItem(child2Item.inventoryID); 649 item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
650 Assert.IsNull(item); 650 Assert.IsNull(item);
651 651
652 item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); 652 item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
653 Assert.IsNull(item); 653 Assert.IsNull(item);
654 654
655 _dbPlugin.deleteInventoryFolder(_agent_1_id); 655 _dbPlugin.deleteInventoryFolder(_agent_1_id);
656 } 656 }
657 657
658 658
659 /// <summary> 659 /// <summary>
660 /// Test that we can insert a root folder 660 /// Test that we can insert a root folder
661 /// </summary> 661 /// </summary>
662 [Test] 662 [Test]
663 public void T08_DeleteInventoryWithItems() 663 public void T08_DeleteInventoryWithItems()
664 { 664 {
665 665
666 // Setup inventory 666 // Setup inventory
667 InventoryFolderBase root = new InventoryFolderBase(); 667 InventoryFolderBase root = new InventoryFolderBase();
668 root.agentID = _agent_1_id; 668 root.agentID = _agent_1_id;
669 root.folderID = _agent_1_id; 669 root.folderID = _agent_1_id;
670 root.name = "Root folder"; 670 root.name = "Root folder";
671 root.parentID = LLUUID.Zero; 671 root.parentID = LLUUID.Zero;
672 root.type = 2; 672 root.type = 2;
673 root.version = 2; 673 root.version = 2;
674 _dbPlugin.addInventoryFolder(root); 674 _dbPlugin.addInventoryFolder(root);
675 675
676 InventoryFolderBase child1 = new InventoryFolderBase(); 676 InventoryFolderBase child1 = new InventoryFolderBase();
677 child1.agentID = _agent_1_id; 677 child1.agentID = _agent_1_id;
678 child1.folderID = LLUUID.Random(); 678 child1.folderID = LLUUID.Random();
679 child1.name = "Child 1"; 679 child1.name = "Child 1";
680 child1.parentID = root.folderID; 680 child1.parentID = root.folderID;
681 child1.type = 3; 681 child1.type = 3;
682 child1.version = 3; 682 child1.version = 3;
683 _dbPlugin.addInventoryFolder(child1); 683 _dbPlugin.addInventoryFolder(child1);
684 684
685 InventoryFolderBase child1Child = new InventoryFolderBase(); 685 InventoryFolderBase child1Child = new InventoryFolderBase();
686 child1Child.agentID = _agent_1_id; 686 child1Child.agentID = _agent_1_id;
687 child1Child.folderID = LLUUID.Random(); 687 child1Child.folderID = LLUUID.Random();
688 child1Child.name = "Child 1 child"; 688 child1Child.name = "Child 1 child";
689 child1Child.parentID = child1.folderID; 689 child1Child.parentID = child1.folderID;
690 child1Child.type = 4; 690 child1Child.type = 4;
691 child1Child.version = 4; 691 child1Child.version = 4;
692 _dbPlugin.addInventoryFolder(child1Child); 692 _dbPlugin.addInventoryFolder(child1Child);
693 693
694 InventoryFolderBase child2 = new InventoryFolderBase(); 694 InventoryFolderBase child2 = new InventoryFolderBase();
695 child2.agentID = _agent_1_id; 695 child2.agentID = _agent_1_id;
696 child2.folderID = LLUUID.Random(); 696 child2.folderID = LLUUID.Random();
697 child2.name = "Child 2"; 697 child2.name = "Child 2";
698 child2.parentID = root.folderID; 698 child2.parentID = root.folderID;
699 child2.type = 5; 699 child2.type = 5;
700 child2.version = 5; 700 child2.version = 5;
701 _dbPlugin.addInventoryFolder(child2); 701 _dbPlugin.addInventoryFolder(child2);
702 702
703 InventoryFolderBase child2Child = new InventoryFolderBase(); 703 InventoryFolderBase child2Child = new InventoryFolderBase();
704 child2Child.agentID = _agent_1_id; 704 child2Child.agentID = _agent_1_id;
705 child2Child.folderID = LLUUID.Random(); 705 child2Child.folderID = LLUUID.Random();
706 child2Child.name = "Child 2 child"; 706 child2Child.name = "Child 2 child";
707 child2Child.parentID = child2.folderID; 707 child2Child.parentID = child2.folderID;
708 child2Child.type = 6; 708 child2Child.type = 6;
709 child2Child.version = 6; 709 child2Child.version = 6;
710 _dbPlugin.addInventoryFolder(child2Child); 710 _dbPlugin.addInventoryFolder(child2Child);
711 711
