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-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs6
-rw-r--r--OpenSim/Tests/Common/Mock/TestScene.cs2
-rw-r--r--OpenSim/Tests/Common/Setup/AssetHelpers.cs4
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs37
-rw-r--r--OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs4
-rw-r--r--OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs8
6 files changed, 30 insertions, 31 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index 315d405..f453a4b 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Data.Null
99 } 99 }
100 100
101 public void RemoveObject(UUID obj, UUID regionUUID) 101 public void RemoveObject(UUID obj, UUID regionUUID)
102 { 102 {
103 // All parts belonging to the object with the uuid are removed. 103 // All parts belonging to the object with the uuid are removed.
104 List<SceneObjectPart> parts = new List<SceneObjectPart>(m_sceneObjectParts.Values); 104 List<SceneObjectPart> parts = new List<SceneObjectPart>(m_sceneObjectParts.Values);
105 foreach (SceneObjectPart part in parts) 105 foreach (SceneObjectPart part in parts)
@@ -108,7 +108,7 @@ namespace OpenSim.Data.Null
108 { 108 {
109 m_log.DebugFormat( 109 m_log.DebugFormat(
110 "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", 110 "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}",
111 part.Name, part.UUID, obj, regionUUID); 111 part.Name, part.UUID, obj, regionUUID);
112 m_sceneObjectParts.Remove(part.UUID); 112 m_sceneObjectParts.Remove(part.UUID);
113 } 113 }
114 } 114 }
@@ -129,7 +129,7 @@ namespace OpenSim.Data.Null
129 if (prim.IsRoot) 129 if (prim.IsRoot)
130 { 130 {
131 m_log.DebugFormat( 131 m_log.DebugFormat(
132 "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID); 132 "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID);
133 objects[prim.UUID] = new SceneObjectGroup(prim); 133 objects[prim.UUID] = new SceneObjectGroup(prim);
134 } 134 }
135 } 135 }
diff --git a/OpenSim/Tests/Common/Mock/TestScene.cs b/OpenSim/Tests/Common/Mock/TestScene.cs
index 615e519..13f364b 100644
--- a/OpenSim/Tests/Common/Mock/TestScene.cs
+++ b/OpenSim/Tests/Common/Mock/TestScene.cs
@@ -69,6 +69,6 @@ namespace OpenSim.Tests.Common.Mock
69 public AsyncSceneObjectGroupDeleter SceneObjectGroupDeleter 69 public AsyncSceneObjectGroupDeleter SceneObjectGroupDeleter
70 { 70 {
71 get { return m_asyncSceneObjectDeleter; } 71 get { return m_asyncSceneObjectDeleter; }
72 } 72 }
73 } 73 }
74} \ No newline at end of file 74} \ No newline at end of file
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index f9a80b0..8647cfe 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -54,8 +54,8 @@ namespace OpenSim.Tests.Common
54 { 54 {
55 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); 55 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
56 scene.AssetService.Store(asset); 56 scene.AssetService.Store(asset);
57 return asset; 57 return asset;
58 } 58 }
59 59
60 /// <summary> 60 /// <summary>
61 /// Create an asset from the given scene object. 61 /// Create an asset from the given scene object.
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 9318a27..889389b 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Tests.Common.Setup
58 public class SceneSetupHelpers 58 public class SceneSetupHelpers
59 { 59 {
60 // These static variables in order to allow regions to be linked by shared modules and same 60 // These static variables in order to allow regions to be linked by shared modules and same
61 // CommunicationsManager. 61 // CommunicationsManager.
62 private static ISharedRegionModule m_assetService = null; 62 private static ISharedRegionModule m_assetService = null;
63// private static ISharedRegionModule m_authenticationService = null; 63// private static ISharedRegionModule m_authenticationService = null;
64 private static ISharedRegionModule m_inventoryService = null; 64 private static ISharedRegionModule m_inventoryService = null;
@@ -69,19 +69,19 @@ namespace OpenSim.Tests.Common.Setup
69 /// <summary> 69 /// <summary>
70 /// Set up a test scene 70 /// Set up a test scene
71 /// </summary> 71 /// </summary>
72 /// 72 ///
73 /// Automatically starts service threads, as would the normal runtime. 73 /// Automatically starts service threads, as would the normal runtime.
