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-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs2
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs69
2 files changed, 66 insertions, 5 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index ebe0a72..d1dc17f 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -957,7 +957,7 @@ namespace OpenSim.Tests.Common.Mock
957 { 957 {
958 } 958 }
959 959
960 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 960 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
961 { 961 {
962 } 962 }
963 963
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index aa4b285..709dd78 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -454,9 +454,7 @@ namespace OpenSim.Tests.Common.Setup
454 /// <returns></returns> 454 /// <returns></returns>
455 public static SceneObjectPart AddSceneObject(Scene scene, string name) 455 public static SceneObjectPart AddSceneObject(Scene scene, string name)
456 { 456 {
457 SceneObjectPart part 457 SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), UUID.Zero);
458 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
459 part.Name = name;
460 458
461 //part.UpdatePrimFlags(false, false, true); 459 //part.UpdatePrimFlags(false, false, true);
462 //part.ObjectFlags |= (uint)PrimFlags.Phantom; 460 //part.ObjectFlags |= (uint)PrimFlags.Phantom;
@@ -465,5 +463,68 @@ namespace OpenSim.Tests.Common.Setup
465 463
466 return part; 464 return part;
467 } 465 }
466
467 /// <summary>
468 /// Create a scene object part.
469 /// </summary>
470 /// <param name="name"></param>
471 /// <param name="id"></param>
472 /// <param name="ownerId"></param>
473 /// <returns></returns>
474 public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
475 {
476 return new SceneObjectPart(
477 ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
478 { Name = name, UUID = id };
479 }
480
481 /// <summary>
482 /// Create a scene object but do not add it to the scene.
483 /// </summary>
484 /// <remarks>
485 /// UUID always starts at 00000000-0000-0000-0000-000000000001
486 /// </remarks>
487 /// <param name="parts">The number of parts that should be in the scene object</param>
488 /// <param name="ownerId"></param>
489 /// <returns></returns>
490 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
491 {
492 return CreateSceneObject(parts, ownerId, "", 0x1);
493 }
494
495 /// <summary>
496 /// Create a scene object but do not add it to the scene.
497 /// </summary>
498 /// <param name="parts">
499 /// The number of parts that should be in the scene object
500 /// </param>
501 /// <param name="ownerId"></param>
502 /// <param name="partNamePrefix">
503 /// The prefix to be given to part names. This will be suffixed with "Part<part no>"
504 /// (e.g. mynamePart0 for the root part)
505 /// </param>
506 /// <param name="uuidTail">
507 /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
508 /// will be given to the root part, and incremented for each part thereafter.
509 /// </param>
510 /// <returns></returns>
511 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail)
512 {
513 string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
514
515 SceneObjectGroup sog
516 = new SceneObjectGroup(
517 CreateSceneObjectPart(string.Format("{0}Part0", partNamePrefix), new UUID(rawSogId), ownerId));
518
519 if (parts > 1)
520 for (int i = 1; i < parts; i++)
521 sog.AddPart(
522 CreateSceneObjectPart(
523 string.Format("{0}Part{1}", partNamePrefix, i),
524 new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
525 ownerId));
526
527 return sog;
528 }
468 } 529 }
469} 530} \ No newline at end of file