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-rw-r--r--OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs10
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs2
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs b/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs
index d404344..4313c96 100644
--- a/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs
+++ b/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs
@@ -43,11 +43,11 @@ namespace OpenSim.Tests.Common.Mock
43 } 43 }
44 private IUserDataPlugin m_userDataPlugin; 44 private IUserDataPlugin m_userDataPlugin;
45 45
46 public IInventoryDataPlugin InventoryDataPlugin 46 // public IInventoryDataPlugin InventoryDataPlugin
47 { 47 // {
48 get { return m_inventoryDataPlugin; } 48 // get { return m_inventoryDataPlugin; }
49 } 49 // }
50 private IInventoryDataPlugin m_inventoryDataPlugin; 50 // private IInventoryDataPlugin m_inventoryDataPlugin;
51 51
52 public TestCommunicationsManager() 52 public TestCommunicationsManager()
53 : this(null) 53 : this(null)
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 360e6b1..0d8baad 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -163,7 +163,7 @@ namespace OpenSim.Tests.Common.Setup
163 godsModule.Initialise(testScene, new IniConfigSource()); 163 godsModule.Initialise(testScene, new IniConfigSource());
164 testScene.AddModule(godsModule.Name, godsModule); 164 testScene.AddModule(godsModule.Name, godsModule);
165 realServices = realServices.ToLower(); 165 realServices = realServices.ToLower();
166 IConfigSource config = new IniConfigSource(); 166 // IConfigSource config = new IniConfigSource();
167 167
168 // If we have a brand new scene, need to initialize shared region modules 168 // If we have a brand new scene, need to initialize shared region modules
169 if ((m_assetService == null && m_inventoryService == null) || newScene) 169 if ((m_assetService == null && m_inventoryService == null) || newScene)