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-rw-r--r--OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs36
1 files changed, 18 insertions, 18 deletions
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
index b4bd50b..a15127e 100644
--- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Tests.Common
43 /// <summary> 43 /// <summary>
44 /// Add a notecard item to the given part. 44 /// Add a notecard item to the given part.
45 /// </summary> 45 /// </summary>
46 /// <param name="scene"></param> 46 /// <param name="assetService"></param>
47 /// <param name="part"></param> 47 /// <param name="part"></param>
48 /// <param name="itemName"></param> 48 /// <param name="itemName"></param>
49 /// <param name="itemIDFrag">UUID or UUID stem</param> 49 /// <param name="itemIDFrag">UUID or UUID stem</param>
@@ -51,16 +51,16 @@ namespace OpenSim.Tests.Common
51 /// <param name="text">The tex to put in the notecard.</param> 51 /// <param name="text">The tex to put in the notecard.</param>
52 /// <returns>The item that was added</returns> 52 /// <returns>The item that was added</returns>
53 public static TaskInventoryItem AddNotecard( 53 public static TaskInventoryItem AddNotecard(
54 Scene scene, SceneObjectPart part, string itemName, string itemIDStem, string assetIDStem, string text) 54 IAssetService assetService, SceneObjectPart part, string itemName, string itemIDStem, string assetIDStem, string text)
55 { 55 {
56 return AddNotecard( 56 return AddNotecard(
57 scene, part, itemName, TestHelpers.ParseStem(itemIDStem), TestHelpers.ParseStem(assetIDStem), text); 57 assetService, part, itemName, TestHelpers.ParseStem(itemIDStem), TestHelpers.ParseStem(assetIDStem), text);
58 } 58 }
59 59
60 /// <summary> 60 /// <summary>
61 /// Add a notecard item to the given part. 61 /// Add a notecard item to the given part.
62 /// </summary> 62 /// </summary>
63 /// <param name="scene"></param> 63 /// <param name="assetService"></param>
64 /// <param name="part"></param> 64 /// <param name="part"></param>
65 /// <param name="itemName"></param> 65 /// <param name="itemName"></param>
66 /// <param name="itemID"></param> 66 /// <param name="itemID"></param>
@@ -68,7 +68,7 @@ namespace OpenSim.Tests.Common
68 /// <param name="text">The tex to put in the notecard.</param> 68 /// <param name="text">The tex to put in the notecard.</param>
69 /// <returns>The item that was added</returns> 69 /// <returns>The item that was added</returns>
70 public static TaskInventoryItem AddNotecard( 70 public static TaskInventoryItem AddNotecard(
71 Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID, string text) 71 IAssetService assetService, SceneObjectPart part, string itemName, UUID itemID, UUID assetID, string text)
72 { 72 {
73 AssetNotecard nc = new AssetNotecard(); 73 AssetNotecard nc = new AssetNotecard();
74 nc.BodyText = text; 74 nc.BodyText = text;
@@ -76,7 +76,7 @@ namespace OpenSim.Tests.Common
76 76
77 AssetBase ncAsset 77 AssetBase ncAsset
78 = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero); 78 = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero);
79 scene.AssetService.Store(ncAsset); 79 assetService.Store(ncAsset);
80 80
81 TaskInventoryItem ncItem 81 TaskInventoryItem ncItem
82 = new TaskInventoryItem 82 = new TaskInventoryItem
@@ -94,12 +94,12 @@ namespace OpenSim.Tests.Common
94 /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these 94 /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
95 /// functions more than once in a test. 95 /// functions more than once in a test.
96 /// </remarks> 96 /// </remarks>
97 /// <param name="scene"></param> 97 /// <param name="assetService"></param>
98 /// <param name="part"></param> 98 /// <param name="part"></param>
99 /// <returns>The item that was added</returns> 99 /// <returns>The item that was added</returns>
100 public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part) 100 public static TaskInventoryItem AddScript(IAssetService assetService, SceneObjectPart part)
101 { 101 {
102 return AddScript(scene, part, "scriptItem", "default { state_entry() { llSay(0, \"Hello World\"); } }"); 102 return AddScript(assetService, part, "scriptItem", "default { state_entry() { llSay(0, \"Hello World\"); } }");
103 } 103 }
104 104
105 /// <summary> 105 /// <summary>
@@ -109,15 +109,15 @@ namespace OpenSim.Tests.Common
109 /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather 109 /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather
110 /// than a random component. 110 /// than a random component.
