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-rw-r--r--OpenSim/Services/InventoryService/HGInventoryService.cs302
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs50
2 files changed, 327 insertions, 25 deletions
diff --git a/OpenSim/Services/InventoryService/HGInventoryService.cs b/OpenSim/Services/InventoryService/HGInventoryService.cs
new file mode 100644
index 0000000..85f3bfc
--- /dev/null
+++ b/OpenSim/Services/InventoryService/HGInventoryService.cs
@@ -0,0 +1,302 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using log4net;
32using Nini.Config;
33using System.Reflection;
34using OpenSim.Services.Base;
35using OpenSim.Services.Interfaces;
36using OpenSim.Data;
37using OpenSim.Framework;
38
39namespace OpenSim.Services.InventoryService
40{
41 public class HGInventoryService : XInventoryService, IInventoryService
42 {
43 private static readonly ILog m_log =
44 LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType);
46
47 protected IXInventoryData m_Database;
48
49 public HGInventoryService(IConfigSource config)
50 : base(config)
51 {
52 string dllName = String.Empty;
53 string connString = String.Empty;
54 //string realm = "Inventory"; // OSG version doesn't use this
55
56 //
57 // Try reading the [DatabaseService] section, if it exists
58 //
59 IConfig dbConfig = config.Configs["DatabaseService"];
60 if (dbConfig != null)
61 {
62 if (dllName == String.Empty)
63 dllName = dbConfig.GetString("StorageProvider", String.Empty);
64 if (connString == String.Empty)
65 connString = dbConfig.GetString("ConnectionString", String.Empty);
66 }
67
68 //
69 // Try reading the [InventoryService] section, if it exists
70 //
71 IConfig authConfig = config.Configs["InventoryService"];
72 if (authConfig != null)
73 {
74 dllName = authConfig.GetString("StorageProvider", dllName);
75 connString = authConfig.GetString("ConnectionString", connString);
76 // realm = authConfig.GetString("Realm", realm);
77 }
78
79 //
80 // We tried, but this doesn't exist. We can't proceed.
81 //
82 if (dllName == String.Empty)
83 throw new Exception("No StorageProvider configured");
84
85 m_Database = LoadPlugin<IXInventoryData>(dllName,
86 new Object[] {connString, String.Empty});
87 if (m_Database == null)
88 throw new Exception("Could not find a storage interface in the given module");
89
90 m_log.Debug("[HG INVENTORY SERVVICE]: Starting...");
91 }
92
93 public override bool CreateUserInventory(UUID principalID)
94 {
95 // NOGO
96 return false;
97 }
98
99
100 public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
101 {
102 // NOGO for this inventory service
103 return new List<InventoryFolderBase>();
104 }
105
106 public override InventoryFolderBase GetRootFolder(UUID principalID)
107 {
108 // Warp! Root folder for travelers
109 XInventoryFolder[] folders = m_Database.GetFolders(
110 new string[] { "agentID", "folderName"},
111 new string[] { principalID.ToString(), "Suitcase" });
112
113 if (folders.Length > 0)
114 return ConvertToOpenSim(folders[0]);
115
116 // make one
117 XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "Suitcase");
118 return ConvertToOpenSim(suitcase);
119 }
120
121 //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase)
122 //{
123
124 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations");
125 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts");
126 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards");
127 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing");
128 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures");
129 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks");
130 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
131 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards");
132 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects");
133 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album");
134 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts");
135 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds");
136 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures");
137 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash");
138
139 // return true;
140 //}
141
142
143 public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
144 {
145 return GetRootFolder(principalID);
146 }
147
148 //
149 // Use the inherited methods
150 //
151 //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
152 //{
153 //}
154
155 //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
156 //{
157 //}
158
159 //public override bool AddFolder(InventoryFolderBase folder)
160 //{
161 // // Check if it's under the Suitcase folder
162 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
163 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
164 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
165
166 // foreach (InventoryFolderBase f in suitDescendents)
167 // if (folder.ParentID == f.ID)
168 // {
169 // XInventoryFolder xFolder = ConvertFromOpenSim(folder);
170 // return m_Database.StoreFolder(xFolder);
171 // }
172 // return false;
173 //}
174
175 private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
176 {
177 List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
178 if (direct == null)
179 return new List<InventoryFolderBase>();
180
181 List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
182 foreach (InventoryFolderBase f in direct)
183 indirect.AddRange(GetDescendents(lst, f.ID));
184
185 direct.AddRange(indirect);
186 return direct;
187 }
188
189 // Use inherited method
190 //public bool UpdateFolder(InventoryFolderBase folder)
191 //{
192 //}
193
194 //public override bool MoveFolder(InventoryFolderBase folder)
195 //{
196 // XInventoryFolder[] x = m_Database.GetFolders(
197 // new string[] { "folderID" },
198 // new string[] { folder.ID.ToString() });
199
200 // if (x.Length == 0)
201 // return false;
202
203 // // Check if it's under the Suitcase folder
204 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
205 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
206 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
207
208 // foreach (InventoryFolderBase f in suitDescendents)
209 // if (folder.ParentID == f.ID)
210 // {
211 // x[0].parentFolderID = folder.ParentID;
212 // return m_Database.StoreFolder(x[0]);
213 // }
214
215 // return false;
216 //}
217
218 public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
219 {
220 // NOGO
221 return false;
222 }
223
224 public override bool PurgeFolder(InventoryFolderBase folder)
225 {
226 // NOGO
227 return false;
228 }
229
230 // Unfortunately we need to use the inherited method because of how DeRez works.
