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Diffstat (limited to 'OpenSim/Tests/Torture/ObjectTortureTests.cs')
-rw-r--r--OpenSim/Tests/Torture/ObjectTortureTests.cs8
1 files changed, 2 insertions, 6 deletions
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
index e83186a..7e9946b 100644
--- a/OpenSim/Tests/Torture/ObjectTortureTests.cs
+++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs
@@ -156,11 +156,6 @@ namespace OpenSim.Tests.Torture
156 // objects will be clean up by the garbage collector before the next stress test is run. 156 // objects will be clean up by the garbage collector before the next stress test is run.
157 scene.Update(); 157 scene.Update();
158 158
159 // Currently, we need to do this in order to garbage collect the scene objects ready for the next test run.
160 // However, what we really need to do is find out why the entire scene is not garbage collected in
161 // teardown.
162 scene.DeleteAllSceneObjects();
163
164 Console.WriteLine( 159 Console.WriteLine(
165 "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", 160 "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",
166 Math.Round(elapsed.TotalMilliseconds), 161 Math.Round(elapsed.TotalMilliseconds),
@@ -170,7 +165,8 @@ namespace OpenSim.Tests.Torture
170 objectsToAdd, 165 objectsToAdd,
171 primsInEachObject); 166 primsInEachObject);
172 167
173 scene = null; 168 scene.Close();
169// scene = null;
174 } 170 }
175 } 171 }
176} \ No newline at end of file 172} \ No newline at end of file