111 /// </remarks> 111 /// </remarks>
112 /// <param name="scene"></param> 112 /// <param name="assetService"></param>
113 /// <param name="part"></param> 113 /// <param name="part"></param>
114 /// <param name="scriptName">Name of the script to add</param> 114 /// <param name="scriptName">Name of the script to add</param>
115 /// <param name="scriptSource">LSL script source</param> 115 /// <param name="scriptSource">LSL script source</param>
116 /// <returns>The item that was added</returns> 116 /// <returns>The item that was added</returns>
117 public static TaskInventoryItem AddScript( 117 public static TaskInventoryItem AddScript(
118 Scene scene, SceneObjectPart part, string scriptName, string scriptSource) 118 IAssetService assetService, SceneObjectPart part, string scriptName, string scriptSource)
119 { 119 {
120 return AddScript(scene, part, UUID.Random(), UUID.Random(), scriptName, scriptSource); 120 return AddScript(assetService, part, UUID.Random(), UUID.Random(), scriptName, scriptSource);
121 } 121 }
122 122
123 /// <summary> 123 /// <summary>
@@ -127,7 +127,7 @@ namespace OpenSim.Tests.Common
127 /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather 127 /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather
128 /// than a random component. 128 /// than a random component.
129 /// </remarks> 129 /// </remarks>
130 /// <param name="scene"></param> 130 /// <param name="assetService"></param>
131 /// <param name="part"></param> 131 /// <param name="part"></param>
132 /// <param name="itemId">Item UUID for the script</param> 132 /// <param name="itemId">Item UUID for the script</param>
133 /// <param name="assetId">Asset UUID for the script</param> 133 /// <param name="assetId">Asset UUID for the script</param>
@@ -135,7 +135,7 @@ namespace OpenSim.Tests.Common
135 /// <param name="scriptSource">LSL script source</param> 135 /// <param name="scriptSource">LSL script source</param>
136 /// <returns>The item that was added</returns> 136 /// <returns>The item that was added</returns>
137 public static TaskInventoryItem AddScript( 137 public static TaskInventoryItem AddScript(
138 Scene scene, SceneObjectPart part, UUID itemId, UUID assetId, string scriptName, string scriptSource) 138 IAssetService assetService, SceneObjectPart part, UUID itemId, UUID assetId, string scriptName, string scriptSource)
139 { 139 {
140 AssetScriptText ast = new AssetScriptText(); 140 AssetScriptText ast = new AssetScriptText();
141 ast.Source = scriptSource; 141 ast.Source = scriptSource;
@@ -143,7 +143,7 @@ namespace OpenSim.Tests.Common
143 143
144 AssetBase asset 144 AssetBase asset
145 = AssetHelpers.CreateAsset(assetId, AssetType.LSLText, ast.AssetData, UUID.Zero); 145 = AssetHelpers.CreateAsset(assetId, AssetType.LSLText, ast.AssetData, UUID.Zero);
146 scene.AssetService.Store(asset); 146 assetService.Store(asset);
147 TaskInventoryItem item 147 TaskInventoryItem item
148 = new TaskInventoryItem 148 = new TaskInventoryItem
149 { Name = scriptName, AssetID = assetId, ItemID = itemId, 149 { Name = scriptName, AssetID = assetId, ItemID = itemId,
@@ -162,17 +162,17 @@ namespace OpenSim.Tests.Common
162 /// functions more than once in a test. 162 /// functions more than once in a test.
163 /// </remarks> 163 /// </remarks>
164 /// 164 ///
165 /// <param name="scene"></param> 165 /// <param name="assetService"></param>
166 /// <param name="sop"></param> 166 /// <param name="sop"></param>
167 /// <param name="itemName"></param> 167 /// <param name="itemName"></param>
168 /// <param name="id"></param> 168 /// <param name="id"></param>
169 /// <param name="userId"></param> 169 /// <param name="userId"></param>
170 public static TaskInventoryItem AddSceneObject( 170 public static TaskInventoryItem AddSceneObject(
171 Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId) 171 IAssetService assetService, SceneObjectPart sop, string itemName, UUID id, UUID userId)
172 { 172 {
173 SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); 173 SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
174 AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); 174 AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
175 scene.AssetService.Store(taskSceneObjectAsset); 175 assetService.Store(taskSceneObjectAsset);
176 TaskInventoryItem taskSceneObjectItem 176 TaskInventoryItem taskSceneObjectItem
177 = new TaskInventoryItem 177 = new TaskInventoryItem
178 { Name = itemName, 178 { Name = itemName,