712 InventoryItemBase rootItem = new InventoryItemBase(); 712 InventoryItemBase rootItem = new InventoryItemBase();
713 rootItem.assetID = LLUUID.Random(); 713 rootItem.assetID = LLUUID.Random();
714 rootItem.assetType = _rnd.Next(1, 1000); 714 rootItem.assetType = _rnd.Next(1, 1000);
715 rootItem.avatarID = _agent_1_id; 715 rootItem.avatarID = _agent_1_id;
716 rootItem.creatorsID = LLUUID.Random(); 716 rootItem.creatorsID = LLUUID.Random();
717 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 717 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
718 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 718 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
719 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 719 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
720 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 720 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
721 rootItem.inventoryID = LLUUID.Random(); 721 rootItem.inventoryID = LLUUID.Random();
722 rootItem.inventoryDescription = "Root item, Description"; 722 rootItem.inventoryDescription = "Root item, Description";
723 rootItem.inventoryName = "Root item"; 723 rootItem.inventoryName = "Root item";
724 rootItem.invType = _rnd.Next(1, 1000); 724 rootItem.invType = _rnd.Next(1, 1000);
725 rootItem.parentFolderID = root.folderID; 725 rootItem.parentFolderID = root.folderID;
726 _dbPlugin.addInventoryItem(rootItem); 726 _dbPlugin.addInventoryItem(rootItem);
727 727
728 InventoryItemBase child1Item = new InventoryItemBase(); 728 InventoryItemBase child1Item = new InventoryItemBase();
729 child1Item.assetID = LLUUID.Random(); 729 child1Item.assetID = LLUUID.Random();
730 child1Item.assetType = _rnd.Next(1, 1000); 730 child1Item.assetType = _rnd.Next(1, 1000);
731 child1Item.avatarID = _agent_1_id; 731 child1Item.avatarID = _agent_1_id;
732 child1Item.creatorsID = LLUUID.Random(); 732 child1Item.creatorsID = LLUUID.Random();
733 child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 733 child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
734 child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 734 child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
735 child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 735 child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
736 child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 736 child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
737 child1Item.inventoryID = LLUUID.Random(); 737 child1Item.inventoryID = LLUUID.Random();
738 child1Item.inventoryDescription = "child1 item, Description"; 738 child1Item.inventoryDescription = "child1 item, Description";
739 child1Item.inventoryName = "child1 item"; 739 child1Item.inventoryName = "child1 item";
740 child1Item.invType = _rnd.Next(1, 1000); 740 child1Item.invType = _rnd.Next(1, 1000);
741 child1Item.parentFolderID = child1.folderID; 741 child1Item.parentFolderID = child1.folderID;
742 _dbPlugin.addInventoryItem(child1Item); 742 _dbPlugin.addInventoryItem(child1Item);
743 743
744 InventoryItemBase child1ChildItem = new InventoryItemBase(); 744 InventoryItemBase child1ChildItem = new InventoryItemBase();
745 child1ChildItem.assetID = LLUUID.Random(); 745 child1ChildItem.assetID = LLUUID.Random();
746 child1ChildItem.assetType = _rnd.Next(1, 1000); 746 child1ChildItem.assetType = _rnd.Next(1, 1000);
747 child1ChildItem.avatarID = _agent_1_id; 747 child1ChildItem.avatarID = _agent_1_id;
748 child1ChildItem.creatorsID = LLUUID.Random(); 748 child1ChildItem.creatorsID = LLUUID.Random();
749 child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 749 child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
750 child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 750 child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
751 child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 751 child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
