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-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs700
-rw-r--r--OpenSim/Services/InventoryService/InventoryServiceBase.cs82
2 files changed, 0 insertions, 782 deletions
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
deleted file mode 100644
index 73dd06a..0000000
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ /dev/null
@@ -1,700 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenMetaverse;
34using OpenSim.Data;
35using OpenSim.Framework;
36using OpenSim.Services.Interfaces;
37
38namespace OpenSim.Services.InventoryService
39{
40 /// <summary>
41 /// The Inventory service reference implementation
42 /// </summary>
43 public class InventoryService : InventoryServiceBase, IInventoryService
44 {
45 private static readonly ILog m_log
46 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 public InventoryService(IConfigSource config) : base(config)
49 {
50 m_log.Debug("[INVENTORY SERVICE]: Initialized.");
51 }
52
53 #region IInventoryServices methods
54
55 public string Host
56 {
57 get { return "default"; }
58 }
59
60 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
61 {
62 m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId);
63
64 InventoryFolderBase rootFolder = GetRootFolder(userId);
65
66 // Agent has no inventory structure yet.
67 if (null == rootFolder)
68 {
69 m_log.DebugFormat("[INVENTORY SERVICE]: No root folder");
70 return null;
71 }
72
73 List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
74
75 userFolders.Add(rootFolder);
76
77 IList<InventoryFolderBase> folders = m_Database.getFolderHierarchy(rootFolder.ID);
78 userFolders.AddRange(folders);
79
80// m_log.DebugFormat("[INVENTORY SERVICE]: Got folder {0} {1}", folder.name, folder.folderID);
81
82 return userFolders;
83 }
84
85 public virtual bool HasInventoryForUser(UUID userID)
86 {
87 return false;
88 }
89
90 // See IInventoryServices
91 public virtual InventoryFolderBase GetRootFolder(UUID userID)
92 {
93 //m_log.DebugFormat("[INVENTORY SERVICE]: Getting root folder for {0}", userID);
94
95 // Retrieve the first root folder we get from the DB.
96 InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID);
97 if (rootFolder != null)
98 return rootFolder;
99
100 // Return nothing if the plugin was unable to supply a root folder
101 return null;
102 }
103
104 // See IInventoryServices
105 public bool CreateUserInventory(UUID user)
106 {
107 InventoryFolderBase existingRootFolder;
108 try
109 {
110 existingRootFolder = GetRootFolder(user);
111 }
112 catch /*(Exception e)*/
113 {
114 // Munch the exception, it has already been reported
115 //
116 return false;
117 }
118
119 if (null != existingRootFolder)
120 {
121 m_log.WarnFormat(
122 "[INVENTORY SERVICE]: Did not create a new inventory for user {0} since they already have "
123 + "a root inventory folder with id {1}",
124 user, existingRootFolder.ID);
125 }
126 else
127 {
128 UsersInventory inven = new UsersInventory();
129 inven.CreateNewInventorySet(user);
130 AddNewInventorySet(inven);
131
132 return true;
133 }
134
135 return false;
136 }
137
138 // See IInventoryServices
139
140 /// <summary>
141 /// Return a user's entire inventory synchronously
142 /// </summary>
143 /// <param name="rawUserID"></param>
144 /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
145 public InventoryCollection GetUserInventory(UUID userID)
146 {
147 m_log.InfoFormat("[INVENTORY SERVICE]: Processing request for inventory of {0}", userID);
148
149 // Uncomment me to simulate a slow responding inventory server
150 //Thread.Sleep(16000);
151
152 InventoryCollection invCollection = new InventoryCollection();
153
154 List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID);
155
156 if (null == allFolders)
157 {
158 m_log.WarnFormat("[INVENTORY SERVICE]: No inventory found for user {0}", userID);
159
160 return invCollection;
161 }
162
163 List<InventoryItemBase> allItems = new List<InventoryItemBase>();
164
165 foreach (InventoryFolderBase folder in allFolders)
166 {
167 List<InventoryItemBase> items = GetFolderItems(userID, folder.ID);
168
169 if (items != null)
170 {
171 allItems.InsertRange(0, items);
172 }
173 }
174
175 invCollection.UserID = userID;
176 invCollection.Folders = allFolders;
177 invCollection.Items = allItems;
178
179 // foreach (InventoryFolderBase folder in invCollection.Folders)
180 // {
181 // m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back folder {0} {1}", folder.Name, folder.ID);
182 // }
183 //
184 // foreach (InventoryItemBase item in invCollection.Items)
185 // {
186 // m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
187 // }
188
189 m_log.InfoFormat(
190 "[INVENTORY SERVICE]: Sending back inventory response to user {0} containing {1} folders and {2} items",
191 invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
192
193 return invCollection;
194 }
195
196 /// <summary>
197 /// Asynchronous inventory fetch.