231 // The viewer sends the folderID hard-wired in the derez message
232 //public override bool AddItem(InventoryItemBase item)
233 //{
234 // // Check if it's under the Suitcase folder
235 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
236 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
237 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
238
239 // foreach (InventoryFolderBase f in suitDescendents)
240 // if (item.Folder == f.ID)
241 // return m_Database.StoreItem(ConvertFromOpenSim(item));
242
243 // return false;
244 //}
245
246 //public override bool UpdateItem(InventoryItemBase item)
247 //{
248 // // Check if it's under the Suitcase folder
249 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
250 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
251 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
252
253 // foreach (InventoryFolderBase f in suitDescendents)
254 // if (item.Folder == f.ID)
255 // return m_Database.StoreItem(ConvertFromOpenSim(item));
256
257 // return false;
258 //}
259
260 //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
261 //{
262 // // Principal is b0rked. *sigh*
263 // //
264 // // Let's assume they all have the same principal
265 // // Check if it's under the Suitcase folder
266 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
267 // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
268 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
269
270 // foreach (InventoryItemBase i in items)
271 // {
272 // foreach (InventoryFolderBase f in suitDescendents)
273 // if (i.Folder == f.ID)
274 // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
275 // }
276
277 // return true;
278 //}
279
280 // Let these pass. Use inherited methods.
281 //public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
282 //{
283 //}
284
285 //public InventoryItemBase GetItem(InventoryItemBase item)
286 //{
287 //}
288
289 //public InventoryFolderBase GetFolder(InventoryFolderBase folder)
290 //{
291 //}
292
293 //public List<InventoryItemBase> GetActiveGestures(UUID principalID)
294 //{
295 //}
296
297 //public int GetAssetPermissions(UUID principalID, UUID assetID)
298 //{
299 //}
300
301 }
302}
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index 2c79c77..2fb6a56 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Services.InventoryService
87 throw new Exception("Could not find a storage interface in the given module"); 87 throw new Exception("Could not find a storage interface in the given module");
88 } 88 }
89 89
90 public bool CreateUserInventory(UUID principalID) 90 public virtual bool CreateUserInventory(UUID principalID)
91 { 91 {
92 // This is braindeaad. We can't ever communicate that we fixed 92 // This is braindeaad. We can't ever communicate that we fixed
93 // an existing inventory. Well, just return root folder status, 93 // an existing inventory. Well, just return root folder status,
@@ -137,7 +137,7 @@ namespace OpenSim.Services.InventoryService
137 return result; 137 return result;
138 } 138 }
139 139
140 private XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name) 140 protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
141 { 141 {
142 XInventoryFolder newFolder = new XInventoryFolder(); 142 XInventoryFolder newFolder = new XInventoryFolder();
143 143
@@ -153,7 +153,7 @@ namespace OpenSim.Services.InventoryService
153 return newFolder; 153 return newFolder;
154 } 154 }
155 155
156 private XInventoryFolder[] GetSystemFolders(UUID principalID) 156 protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID)
157 { 157 {
158 XInventoryFolder[] allFolders = m_Database.GetFolders( 158 XInventoryFolder[] allFolders = m_Database.GetFolders(
159 new string[] { "agentID" }, 159 new string[] { "agentID" },
@@ -171,7 +171,7 @@ namespace OpenSim.Services.InventoryService
171 return sysFolders; 171 return sysFolders;
172 } 172 }
173 173
174 public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) 174 public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
175 { 175 {
176 XInventoryFolder[] allFolders = m_Database.GetFolders( 176 XInventoryFolder[] allFolders = m_Database.GetFolders(
177 new string[] { "agentID" }, 177 new string[] { "agentID" },