752 child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 752 child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
753 child1ChildItem.inventoryID = LLUUID.Random(); 753 child1ChildItem.inventoryID = LLUUID.Random();
754 child1ChildItem.inventoryDescription = "child1Child item, Description"; 754 child1ChildItem.inventoryDescription = "child1Child item, Description";
755 child1ChildItem.inventoryName = "child1Child item"; 755 child1ChildItem.inventoryName = "child1Child item";
756 child1ChildItem.invType = _rnd.Next(1, 1000); 756 child1ChildItem.invType = _rnd.Next(1, 1000);
757 child1ChildItem.parentFolderID = child1Child.folderID; 757 child1ChildItem.parentFolderID = child1Child.folderID;
758 _dbPlugin.addInventoryItem(child1ChildItem); 758 _dbPlugin.addInventoryItem(child1ChildItem);
759 759
760 InventoryItemBase child2Item = new InventoryItemBase(); 760 InventoryItemBase child2Item = new InventoryItemBase();
761 child2Item.assetID = LLUUID.Random(); 761 child2Item.assetID = LLUUID.Random();
762 child2Item.assetType = _rnd.Next(1, 1000); 762 child2Item.assetType = _rnd.Next(1, 1000);
763 child2Item.avatarID = _agent_1_id; 763 child2Item.avatarID = _agent_1_id;
764 child2Item.creatorsID = LLUUID.Random(); 764 child2Item.creatorsID = LLUUID.Random();
765 child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 765 child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
766 child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 766 child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
767 child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 767 child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
768 child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 768 child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
769 child2Item.inventoryID = LLUUID.Random(); 769 child2Item.inventoryID = LLUUID.Random();
770 child2Item.inventoryDescription = "child2 item, Description"; 770 child2Item.inventoryDescription = "child2 item, Description";
771 child2Item.inventoryName = "child2 item"; 771 child2Item.inventoryName = "child2 item";
772 child2Item.invType = _rnd.Next(1, 1000); 772 child2Item.invType = _rnd.Next(1, 1000);
773 child2Item.parentFolderID = child2.folderID; 773 child2Item.parentFolderID = child2.folderID;
774 _dbPlugin.addInventoryItem(child2Item); 774 _dbPlugin.addInventoryItem(child2Item);
775 775
776 InventoryItemBase child2ChildItem = new InventoryItemBase(); 776 InventoryItemBase child2ChildItem = new InventoryItemBase();
777 child2ChildItem.assetID = LLUUID.Random(); 777 child2ChildItem.assetID = LLUUID.Random();
778 child2ChildItem.assetType = _rnd.Next(1, 1000); 778 child2ChildItem.assetType = _rnd.Next(1, 1000);
779 child2ChildItem.avatarID = _agent_1_id; 779 child2ChildItem.avatarID = _agent_1_id;
780 child2ChildItem.creatorsID = LLUUID.Random(); 780 child2ChildItem.creatorsID = LLUUID.Random();
781 child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 781 child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
782 child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 782 child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
783 child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 783 child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
784 child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 784 child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
785 child2ChildItem.inventoryID = LLUUID.Random(); 785 child2ChildItem.inventoryID = LLUUID.Random();
786 child2ChildItem.inventoryDescription = "child2Child item, Description"; 786 child2ChildItem.inventoryDescription = "child2Child item, Description";
787 child2ChildItem.inventoryName = "child2Child item"; 787 child2ChildItem.inventoryName = "child2Child item";
788 child2ChildItem.invType = _rnd.Next(1, 1000); 788 child2ChildItem.invType = _rnd.Next(1, 1000);
789 child2ChildItem.parentFolderID = child2Child.folderID; 789 child2ChildItem.parentFolderID = child2Child.folderID;
