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-rw-r--r--OpenSim/Tests/Torture/ObjectTortureTests.cs126
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diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Diagnostics;
30using System.Reflection;
31using log4net;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Tests.Torture
40{
41 /// <summary>
42 /// Object torture tests
43 /// </summary>
44 /// <remarks>
45 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
46 /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
47 /// earlier tests.
48 /// </remarks>
49 [TestFixture]
50 public class ObjectTortureTests
51 {
52// [Test]
53// public void Test0000Clean()
54// {
55// TestHelpers.InMethod();
56//// log4net.Config.XmlConfigurator.Configure();
57//
58// TestAddObjects(200000);
59// }
60
61 [Test]
62 public void Test0001TenThousandObjects()
63 {
64 TestHelpers.InMethod();
65// log4net.Config.XmlConfigurator.Configure();
66
67 TestAddObjects(10000);
68 }
69
70 [Test]
71 public void Test0002OneHundredThousandObjects()
72 {
73 TestHelpers.InMethod();
74// log4net.Config.XmlConfigurator.Configure();
75
76 TestAddObjects(100000);
77 }
78
79 [Test]
80 public void Test0003TwoHundredThousandObjects()
81 {
82 TestHelpers.InMethod();
83// log4net.Config.XmlConfigurator.Configure();
84
85 TestAddObjects(200000);
86 }
87
88 private void TestAddObjects(int objectsToAdd)
89 {
90 UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
91
92 TestScene scene = SceneHelpers.SetupScene();
93
94 Process process = Process.GetCurrentProcess();
95// long startProcessMemory = process.PrivateMemorySize64;
96 long startGcMemory = GC.GetTotalMemory(true);
97 DateTime start = DateTime.Now;
98
99 for (int i = 1; i <= objectsToAdd; i++)
100 {
101 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, "part_", i);
102 Assert.That(scene.AddNewSceneObject(so, false), Is.True, string.Format("Object {0} was not created", i));
103 }
104
105 TimeSpan elapsed = DateTime.Now - start;
106// long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
107 long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory;
108
109 for (int i = 1; i <= objectsToAdd; i++)
110 {
111 Assert.That(
112 scene.GetSceneObjectGroup(TestHelpers.ParseTail(i)),
113 Is.Not.Null,
114 string.Format("Object {0} could not be retrieved", i));
115 }
116
117// Console.WriteLine(
118// "Took {0}ms, {1}MB to create {2} single prim scene objects",
119// elapsed.Milliseconds, processGcAlloc / 1024 / 1024, objectsToAdd);
120
121 Console.WriteLine(
122 "Took {0}MB to create {1} single prim scene objects",
123 processGcAlloc / 1024 / 1024, objectsToAdd);
124 }
125 }
126} \ No newline at end of file