diff options
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 10 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | 47 |
2 files changed, 47 insertions, 10 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index 239afc0..3a2e420 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -564,7 +564,7 @@ namespace OpenSim.Tests.Common | |||
564 | /// </summary> | 564 | /// </summary> |
565 | /// <param name="scene"></param> | 565 | /// <param name="scene"></param> |
566 | /// <returns></returns> | 566 | /// <returns></returns> |
567 | public static SceneObjectPart AddSceneObject(Scene scene) | 567 | public static SceneObjectGroup AddSceneObject(Scene scene) |
568 | { | 568 | { |
569 | return AddSceneObject(scene, "Test Object", UUID.Zero); | 569 | return AddSceneObject(scene, "Test Object", UUID.Zero); |
570 | } | 570 | } |
@@ -576,16 +576,16 @@ namespace OpenSim.Tests.Common | |||
576 | /// <param name="name"></param> | 576 | /// <param name="name"></param> |
577 | /// <param name="ownerId"></param> | 577 | /// <param name="ownerId"></param> |
578 | /// <returns></returns> | 578 | /// <returns></returns> |
579 | public static SceneObjectPart AddSceneObject(Scene scene, string name, UUID ownerId) | 579 | public static SceneObjectGroup AddSceneObject(Scene scene, string name, UUID ownerId) |
580 | { | 580 | { |
581 | SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), ownerId); | 581 | SceneObjectGroup so = new SceneObjectGroup(CreateSceneObjectPart(name, UUID.Random(), ownerId)); |
582 | 582 | ||
583 | //part.UpdatePrimFlags(false, false, true); | 583 | //part.UpdatePrimFlags(false, false, true); |
584 | //part.ObjectFlags |= (uint)PrimFlags.Phantom; | 584 | //part.ObjectFlags |= (uint)PrimFlags.Phantom; |
585 | 585 | ||
586 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | 586 | scene.AddNewSceneObject(so, false); |
587 | 587 | ||
588 | return part; | 588 | return so; |
589 | } | 589 | } |
590 | 590 | ||
591 | /// <summary> | 591 | /// <summary> |
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs index 7058d1e..9607f1f 100644 --- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | |||
@@ -45,20 +45,23 @@ namespace OpenSim.Tests.Common | |||
45 | /// </summary> | 45 | /// </summary> |
46 | /// <param name="scene"></param> | 46 | /// <param name="scene"></param> |
47 | /// <param name="part"></param> | 47 | /// <param name="part"></param> |
48 | /// <param name="itemName"></param> | ||
49 | /// <param name="itemID"></param> | ||
50 | /// <param name="assetID"></param> | ||
48 | /// <returns>The item that was added</returns> | 51 | /// <returns>The item that was added</returns> |
49 | public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part) | 52 | public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID) |
50 | { | 53 | { |
51 | AssetNotecard nc = new AssetNotecard(); | 54 | AssetNotecard nc = new AssetNotecard(); |
52 | nc.BodyText = "Hello World!"; | 55 | nc.BodyText = "Hello World!"; |
53 | nc.Encode(); | 56 | nc.Encode(); |
54 | UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | 57 | |
55 | UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
56 | AssetBase ncAsset | 58 | AssetBase ncAsset |
57 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | 59 | = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero); |
58 | scene.AssetService.Store(ncAsset); | 60 | scene.AssetService.Store(ncAsset); |
61 | |||
59 | TaskInventoryItem ncItem | 62 | TaskInventoryItem ncItem |
60 | = new TaskInventoryItem | 63 | = new TaskInventoryItem |
61 | { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid, | 64 | { Name = itemName, AssetID = assetID, ItemID = itemID, |
62 | Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; | 65 | Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; |
63 | part.Inventory.AddInventoryItem(ncItem, true); | 66 | part.Inventory.AddInventoryItem(ncItem, true); |
64 | 67 | ||
@@ -66,8 +69,42 @@ namespace OpenSim.Tests.Common | |||
66 | } | 69 | } |
67 | 70 | ||
68 | /// <summary> | 71 | /// <summary> |
72 | /// Add a blank script to the given part. | ||
73 | /// </summary> | ||
74 | /// <remarks> | ||
75 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
76 | /// functions more than once in a test. | ||
77 | /// </remarks> | ||
78 | /// <param name="scene"></param> | ||
79 | /// <param name="part"></param> | ||
80 | /// <returns>The item that was added</returns> | ||
81 | public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part) | ||
82 | { | ||
83 | AssetScriptText ast = new AssetScriptText(); | ||
84 | ast.Encode(); | ||
85 | |||
86 | UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | ||
87 | UUID itemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
88 | AssetBase asset | ||
89 | = AssetHelpers.CreateAsset(assetUuid, AssetType.LSLText, ast.AssetData, UUID.Zero); | ||
90 | scene.AssetService.Store(asset); | ||
91 | TaskInventoryItem item | ||
92 | = new TaskInventoryItem | ||
93 | { Name = "scriptItem", AssetID = assetUuid, ItemID = itemUuid, | ||
94 | Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL }; | ||
95 | part.Inventory.AddInventoryItem(item, true); | ||
96 | |||
97 | return item; | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
69 | /// Add a scene object item to the given part. | 101 | /// Add a scene object item to the given part. |
70 | /// </summary> | 102 | /// </summary> |
103 | /// <remarks> | ||
104 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
105 | /// functions more than once in a test. | ||
106 | /// </remarks> | ||
107 | /// | ||
71 | /// <param name="scene"></param> | 108 | /// <param name="scene"></param> |
72 | /// <param name="sop"></param> | 109 | /// <param name="sop"></param> |
73 | /// <param name="itemName"></param> | 110 | /// <param name="itemName"></param> |