@@ -191,7 +191,7 @@ namespace OpenSim.Services.InventoryService
191 return folders; 191 return folders;
192 } 192 }
193 193
194 public InventoryFolderBase GetRootFolder(UUID principalID) 194 public virtual InventoryFolderBase GetRootFolder(UUID principalID)
195 { 195 {
196 XInventoryFolder[] folders = m_Database.GetFolders( 196 XInventoryFolder[] folders = m_Database.GetFolders(
197 new string[] { "agentID", "parentFolderID"}, 197 new string[] { "agentID", "parentFolderID"},
@@ -203,7 +203,7 @@ namespace OpenSim.Services.InventoryService
203 return ConvertToOpenSim(folders[0]); 203 return ConvertToOpenSim(folders[0]);
204 } 204 }
205 205
206 public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) 206 public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
207 { 207 {
208 XInventoryFolder[] folders = m_Database.GetFolders( 208 XInventoryFolder[] folders = m_Database.GetFolders(
209 new string[] { "agentID", "type"}, 209 new string[] { "agentID", "type"},
@@ -215,7 +215,7 @@ namespace OpenSim.Services.InventoryService
215 return ConvertToOpenSim(folders[0]); 215 return ConvertToOpenSim(folders[0]);
216 } 216 }
217 217
218 public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) 218 public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
219 { 219 {
220 // This method doesn't receive a valud principal id from the 220 // This method doesn't receive a valud principal id from the
221 // connector. So we disregard the principal and look 221 // connector. So we disregard the principal and look
@@ -250,7 +250,7 @@ namespace OpenSim.Services.InventoryService
250 return inventory; 250 return inventory;
251 } 251 }
252 252
253 public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) 253 public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
254 { 254 {
255 // Since we probably don't get a valid principal here, either ... 255 // Since we probably don't get a valid principal here, either ...
256 // 256 //
@@ -266,18 +266,18 @@ namespace OpenSim.Services.InventoryService
266 return invItems; 266 return invItems;
267 } 267 }
268 268
269 public bool AddFolder(InventoryFolderBase folder) 269 public virtual bool AddFolder(InventoryFolderBase folder)
270 { 270 {
271 XInventoryFolder xFolder = ConvertFromOpenSim(folder); 271 XInventoryFolder xFolder = ConvertFromOpenSim(folder);
272 return m_Database.StoreFolder(xFolder); 272 return m_Database.StoreFolder(xFolder);
273 } 273 }
274 274
275 public bool UpdateFolder(InventoryFolderBase folder) 275 public virtual bool UpdateFolder(InventoryFolderBase folder)
276 { 276 {
277 return AddFolder(folder); 277 return AddFolder(folder);
278 } 278 }
279 279
280 public bool MoveFolder(InventoryFolderBase folder) 280 public virtual bool MoveFolder(InventoryFolderBase folder)
281 { 281 {
282 XInventoryFolder[] x = m_Database.GetFolders( 282 XInventoryFolder[] x = m_Database.GetFolders(
283 new string[] { "folderID" }, 283 new string[] { "folderID" },
@@ -293,7 +293,7 @@ namespace OpenSim.Services.InventoryService
293 293
294 // We don't check the principal's ID here 294 // We don't check the principal's ID here
295 // 295 //
296 public bool DeleteFolders(UUID principalID, List<UUID> folderIDs) 296 public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
297 { 297 {
298 // Ignore principal ID, it's bogus at connector level 298 // Ignore principal ID, it's bogus at connector level
299 // 299 //
@@ -308,7 +308,7 @@ namespace OpenSim.Services.InventoryService
308 return true; 308 return true;
309 } 309 }
310 310
311 public bool PurgeFolder(InventoryFolderBase folder) 311 public virtual bool PurgeFolder(InventoryFolderBase folder)
312 { 312 {
313 XInventoryFolder[] subFolders = m_Database.GetFolders( 313 XInventoryFolder[] subFolders = m_Database.GetFolders(
314 new string[] { "parentFolderID" }, 314 new string[] { "parentFolderID" },
@@ -325,17 +325,17 @@ namespace OpenSim.Services.InventoryService
325 return true; 325 return true;
326 } 326 }
327 327
328 public bool AddItem(InventoryItemBase item) 328 public virtual bool AddItem(InventoryItemBase item)
329 { 329 {
330 return m_Database.StoreItem(ConvertFromOpenSim(item)); 330 return m_Database.StoreItem(ConvertFromOpenSim(item));
331 } 331 }
