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-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs68
-rw-r--r--OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs150
2 files changed, 110 insertions, 108 deletions
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index b13e8dd..e37e137 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -32,7 +32,7 @@ using Nini.Config;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Communications.Cache; 35
36using OpenSim.Framework.Console; 36using OpenSim.Framework.Console;
37using OpenSim.Framework.Servers; 37using OpenSim.Framework.Servers;
38using OpenSim.Framework.Servers.HttpServer; 38using OpenSim.Framework.Servers.HttpServer;
@@ -60,7 +60,6 @@ namespace OpenSim.Tests.Common.Setup
60 private static ISharedRegionModule m_assetService = null; 60 private static ISharedRegionModule m_assetService = null;
61 private static ISharedRegionModule m_inventoryService = null; 61 private static ISharedRegionModule m_inventoryService = null;
62 private static ISharedRegionModule m_gridService = null; 62 private static ISharedRegionModule m_gridService = null;
63 private static TestCommunicationsManager commsManager = null;
64 63
65 /// <summary> 64 /// <summary>
66 /// Set up a test scene 65 /// Set up a test scene
@@ -83,21 +82,23 @@ namespace OpenSim.Tests.Common.Setup
83 public static TestScene SetupScene(String realServices) 82 public static TestScene SetupScene(String realServices)
84 { 83 {
85 return SetupScene( 84 return SetupScene(
86 "Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager(), realServices); 85 "Unit test region", UUID.Random(), 1000, 1000, realServices);
87 } 86 }
88 87
89 /// <summary> 88 // REFACTORING PROBLEM. No idea what the difference is with the previous one
90 /// Set up a test scene 89 ///// <summary>
91 /// </summary> 90 ///// Set up a test scene
92 /// 91 ///// </summary>
93 /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> 92 /////
94 /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> 93 ///// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
95 /// <returns></returns> 94 ///// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
96 public static TestScene SetupScene(TestCommunicationsManager cm, String realServices) 95 ///// <returns></returns>
97 { 96 //public static TestScene SetupScene(String realServices)
98 return SetupScene( 97 //{
99 "Unit test region", UUID.Random(), 1000, 1000, cm, ""); 98 // return SetupScene(
100 } 99 // "Unit test region", UUID.Random(), 1000, 1000, "");
100 //}
101
101 /// <summary> 102 /// <summary>
102 /// Set up a test scene 103 /// Set up a test scene
103 /// </summary> 104 /// </summary>
@@ -107,9 +108,9 @@ namespace OpenSim.Tests.Common.Setup
107 /// <param name="y">Y co-ordinate of the region</param> 108 /// <param name="y">Y co-ordinate of the region</param>
108 /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> 109 /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
109 /// <returns></returns> 110 /// <returns></returns>
110 public static TestScene SetupScene(string name, UUID id, uint x, uint y, TestCommunicationsManager cm) 111 public static TestScene SetupScene(string name, UUID id, uint x, uint y)
111 { 112 {
112 return SetupScene(name, id, x, y, cm, ""); 113 return SetupScene(name, id, x, y,"");
113 } 114 }
114 115
115 116
@@ -125,23 +126,24 @@ namespace OpenSim.Tests.Common.Setup
125 /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> 126 /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
126 /// <returns></returns> 127 /// <returns></returns>
127 public static TestScene SetupScene( 128 public static TestScene SetupScene(
128 string name, UUID id, uint x, uint y, TestCommunicationsManager cm, String realServices) 129 string name, UUID id, uint x, uint y, String realServices)
129 { 130 {
130 bool newScene = false; 131 bool newScene = false;
131 132
132 Console.WriteLine("Setting up test scene {0}", name); 133 Console.WriteLine("Setting up test scene {0}", name);
133 134
134 // If cm is the same as our last commsManager used, this means the tester wants to link 135 // REFACTORING PROBLEM!
135 // regions. In this case, don't use the sameshared region modules and dont initialize them again. 136 //// If cm is the same as our last commsManager used, this means the tester wants to link
136 // Also, no need to start another MainServer and MainConsole instance. 137 //// regions. In this case, don't use the sameshared region modules and dont initialize them again.
137 if (cm == null || cm != commsManager) 138 //// Also, no need to start another MainServer and MainConsole instance.
