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-rw-r--r--OpenSim/Tests/Common/Mock/BaseAssetRepository.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Tests/Common/Mock/BaseAssetRepository.cs b/OpenSim/Tests/Common/Mock/BaseAssetRepository.cs
index cb4fb80..d0430ff 100644
--- a/OpenSim/Tests/Common/Mock/BaseAssetRepository.cs
+++ b/OpenSim/Tests/Common/Mock/BaseAssetRepository.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Tests.Common
36 { 36 {
37 protected Dictionary<UUID, AssetBase> Assets = new Dictionary<UUID, AssetBase>(); 37 protected Dictionary<UUID, AssetBase> Assets = new Dictionary<UUID, AssetBase>();
38 38
39 public AssetBase FetchAsset(UUID uuid) 39 public AssetBase FetchAsset(UUID uuid)
40 { 40 {
41 if (AssetsExist(new[] { uuid })[0]) 41 if (AssetsExist(new[] { uuid })[0])
42 return Assets[uuid]; 42 return Assets[uuid];
@@ -44,17 +44,17 @@ namespace OpenSim.Tests.Common
44 return null; 44 return null;
45 } 45 }
46 46
47 public void CreateAsset(AssetBase asset) 47 public void CreateAsset(AssetBase asset)
48 { 48 {
49 Assets[asset.FullID] = asset; 49 Assets[asset.FullID] = asset;
50 } 50 }
51 51
52 public void UpdateAsset(AssetBase asset) 52 public void UpdateAsset(AssetBase asset)
53 { 53 {
54 CreateAsset(asset); 54 CreateAsset(asset);
55 } 55 }
56 56
57 public bool[] AssetsExist(UUID[] uuids) 57 public bool[] AssetsExist(UUID[] uuids)
58 { 58 {
59 return Array.ConvertAll(uuids, id => Assets.ContainsKey(id)); 59 return Array.ConvertAll(uuids, id => Assets.ContainsKey(id));
60 } 60 }