diff options
Diffstat (limited to 'OpenSim/Tests/Common/Helpers/SceneHelpers.cs')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 72 |
1 files changed, 68 insertions, 4 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index 8e54707..dc24418 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -58,6 +58,11 @@ namespace OpenSim.Tests.Common | |||
58 | /// </summary> | 58 | /// </summary> |
59 | public class SceneHelpers | 59 | public class SceneHelpers |
60 | { | 60 | { |
61 | /// <summary> | ||
62 | /// We need a scene manager so that test clients can retrieve a scene when performing teleport tests. | ||
63 | /// </summary> | ||
64 | public SceneManager SceneManager { get; private set; } | ||
65 | |||
61 | private AgentCircuitManager m_acm = new AgentCircuitManager(); | 66 | private AgentCircuitManager m_acm = new AgentCircuitManager(); |
62 | private ISimulationDataService m_simDataService | 67 | private ISimulationDataService m_simDataService |
63 | = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); | 68 | = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); |
@@ -76,6 +81,8 @@ namespace OpenSim.Tests.Common | |||
76 | 81 | ||
77 | public SceneHelpers(CoreAssetCache cache) | 82 | public SceneHelpers(CoreAssetCache cache) |
78 | { | 83 | { |
84 | SceneManager = new SceneManager(); | ||
85 | |||
79 | m_assetService = StartAssetService(cache); | 86 | m_assetService = StartAssetService(cache); |
80 | m_authenticationService = StartAuthenticationService(); | 87 | m_authenticationService = StartAuthenticationService(); |
81 | m_inventoryService = StartInventoryService(); | 88 | m_inventoryService = StartInventoryService(); |
@@ -186,6 +193,8 @@ namespace OpenSim.Tests.Common | |||
186 | testScene.LoginsDisabled = false; | 193 | testScene.LoginsDisabled = false; |
187 | testScene.RegisterRegionWithGrid(); | 194 | testScene.RegisterRegionWithGrid(); |
188 | 195 | ||
196 | SceneManager.Add(testScene); | ||
197 | |||
189 | return testScene; | 198 | return testScene; |
190 | } | 199 | } |
191 | 200 | ||
@@ -350,6 +359,7 @@ namespace OpenSim.Tests.Common | |||
350 | List<IRegionModuleBase> newModules = new List<IRegionModuleBase>(); | 359 | List<IRegionModuleBase> newModules = new List<IRegionModuleBase>(); |
351 | foreach (object module in modules) | 360 | foreach (object module in modules) |
352 | { | 361 | { |
362 | // Console.WriteLine("MODULE RAW {0}", module); | ||
353 | if (module is IRegionModule) | 363 | if (module is IRegionModule) |
354 | { | 364 | { |
355 | IRegionModule m = (IRegionModule)module; | 365 | IRegionModule m = (IRegionModule)module; |
@@ -367,6 +377,7 @@ namespace OpenSim.Tests.Common | |||
367 | // for the new system, everything has to be initialised first, | 377 | // for the new system, everything has to be initialised first, |
368 | // shared modules have to be post-initialised, then all get an AddRegion with the scene | 378 | // shared modules have to be post-initialised, then all get an AddRegion with the scene |
369 | IRegionModuleBase m = (IRegionModuleBase)module; | 379 | IRegionModuleBase m = (IRegionModuleBase)module; |
380 | // Console.WriteLine("MODULE {0}", m.Name); | ||
370 | m.Initialise(config); | 381 | m.Initialise(config); |
371 | newModules.Add(m); | 382 | newModules.Add(m); |
372 | } | 383 | } |
@@ -426,6 +437,10 @@ namespace OpenSim.Tests.Common | |||
426 | /// <summary> | 437 | /// <summary> |
427 | /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test | 438 | /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test |
428 | /// </summary> | 439 | /// </summary> |
440 | /// <remarks> | ||
441 | /// This can be used for tests where there is only one region or where there are multiple non-neighbour regions | ||
442 | /// and teleport doesn't take place. | ||
443 | /// </remarks> | ||
429 | /// <param name="scene"></param> | 444 | /// <param name="scene"></param> |
430 | /// <param name="agentId"></param> | 445 | /// <param name="agentId"></param> |
431 | /// <returns></returns> | 446 | /// <returns></returns> |
@@ -435,6 +450,18 @@ namespace OpenSim.Tests.Common | |||
435 | } | 450 | } |
436 | 451 | ||
437 | /// <summary> | 452 | /// <summary> |
453 | /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test | ||
454 | /// </summary> | ||
455 | /// <param name="scene"></param> | ||
456 | /// <param name="agentId"></param> | ||
457 | /// <param name="sceneManager"></param> | ||
458 | /// <returns></returns> | ||
459 | public static ScenePresence AddScenePresence(Scene scene, UUID agentId, SceneManager sceneManager) | ||
460 | { | ||
461 | return AddScenePresence(scene, GenerateAgentData(agentId), sceneManager); | ||
462 | } | ||
