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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Threading;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Tests.Common;
35using PermissionMask = OpenSim.Framework.PermissionMask;
36
37namespace OpenSim.Tests.Permissions
38{
39 /// <summary>
40 /// Basic scene object tests (create, read and delete but not update).
41 /// </summary>
42 [TestFixture]
43 public class IndirectTransferTests
44 {
45
46 [SetUp]
47 public void SetUp()
48 {
49 // In case we're dealing with some older version of nunit
50 if (Common.TheInstance == null)
51 {
52 Common.TheInstance = new Common();
53 Common.TheInstance.SetUp();
54 }
55 Common.TheInstance.DeleteObjectsFolders();
56 }
57
58 /// <summary>
59 /// Test giving simple objecta with various combinations of next owner perms.
60 /// </summary>
61 [Test]
62 public void SimpleTakeCopy()
63 {
64 TestHelpers.InMethod();
65
66 // The Objects folder of A2
67 InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(Common.TheScene.InventoryService, Common.TheAvatars[1].UUID, "Objects");
68
69 // C, CT, MC, MCT, MT, T
70 string[] names = new string[6] { "Box C", "Box CT", "Box MC", "Box MCT", "Box MT", "Box T" };
71 PermissionMask[] perms = new PermissionMask[6] {
72 PermissionMask.Copy,
73 PermissionMask.Copy | PermissionMask.Transfer,
74 PermissionMask.Modify | PermissionMask.Copy,
75 PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer,
76 PermissionMask.Modify | PermissionMask.Transfer,
77 PermissionMask.Transfer
78 };
79
80 // Try A2 takes copies of objects that cannot be copied.
81 for (int i = 0; i < 6; i++)
82 TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
83 // Ad-hoc. Enough time to let the take work.
84 Thread.Sleep(5000);
85
86 List<InventoryItemBase> items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
87 Assert.That(items.Count, Is.EqualTo(0));
88
89 // A1 makes the objects copyable
90 for (int i = 0; i < 6; i++)
91 MakeCopyable(Common.TheScene.GetSceneObjectGroups(), names[i]);
92
93 // Try A2 takes copies of objects that can be copied.
94 for (int i = 0; i < 6; i++)
95 TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
96 // Ad-hoc. Enough time to let the take work.
97 Thread.Sleep(5000);
98
99 items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
100 Assert.That(items.Count, Is.EqualTo(6));
101
102 for (int i = 0; i < 6; i++)
103 {
104 InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", names[i]);
105 Assert.That(item, Is.Not.Null);
106 Common.TheInstance.AssertPermissions(perms[i], (PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item));
107 }
108 }
109
110 private void TakeOneBox(List<SceneObjectGroup> objs, string name, PermissionMask mask)
111 {
112 // Find the object inworld
113 SceneObjectGroup box = objs.Find(sog => sog.Name == name && sog.OwnerID == Common.TheAvatars[0].UUID);
114 Assert.That(box, Is.Not.Null, name);
115
116 // A2's inventory (index 1)
117 Common.TheInstance.TakeCopyToInventory(1, box);
118 }
119
120 private void MakeCopyable(List<SceneObjectGroup> objs, string name)
121 {
122 SceneObjectGroup box = objs.Find(sog => sog.Name == name && sog.OwnerID == Common.TheAvatars[0].UUID);
123 Assert.That(box, Is.Not.Null, name);
124
125 // field = 8 is Everyone
126 // set = 1 means add the permission; set = 0 means remove permission
127 Common.TheScene.HandleObjectPermissionsUpdate((IClientAPI)Common.TheAvatars[0].ClientView, Common.TheAvatars[0].UUID,
128 Common.TheAvatars[0].ControllingClient.SessionId, 8, box.LocalId, (uint)PermissionMask.Copy, 1);
129 Common.TheInstance.PrintPerms(box);
130 }
131 }
132} \ No newline at end of file