198 /// </summary>
199 /// <param name="userID"></param>
200 /// <param name="callback"></param>
201 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
202 {
203 m_log.InfoFormat("[INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
204
205 List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
206 List<InventoryItemBase> items = new List<InventoryItemBase>();
207
208 List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID);
209
210 if (skeletonFolders != null)
211 {
212 InventoryFolderImpl rootFolder = null;
213
214 // Need to retrieve the root folder on the first pass
215 foreach (InventoryFolderBase folder in skeletonFolders)
216 {
217 if (folder.ParentID == UUID.Zero)
218 {
219 rootFolder = new InventoryFolderImpl(folder);
220 folders.Add(rootFolder);
221 items.AddRange(GetFolderItems(userID, rootFolder.ID));
222 break; // Only 1 root folder per user
223 }
224 }
225
226 if (rootFolder != null)
227 {
228 foreach (InventoryFolderBase folder in skeletonFolders)
229 {
230 if (folder.ID != rootFolder.ID)
231 {
232 folders.Add(new InventoryFolderImpl(folder));
233 items.AddRange(GetFolderItems(userID, folder.ID));
234 }
235 }
236 }
237
238 m_log.InfoFormat(
239 "[INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
240 userID, folders.Count, items.Count);
241 }
242 else
243 {
244 m_log.WarnFormat("[INVENTORY SERVICE]: User {0} inventory not available", userID);
245 }
246
247 Util.FireAndForget(delegate { callback(folders, items); });
248 }
249
250 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
251 {
252 // Uncomment me to simulate a slow responding inventory server
253 //Thread.Sleep(16000);
254
255 InventoryCollection invCollection = new InventoryCollection();
256
257 List<InventoryItemBase> items = GetFolderItems(userID, folderID);
258 List<InventoryFolderBase> folders = RequestSubFolders(folderID);
259
260 invCollection.UserID = userID;
261 invCollection.Folders = folders;
262 invCollection.Items = items;
263
264 m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders in folder {2}", items.Count, folders.Count, folderID);
265
266 return invCollection;
267 }
268
269 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
270 {
271// m_log.DebugFormat("[INVENTORY SERVICE]: Looking for folder type {0} for user {1}", type, userID);
272
273 InventoryFolderBase root = m_Database.getUserRootFolder(userID);
274 if (root != null)
275 {
276 List<InventoryFolderBase> folders = RequestSubFolders(root.ID);
277
278 foreach (InventoryFolderBase folder in folders)
279 {
280 if (folder.Type == (short)type)
281 {
282// m_log.DebugFormat(
283// "[INVENTORY SERVICE]: Found folder {0} type {1}", folder.Name, (AssetType)folder.Type);
284
285 return folder;
286 }
287 }
288 }
289
290 // we didn't find any folder of that type. Return the root folder
291 // hopefully the root folder is not null. If it is, too bad
292 return root;
293 }
294
295 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
296 {
297 InventoryFolderBase root = GetRootFolder(userID);
298 if (root != null)
299 {
300 InventoryCollection content = GetFolderContent(userID, root.ID);
301 if (content != null)
302 {
303 Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
304 foreach (InventoryFolderBase folder in content.Folders)
305 {
306 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
307 folders[(AssetType)folder.Type] = folder;
308 }
309 m_log.DebugFormat("[INVENTORY SERVICE]: Got {0} system folders for {1}", folders.Count, userID);
310 return folders;
311 }
312 }
313 m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID);
314 return new Dictionary<AssetType, InventoryFolderBase>();
315 }
316
317 public List<InventoryItemBase> GetActiveGestures(UUID userId)
318 {
319 List<InventoryItemBase> activeGestures = new List<InventoryItemBase>();
320 activeGestures.AddRange(m_Database.fetchActiveGestures(userId));
321
322 return activeGestures;
323 }
324
325 #endregion
326
327 #region Methods used by GridInventoryService
328
329 public List<InventoryFolderBase> RequestSubFolders(UUID parentFolderID)
330 {
331 List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
332
333 inventoryList.AddRange(m_Database.getInventoryFolders(parentFolderID));
334
