diff options
Diffstat (limited to 'OpenSim/Tests')
-rw-r--r-- | OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | 80 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs | 2 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs | 2 |
3 files changed, 69 insertions, 15 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs index 1c139c5..2a055cc 100644 --- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Data.Null | |||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); | 46 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); |
47 | protected Dictionary<UUID, SceneObjectGroup> m_sceneObjects = new Dictionary<UUID, SceneObjectGroup>(); | 47 | protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); |
48 | protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems | 48 | protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems |
49 | = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); | 49 | = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); |
50 | protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>(); | 50 | protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>(); |
@@ -85,18 +85,33 @@ namespace OpenSim.Data.Null | |||
85 | 85 | ||
86 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | 86 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
87 | { | 87 | { |
88 | m_log.DebugFormat( | 88 | // We can't simply store groups here because on delinking, OpenSim will not update the original group |
89 | "[MOCK REGION DATA PLUGIN]: Storing object {0} {1} in {2}", obj.Name, obj.UUID, regionUUID); | 89 | // directly. Rather, the newly delinked parts will be updated to be in their own scene object group |
90 | m_sceneObjects[obj.UUID] = obj; | 90 | // Therefore, we need to store parts rather than groups. |
91 | foreach (SceneObjectPart prim in obj.Children.Values) | ||
92 | { | ||
93 | m_log.DebugFormat( | ||
94 | "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", | ||
95 | prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); | ||
96 | |||
97 | m_sceneObjectParts[prim.UUID] = prim; | ||
98 | } | ||
91 | } | 99 | } |
92 | 100 | ||
93 | public void RemoveObject(UUID obj, UUID regionUUID) | 101 | public void RemoveObject(UUID obj, UUID regionUUID) |
94 | { | 102 | { |
95 | m_log.DebugFormat( | 103 | // All parts belonging to the object with the uuid are removed. |
96 | "[MOCK REGION DATA PLUGIN]: Removing object {0} from {1}", obj, regionUUID); | 104 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_sceneObjectParts.Values); |
97 | 105 | foreach (SceneObjectPart part in parts) | |
98 | if (m_sceneObjects.ContainsKey(obj)) | 106 | { |
99 | m_sceneObjects.Remove(obj); | 107 | if (part.ParentGroup.UUID == obj) |
108 | { | ||
109 | m_log.DebugFormat( | ||
110 | "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", | ||
111 | part.Name, part.UUID, obj, regionUUID); | ||
112 | m_sceneObjectParts.Remove(part.UUID); | ||
113 | } | ||
114 | } | ||
100 | } | 115 | } |
101 | 116 | ||
102 | // see IRegionDatastore | 117 | // see IRegionDatastore |
@@ -107,10 +122,49 @@ namespace OpenSim.Data.Null | |||
107 | 122 | ||
108 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | 123 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
109 | { | 124 | { |
110 | m_log.DebugFormat( | 125 | Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); |
111 | "[MOCK REGION DATA PLUGIN]: Loading objects from {0}", regionUUID); | 126 | |
127 | // Create all of the SOGs from the root prims first | ||
128 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
129 | { | ||
130 | if (prim.IsRoot) | ||
131 | { | ||
132 | m_log.DebugFormat( | ||
133 | "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID); | ||
134 | objects[prim.UUID] = new SceneObjectGroup(prim); | ||
135 | } | ||
136 | } | ||
137 | |||
138 | // Add all of the children objects to the SOGs | ||
139 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
140 | { | ||
141 | SceneObjectGroup sog; | ||
142 | if (prim.UUID != prim.ParentUUID) | ||
143 | { | ||
144 | if (objects.TryGetValue(prim.ParentUUID, out sog)) | ||
145 | { | ||
146 | int originalLinkNum = prim.LinkNum; | ||
147 | |||
148 | sog.AddPart(prim); | ||
149 | |||
150 | // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum. | ||
151 | // We override that here | ||
152 | if (originalLinkNum != 0) | ||
153 | prim.LinkNum = originalLinkNum; | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | m_log.WarnFormat( | ||
158 | "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.", | ||
159 | prim.Name, prim.UUID, regionUUID, prim.ParentUUID); | ||
160 | } | ||
161 | } | ||
162 | } | ||
163 | |||
164 | // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that | ||
165 | // way! | ||
112 | 166 | ||
113 | return new List<SceneObjectGroup>(m_sceneObjects.Values); | 167 | return new List<SceneObjectGroup>(objects.Values); |
114 | } | 168 | } |
115 | 169 | ||
116 | public void StoreTerrain(double[,] ter, UUID regionID) | 170 | public void StoreTerrain(double[,] ter, UUID regionID) |
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs index b70b47d..b47ad5d 100644 --- a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Tests.Common.Mock | |||
42 | /// </summary> | 42 | /// </summary> |
43 | public class TestInventoryDataPlugin : IInventoryDataPlugin | 43 | public class TestInventoryDataPlugin : IInventoryDataPlugin |
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | /// <value> | 47 | /// <value> |
48 | /// Inventory folders | 48 | /// Inventory folders |
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs index c57363a..915af7e 100644 --- a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Tests.Common | |||
52 | InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); | 52 | InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); |
53 | 53 | ||
54 | item.Folder = objsFolder.ID; | 54 | item.Folder = objsFolder.ID; |
55 | scene.AddInventoryItem(userId, item); | 55 | scene.AddInventoryItem(item); |
56 | 56 | ||
57 | return item; | 57 | return item; |
58 | } | 58 | } |