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-rw-r--r--OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs35
-rw-r--r--OpenSim/Tests/Inventory/TestInventory.cs980
2 files changed, 1015 insertions, 0 deletions
diff --git a/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs b/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..dd537a5
--- /dev/null
+++ b/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("Inventory")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("Lauridsen")]
12[assembly: AssemblyProduct("Inventory")]
13[assembly: AssemblyCopyright("Copyright © Lauridsen 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Tests/Inventory/TestInventory.cs b/OpenSim/Tests/Inventory/TestInventory.cs
new file mode 100644
index 0000000..067f114
--- /dev/null
+++ b/OpenSim/Tests/Inventory/TestInventory.cs
@@ -0,0 +1,980 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using NUnit.Framework;
5
6using libsecondlife;
7using OpenSim.Framework.Types;
8using OpenSim.Framework.Data;
9using OpenSim.Framework.Data.SQLite;
10using OpenSim.Framework.Data.MySQL;
11using OpenSim.Framework.Console;
12
13namespace OpenSim.Test.Inventory
14{
15 [TestFixture]
16 public class TestInventory
17 {
18 IInventoryData _dbPlugin;
19 LLUUID _agent_1_id;
20 public static LLUUID LibraryFolderRootUuid = new LLUUID("5926de2a-c2d7-4c11-ac4e-74512ffeb6d1");
21
22 Random _rnd = new Random((int)DateTime.Now.Ticks);
23
24 [TestFixtureSetUp]
25 public void SetupInventoryTest()
26 {
27
28 _agent_1_id = LLUUID.Random();
29
30 MainLog.Instance = new LogBase("UnitTest.log", "TEST", null, true);
31// _dbPlugin = new SQLiteInventoryStore();
32 _dbPlugin = new MySQLInventoryData();
33 _dbPlugin.Initialise();
34 }
35
36 [TestFixtureTearDown]
37 public void TeardownInventoryTest()
38 {
39 _dbPlugin.Close();
40 }
41
42 private bool AreFoldersIdentical(InventoryFolderBase a, InventoryFolderBase b)
43 {
44 if (a.agentID != b.agentID) return false;
45 if (a.folderID != b.folderID) return false;
46 if (a.name != b.name) return false;
47 if (a.parentID != b.parentID) return false;
48 if (a.type != b.type) return false;
49 if (a.version != b.version) return false;
50 return true;
51 }
52
53 private bool AreItemsIdentical(InventoryItemBase a, InventoryItemBase b)
54 {
55 if (a.assetID != b.assetID) return false;
56 if (a.assetType != b.assetType) return false;
57 if (a.avatarID != b.avatarID) return false;
58 if (a.creatorsID != b.creatorsID) return false;
59 if (a.inventoryBasePermissions != b.inventoryBasePermissions) return false;
60 if (a.inventoryCurrentPermissions != b.inventoryCurrentPermissions) return false;
61 if (a.inventoryEveryOnePermissions != b.inventoryEveryOnePermissions) return false;
62 if (a.inventoryNextPermissions != b.inventoryNextPermissions) return false;
63 if (a.inventoryID != b.inventoryID) return false;
64 if (a.inventoryDescription != b.inventoryDescription) return false;
65 if (a.inventoryName != b.inventoryName) return false;
66 if (a.invType != b.invType) return false;
67 if (a.parentFolderID != b.parentFolderID) return false;
68 return true;
69 }
70
71 /// <summary>
72 /// Test that we can insert a root folder
73 /// </summary>
74 [Test]
75 public void T01_SetupRootFolder()
76 {
77 InventoryFolderBase root = new InventoryFolderBase();
78 root.agentID = _agent_1_id;
79 root.folderID = _agent_1_id;
80 root.name = "Root folder";
81 root.parentID = LLUUID.Zero;
82 root.type = 2;
83 root.version = 2;
84 _dbPlugin.addInventoryFolder(root);
85
86 InventoryFolderBase f = _dbPlugin.getInventoryFolder(root.folderID);
87 Assert.IsNotNull(f, "Failed to get existing folder");
88 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
89
90 // Test that we only get the root folder, based on it's id, i.e. any other gui will not find the folder
91 f = _dbPlugin.getInventoryFolder(LLUUID.Zero);
92 Assert.IsNull(f, "get folder returned a folder, but shouldn't find one");
93
94 f = _dbPlugin.getInventoryFolder(LLUUID.Random());
95 Assert.IsNull(f, "get folder returned a folder, but shouldn't find one");
96
97 // test that we can delete the folder
98
99 _dbPlugin.deleteInventoryFolder(_agent_1_id);
100 f = _dbPlugin.getInventoryFolder(root.folderID);
101 Assert.IsNull(f, "get folder returned a folder, but it should have been deleted");
102 }
103
104 /// <summary>
105 /// Make sure that all folders reported as root folders are root folders
106 /// </summary>
107 [Test]
108 public void T02_TestRootFolder()
109 {
110 InventoryFolderBase root = new InventoryFolderBase();
111 root.agentID = _agent_1_id;
112 root.folderID = _agent_1_id;
113 root.name = "Root folder";
114 root.parentID = LLUUID.Zero;
115 root.type = 2;
116 root.version = 2;
117 _dbPlugin.addInventoryFolder(root);