335 return inventoryList;
336 }
337
338 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
339 {
340 List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
341
342 itemsList.AddRange(m_Database.getInventoryInFolder(folderID));
343
344// m_log.DebugFormat(
345// "[INVENTORY SERVICE]: Found {0} items in folder {1} for {2}", itemsList.Count, folderID, userID);
346
347 return itemsList;
348 }
349
350 #endregion
351
352 // See IInventoryServices
353 public virtual bool AddFolder(InventoryFolderBase folder)
354 {
355 m_log.DebugFormat(
356 "[INVENTORY SERVICE]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
357
358 m_Database.addInventoryFolder(folder);
359
360 // FIXME: Should return false on failure
361 return true;
362 }
363
364 // See IInventoryServices
365 public virtual bool UpdateFolder(InventoryFolderBase folder)
366 {
367 m_log.DebugFormat(
368 "[INVENTORY SERVICE]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
369
370 m_Database.updateInventoryFolder(folder);
371
372 // FIXME: Should return false on failure
373 return true;
374 }
375
376 // See IInventoryServices
377 public virtual bool MoveFolder(InventoryFolderBase folder)
378 {
379 m_log.DebugFormat(
380 "[INVENTORY SERVICE]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
381
382 m_Database.moveInventoryFolder(folder);
383
384 // FIXME: Should return false on failure
385 return true;
386 }
387
388 // See IInventoryServices
389 public virtual bool AddItem(InventoryItemBase item)
390 {
391// m_log.DebugFormat(
392// "[INVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}",
393// item.Name, item.ID, item.Folder, item.Owner);
394
395 m_Database.addInventoryItem(item);
396
397 // FIXME: Should return false on failure
398 return true;
399 }
400
401 // See IInventoryServices
402 public virtual bool UpdateItem(InventoryItemBase item)
403 {
404 m_log.InfoFormat(
405 "[INVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
406
407 m_Database.updateInventoryItem(item);
408
409 // FIXME: Should return false on failure
410 return true;
411 }
412
413 public virtual bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
414 {
415 m_log.InfoFormat(
416 "[INVENTORY SERVICE]: Moving {0} items from user {1}", items.Count, ownerID);
417
418 InventoryItemBase itm = null;
419 foreach (InventoryItemBase item in items)
420 {
421 itm = GetInventoryItem(item.ID);
422 itm.Folder = item.Folder;
423 if ((item.Name != null) && !item.Name.Equals(string.Empty))
424 itm.Name = item.Name;
425 m_Database.updateInventoryItem(itm);
426 }
427
428 return true;
429 }
430
431 // See IInventoryServices
432 public virtual bool DeleteItems(UUID owner, List<UUID> itemIDs)
433 {
434 m_log.InfoFormat(
435 "[INVENTORY SERVICE]: Deleting {0} items from user {1}", itemIDs.Count, owner);
436
437 // uhh.....
438 foreach (UUID uuid in itemIDs)
439 m_Database.deleteInventoryItem(uuid);
440
441 // FIXME: Should return false on failure
442 return true;
443 }
444
445 public virtual InventoryItemBase GetItem(InventoryItemBase item)
446 {
447 InventoryItemBase result = m_Database.getInventoryItem(item.ID);
448 if (result != null)
449 return result;
450 m_log.DebugFormat("[INVENTORY SERVICE]: GetItem failed to find item {0}", item.ID);
451 return null;
452 }
453
454 public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
455 {
456 InventoryFolderBase result = m_Database.getInventoryFolder(folder.ID);
457 if (result != null)
458 return result;
459
460 m_log.DebugFormat("[INVENTORY SERVICE]: GetFolder failed to find folder {0}", folder.ID);
461 return null;
462 }
463
464 public virtual bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
465 {
466 m_log.InfoFormat("[INVENTORY SERVICE]: Deleting {0} folders from user {1}", folderIDs.Count, ownerID);
467 foreach (UUID id in folderIDs)
468 {
469 InventoryFolderBase folder = new InventoryFolderBase(id, ownerID);
470 PurgeFolder(folder);
471 m_Database.deleteInventoryFolder(id);
472 }
473 return true;
474 }
475
476 /// <summary>
477 /// Purge a folder of all items items and subfolders.
478 ///
479 /// FIXME: Really nasty in a sense, because we have to query the database to get information we may
480 /// already know... Needs heavy refactoring.
