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-rw-r--r--OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs4
-rw-r--r--OpenSim/Services/Interfaces/IInventoryService.cs4
-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs4
3 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
index 22289aa..41aacd0 100644
--- a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
@@ -156,12 +156,12 @@ namespace OpenSim.Services.Connectors
156 return false; 156 return false;
157 } 157 }
158 158
159 public InventoryItemBase QueryItem(InventoryItemBase item) 159 public InventoryItemBase GetItem(InventoryItemBase item)
160 { 160 {
161 return null; 161 return null;
162 } 162 }
163 163
164 public InventoryFolderBase QueryFolder(InventoryFolderBase folder) 164 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
165 { 165 {
166 return null; 166 return null;
167 } 167 }
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs
index 8058aa7..6256c32 100644
--- a/OpenSim/Services/Interfaces/IInventoryService.cs
+++ b/OpenSim/Services/Interfaces/IInventoryService.cs
@@ -149,9 +149,9 @@ namespace OpenSim.Services.Interfaces
149 /// <returns>true if the item was successfully deleted</returns> 149 /// <returns>true if the item was successfully deleted</returns>
150 bool DeleteItem(InventoryItemBase item); 150 bool DeleteItem(InventoryItemBase item);
151 151
152 InventoryItemBase QueryItem(InventoryItemBase item); 152 InventoryItemBase GetItem(InventoryItemBase item);
153 153
154 InventoryFolderBase QueryFolder(InventoryFolderBase folder); 154 InventoryFolderBase GetFolder(InventoryFolderBase folder);
155 155
156 /// <summary> 156 /// <summary>
157 /// Does the given user have an inventory structure? 157 /// Does the given user have an inventory structure?
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
index a9ecda4..3d706dc 100644
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -398,7 +398,7 @@ namespace OpenSim.Services.InventoryService
398 return true; 398 return true;
399 } 399 }
400 400
401 public virtual InventoryItemBase QueryItem(InventoryItemBase item) 401 public virtual InventoryItemBase GetItem(InventoryItemBase item)
402 { 402 {
403 InventoryItemBase result = m_Database.queryInventoryItem(item.ID); 403 InventoryItemBase result = m_Database.queryInventoryItem(item.ID);
404 if (result != null) 404 if (result != null)
@@ -407,7 +407,7 @@ namespace OpenSim.Services.InventoryService
407 return null; 407 return null;
408 } 408 }
409 409
410 public virtual InventoryFolderBase QueryFolder(InventoryFolderBase item) 410 public virtual InventoryFolderBase GetFolder(InventoryFolderBase item)
411 { 411 {
412 InventoryFolderBase result = m_Database.queryInventoryFolder(item.ID); 412 InventoryFolderBase result = m_Database.queryInventoryFolder(item.ID);
413 if (result != null) 413 if (result != null)