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-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs29
1 files changed, 26 insertions, 3 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index ed29c39..5df8e04 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -69,11 +69,21 @@ namespace OpenSim.Data.Null
69 m_store.StoreTerrain(terrain, regionID); 69 m_store.StoreTerrain(terrain, regionID);
70 } 70 }
71 71
72 public void StoreTerrain(TerrainData terrain, UUID regionID)
73 {
74 m_store.StoreTerrain(terrain, regionID);
75 }
76
72 public double[,] LoadTerrain(UUID regionID) 77 public double[,] LoadTerrain(UUID regionID)
73 { 78 {
74 return m_store.LoadTerrain(regionID); 79 return m_store.LoadTerrain(regionID);
75 } 80 }
76 81
82 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
83 {
84 return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
85 }
86
77 public void StoreLandObject(ILandObject Parcel) 87 public void StoreLandObject(ILandObject Parcel)
78 { 88 {
79 m_store.StoreLandObject(Parcel); 89 m_store.StoreLandObject(Parcel);
@@ -154,7 +164,7 @@ namespace OpenSim.Data.Null
154 protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); 164 protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>();
155 protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems 165 protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems
156 = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); 166 = new Dictionary<UUID, ICollection<TaskInventoryItem>>();
157 protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>(); 167 protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
158 protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>(); 168 protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>();
159 169
160 public void Initialise(string dbfile) 170 public void Initialise(string dbfile)
@@ -299,12 +309,17 @@ namespace OpenSim.Data.Null
299 return new List<SceneObjectGroup>(objects.Values); 309 return new List<SceneObjectGroup>(objects.Values);
300 } 310 }
301 311
302 public void StoreTerrain(double[,] ter, UUID regionID) 312 public void StoreTerrain(TerrainData ter, UUID regionID)
303 { 313 {
304 m_terrains[regionID] = ter; 314 m_terrains[regionID] = ter;
305 } 315 }
306 316
307 public double[,] LoadTerrain(UUID regionID) 317 public void StoreTerrain(double[,] ter, UUID regionID)
318 {
319 m_terrains[regionID] = new HeightmapTerrainData(ter);
320 }
321
322 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
308 { 323 {
309 if (m_terrains.ContainsKey(regionID)) 324 if (m_terrains.ContainsKey(regionID))
310 return m_terrains[regionID]; 325 return m_terrains[regionID];
@@ -312,6 +327,14 @@ namespace OpenSim.Data.Null
312 return null; 327 return null;
313 } 328 }
314 329
330 public double[,] LoadTerrain(UUID regionID)
331 {
332 if (m_terrains.ContainsKey(regionID))
333 return m_terrains[regionID].GetDoubles();
334 else
335 return null;
336 }
337
315 public void RemoveLandObject(UUID globalID) 338 public void RemoveLandObject(UUID globalID)
316 { 339 {
317 if (m_landData.ContainsKey(globalID)) 340 if (m_landData.ContainsKey(globalID))