138 { 139 //if (cm == null || cm != commsManager)
139 System.Console.WriteLine("Starting a brand new scene"); 140 //{
140 newScene = true; 141 // System.Console.WriteLine("Starting a brand new scene");
141 MainConsole.Instance = new LocalConsole("TEST PROMPT"); 142 // newScene = true;
142 MainServer.Instance = new BaseHttpServer(980); 143 // MainConsole.Instance = new LocalConsole("TEST PROMPT");
143 commsManager = cm; 144 // MainServer.Instance = new BaseHttpServer(980);
144 } 145 // commsManager = cm;
146 //}
145 147
146 // We must set up a console otherwise setup of some modules may fail 148 // We must set up a console otherwise setup of some modules may fail
147 RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); 149 RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
@@ -149,13 +151,13 @@ namespace OpenSim.Tests.Common.Setup
149 regInfo.RegionID = id; 151 regInfo.RegionID = id;
150 152
151 AgentCircuitManager acm = new AgentCircuitManager(); 153 AgentCircuitManager acm = new AgentCircuitManager();
152 SceneCommunicationService scs = new SceneCommunicationService(cm); 154 SceneCommunicationService scs = new SceneCommunicationService();
153 155
154 StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", ""); 156 StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
155 IConfigSource configSource = new IniConfigSource(); 157 IConfigSource configSource = new IniConfigSource();
156 158
157 TestScene testScene = new TestScene( 159 TestScene testScene = new TestScene(
158 regInfo, acm, cm, scs, sm, null, false, false, false, configSource, null); 160 regInfo, acm, scs, sm, null, false, false, false, configSource, null);
159 161
160 INonSharedRegionModule capsModule = new CapabilitiesModule(); 162 INonSharedRegionModule capsModule = new CapabilitiesModule();
161 capsModule.Initialise(new IniConfigSource()); 163 capsModule.Initialise(new IniConfigSource());
@@ -194,8 +196,6 @@ namespace OpenSim.Tests.Common.Setup
194 m_inventoryService.PostInitialise(); 196 m_inventoryService.PostInitialise();
195 m_assetService.PostInitialise(); 197 m_assetService.PostInitialise();
196 198
197 testScene.CommsManager.UserService.SetInventoryService(testScene.InventoryService);
198
199 testScene.SetModuleInterfaces(); 199 testScene.SetModuleInterfaces();
200 200
201 testScene.LandChannel = new TestLandChannel(testScene); 201 testScene.LandChannel = new TestLandChannel(testScene);
diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
index cb76bc1..cd61fa6 100644
--- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
+++ b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
@@ -27,8 +27,7 @@
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Framework.Communications; 29using OpenSim.Framework.Communications;
30using OpenSim.Framework.Communications.Cache; 30
31using OpenSim.Region.Communications.Local;
32 31
33namespace OpenSim.Tests.Common.Setup 32namespace OpenSim.Tests.Common.Setup
34{ 33{
@@ -37,82 +36,85 @@ namespace OpenSim.Tests.Common.Setup
37 /// </summary> 36 /// </summary>
38 public static class UserProfileTestUtils 37 public static class UserProfileTestUtils
39 { 38 {
40 /// <summary> 39 // REFACTORING PROBLEM
41 /// Create a test user with a standard inventory 40 // This needs to be rewritten
42 /// </summary> 41
43 /// <param name="commsManager"></param> 42 ///// <summary>
44 /// <param name="callback"> 43 ///// Create a test user with a standard inventory
45 /// Callback to invoke when inventory has been loaded. This is required because 44 ///// </summary>
46 /// loading may be asynchronous, even on standalone 45 ///// <param name="commsManager"></param>
47 /// </param> 46 ///// <param name="callback">
48 /// <returns></returns> 47 ///// Callback to invoke when inventory has been loaded. This is required because
49 public static CachedUserInfo CreateUserWithInventory( 48 ///// loading may be asynchronous, even on standalone
50 CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) 49 ///// </param>
51 { 50 ///// <returns></returns>
52 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); 51 //public static CachedUserInfo CreateUserWithInventory(
53 return CreateUserWithInventory(commsManager, userId, callback); 52 // CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
54 } 53 //{
54 // UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
55 // return CreateUserWithInventory(commsManager, userId, callback);
56 //}
55 57
56 /// <summary> 58 ///// <summary>
57 /// Create a test user with a standard inventory 59 ///// Create a test user with a standard inventory
58 /// </summary> 60 ///// </summary>
59 /// <param name="commsManager"></param> 61 ///// <param name="commsManager"></param>
