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Diffstat (limited to 'OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs')
-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs80
1 files changed, 67 insertions, 13 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index 1c139c5..2a055cc 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Data.Null
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); 46 protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>();
47 protected Dictionary<UUID, SceneObjectGroup> m_sceneObjects = new Dictionary<UUID, SceneObjectGroup>(); 47 protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>();
48 protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems 48 protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems
49 = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); 49 = new Dictionary<UUID, ICollection<TaskInventoryItem>>();
50 protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>(); 50 protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
@@ -85,18 +85,33 @@ namespace OpenSim.Data.Null
85 85
86 public void StoreObject(SceneObjectGroup obj, UUID regionUUID) 86 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
87 { 87 {
88 m_log.DebugFormat( 88 // We can't simply store groups here because on delinking, OpenSim will not update the original group
89 "[MOCK REGION DATA PLUGIN]: Storing object {0} {1} in {2}", obj.Name, obj.UUID, regionUUID); 89 // directly. Rather, the newly delinked parts will be updated to be in their own scene object group
90 m_sceneObjects[obj.UUID] = obj; 90 // Therefore, we need to store parts rather than groups.
91 foreach (SceneObjectPart prim in obj.Children.Values)
92 {
93 m_log.DebugFormat(
94 "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}",
95 prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID);
96
97 m_sceneObjectParts[prim.UUID] = prim;
98 }
91 } 99 }
92 100
93 public void RemoveObject(UUID obj, UUID regionUUID) 101 public void RemoveObject(UUID obj, UUID regionUUID)
94 { 102 {
95 m_log.DebugFormat( 103 // All parts belonging to the object with the uuid are removed.
96 "[MOCK REGION DATA PLUGIN]: Removing object {0} from {1}", obj, regionUUID); 104 List<SceneObjectPart> parts = new List<SceneObjectPart>(m_sceneObjectParts.Values);
97 105 foreach (SceneObjectPart part in parts)
98 if (m_sceneObjects.ContainsKey(obj)) 106 {
99 m_sceneObjects.Remove(obj); 107 if (part.ParentGroup.UUID == obj)
108 {
109 m_log.DebugFormat(
110 "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}",
111 part.Name, part.UUID, obj, regionUUID);
112 m_sceneObjectParts.Remove(part.UUID);
113 }
114 }
100 } 115 }
101 116
102 // see IRegionDatastore 117 // see IRegionDatastore
@@ -107,10 +122,49 @@ namespace OpenSim.Data.Null
107 122
108 public List<SceneObjectGroup> LoadObjects(UUID regionUUID) 123 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
109 { 124 {
110 m_log.DebugFormat( 125 Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
111 "[MOCK REGION DATA PLUGIN]: Loading objects from {0}", regionUUID); 126
127 // Create all of the SOGs from the root prims first
128 foreach (SceneObjectPart prim in m_sceneObjectParts.Values)
129 {
130 if (prim.IsRoot)
131 {
132 m_log.DebugFormat(
133 "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID);
134 objects[prim.UUID] = new SceneObjectGroup(prim);
135 }
136 }
137
138 // Add all of the children objects to the SOGs
139 foreach (SceneObjectPart prim in m_sceneObjectParts.Values)
140 {
141 SceneObjectGroup sog;
142 if (prim.UUID != prim.ParentUUID)
143 {
144 if (objects.TryGetValue(prim.ParentUUID, out sog))
145 {
146 int originalLinkNum = prim.LinkNum;
147
148 sog.AddPart(prim);
149
150 // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum.
151 // We override that here
152 if (originalLinkNum != 0)
153 prim.LinkNum = originalLinkNum;
154 }
155 else
156 {
157 m_log.WarnFormat(
158 "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
159 prim.Name, prim.UUID, regionUUID, prim.ParentUUID);
160 }
161 }
162 }
163
164 // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that
165 // way!
112 166
113 return new List<SceneObjectGroup>(m_sceneObjects.Values); 167 return new List<SceneObjectGroup>(objects.Values);
114 } 168 }
115 169
116 public void StoreTerrain(double[,] ter, UUID regionID) 170 public void StoreTerrain(double[,] ter, UUID regionID)