481 /// </summary>
482 /// <param name="folder"></param>
483 public virtual bool PurgeFolder(InventoryFolderBase folder)
484 {
485 m_log.DebugFormat(
486 "[INVENTORY SERVICE]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
487
488 List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
489
490 foreach (InventoryFolderBase subFolder in subFolders)
491 {
492// m_log.DebugFormat("[INVENTORY SERVICE]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
493
494 m_Database.deleteInventoryFolder(subFolder.ID);
495 }
496
497 List<InventoryItemBase> items = GetFolderItems(folder.Owner, folder.ID);
498
499 List<UUID> uuids = new List<UUID>();
500 foreach (InventoryItemBase item in items)
501 {
502 uuids.Add(item.ID);
503 }
504 DeleteItems(folder.Owner, uuids);
505
506 // FIXME: Should return false on failure
507 return true;
508 }
509
510 private void AddNewInventorySet(UsersInventory inventory)
511 {
512 foreach (InventoryFolderBase folder in inventory.Folders.Values)
513 {
514 AddFolder(folder);
515 }
516 }
517
518 public InventoryItemBase GetInventoryItem(UUID itemID)
519 {
520 InventoryItemBase item = m_Database.getInventoryItem(itemID);
521 if (item != null)
522 return item;
523
524 return null;
525 }
526
527 public int GetAssetPermissions(UUID userID, UUID assetID)
528 {
529 InventoryFolderBase parent = GetRootFolder(userID);
530 return FindAssetPerms(parent, assetID);
531 }
532
533 private int FindAssetPerms(InventoryFolderBase folder, UUID assetID)
534 {
535 InventoryCollection contents = GetFolderContent(folder.Owner, folder.ID);
536
537 int perms = 0;
538 foreach (InventoryItemBase item in contents.Items)
539 {
540 if (item.AssetID == assetID)
541 perms = (int)item.CurrentPermissions | perms;
542 }
543
544 foreach (InventoryFolderBase subfolder in contents.Folders)
545 perms = perms | FindAssetPerms(subfolder, assetID);
546
547 return perms;
548 }
549
550 /// <summary>
551 /// Used to create a new user inventory.
552 /// </summary>
553 private class UsersInventory
554 {
555 public Dictionary<UUID, InventoryFolderBase> Folders = new Dictionary<UUID, InventoryFolderBase>();
556 public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
557
558 public virtual void CreateNewInventorySet(UUID user)
559 {
560 InventoryFolderBase folder = new InventoryFolderBase();
561
562 folder.ParentID = UUID.Zero;
563 folder.Owner = user;
564 folder.ID = UUID.Random();
565 folder.Name = "My Inventory";
566 folder.Type = (short)AssetType.Folder;
567 folder.Version = 1;
568 Folders.Add(folder.ID, folder);
569
570 UUID rootFolder = folder.ID;
571
572 folder = new InventoryFolderBase();
573 folder.ParentID = rootFolder;
574 folder.Owner = user;
575 folder.ID = UUID.Random();
576 folder.Name = "Animations";
577 folder.Type = (short)AssetType.Animation;
578 folder.Version = 1;
579 Folders.Add(folder.ID, folder);
580
581 folder = new InventoryFolderBase();
582 folder.ParentID = rootFolder;
583 folder.Owner = user;
584 folder.ID = UUID.Random();
585 folder.Name = "Body Parts";
586 folder.Type = (short)AssetType.Bodypart;
587 folder.Version = 1;
588 Folders.Add(folder.ID, folder);
589
590 folder = new InventoryFolderBase();
591 folder.ParentID = rootFolder;
592 folder.Owner = user;
593 folder.ID = UUID.Random();
594 folder.Name = "Calling Cards";
595 folder.Type = (short)AssetType.CallingCard;
596 folder.Version = 1;
597 Folders.Add(folder.ID, folder);
598
599 folder = new InventoryFolderBase();
600 folder.ParentID = rootFolder;
601 folder.Owner = user;
602 folder.ID = UUID.Random();
603 folder.Name = "Clothing";
604 folder.Type = (short)AssetType.Clothing;
605 folder.Version = 1;
606 Folders.Add(folder.ID, folder);
607
608 folder = new InventoryFolderBase();
609 folder.ParentID = rootFolder;
610 folder.Owner = user;
611 folder.ID = UUID.Random();
612 folder.Name = "Gestures";
613 folder.Type = (short)AssetType.Gesture;
614 folder.Version = 1;
615 Folders.Add(folder.ID, folder);
616
617 folder = new InventoryFolderBase();
618 folder.ParentID = rootFolder;
619 folder.Owner = user;
620 folder.ID = UUID.Random();
621 folder.Name = "Landmarks";