118
119 List<InventoryFolderBase> folders = _dbPlugin.getUserRootFolders(_agent_1_id);
120 Assert.IsNotNull(folders, "Failed to get rootfolders for user");
121
122 bool foundRoot = false;
123 foreach(InventoryFolderBase f in folders) {
124
125 // a root folder has a zero valued LLUUID
126 Assert.AreEqual(f.parentID, LLUUID.Zero, "non root folder returned");
127
128
129 if(f.agentID == root.agentID)
130 {
131 // we cannot have two different user specific root folders
132 Assert.IsFalse(foundRoot, "Two different user specific root folders returned");
133
134 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
135 foundRoot = false;
136 }
137 }
138 _dbPlugin.deleteInventoryFolder(_agent_1_id);
139 }
140
141 /// <summary>
142 /// Test of folder hierarchy
143 /// </summary>
144 [Test]
145 public void T03_TestRootFolder()
146 {
147 InventoryFolderBase root = new InventoryFolderBase();
148 root.agentID = _agent_1_id;
149 root.folderID = _agent_1_id;
150 root.name = "Root folder";
151 root.parentID = LLUUID.Zero;
152 root.type = 2;
153 root.version = 2;
154 _dbPlugin.addInventoryFolder(root);
155
156 List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id);
157 Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
158 Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty");
159
160 InventoryFolderBase child1 = new InventoryFolderBase();
161 child1.agentID = _agent_1_id;
162 child1.folderID = LLUUID.Random();
163 child1.name = "Child 1";
164 child1.parentID = root.folderID;
165 child1.type = 3;
166 child1.version = 3;
167 _dbPlugin.addInventoryFolder(child1);
168
169 InventoryFolderBase child2 = new InventoryFolderBase();
170 child2.agentID = _agent_1_id;
171 child2.folderID = LLUUID.Random();
172 child2.name = "Child 2";
173 child2.parentID = root.folderID;
174 child2.type = 4;
175 child2.version = 4;
176 _dbPlugin.addInventoryFolder(child2);
177
178 folders = _dbPlugin.getInventoryFolders(_agent_1_id);
179 Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
180 Assert.AreEqual(folders.Count, 2, "two children were reported as inserted into the root folder");
181
182 bool foundChild1 = false;
183 bool foundChild2 = false;
184
185 foreach (InventoryFolderBase f in folders)
186 {
187 if (f.folderID == child1.folderID)
188 {
189 Assert.IsTrue(AreFoldersIdentical(child1, f), "Difference between stored and retrieved folder data");
190 foundChild1 = true;
191 }
192 else if (f.folderID == child2.folderID)
193 {
194 Assert.IsTrue(AreFoldersIdentical(child2, f), "Difference between stored and retrieved folder data");
195 foundChild2 = true;
196 }
197 else
198 {
199 Assert.Fail("found unknown child folder");
200 }
201 }
202
203 if (foundChild1 == false || foundChild2 == false)
204 {
205 Assert.Fail("one of the two child folders was not returned");
206 }
207
208 _dbPlugin.deleteInventoryFolder(child2.folderID);
209 _dbPlugin.deleteInventoryFolder(child1.folderID);
210 _dbPlugin.deleteInventoryFolder(_agent_1_id);
211 }
212
213 /// <summary>
214 /// Test of folder hierarchy, and deletion
215 /// </summary>
216 [Test]
217 public void T04_TestRootFolder()
218 {
219 InventoryFolderBase root = new InventoryFolderBase();
220 root.agentID = _agent_1_id;
221 root.folderID = _agent_1_id;
222 root.name = "Root folder";
223 root.parentID = LLUUID.Zero;
224 root.type = 2;
225 root.version = 2;
226 _dbPlugin.addInventoryFolder(root);
227
228 InventoryFolderBase child1 = new InventoryFolderBase();
229 child1.agentID = _agent_1_id;
230 child1.folderID = LLUUID.Random();
231 child1.name = "Child 1";
232 child1.parentID = root.folderID;
233 child1.type = 3;
234 child1.version = 3;
235 _dbPlugin.addInventoryFolder(child1);
236
237 InventoryFolderBase child2 = new InventoryFolderBase();
238 child2.agentID = _agent_1_id;
239 child2.folderID = LLUUID.Random();
240 child2.name = "Child 2";
241 child2.parentID = root.folderID;
242 child2.type = 4;
243 child2.version = 4;
244 _dbPlugin.addInventoryFolder(child2);
245
246 _dbPlugin.deleteInventoryFolder(_agent_1_id);
247
248 List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id);
249 Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
250 Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty");
251
252 InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id);
253 Assert.IsNull(f, "Folder was returned, even though is has been deleted");
254
255 f = _dbPlugin.getInventoryFolder(child1.folderID);
256 Assert.IsNull(f, "Folder was returned, even though is has been deleted");
257
258 f = _dbPlugin.getInventoryFolder(child2.folderID);
259 Assert.IsNull(f, "Folder was returned, even though is has been deleted");
260 }
261
262 /// <summary>
263 /// Folder update
264 /// </summary>
265 [Test]
266 public void T05_UpdateFolder()
