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Diffstat (limited to 'OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs new file mode 100644 index 0000000..0419134 --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | using OpenSim.Services.Interfaces; | ||
33 | |||
34 | namespace OpenSim.Tests.Common | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// Utility functions for carrying out user inventory tests. | ||
38 | /// </summary> | ||
39 | public static class UserInventoryHelpers | ||
40 | { | ||
41 | public static readonly string PATH_DELIMITER = "/"; | ||
42 | |||
43 | public static InventoryItemBase CreateInventoryItem( | ||
44 | Scene scene, string itemName, UUID itemId, string folderPath, UUID userId) | ||
45 | { | ||
46 | InventoryItemBase item = new InventoryItemBase(); | ||
47 | item.Name = itemName; | ||
48 | item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID; | ||
49 | item.ID = itemId; | ||
50 | |||
51 | // Really quite bad since the objs folder could be moved in the future and confuse the tests | ||
52 | InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); | ||
53 | |||
54 | item.Folder = objsFolder.ID; | ||
55 | scene.AddInventoryItem(item); | ||
56 | |||
57 | return item; | ||
58 | } | ||
59 | |||
60 | /// <summary> | ||
61 | /// Create inventory folders starting from the user's root folder. | ||
62 | /// </summary> | ||
63 | /// | ||
64 | /// Ignores any existing folders with the same name | ||
65 | /// | ||
66 | /// <param name="inventoryService"></param> | ||
67 | /// <param name="userId"></param> | ||
68 | /// <param name="path"> | ||
69 | /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER | ||
70 | /// </param> | ||
71 | /// <returns> | ||
72 | /// The folder created. If the path contains multiple folders then the last one created is returned. | ||
73 | /// Will return null if the root folder could not be found. | ||
74 | /// </returns> | ||
75 | public static InventoryFolderBase CreateInventoryFolder( | ||
76 | IInventoryService inventoryService, UUID userId, string path) | ||
77 | { | ||
78 | InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); | ||
79 | |||
80 | if (null == rootFolder) | ||
81 | return null; | ||
82 | |||
83 | return CreateInventoryFolder(inventoryService, rootFolder, path); | ||
84 | } | ||
85 | |||
86 | /// <summary> | ||
87 | /// Create inventory folders starting from a given parent folder | ||
88 | /// </summary> | ||
89 | /// | ||
90 | /// Ignores any existing folders with the same name | ||
91 | /// | ||
92 | /// <param name="inventoryService"></param> | ||
93 | /// <param name="parentFolder"></param> | ||
94 | /// <param name="path"> | ||
95 | /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER | ||
96 | /// </param> | ||
97 | /// <returns> | ||
98 | /// The folder created. If the path contains multiple folders then the last one created is returned. | ||
99 | /// </returns> | ||
100 | public static InventoryFolderBase CreateInventoryFolder( | ||
101 | IInventoryService inventoryService, InventoryFolderBase parentFolder, string path) | ||
102 | { | ||
103 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | ||
104 | |||
105 | InventoryFolderBase newFolder | ||
106 | = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID); | ||
107 | inventoryService.AddFolder(newFolder); | ||
108 | |||
109 | if (components.Length > 1) | ||
110 | return CreateInventoryFolder(inventoryService, newFolder, components[1]); | ||
111 | else | ||
112 | return newFolder; | ||
113 | } | ||
114 | } | ||
115 | } \ No newline at end of file | ||