790 _dbPlugin.addInventoryItem(child2ChildItem); 790 _dbPlugin.addInventoryItem(child2ChildItem);
791 791
792 // test deletetion of items 792 // test deletetion of items
793 793
794 _dbPlugin.deleteInventoryFolder(_agent_1_id); 794 _dbPlugin.deleteInventoryFolder(_agent_1_id);
795 795
796 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 796 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
797 Assert.IsNull(item); 797 Assert.IsNull(item);
798 798
799 item = _dbPlugin.getInventoryItem(child1Item.inventoryID); 799 item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
800 Assert.IsNull(item); 800 Assert.IsNull(item);
801 801
802 item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); 802 item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
803 Assert.IsNull(item); 803 Assert.IsNull(item);
804 804
805 item = _dbPlugin.getInventoryItem(child2Item.inventoryID); 805 item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
806 Assert.IsNull(item); 806 Assert.IsNull(item);
807 807
808 item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); 808 item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
809 Assert.IsNull(item); 809 Assert.IsNull(item);
810 810
811 } 811 }
812 812
813 /// <summary> 813 /// <summary>
814 /// Test that we can update items 814 /// Test that we can update items
815 /// </summary> 815 /// </summary>
816 [Test] 816 [Test]
817 public void T09_UpdateItem() 817 public void T09_UpdateItem()
818 { 818 {
819 819
820 // Setup inventory 820 // Setup inventory
821 InventoryFolderBase root = new InventoryFolderBase(); 821 InventoryFolderBase root = new InventoryFolderBase();
822 root.agentID = _agent_1_id; 822 root.agentID = _agent_1_id;
823 root.folderID = _agent_1_id; 823 root.folderID = _agent_1_id;
824 root.name = "Root folder"; 824 root.name = "Root folder";
825 root.parentID = LLUUID.Zero; 825 root.parentID = LLUUID.Zero;
826 root.type = 2; 826 root.type = 2;
827 root.version = 2; 827 root.version = 2;
828 _dbPlugin.addInventoryFolder(root); 828 _dbPlugin.addInventoryFolder(root);
829 829
830 InventoryItemBase rootItem = new InventoryItemBase(); 830 InventoryItemBase rootItem = new InventoryItemBase();
831 rootItem.assetID = LLUUID.Random(); 831 rootItem.assetID = LLUUID.Random();
832 rootItem.assetType = _rnd.Next(1, 1000); 832 rootItem.assetType = _rnd.Next(1, 1000);
833 rootItem.avatarID = _agent_1_id; 833 rootItem.avatarID = _agent_1_id;
834 rootItem.creatorsID = LLUUID.Random(); 834 rootItem.creatorsID = LLUUID.Random();
835 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 835 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
836 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 836 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
837 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 837 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
838 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 838 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
839 rootItem.inventoryID = LLUUID.Random(); 839 rootItem.inventoryID = LLUUID.Random();
840 rootItem.inventoryDescription = "Root item, Description"; 840 rootItem.inventoryDescription = "Root item, Description";
841 rootItem.inventoryName = "Root item"; 841 rootItem.inventoryName = "Root item";
842 rootItem.invType = _rnd.Next(1, 1000); 842 rootItem.invType = _rnd.Next(1, 1000);
843 rootItem.parentFolderID = root.folderID; 843 rootItem.parentFolderID = root.folderID;
844 _dbPlugin.addInventoryItem(rootItem); 844 _dbPlugin.addInventoryItem(rootItem);
845 845
846 rootItem.assetID = LLUUID.Random(); 846 rootItem.assetID = LLUUID.Random();
847 _dbPlugin.updateInventoryItem(rootItem); 847 _dbPlugin.updateInventoryItem(rootItem);
848 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 848 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
849 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 849 Assert.IsTrue(AreItemsIdentical(rootItem, item));