267 {
268 InventoryFolderBase root = new InventoryFolderBase();
269 root.agentID = _agent_1_id;
270 root.folderID = _agent_1_id;
271 root.name = "Root folder";
272 root.parentID = LLUUID.Zero;
273 root.type = 2;
274 root.version = 2;
275 _dbPlugin.addInventoryFolder(root);
276
277 InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id);
278 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
279
280 root.agentID = LLUUID.Random();
281 _dbPlugin.updateInventoryFolder(root);
282 f = _dbPlugin.getInventoryFolder(root.folderID);
283 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
284
285 root.folderID = LLUUID.Random();
286 _dbPlugin.updateInventoryFolder(root);
287 f = _dbPlugin.getInventoryFolder(root.folderID);
288 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
289
290 root.name = "Root folder 2";
291 _dbPlugin.updateInventoryFolder(root);
292 f = _dbPlugin.getInventoryFolder(root.folderID);
293 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
294
295 root.parentID = LLUUID.Random();
296 _dbPlugin.updateInventoryFolder(root);
297 f = _dbPlugin.getInventoryFolder(root.folderID);
298 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
299
300 root.type = (short)(root.type + 1);
301 _dbPlugin.updateInventoryFolder(root);
302 f = _dbPlugin.getInventoryFolder(root.folderID);
303 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
304
305 root.version = (ushort)(root.version + 1);
306 _dbPlugin.updateInventoryFolder(root);
307 f = _dbPlugin.getInventoryFolder(root.folderID);
308 Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
309
310 _dbPlugin.deleteInventoryFolder(_agent_1_id);
311 _dbPlugin.deleteInventoryFolder(root.folderID);
312 }
313
314 /// <summary>
315 /// Test that we can insert a root folder
316 /// </summary>
317 [Test]
318 public void T06_SetupInventoryWithItems()
319 {
320
321 // Setup inventory
322 InventoryFolderBase root = new InventoryFolderBase();
323 root.agentID = _agent_1_id;
324 root.folderID = _agent_1_id;
325 root.name = "Root folder";
326 root.parentID = LLUUID.Zero;
327 root.type = 2;
328 root.version = 2;
329 _dbPlugin.addInventoryFolder(root);
330
331 InventoryFolderBase child1 = new InventoryFolderBase();
332 child1.agentID = _agent_1_id;
333 child1.folderID = LLUUID.Random();
334 child1.name = "Child 1";
335 child1.parentID = root.folderID;
336 child1.type = 3;
337 child1.version = 3;
338 _dbPlugin.addInventoryFolder(child1);
339
340 InventoryFolderBase child1Child = new InventoryFolderBase();
341 child1Child.agentID = _agent_1_id;
342 child1Child.folderID = LLUUID.Random();
343 child1Child.name = "Child 1 child";
344 child1Child.parentID = child1.folderID;
345 child1Child.type = 4;
346 child1Child.version = 4;
347 _dbPlugin.addInventoryFolder(child1Child);
348
349 InventoryFolderBase child2 = new InventoryFolderBase();
350 child2.agentID = _agent_1_id;
351 child2.folderID = LLUUID.Random();
352 child2.name = "Child 2";
353 child2.parentID = root.folderID;
354 child2.type = 5;
355 child2.version = 5;
356 _dbPlugin.addInventoryFolder(child2);
357
358 InventoryFolderBase child2Child = new InventoryFolderBase();
359 child2Child.agentID = _agent_1_id;
360 child2Child.folderID = LLUUID.Random();
361 child2Child.name = "Child 2 child";
362 child2Child.parentID = child2.folderID;
363 child2Child.type = 6;
364 child2Child.version = 6;
365 _dbPlugin.addInventoryFolder(child2Child);
366
367 InventoryItemBase rootItem = new InventoryItemBase();
368 rootItem.assetID = LLUUID.Random();
369 rootItem.assetType = _rnd.Next(1, 1000);
370 rootItem.avatarID = _agent_1_id;
371 rootItem.creatorsID = LLUUID.Random();
372 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1,1000000);
373 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
374 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
375 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
376 rootItem.inventoryID = LLUUID.Random();
377 rootItem.inventoryDescription = "Root item, Description";
378 rootItem.inventoryName = "Root item";
379 rootItem.invType = _rnd.Next(1, 1000);
380 rootItem.parentFolderID = root.folderID;
381 _dbPlugin.addInventoryItem(rootItem);
382
383 InventoryItemBase child1Item = new InventoryItemBase();
384 child1Item.assetID = LLUUID.Random();
385 child1Item.assetType = _rnd.Next(1, 1000);
386 child1Item.avatarID = _agent_1_id;
387 child1Item.creatorsID = LLUUID.Random();
388 child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
389 child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
390 child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
391 child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
392 child1Item.inventoryID = LLUUID.Random();
393 child1Item.inventoryDescription = "child1 item, Description";