74 /// 74 ///
75 /// <returns></returns> 75 /// <returns></returns>
76 public static TestScene SetupScene() 76 public static TestScene SetupScene()
77 { 77 {
78 return SetupScene(""); 78 return SetupScene("");
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
82 /// Set up a test scene 82 /// Set up a test scene
83 /// </summary> 83 /// </summary>
84 /// 84 ///
85 /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> 85 /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
86 /// <returns></returns> 86 /// <returns></returns>
87 public static TestScene SetupScene(String realServices) 87 public static TestScene SetupScene(String realServices)
@@ -94,7 +94,7 @@ namespace OpenSim.Tests.Common.Setup
94 ///// <summary> 94 ///// <summary>
95 ///// Set up a test scene 95 ///// Set up a test scene
96 ///// </summary> 96 ///// </summary>
97 ///// 97 /////
98 ///// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> 98 ///// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
99 ///// <param name="cm">This should be the same if simulating two scenes within a standalone</param> 99 ///// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
100 ///// <returns></returns> 100 ///// <returns></returns>
@@ -167,13 +167,13 @@ namespace OpenSim.Tests.Common.Setup
167 capsModule.Initialise(new IniConfigSource()); 167 capsModule.Initialise(new IniConfigSource());
168 testScene.AddRegionModule(capsModule.Name, capsModule); 168 testScene.AddRegionModule(capsModule.Name, capsModule);
169 capsModule.AddRegion(testScene); 169 capsModule.AddRegion(testScene);
170 170
171 IRegionModule godsModule = new GodsModule(); 171 IRegionModule godsModule = new GodsModule();
172 godsModule.Initialise(testScene, new IniConfigSource()); 172 godsModule.Initialise(testScene, new IniConfigSource());
173 testScene.AddModule(godsModule.Name, godsModule); 173 testScene.AddModule(godsModule.Name, godsModule);
174 realServices = realServices.ToLower(); 174 realServices = realServices.ToLower();
175 // IConfigSource config = new IniConfigSource(); 175 // IConfigSource config = new IniConfigSource();
176 176
177 // If we have a brand new scene, need to initialize shared region modules 177 // If we have a brand new scene, need to initialize shared region modules
178 if ((m_assetService == null && m_inventoryService == null) || newScene) 178 if ((m_assetService == null && m_inventoryService == null) || newScene)
179 { 179 {
@@ -184,13 +184,13 @@ namespace OpenSim.Tests.Common.Setup
184 184
185 // For now, always started a 'real' authentication service 185 // For now, always started a 'real' authentication service
186 StartAuthenticationService(testScene, true); 186 StartAuthenticationService(testScene, true);
187 187
188 if (realServices.Contains("inventory")) 188 if (realServices.Contains("inventory"))
189 StartInventoryService(testScene, true); 189 StartInventoryService(testScene, true);
190 else 190 else
191 StartInventoryService(testScene, false); 191 StartInventoryService(testScene, false);
192 192
193 StartGridService(testScene, true); 193 StartGridService(testScene, true);
194 StartUserAccountService(testScene); 194 StartUserAccountService(testScene);
195 StartPresenceService(testScene); 195 StartPresenceService(testScene);
196 } 196 }
@@ -207,7 +207,7 @@ namespace OpenSim.Tests.Common.Setup
207 m_presenceService.RegionLoaded(testScene); 207 m_presenceService.RegionLoaded(testScene);
208 208
209 } 209 }
210 210
211 m_inventoryService.PostInitialise(); 211 m_inventoryService.PostInitialise();
212 m_assetService.PostInitialise(); 212 m_assetService.PostInitialise();
213 m_userAccountService.PostInitialise(); 213 m_userAccountService.PostInitialise();
@@ -250,7 +250,7 @@ namespace OpenSim.Tests.Common.Setup
250 else 250 else
251 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService"); 251 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService");
252 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 252 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
253 assetService.Initialise(config); 253 assetService.Initialise(config);
254 assetService.AddRegion(testScene); 254 assetService.AddRegion(testScene);
255 assetService.RegionLoaded(testScene); 255 assetService.RegionLoaded(testScene);
256 testScene.AddRegionModule(assetService.Name, assetService); 256 testScene.AddRegionModule(assetService.Name, assetService);
@@ -277,7 +277,7 @@ namespace OpenSim.Tests.Common.Setup
277 testScene.AddRegionModule(service.Name, service); 277 testScene.AddRegionModule(service.Name, service);
278 //m_authenticationService = service; 278 //m_authenticationService = service;
279 } 279 }
280 280
281 private static void StartInventoryService(Scene testScene, bool real) 281 private static void StartInventoryService(Scene testScene, bool real)
282 { 282 {
283 ISharedRegionModule inventoryService = new LocalInventoryServicesConnector(); 283 ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
@@ -285,7 +285,7 @@ namespace OpenSim.Tests.Common.Setup
285 config.AddConfig("Modules"); 285 config.AddConfig("Modules");
286 config.AddConfig("InventoryService"); 286 config.AddConfig("InventoryService");