850 850
851 rootItem.assetType = rootItem.assetType+1; 851 rootItem.assetType = rootItem.assetType+1;
852 _dbPlugin.updateInventoryItem(rootItem); 852 _dbPlugin.updateInventoryItem(rootItem);
853 item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 853 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
854 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 854 Assert.IsTrue(AreItemsIdentical(rootItem, item));
855 855
856 rootItem.avatarID = LLUUID.Random(); 856 rootItem.avatarID = LLUUID.Random();
857 _dbPlugin.updateInventoryItem(rootItem); 857 _dbPlugin.updateInventoryItem(rootItem);
858 item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 858 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
859 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 859 Assert.IsTrue(AreItemsIdentical(rootItem, item));
860 860
861 rootItem.creatorsID = LLUUID.Random(); 861 rootItem.creatorsID = LLUUID.Random();
862 _dbPlugin.updateInventoryItem(rootItem); 862 _dbPlugin.updateInventoryItem(rootItem);
863 item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 863 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
864 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 864 Assert.IsTrue(AreItemsIdentical(rootItem, item));
865 865
866 rootItem.inventoryBasePermissions = rootItem.inventoryBasePermissions+1; 866 rootItem.inventoryBasePermissions = rootItem.inventoryBasePermissions+1;
867 _dbPlugin.updateInventoryItem(rootItem); 867 _dbPlugin.updateInventoryItem(rootItem);
868 item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 868 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
869 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 869 Assert.IsTrue(AreItemsIdentical(rootItem, item));
870 870
871 rootItem.inventoryCurrentPermissions = rootItem.inventoryCurrentPermissions+1; 871 rootItem.inventoryCurrentPermissions = rootItem.inventoryCurrentPermissions+1;
872 _dbPlugin.updateInventoryItem(rootItem); 872 _dbPlugin.updateInventoryItem(rootItem);
873 item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 873 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
874 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 874 Assert.IsTrue(AreItemsIdentical(rootItem, item));
875 875
876 rootItem.inventoryDescription = "New description"; 876 rootItem.inventoryDescription = "New description";
877 _dbPlugin.updateInventoryItem(rootItem); 877 _dbPlugin.updateInventoryItem(rootItem);
878 item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 878 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
879 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 879 Assert.IsTrue(AreItemsIdentical(rootItem, item));
880 880
881 rootItem.inventoryEveryOnePermissions = rootItem.inventoryEveryOnePermissions+1; 881 rootItem.inventoryEveryOnePermissions = rootItem.inventoryEveryOnePermissions+1;
882 _dbPlugin.updateInventoryItem(rootItem); 882 _dbPlugin.updateInventoryItem(rootItem);
883 item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 883 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
884 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 884 Assert.IsTrue(AreItemsIdentical(rootItem, item));
885 885
886 rootItem.inventoryName = "New name"; 886 rootItem.inventoryName = "New name";
887 _dbPlugin.updateInventoryItem(rootItem); 887 _dbPlugin.updateInventoryItem(rootItem);
888 item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 888 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
889 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 889 Assert.IsTrue(AreItemsIdentical(rootItem, item));
890 890
891 rootItem.inventoryNextPermissions = rootItem.inventoryNextPermissions+1; 891 rootItem.inventoryNextPermissions = rootItem.inventoryNextPermissions+1;
892 _dbPlugin.updateInventoryItem(rootItem); 892 _dbPlugin.updateInventoryItem(rootItem);