394 child1Item.inventoryName = "child1 item";
395 child1Item.invType = _rnd.Next(1, 1000);
396 child1Item.parentFolderID = child1.folderID;
397 _dbPlugin.addInventoryItem(child1Item);
398
399 InventoryItemBase child1ChildItem = new InventoryItemBase();
400 child1ChildItem.assetID = LLUUID.Random();
401 child1ChildItem.assetType = _rnd.Next(1, 1000);
402 child1ChildItem.avatarID = _agent_1_id;
403 child1ChildItem.creatorsID = LLUUID.Random();
404 child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
405 child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
406 child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
407 child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
408 child1ChildItem.inventoryID = LLUUID.Random();
409 child1ChildItem.inventoryDescription = "child1Child item, Description";
410 child1ChildItem.inventoryName = "child1Child item";
411 child1ChildItem.invType = _rnd.Next(1, 1000);
412 child1ChildItem.parentFolderID = child1Child.folderID;
413 _dbPlugin.addInventoryItem(child1ChildItem);
414
415 InventoryItemBase child2Item = new InventoryItemBase();
416 child2Item.assetID = LLUUID.Random();
417 child2Item.assetType = _rnd.Next(1, 1000);
418 child2Item.avatarID = _agent_1_id;
419 child2Item.creatorsID = LLUUID.Random();
420 child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
421 child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
422 child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
423 child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
424 child2Item.inventoryID = LLUUID.Random();
425 child2Item.inventoryDescription = "child2 item, Description";
426 child2Item.inventoryName = "child2 item";
427 child2Item.invType = _rnd.Next(1, 1000);
428 child2Item.parentFolderID = child2.folderID;
429 _dbPlugin.addInventoryItem(child2Item);
430
431 InventoryItemBase child2ChildItem = new InventoryItemBase();
432 child2ChildItem.assetID = LLUUID.Random();
433 child2ChildItem.assetType = _rnd.Next(1, 1000);
434 child2ChildItem.avatarID = _agent_1_id;
435 child2ChildItem.creatorsID = LLUUID.Random();
436 child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
437 child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
438 child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
439 child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
440 child2ChildItem.inventoryID = LLUUID.Random();
441 child2ChildItem.inventoryDescription = "child2Child item, Description";
442 child2ChildItem.inventoryName = "child2Child item";
443 child2ChildItem.invType = _rnd.Next(1, 1000);
444 child2ChildItem.parentFolderID = child2Child.folderID;
445 _dbPlugin.addInventoryItem(child2ChildItem);
446
447 // test read of items
448
449 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
450 Assert.IsTrue(AreItemsIdentical(rootItem, item));
451
452 item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
453 Assert.IsTrue(AreItemsIdentical(child1Item, item));
454
455 item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
456 Assert.IsTrue(AreItemsIdentical(child1ChildItem, item));
457
458 item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
459 Assert.IsTrue(AreItemsIdentical(child2Item, item));
460
461 item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
462 Assert.IsTrue(AreItemsIdentical(child2ChildItem, item));
463
464 _dbPlugin.deleteInventoryItem(rootItem.inventoryID);
465 _dbPlugin.deleteInventoryItem(child1Item.inventoryID);
466 _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID);
467 _dbPlugin.deleteInventoryItem(child2Item.inventoryID);
468 _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID);
469 }
470
471 /// <summary>
472 /// Test that we can insert a root folder
473 /// </summary>
474 [Test]
475 public void T07_DeleteInventoryWithItems()
476 {
477
478 // Setup inventory
479 InventoryFolderBase root = new InventoryFolderBase();
480 root.agentID = _agent_1_id;
481 root.folderID = _agent_1_id;
482 root.name = "Root folder";
483 root.parentID = LLUUID.Zero;
484 root.type = 2;
485 root.version = 2;
486 _dbPlugin.addInventoryFolder(root);
487
488 InventoryFolderBase child1 = new InventoryFolderBase();
489 child1.agentID = _agent_1_id;
490 child1.folderID = LLUUID.Random();
491 child1.name = "Child 1";
492 child1.parentID = root.folderID;
493 child1.type = 3;
494 child1.version = 3;
495 _dbPlugin.addInventoryFolder(child1);
496
497 InventoryFolderBase child1Child = new InventoryFolderBase();
498 child1Child.agentID = _agent_1_id;
499 child1Child.folderID = LLUUID.Random();
500 child1Child.name = "Child 1 child";
501 child1Child.parentID = child1.folderID;
502 child1Child.type = 4;
503 child1Child.version = 4;
504 _dbPlugin.addInventoryFolder(child1Child);
505