287 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); 287 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
288 288
289 if (real) 289 if (real)
290 { 290 {
291 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); 291 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
@@ -294,7 +294,7 @@ namespace OpenSim.Tests.Common.Setup
294 { 294 {
295 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService"); 295 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService");
296 } 296 }
297 297
298 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 298 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
299 inventoryService.Initialise(config); 299 inventoryService.Initialise(config);
300 inventoryService.AddRegion(testScene); 300 inventoryService.AddRegion(testScene);
@@ -338,14 +338,14 @@ namespace OpenSim.Tests.Common.Setup
338 config.Configs["UserAccountService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 338 config.Configs["UserAccountService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
339 config.Configs["UserAccountService"].Set( 339 config.Configs["UserAccountService"].Set(
340 "LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService"); 340 "LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService");
341 341
342 if (m_userAccountService == null) 342 if (m_userAccountService == null)
343 { 343 {
344 ISharedRegionModule userAccountService = new LocalUserAccountServicesConnector(); 344 ISharedRegionModule userAccountService = new LocalUserAccountServicesConnector();
345 userAccountService.Initialise(config); 345 userAccountService.Initialise(config);
346 m_userAccountService = userAccountService; 346 m_userAccountService = userAccountService;
347 } 347 }
348 348
349 m_userAccountService.AddRegion(testScene); 349 m_userAccountService.AddRegion(testScene);
350 m_userAccountService.RegionLoaded(testScene); 350 m_userAccountService.RegionLoaded(testScene);
351 testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService); 351 testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);
@@ -559,5 +559,4 @@ namespace OpenSim.Tests.Common.Setup
559 sogd.InventoryDeQueueAndDelete(); 559 sogd.InventoryDeQueueAndDelete();
560 } 560 }
561 } 561 }
562
563} 562}
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
index 915af7e..135c50e 100644
--- a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
+++ b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Tests.Common
42 42
43 public static InventoryItemBase CreateInventoryItem( 43 public static InventoryItemBase CreateInventoryItem(
44 Scene scene, string itemName, UUID itemId, string folderPath, UUID userId) 44 Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
45 { 45 {
46 InventoryItemBase item = new InventoryItemBase(); 46 InventoryItemBase item = new InventoryItemBase();
47 item.Name = itemName; 47 item.Name = itemName;
48 item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID; 48 item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
@@ -52,7 +52,7 @@ namespace OpenSim.Tests.Common
52 InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); 52 InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
53 53
54 item.Folder = objsFolder.ID; 54 item.Folder = objsFolder.ID;
55 scene.AddInventoryItem(item); 55 scene.AddInventoryItem(item);
56 56
57 return item; 57 return item;
58 } 58 }
diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
index 26156f3..d01521d 100644
--- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
+++ b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Tests.Common.Setup
53// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); 53// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
54// return CreateUserWithInventory(commsManager, userId, callback); 54// return CreateUserWithInventory(commsManager, userId, callback);
55// } 55// }
56// 56//
57// /// <summary> 57// /// <summary>
58// /// Create a test user with a standard inventory 58// /// Create a test user with a standard inventory
59// /// </summary> 59// /// </summary>
@@ -108,11 +108,11 @@ namespace OpenSim.Tests.Common.Setup
108// { 108// {
109// LocalUserServices lus = (LocalUserServices)commsManager.UserService; 109// LocalUserServices lus = (LocalUserServices)commsManager.UserService;
110// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); 110// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
111// 111//
112// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); 112// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
113// userInfo.OnInventoryReceived += callback; 113// userInfo.OnInventoryReceived += callback;
114// userInfo.FetchInventory(); 114// userInfo.FetchInventory();
115// 115//
116// return userInfo; 116// return userInfo;
117// } 117// }
118 118
@@ -140,6 +140,6 @@ namespace OpenSim.Tests.Common.Setup
140 scene.UserAccountService.StoreUserAccount(ua); 140 scene.UserAccountService.StoreUserAccount(ua);
141 scene.InventoryService.CreateUserInventory(ua.PrincipalID); 141 scene.InventoryService.CreateUserInventory(ua.PrincipalID);
142 scene.AuthenticationService.SetPassword(ua.PrincipalID, pw); 142 scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
143 } 143 }
144 } 144 }
145} \ No newline at end of file 145} \ No newline at end of file