893 item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 893 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
894 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 894 Assert.IsTrue(AreItemsIdentical(rootItem, item));
895 895
896 rootItem.invType = rootItem.invType+1; 896 rootItem.invType = rootItem.invType+1;
897 _dbPlugin.updateInventoryItem(rootItem); 897 _dbPlugin.updateInventoryItem(rootItem);
898 item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 898 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
899 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 899 Assert.IsTrue(AreItemsIdentical(rootItem, item));
900 900
901 rootItem.parentFolderID = LLUUID.Zero; 901 rootItem.parentFolderID = LLUUID.Zero;
902 _dbPlugin.updateInventoryItem(rootItem); 902 _dbPlugin.updateInventoryItem(rootItem);
903 item = _dbPlugin.getInventoryItem(rootItem.inventoryID); 903 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
904 Assert.IsTrue(AreItemsIdentical(rootItem, item)); 904 Assert.IsTrue(AreItemsIdentical(rootItem, item));
905 905
906 _dbPlugin.deleteInventoryFolder(_agent_1_id); 906 _dbPlugin.deleteInventoryFolder(_agent_1_id);
907 _dbPlugin.deleteInventoryItem(rootItem.inventoryID); 907 _dbPlugin.deleteInventoryItem(rootItem.inventoryID);
908 } 908 }
909 909
910 910
911 /// <summary> 911 /// <summary>
912 /// Test that we can insert a root folder 912 /// Test that we can insert a root folder
913 /// </summary> 913 /// </summary>
914 [Test] 914 [Test]
915 public void T10_GetListOfItemsInFolder() 915 public void T10_GetListOfItemsInFolder()
916 { 916 {
917 917
918 // Setup inventory 918 // Setup inventory
919 InventoryFolderBase root = new InventoryFolderBase(); 919 InventoryFolderBase root = new InventoryFolderBase();
920 root.agentID = _agent_1_id; 920 root.agentID = _agent_1_id;
921 root.folderID = _agent_1_id; 921 root.folderID = _agent_1_id;
922 root.name = "Root folder"; 922 root.name = "Root folder";
923 root.parentID = LLUUID.Zero; 923 root.parentID = LLUUID.Zero;
924 root.type = 2; 924 root.type = 2;
925 root.version = 2; 925 root.version = 2;
926 _dbPlugin.addInventoryFolder(root); 926 _dbPlugin.addInventoryFolder(root);
927 927
928 InventoryFolderBase child1 = new InventoryFolderBase(); 928 InventoryFolderBase child1 = new InventoryFolderBase();
929 child1.agentID = _agent_1_id; 929 child1.agentID = _agent_1_id;
930 child1.folderID = LLUUID.Random(); 930 child1.folderID = LLUUID.Random();
931 child1.name = "Child 1"; 931 child1.name = "Child 1";
932 child1.parentID = root.folderID; 932 child1.parentID = root.folderID;
933 child1.type = 3; 933 child1.type = 3;
934 child1.version = 3; 934 child1.version = 3;
935 _dbPlugin.addInventoryFolder(child1); 935 _dbPlugin.addInventoryFolder(child1);
936 936
937 InventoryFolderBase child1Child = new InventoryFolderBase(); 937 InventoryFolderBase child1Child = new InventoryFolderBase();
938 child1Child.agentID = _agent_1_id; 938 child1Child.agentID = _agent_1_id;
939 child1Child.folderID = LLUUID.Random(); 939 child1Child.folderID = LLUUID.Random();
940 child1Child.name = "Child 1 child"; 940 child1Child.name = "Child 1 child";
941 child1Child.parentID = child1.folderID; 941 child1Child.parentID = child1.folderID;
942 child1Child.type = 4; 942 child1Child.type = 4;
943 child1Child.version = 4; 943 child1Child.version = 4;
944 _dbPlugin.addInventoryFolder(child1Child); 944 _dbPlugin.addInventoryFolder(child1Child);
945 945
946 946
947 InventoryItemBase item1 = new InventoryItemBase(); 947 InventoryItemBase item1 = new InventoryItemBase();
948 item1.assetID = LLUUID.Random(); 948 item1.assetID = LLUUID.Random();
949 item1.assetType = _rnd.Next(1, 1000); 949 item1.assetType = _rnd.Next(1, 1000);
950 item1.avatarID = _agent_1_id; 950 item1.avatarID = _agent_1_id;
951 item1.creatorsID = LLUUID.Random(); 951 item1.creatorsID = LLUUID.Random();
952 item1.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 952 item1.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