332 332
333 public bool UpdateItem(InventoryItemBase item) 333 public virtual bool UpdateItem(InventoryItemBase item)
334 { 334 {
335 return m_Database.StoreItem(ConvertFromOpenSim(item)); 335 return m_Database.StoreItem(ConvertFromOpenSim(item));
336 } 336 }
337 337
338 public bool MoveItems(UUID principalID, List<InventoryItemBase> items) 338 public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items)
339 { 339 {
340 // Principal is b0rked. *sigh* 340 // Principal is b0rked. *sigh*
341 // 341 //
@@ -347,7 +347,7 @@ namespace OpenSim.Services.InventoryService
347 return true; 347 return true;
348 } 348 }
349 349
350 public bool DeleteItems(UUID principalID, List<UUID> itemIDs) 350 public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
351 { 351 {
352 // Just use the ID... *facepalms* 352 // Just use the ID... *facepalms*
353 // 353 //
@@ -357,7 +357,7 @@ namespace OpenSim.Services.InventoryService
357 return true; 357 return true;
358 } 358 }
359 359
360 public InventoryItemBase GetItem(InventoryItemBase item) 360 public virtual InventoryItemBase GetItem(InventoryItemBase item)
361 { 361 {
362 XInventoryItem[] items = m_Database.GetItems( 362 XInventoryItem[] items = m_Database.GetItems(
363 new string[] { "inventoryID" }, 363 new string[] { "inventoryID" },
@@ -369,7 +369,7 @@ namespace OpenSim.Services.InventoryService
369 return ConvertToOpenSim(items[0]); 369 return ConvertToOpenSim(items[0]);
370 } 370 }
371 371
372 public InventoryFolderBase GetFolder(InventoryFolderBase folder) 372 public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
373 { 373 {
374 XInventoryFolder[] folders = m_Database.GetFolders( 374 XInventoryFolder[] folders = m_Database.GetFolders(
375 new string[] { "folderID"}, 375 new string[] { "folderID"},
@@ -381,7 +381,7 @@ namespace OpenSim.Services.InventoryService
381 return ConvertToOpenSim(folders[0]); 381 return ConvertToOpenSim(folders[0]);
382 } 382 }
383 383
384 public List<InventoryItemBase> GetActiveGestures(UUID principalID) 384 public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID)
385 { 385 {
386 XInventoryItem[] items = m_Database.GetActiveGestures(principalID); 386 XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
387 387
@@ -396,7 +396,7 @@ namespace OpenSim.Services.InventoryService
396 return ret; 396 return ret;
397 } 397 }
398 398
399 public int GetAssetPermissions(UUID principalID, UUID assetID) 399 public virtual int GetAssetPermissions(UUID principalID, UUID assetID)
400 { 400 {
401 return m_Database.GetAssetPermissions(principalID, assetID); 401 return m_Database.GetAssetPermissions(principalID, assetID);
402 } 402 }
@@ -421,7 +421,7 @@ namespace OpenSim.Services.InventoryService
421 421
422 // CM Helpers 422 // CM Helpers
423 // 423 //
424 private InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder) 424 protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
425 { 425 {
426 InventoryFolderBase newFolder = new InventoryFolderBase(); 426 InventoryFolderBase newFolder = new InventoryFolderBase();
427 427
@@ -435,7 +435,7 @@ namespace OpenSim.Services.InventoryService
435 return newFolder; 435 return newFolder;
436 } 436 }
437 437
438 private XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder) 438 protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
439 { 439 {
440 XInventoryFolder newFolder = new XInventoryFolder(); 440 XInventoryFolder newFolder = new XInventoryFolder();
441 441
@@ -449,7 +449,7 @@ namespace OpenSim.Services.InventoryService
449 return newFolder; 449 return newFolder;
450 } 450 }
451 451
452 private InventoryItemBase ConvertToOpenSim(XInventoryItem item) 452 protected InventoryItemBase ConvertToOpenSim(XInventoryItem item)
453 { 453 {
454 InventoryItemBase newItem = new InventoryItemBase(); 454 InventoryItemBase newItem = new InventoryItemBase();
455 455
@@ -477,7 +477,7 @@ namespace OpenSim.Services.InventoryService
477 return newItem; 477 return newItem;
478 } 478 }
479 479
480 private XInventoryItem ConvertFromOpenSim(InventoryItemBase item) 480 protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
481 { 481 {
482 XInventoryItem newItem = new XInventoryItem(); 482 XInventoryItem newItem = new XInventoryItem();
483 483