506 InventoryFolderBase child2 = new InventoryFolderBase();
507 child2.agentID = _agent_1_id;
508 child2.folderID = LLUUID.Random();
509 child2.name = "Child 2";
510 child2.parentID = root.folderID;
511 child2.type = 5;
512 child2.version = 5;
513 _dbPlugin.addInventoryFolder(child2);
514
515 InventoryFolderBase child2Child = new InventoryFolderBase();
516 child2Child.agentID = _agent_1_id;
517 child2Child.folderID = LLUUID.Random();
518 child2Child.name = "Child 2 child";
519 child2Child.parentID = child2.folderID;
520 child2Child.type = 6;
521 child2Child.version = 6;
522 _dbPlugin.addInventoryFolder(child2Child);
523
524 InventoryItemBase rootItem = new InventoryItemBase();
525 rootItem.assetID = LLUUID.Random();
526 rootItem.assetType = _rnd.Next(1, 1000);
527 rootItem.avatarID = _agent_1_id;
528 rootItem.creatorsID = LLUUID.Random();
529 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
530 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
531 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
532 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
533 rootItem.inventoryID = LLUUID.Random();
534 rootItem.inventoryDescription = "Root item, Description";
535 rootItem.inventoryName = "Root item";
536 rootItem.invType = _rnd.Next(1, 1000);
537 rootItem.parentFolderID = root.folderID;
538 _dbPlugin.addInventoryItem(rootItem);
539
540 InventoryItemBase child1Item = new InventoryItemBase();
541 child1Item.assetID = LLUUID.Random();
542 child1Item.assetType = _rnd.Next(1, 1000);
543 child1Item.avatarID = _agent_1_id;
544 child1Item.creatorsID = LLUUID.Random();
545 child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
546 child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
547 child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
548 child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
549 child1Item.inventoryID = LLUUID.Random();
550 child1Item.inventoryDescription = "child1 item, Description";
551 child1Item.inventoryName = "child1 item";
552 child1Item.invType = _rnd.Next(1, 1000);
553 child1Item.parentFolderID = child1.folderID;
554 _dbPlugin.addInventoryItem(child1Item);
555
556 InventoryItemBase child1ChildItem = new InventoryItemBase();
557 child1ChildItem.assetID = LLUUID.Random();
558 child1ChildItem.assetType = _rnd.Next(1, 1000);
559 child1ChildItem.avatarID = _agent_1_id;
560 child1ChildItem.creatorsID = LLUUID.Random();
561 child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
562 child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
563 child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
564 child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
565 child1ChildItem.inventoryID = LLUUID.Random();
566 child1ChildItem.inventoryDescription = "child1Child item, Description";
567 child1ChildItem.inventoryName = "child1Child item";
568 child1ChildItem.invType = _rnd.Next(1, 1000);
569 child1ChildItem.parentFolderID = child1Child.folderID;
570 _dbPlugin.addInventoryItem(child1ChildItem);
571
572 InventoryItemBase child2Item = new InventoryItemBase();
573 child2Item.assetID = LLUUID.Random();
574 child2Item.assetType = _rnd.Next(1, 1000);
575 child2Item.avatarID = _agent_1_id;
576 child2Item.creatorsID = LLUUID.Random();
577 child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
578 child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
579 child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
580 child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
581 child2Item.inventoryID = LLUUID.Random();
582 child2Item.inventoryDescription = "child2 item, Description";
583 child2Item.inventoryName = "child2 item";
584 child2Item.invType = _rnd.Next(1, 1000);
585 child2Item.parentFolderID = child2.folderID;
586 _dbPlugin.addInventoryItem(child2Item);
587
588 InventoryItemBase child2ChildItem = new InventoryItemBase();
589 child2ChildItem.assetID = LLUUID.Random();
590 child2ChildItem.assetType = _rnd.Next(1, 1000);
591 child2ChildItem.avatarID = _agent_1_id;
592 child2ChildItem.creatorsID = LLUUID.Random();
593 child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
594 child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
595 child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
596 child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
597 child2ChildItem.inventoryID = LLUUID.Random();
598 child2ChildItem.inventoryDescription = "child2Child item, Description";
599 child2ChildItem.inventoryName = "child2Child item";
600 child2ChildItem.invType = _rnd.Next(1, 1000);
601 child2ChildItem.parentFolderID = child2Child.folderID;
602 _dbPlugin.addInventoryItem(child2ChildItem);
603
604 // test deletetion of items
605
606 _dbPlugin.deleteInventoryItem(rootItem.inventoryID);