953 item1.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 953 item1.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
954 item1.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 954 item1.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
955 item1.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 955 item1.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
956 item1.inventoryID = LLUUID.Random(); 956 item1.inventoryID = LLUUID.Random();
957 item1.inventoryDescription = "Item 1, description"; 957 item1.inventoryDescription = "Item 1, description";
958 item1.inventoryName = "Item 1"; 958 item1.inventoryName = "Item 1";
959 item1.invType = _rnd.Next(1, 1000); 959 item1.invType = _rnd.Next(1, 1000);
960 item1.parentFolderID = child1Child.folderID; 960 item1.parentFolderID = child1Child.folderID;
961 _dbPlugin.addInventoryItem(item1); 961 _dbPlugin.addInventoryItem(item1);
962 962
963 InventoryItemBase item2 = new InventoryItemBase(); 963 InventoryItemBase item2 = new InventoryItemBase();
964 item2.assetID = LLUUID.Random(); 964 item2.assetID = LLUUID.Random();
965 item2.assetType = _rnd.Next(1, 1000); 965 item2.assetType = _rnd.Next(1, 1000);
966 item2.avatarID = _agent_1_id; 966 item2.avatarID = _agent_1_id;
967 item2.creatorsID = LLUUID.Random(); 967 item2.creatorsID = LLUUID.Random();
968 item2.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); 968 item2.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
969 item2.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); 969 item2.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
970 item2.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); 970 item2.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
971 item2.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); 971 item2.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
972 item2.inventoryID = LLUUID.Random(); 972 item2.inventoryID = LLUUID.Random();
973 item2.inventoryDescription = "Item 1, description"; 973 item2.inventoryDescription = "Item 1, description";
974 item2.inventoryName = "Item 1"; 974 item2.inventoryName = "Item 1";
975 item2.invType = _rnd.Next(1, 1000); 975 item2.invType = _rnd.Next(1, 1000);
976 item2.parentFolderID = child1Child.folderID; 976 item2.parentFolderID = child1Child.folderID;
977 _dbPlugin.addInventoryItem(item2); 977 _dbPlugin.addInventoryItem(item2);
978 978
979 List<InventoryItemBase> items = _dbPlugin.getInventoryInFolder(child1Child.folderID); 979 List<InventoryItemBase> items = _dbPlugin.getInventoryInFolder(child1Child.folderID);
980 Assert.IsNotNull(items); 980 Assert.IsNotNull(items);
981 Assert.IsNotEmpty(items); 981 Assert.IsNotEmpty(items);
982 982
983 bool foundItem1 = false; 983 bool foundItem1 = false;
984 bool foundItem2 = false; 984 bool foundItem2 = false;
985 985
986 foreach (InventoryItemBase i in items) 986 foreach (InventoryItemBase i in items)
987 { 987 {
988 if (i.inventoryID == item1.inventoryID) 988 if (i.inventoryID == item1.inventoryID)
989 { 989 {
990 foundItem1 = true; 990 foundItem1 = true;
991 Assert.IsTrue(AreItemsIdentical(item1, i)); 991 Assert.IsTrue(AreItemsIdentical(item1, i));
992 } 992 }
993 else if (i.inventoryID == item2.inventoryID) 993 else if (i.inventoryID == item2.inventoryID)
994 { 994 {
995 foundItem2 = true; 995 foundItem2 = true;
996 Assert.IsTrue(AreItemsIdentical(item2, i)); 996 Assert.IsTrue(AreItemsIdentical(item2, i));
997 } 997 }
998 else 998 else
999 { 999 {
1000 Assert.Fail("Unknown inventory item found"); 1000 Assert.Fail("Unknown inventory item found");
1001 } 1001 }
1002 } 1002 }
1003 1003
1004 Assert.IsTrue(foundItem1 && foundItem2, "not all items were returned"); 1004 Assert.IsTrue(foundItem1 && foundItem2, "not all items were returned");
1005 _dbPlugin.deleteInventoryFolder(_agent_1_id); 1005 _dbPlugin.deleteInventoryFolder(_agent_1_id);
1006 } 1006 }
1007 } 1007 }
1008} 1008}