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-rw-r--r--OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs12
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
index a8f0d59..7058d1e 100644
--- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -72,15 +72,21 @@ namespace OpenSim.Tests.Common
72 /// <param name="sop"></param> 72 /// <param name="sop"></param>
73 /// <param name="itemName"></param> 73 /// <param name="itemName"></param>
74 /// <param name="id"></param> 74 /// <param name="id"></param>
75 public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id) 75 /// <param name="userId"></param>
76 public static TaskInventoryItem AddSceneObject(
77 Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId)
76 { 78 {
77 SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); 79 SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
78 AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); 80 AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
79 scene.AssetService.Store(taskSceneObjectAsset); 81 scene.AssetService.Store(taskSceneObjectAsset);
80 TaskInventoryItem taskSceneObjectItem 82 TaskInventoryItem taskSceneObjectItem
81 = new TaskInventoryItem 83 = new TaskInventoryItem
82 { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id, 84 { Name = itemName,
83 Type = (int)AssetType.Object, InvType = (int)InventoryType.Object }; 85 AssetID = taskSceneObjectAsset.FullID,
86 ItemID = id,
87 OwnerID = userId,
88 Type = (int)AssetType.Object,
89 InvType = (int)InventoryType.Object };
84 sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); 90 sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
85 91
86 return taskSceneObjectItem; 92 return taskSceneObjectItem;