607 _dbPlugin.deleteInventoryItem(child1Item.inventoryID);
608 _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID);
609 _dbPlugin.deleteInventoryItem(child2Item.inventoryID);
610 _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID);
611
612 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
613 Assert.IsNull(item);
614
615 item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
616 Assert.IsNull(item);
617
618 item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
619 Assert.IsNull(item);
620
621 item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
622 Assert.IsNull(item);
623
624 item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
625 Assert.IsNull(item);
626
627 _dbPlugin.deleteInventoryFolder(_agent_1_id);
628 }
629
630
631 /// <summary>
632 /// Test that we can insert a root folder
633 /// </summary>
634 [Test]
635 public void T08_DeleteInventoryWithItems()
636 {
637
638 // Setup inventory
639 InventoryFolderBase root = new InventoryFolderBase();
640 root.agentID = _agent_1_id;
641 root.folderID = _agent_1_id;
642 root.name = "Root folder";
643 root.parentID = LLUUID.Zero;
644 root.type = 2;
645 root.version = 2;
646 _dbPlugin.addInventoryFolder(root);
647
648 InventoryFolderBase child1 = new InventoryFolderBase();
649 child1.agentID = _agent_1_id;
650 child1.folderID = LLUUID.Random();
651 child1.name = "Child 1";
652 child1.parentID = root.folderID;
653 child1.type = 3;
654 child1.version = 3;
655 _dbPlugin.addInventoryFolder(child1);
656
657 InventoryFolderBase child1Child = new InventoryFolderBase();
658 child1Child.agentID = _agent_1_id;
659 child1Child.folderID = LLUUID.Random();
660 child1Child.name = "Child 1 child";
661 child1Child.parentID = child1.folderID;
662 child1Child.type = 4;
663 child1Child.version = 4;
664 _dbPlugin.addInventoryFolder(child1Child);
665
666 InventoryFolderBase child2 = new InventoryFolderBase();
667 child2.agentID = _agent_1_id;
668 child2.folderID = LLUUID.Random();
669 child2.name = "Child 2";
670 child2.parentID = root.folderID;
671 child2.type = 5;
672 child2.version = 5;
673 _dbPlugin.addInventoryFolder(child2);
674
675 InventoryFolderBase child2Child = new InventoryFolderBase();
676 child2Child.agentID = _agent_1_id;
677 child2Child.folderID = LLUUID.Random();
678 child2Child.name = "Child 2 child";
679 child2Child.parentID = child2.folderID;
680 child2Child.type = 6;
681 child2Child.version = 6;
682 _dbPlugin.addInventoryFolder(child2Child);
683
684 InventoryItemBase rootItem = new InventoryItemBase();
685 rootItem.assetID = LLUUID.Random();
686 rootItem.assetType = _rnd.Next(1, 1000);
687 rootItem.avatarID = _agent_1_id;
688 rootItem.creatorsID = LLUUID.Random();
689 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
690 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
691 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
692 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
693 rootItem.inventoryID = LLUUID.Random();
694 rootItem.inventoryDescription = "Root item, Description";
695 rootItem.inventoryName = "Root item";
696 rootItem.invType = _rnd.Next(1, 1000);
697 rootItem.parentFolderID = root.folderID;
698 _dbPlugin.addInventoryItem(rootItem);
699
700 InventoryItemBase child1Item = new InventoryItemBase();
701 child1Item.assetID = LLUUID.Random();
702 child1Item.assetType = _rnd.Next(1, 1000);
703 child1Item.avatarID = _agent_1_id;
704 child1Item.creatorsID = LLUUID.Random();
705 child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
706 child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
707 child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
708 child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
709 child1Item.inventoryID = LLUUID.Random();
710 child1Item.inventoryDescription = "child1 item, Description";
711 child1Item.inventoryName = "child1 item";
712 child1Item.invType = _rnd.Next(1, 1000);
713 child1Item.parentFolderID = child1.folderID;
714 _dbPlugin.addInventoryItem(child1Item);
715
716 InventoryItemBase child1ChildItem = new InventoryItemBase();
717 child1ChildItem.assetID = LLUUID.Random();
718 child1ChildItem.assetType = _rnd.Next(1, 1000);
719 child1ChildItem.avatarID = _agent_1_id;
720 child1ChildItem.creatorsID = LLUUID.Random();
721 child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
722 child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
723 child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
724 child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
725 child1ChildItem.inventoryID = LLUUID.Random();
726 child1ChildItem.inventoryDescription = "child1Child item, Description";
727 child1ChildItem.inventoryName = "child1Child item";
728 child1ChildItem.invType = _rnd.Next(1, 1000);