60 /// <param name="userId">User ID</param> 62 ///// <param name="userId">User ID</param>
61 /// <param name="callback"> 63 ///// <param name="callback">
62 /// Callback to invoke when inventory has been loaded. This is required because 64 ///// Callback to invoke when inventory has been loaded. This is required because
63 /// loading may be asynchronous, even on standalone 65 ///// loading may be asynchronous, even on standalone
64 /// </param> 66 ///// </param>
65 /// <returns></returns> 67 ///// <returns></returns>
66 public static CachedUserInfo CreateUserWithInventory( 68 //public static CachedUserInfo CreateUserWithInventory(
67 CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) 69 // CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
68 { 70 //{
69 return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); 71 // return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
70 } 72 //}
71 73
72 /// <summary> 74 ///// <summary>
73 /// Create a test user with a standard inventory 75 ///// Create a test user with a standard inventory
74 /// </summary> 76 ///// </summary>
75 /// <param name="commsManager"></param> 77 ///// <param name="commsManager"></param>
76 /// <param name="firstName">First name of user</param> 78 ///// <param name="firstName">First name of user</param>
77 /// <param name="lastName">Last name of user</param> 79 ///// <param name="lastName">Last name of user</param>
78 /// <param name="userId">User ID</param> 80 ///// <param name="userId">User ID</param>
79 /// <param name="callback"> 81 ///// <param name="callback">
80 /// Callback to invoke when inventory has been loaded. This is required because 82 ///// Callback to invoke when inventory has been loaded. This is required because
81 /// loading may be asynchronous, even on standalone 83 ///// loading may be asynchronous, even on standalone
82 /// </param> 84 ///// </param>
83 /// <returns></returns> 85 ///// <returns></returns>
84 public static CachedUserInfo CreateUserWithInventory( 86 //public static CachedUserInfo CreateUserWithInventory(
85 CommunicationsManager commsManager, string firstName, string lastName, 87 // CommunicationsManager commsManager, string firstName, string lastName,
86 UUID userId, OnInventoryReceivedDelegate callback) 88 // UUID userId, OnInventoryReceivedDelegate callback)
87 { 89 //{
88 return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); 90 // return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
89 } 91 //}
90 92
91 /// <summary> 93 ///// <summary>
92 /// Create a test user with a standard inventory 94 ///// Create a test user with a standard inventory
93 /// </summary> 95 ///// </summary>
94 /// <param name="commsManager"></param> 96 ///// <param name="commsManager"></param>
95 /// <param name="firstName">First name of user</param> 97 ///// <param name="firstName">First name of user</param>
96 /// <param name="lastName">Last name of user</param> 98 ///// <param name="lastName">Last name of user</param>
97 /// <param name="password">Password</param> 99 ///// <param name="password">Password</param>
98 /// <param name="userId">User ID</param> 100 ///// <param name="userId">User ID</param>
99 /// <param name="callback"> 101 ///// <param name="callback">
100 /// Callback to invoke when inventory has been loaded. This is required because 102 ///// Callback to invoke when inventory has been loaded. This is required because
101 /// loading may be asynchronous, even on standalone 103 ///// loading may be asynchronous, even on standalone
102 /// </param> 104 ///// </param>
103 /// <returns></returns> 105 ///// <returns></returns>
104 public static CachedUserInfo CreateUserWithInventory( 106 //public static CachedUserInfo CreateUserWithInventory(
105 CommunicationsManager commsManager, string firstName, string lastName, string password, 107 // CommunicationsManager commsManager, string firstName, string lastName, string password,
106 UUID userId, OnInventoryReceivedDelegate callback) 108 // UUID userId, OnInventoryReceivedDelegate callback)
107 { 109 //{
108 LocalUserServices lus = (LocalUserServices)commsManager.UserService; 110 // LocalUserServices lus = (LocalUserServices)commsManager.UserService;
109 lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); 111 // lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
110 112
111 CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); 113 // CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
112 userInfo.OnInventoryReceived += callback; 114 // userInfo.OnInventoryReceived += callback;
113 userInfo.FetchInventory(); 115 // userInfo.FetchInventory();
114 116
115 return userInfo; 117 // return userInfo;
116 } 118 //}
117 } 119 }
118} 120}