463 | |||
464 | /// <summary> | ||
438 | /// Add a root agent. | 465 | /// Add a root agent. |
439 | /// </summary> | 466 | /// </summary> |
440 | /// <remarks> | 467 | /// <remarks> |
@@ -454,6 +481,30 @@ namespace OpenSim.Tests.Common | |||
454 | /// <returns></returns> | 481 | /// <returns></returns> |
455 | public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) | 482 | public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) |
456 | { | 483 | { |
484 | return AddScenePresence(scene, agentData, null); | ||
485 | } | ||
486 | |||
487 | /// <summary> | ||
488 | /// Add a root agent. | ||
489 | /// </summary> | ||
490 | /// <remarks> | ||
491 | /// This function | ||
492 | /// | ||
493 | /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the | ||
494 | /// userserver if grid) would give initial login data back to the client and separately tell the scene that the | ||
495 | /// agent was coming. | ||
496 | /// | ||
497 | /// 2) Connects the agent with the scene | ||
498 | /// | ||
499 | /// This function performs actions equivalent with notifying the scene that an agent is | ||
500 | /// coming and then actually connecting the agent to the scene. The one step missed out is the very first | ||
501 | /// </remarks> | ||
502 | /// <param name="scene"></param> | ||
503 | /// <param name="agentData"></param> | ||
504 | /// <param name="sceneManager"></param> | ||
505 | /// <returns></returns> | ||
506 | public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager) | ||
507 | { | ||
457 | // We emulate the proper login sequence here by doing things in four stages | 508 | // We emulate the proper login sequence here by doing things in four stages |
458 | 509 | ||
459 | // Stage 0: login | 510 | // Stage 0: login |
@@ -463,7 +514,7 @@ namespace OpenSim.Tests.Common | |||
463 | lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); | 514 | lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); |
464 | 515 | ||
465 | // Stages 1 & 2 | 516 | // Stages 1 & 2 |
466 | ScenePresence sp = IntroduceClientToScene(scene, agentData, TeleportFlags.ViaLogin); | 517 | ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin); |
467 | 518 | ||
468 | // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. | 519 | // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. |
469 | sp.CompleteMovement(sp.ControllingClient, true); | 520 | sp.CompleteMovement(sp.ControllingClient, true); |
@@ -471,7 +522,20 @@ namespace OpenSim.Tests.Common | |||
471 | return sp; | 522 | return sp; |
472 | } | 523 | } |
473 | 524 | ||
474 | private static ScenePresence IntroduceClientToScene(Scene scene, AgentCircuitData agentData, TeleportFlags tf) | 525 | /// <summary> |
526 | /// Introduce an agent into the scene by adding a new client. | ||
527 | /// </summary> | ||
528 | /// <returns>The scene presence added</returns> | ||
529 | /// <param name='sceneManager'> | ||
530 | /// Scene manager. Can be null if there is only one region in the test or multiple regions that are not | ||
531 | /// neighbours and where no teleporting takes place. | ||
532 | /// </param> | ||
533 | /// <param name='scene'></param> | ||
534 | /// <param name='sceneManager></param> | ||
535 | /// <param name='agentData'></param> | ||
536 | /// <param name='tf'></param> | ||
537 | private static ScenePresence IntroduceClientToScene( | ||
538 | Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf) | ||
475 | { | 539 | { |
476 | string reason; | 540 | string reason; |
477 | 541 | ||
@@ -480,7 +544,7 @@ namespace OpenSim.Tests.Common | |||
480 | Console.WriteLine("NewUserConnection failed: " + reason); | 544 | Console.WriteLine("NewUserConnection failed: " + reason); |
481 | 545 | ||
482 | // Stage 2: add the new client as a child agent to the scene | 546 | // Stage 2: add the new client as a child agent to the scene |
483 | TestClient client = new TestClient(agentData, scene); | 547 | TestClient client = new TestClient(agentData, scene, sceneManager); |
484 | scene.AddNewClient(client, PresenceType.User); | 548 | scene.AddNewClient(client, PresenceType.User); |
485 | 549 | ||
486 | return scene.GetScenePresence(agentData.AgentID); | 550 | return scene.GetScenePresence(agentData.AgentID); |
@@ -492,7 +556,7 @@ namespace OpenSim.Tests.Common | |||
492 | acd.child = true; | 556 | acd.child = true; |
493 | 557 | ||
494 | // XXX: ViaLogin may not be correct for child agents | 558 | // XXX: ViaLogin may not be correct for child agents |
495 | return IntroduceClientToScene(scene, acd, TeleportFlags.ViaLogin); | 559 | return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin); |
496 | } | 560 | } |
497 | 561 | ||
498 | /// <summary> | 562 | /// <summary> |