729 child1ChildItem.parentFolderID = child1Child.folderID;
730 _dbPlugin.addInventoryItem(child1ChildItem);
731
732 InventoryItemBase child2Item = new InventoryItemBase();
733 child2Item.assetID = LLUUID.Random();
734 child2Item.assetType = _rnd.Next(1, 1000);
735 child2Item.avatarID = _agent_1_id;
736 child2Item.creatorsID = LLUUID.Random();
737 child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
738 child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
739 child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
740 child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
741 child2Item.inventoryID = LLUUID.Random();
742 child2Item.inventoryDescription = "child2 item, Description";
743 child2Item.inventoryName = "child2 item";
744 child2Item.invType = _rnd.Next(1, 1000);
745 child2Item.parentFolderID = child2.folderID;
746 _dbPlugin.addInventoryItem(child2Item);
747
748 InventoryItemBase child2ChildItem = new InventoryItemBase();
749 child2ChildItem.assetID = LLUUID.Random();
750 child2ChildItem.assetType = _rnd.Next(1, 1000);
751 child2ChildItem.avatarID = _agent_1_id;
752 child2ChildItem.creatorsID = LLUUID.Random();
753 child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
754 child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
755 child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
756 child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
757 child2ChildItem.inventoryID = LLUUID.Random();
758 child2ChildItem.inventoryDescription = "child2Child item, Description";
759 child2ChildItem.inventoryName = "child2Child item";
760 child2ChildItem.invType = _rnd.Next(1, 1000);
761 child2ChildItem.parentFolderID = child2Child.folderID;
762 _dbPlugin.addInventoryItem(child2ChildItem);
763
764 // test deletetion of items
765
766 _dbPlugin.deleteInventoryFolder(_agent_1_id);
767
768 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
769 Assert.IsNull(item);
770
771 item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
772 Assert.IsNull(item);
773
774 item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
775 Assert.IsNull(item);
776
777 item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
778 Assert.IsNull(item);
779
780 item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
781 Assert.IsNull(item);
782
783 }
784
785 /// <summary>
786 /// Test that we can update items
787 /// </summary>
788 [Test]
789 public void T09_UpdateItem()
790 {
791
792 // Setup inventory
793 InventoryFolderBase root = new InventoryFolderBase();
794 root.agentID = _agent_1_id;
795 root.folderID = _agent_1_id;
796 root.name = "Root folder";
797 root.parentID = LLUUID.Zero;
798 root.type = 2;
799 root.version = 2;
800 _dbPlugin.addInventoryFolder(root);
801
802 InventoryItemBase rootItem = new InventoryItemBase();
803 rootItem.assetID = LLUUID.Random();
804 rootItem.assetType = _rnd.Next(1, 1000);
805 rootItem.avatarID = _agent_1_id;
806 rootItem.creatorsID = LLUUID.Random();
807 rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
808 rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
809 rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
810 rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
811 rootItem.inventoryID = LLUUID.Random();
812 rootItem.inventoryDescription = "Root item, Description";
813 rootItem.inventoryName = "Root item";
814 rootItem.invType = _rnd.Next(1, 1000);
815 rootItem.parentFolderID = root.folderID;
816 _dbPlugin.addInventoryItem(rootItem);
817
818 rootItem.assetID = LLUUID.Random();
819 _dbPlugin.updateInventoryItem(rootItem);
820 InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
821 Assert.IsTrue(AreItemsIdentical(rootItem, item));
822
823 rootItem.assetType = rootItem.assetType+1;
824 _dbPlugin.updateInventoryItem(rootItem);
825 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
826 Assert.IsTrue(AreItemsIdentical(rootItem, item));
827
828 rootItem.avatarID = LLUUID.Random();
829 _dbPlugin.updateInventoryItem(rootItem);
830 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
831 Assert.IsTrue(AreItemsIdentical(rootItem, item));
832
833 rootItem.creatorsID = LLUUID.Random();
834 _dbPlugin.updateInventoryItem(rootItem);
835 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
836 Assert.IsTrue(AreItemsIdentical(rootItem, item));
837
838 rootItem.inventoryBasePermissions = rootItem.inventoryBasePermissions+1;
839 _dbPlugin.updateInventoryItem(rootItem);
840 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
841 Assert.IsTrue(AreItemsIdentical(rootItem, item));
842
843 rootItem.inventoryCurrentPermissions = rootItem.inventoryCurrentPermissions+1;
844 _dbPlugin.updateInventoryItem(rootItem);
845 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
846 Assert.IsTrue(AreItemsIdentical(rootItem, item));