622 folder.Type = (short)AssetType.Landmark;
623 folder.Version = 1;
624 Folders.Add(folder.ID, folder);
625
626 folder = new InventoryFolderBase();
627 folder.ParentID = rootFolder;
628 folder.Owner = user;
629 folder.ID = UUID.Random();
630 folder.Name = "Lost And Found";
631 folder.Type = (short)AssetType.LostAndFoundFolder;
632 folder.Version = 1;
633 Folders.Add(folder.ID, folder);
634
635 folder = new InventoryFolderBase();
636 folder.ParentID = rootFolder;
637 folder.Owner = user;
638 folder.ID = UUID.Random();
639 folder.Name = "Notecards";
640 folder.Type = (short)AssetType.Notecard;
641 folder.Version = 1;
642 Folders.Add(folder.ID, folder);
643
644 folder = new InventoryFolderBase();
645 folder.ParentID = rootFolder;
646 folder.Owner = user;
647 folder.ID = UUID.Random();
648 folder.Name = "Objects";
649 folder.Type = (short)AssetType.Object;
650 folder.Version = 1;
651 Folders.Add(folder.ID, folder);
652
653 folder = new InventoryFolderBase();
654 folder.ParentID = rootFolder;
655 folder.Owner = user;
656 folder.ID = UUID.Random();
657 folder.Name = "Photo Album";
658 folder.Type = (short)AssetType.SnapshotFolder;
659 folder.Version = 1;
660 Folders.Add(folder.ID, folder);
661
662 folder = new InventoryFolderBase();
663 folder.ParentID = rootFolder;
664 folder.Owner = user;
665 folder.ID = UUID.Random();
666 folder.Name = "Scripts";
667 folder.Type = (short)AssetType.LSLText;
668 folder.Version = 1;
669 Folders.Add(folder.ID, folder);
670
671 folder = new InventoryFolderBase();
672 folder.ParentID = rootFolder;
673 folder.Owner = user;
674 folder.ID = UUID.Random();
675 folder.Name = "Sounds";
676 folder.Type = (short)AssetType.Sound;
677 folder.Version = 1;
678 Folders.Add(folder.ID, folder);
679
680 folder = new InventoryFolderBase();
681 folder.ParentID = rootFolder;
682 folder.Owner = user;
683 folder.ID = UUID.Random();
684 folder.Name = "Textures";
685 folder.Type = (short)AssetType.Texture;
686 folder.Version = 1;
687 Folders.Add(folder.ID, folder);
688
689 folder = new InventoryFolderBase();
690 folder.ParentID = rootFolder;
691 folder.Owner = user;
692 folder.ID = UUID.Random();
693 folder.Name = "Trash";
694 folder.Type = (short)AssetType.TrashFolder;
695 folder.Version = 1;
696 Folders.Add(folder.ID, folder);
697 }
698 }
699 }
700}
diff --git a/OpenSim/Services/InventoryService/InventoryServiceBase.cs b/OpenSim/Services/InventoryService/InventoryServiceBase.cs
deleted file mode 100644
index 456e455..0000000
--- a/OpenSim/Services/InventoryService/InventoryServiceBase.cs
+++ /dev/null
@@ -1,82 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using Nini.Config;
32using OpenSim.Framework;
33using OpenSim.Data;
34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Base;
36
37namespace OpenSim.Services.InventoryService
38{
39 public class InventoryServiceBase : ServiceBase
40 {
41 protected IInventoryDataPlugin m_Database = null;
42
43 public InventoryServiceBase(IConfigSource config) : base(config)
44 {
45 string dllName = String.Empty;
46 string connString = String.Empty;
47
48 //
49 // Try reading the [DatabaseService] section first, if it exists
50 //
51 IConfig dbConfig = config.Configs["DatabaseService"];
52 if (dbConfig != null)
53 {
54 dllName = dbConfig.GetString("StorageProvider", String.Empty);
55 connString = dbConfig.GetString("ConnectionString", String.Empty);
56 }
57
58 //
59 // Try reading the more specific [InventoryService] section, if it exists
60 //
61 IConfig inventoryConfig = config.Configs["InventoryService"];
62 if (inventoryConfig != null)
63 {
64 dllName = inventoryConfig.GetString("StorageProvider", dllName);
65 connString = inventoryConfig.GetString("ConnectionString", connString);
66 }
67
68 //
69 // We tried, but this doesn't exist. We can't proceed.
70 //
71 if (dllName.Equals(String.Empty))
72 throw new Exception("No InventoryService configuration");
73
74 m_Database = LoadPlugin<IInventoryDataPlugin>(dllName);
75 if (m_Database == null)
76 throw new Exception("Could not find a storage interface in the given module");
77
78 m_Database.Initialise(connString);
79 }
80
81 }
82}