847
848 rootItem.inventoryDescription = "New description";
849 _dbPlugin.updateInventoryItem(rootItem);
850 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
851 Assert.IsTrue(AreItemsIdentical(rootItem, item));
852
853 rootItem.inventoryEveryOnePermissions = rootItem.inventoryEveryOnePermissions+1;
854 _dbPlugin.updateInventoryItem(rootItem);
855 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
856 Assert.IsTrue(AreItemsIdentical(rootItem, item));
857
858 rootItem.inventoryName = "New name";
859 _dbPlugin.updateInventoryItem(rootItem);
860 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
861 Assert.IsTrue(AreItemsIdentical(rootItem, item));
862
863 rootItem.inventoryNextPermissions = rootItem.inventoryNextPermissions+1;
864 _dbPlugin.updateInventoryItem(rootItem);
865 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
866 Assert.IsTrue(AreItemsIdentical(rootItem, item));
867
868 rootItem.invType = rootItem.invType+1;
869 _dbPlugin.updateInventoryItem(rootItem);
870 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
871 Assert.IsTrue(AreItemsIdentical(rootItem, item));
872
873 rootItem.parentFolderID = LLUUID.Zero;
874 _dbPlugin.updateInventoryItem(rootItem);
875 item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
876 Assert.IsTrue(AreItemsIdentical(rootItem, item));
877
878 _dbPlugin.deleteInventoryFolder(_agent_1_id);
879 _dbPlugin.deleteInventoryItem(rootItem.inventoryID);
880 }
881
882
883 /// <summary>
884 /// Test that we can insert a root folder
885 /// </summary>
886 [Test]
887 public void T10_GetListOfItemsInFolder()
888 {
889
890 // Setup inventory
891 InventoryFolderBase root = new InventoryFolderBase();
892 root.agentID = _agent_1_id;
893 root.folderID = _agent_1_id;
894 root.name = "Root folder";
895 root.parentID = LLUUID.Zero;
896 root.type = 2;
897 root.version = 2;
898 _dbPlugin.addInventoryFolder(root);
899
900 InventoryFolderBase child1 = new InventoryFolderBase();
901 child1.agentID = _agent_1_id;
902 child1.folderID = LLUUID.Random();
903 child1.name = "Child 1";
904 child1.parentID = root.folderID;
905 child1.type = 3;
906 child1.version = 3;
907 _dbPlugin.addInventoryFolder(child1);
908
909 InventoryFolderBase child1Child = new InventoryFolderBase();
910 child1Child.agentID = _agent_1_id;
911 child1Child.folderID = LLUUID.Random();
912 child1Child.name = "Child 1 child";
913 child1Child.parentID = child1.folderID;
914 child1Child.type = 4;
915 child1Child.version = 4;
916 _dbPlugin.addInventoryFolder(child1Child);
917
918
919 InventoryItemBase item1 = new InventoryItemBase();
920 item1.assetID = LLUUID.Random();
921 item1.assetType = _rnd.Next(1, 1000);
922 item1.avatarID = _agent_1_id;
923 item1.creatorsID = LLUUID.Random();
924 item1.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
925 item1.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
926 item1.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
927 item1.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
928 item1.inventoryID = LLUUID.Random();
929 item1.inventoryDescription = "Item 1, description";
930 item1.inventoryName = "Item 1";
931 item1.invType = _rnd.Next(1, 1000);
932 item1.parentFolderID = child1Child.folderID;
933 _dbPlugin.addInventoryItem(item1);
934
935 InventoryItemBase item2 = new InventoryItemBase();
936 item2.assetID = LLUUID.Random();
937 item2.assetType = _rnd.Next(1, 1000);
938 item2.avatarID = _agent_1_id;
939 item2.creatorsID = LLUUID.Random();
940 item2.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
941 item2.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
942 item2.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
943 item2.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
944 item2.inventoryID = LLUUID.Random();
945 item2.inventoryDescription = "Item 1, description";
946 item2.inventoryName = "Item 1";
947 item2.invType = _rnd.Next(1, 1000);
948 item2.parentFolderID = child1Child.folderID;
949 _dbPlugin.addInventoryItem(item2);
950
951 List<InventoryItemBase> items = _dbPlugin.getInventoryInFolder(child1Child.folderID);
952 Assert.IsNotNull(items);
953 Assert.IsNotEmpty(items);
954
955 bool foundItem1 = false;
956 bool foundItem2 = false;
957
958 foreach (InventoryItemBase i in items)
959 {
960 if (i.inventoryID == item1.inventoryID)
961 {
962 foundItem1 = true;
963 Assert.IsTrue(AreItemsIdentical(item1, i));
964 }
965 else if (i.inventoryID == item2.inventoryID)
966 {
967 foundItem2 = true;
968 Assert.IsTrue(AreItemsIdentical(item2, i));
969 }
970 else
971 {
972 Assert.Fail("Unknown inventory item found");
973 }
974 }
975
976 Assert.IsTrue(foundItem1 && foundItem2, "not all items were returned");
977 _dbPlugin.deleteInventoryFolder(_agent_1_id);
978 }
979 }
980}