diff options
Diffstat (limited to 'OpenSim/Services')
6 files changed, 1388 insertions, 0 deletions
diff --git a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs new file mode 100644 index 0000000..4fc4363 --- /dev/null +++ b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs | |||
@@ -0,0 +1,107 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Services.Interfaces; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Services.Connectors | ||
33 | { | ||
34 | /// <summary> | ||
35 | /// Defines all operations to access a remote inventory service | ||
36 | /// using session authentication as a form of security. | ||
37 | /// </summary> | ||
38 | public interface ISessionAuthInventoryService | ||
39 | { | ||
40 | string Host | ||
41 | { | ||
42 | get; | ||
43 | } | ||
44 | |||
45 | /// <summary> | ||
46 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | ||
47 | /// inventory has been received | ||
48 | /// </summary> | ||
49 | /// <param name="userID"></param> | ||
50 | /// <param name="callback"></param> | ||
51 | void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Add a new folder to the user's inventory | ||
55 | /// </summary> | ||
56 | /// <param name="folder"></param> | ||
57 | /// <returns>true if the folder was successfully added</returns> | ||
58 | bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id); | ||
59 | |||
60 | /// <summary> | ||
61 | /// Update a folder in the user's inventory | ||
62 | /// </summary> | ||
63 | /// <param name="folder"></param> | ||
64 | /// <returns>true if the folder was successfully updated</returns> | ||
65 | bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id); | ||
66 | |||
67 | /// <summary> | ||
68 | /// Move an inventory folder to a new location | ||
69 | /// </summary> | ||
70 | /// <param name="folder">A folder containing the details of the new location</param> | ||
71 | /// <returns>true if the folder was successfully moved</returns> | ||
72 | bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id); | ||
73 | |||
74 | /// <summary> | ||
75 | /// Purge an inventory folder of all its items and subfolders. | ||
76 | /// </summary> | ||
77 | /// <param name="folder"></param> | ||
78 | /// <returns>true if the folder was successfully purged</returns> | ||
79 | bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id); | ||
80 | |||
81 | /// <summary> | ||
82 | /// Add a new item to the user's inventory | ||
83 | /// </summary> | ||
84 | /// <param name="item"></param> | ||
85 | /// <returns>true if the item was successfully added</returns> | ||
86 | bool AddItem(string userID, InventoryItemBase item, UUID session_id); | ||
87 | |||
88 | /// <summary> | ||
89 | /// Update an item in the user's inventory | ||
90 | /// </summary> | ||
91 | /// <param name="item"></param> | ||
92 | /// <returns>true if the item was successfully updated</returns> | ||
93 | bool UpdateItem(string userID, InventoryItemBase item, UUID session_id); | ||
94 | |||
95 | /// <summary> | ||
96 | /// Delete an item from the user's inventory | ||
97 | /// </summary> | ||
98 | /// <param name="item"></param> | ||
99 | /// <returns>true if the item was successfully deleted</returns> | ||
100 | bool DeleteItem(string userID, InventoryItemBase item, UUID session_id); | ||
101 | |||
102 | InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id); | ||
103 | |||
104 | InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id); | ||
105 | |||
106 | } | ||
107 | } | ||
diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs new file mode 100644 index 0000000..34478ae --- /dev/null +++ b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs | |||
@@ -0,0 +1,343 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using log4net; | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using Nini.Config; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Servers.HttpServer; | ||
36 | using OpenSim.Services.Interfaces; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Services.Connectors | ||
40 | { | ||
41 | public class InventoryServicesConnector : ISessionAuthInventoryService | ||
42 | { | ||
43 | private static readonly ILog m_log = | ||
44 | LogManager.GetLogger( | ||
45 | MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | private string m_ServerURI = String.Empty; | ||
48 | |||
49 | private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>(); | ||
50 | |||
51 | public InventoryServicesConnector() | ||
52 | { | ||
53 | } | ||
54 | |||
55 | public InventoryServicesConnector(string serverURI) | ||
56 | { | ||
57 | m_ServerURI = serverURI.TrimEnd('/'); | ||
58 | } | ||
59 | |||
60 | public InventoryServicesConnector(IConfigSource source) | ||
61 | { | ||
62 | Initialise(source); | ||
63 | } | ||
64 | |||
65 | public virtual void Initialise(IConfigSource source) | ||
66 | { | ||
67 | IConfig inventoryConfig = source.Configs["InventoryService"]; | ||
68 | if (inventoryConfig == null) | ||
69 | { | ||
70 | m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpanSim.ini"); | ||
71 | throw new Exception("Inventory connector init error"); | ||
72 | } | ||
73 | |||
74 | string serviceURI = inventoryConfig.GetString("InventoryServerURI", | ||
75 | String.Empty); | ||
76 | |||
77 | if (serviceURI == String.Empty) | ||
78 | { | ||
79 | m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService"); | ||
80 | throw new Exception("Inventory connector init error"); | ||
81 | } | ||
82 | m_ServerURI = serviceURI.TrimEnd('/'); | ||
83 | } | ||
84 | |||
85 | #region ISessionAuthInventoryService | ||
86 | |||
87 | public string Host | ||
88 | { | ||
89 | get { return m_ServerURI; } | ||
90 | } | ||
91 | |||
92 | /// <summary> | ||
93 | /// Caller must catch eventual Exceptions. | ||
94 | /// </summary> | ||
95 | /// <param name="userID"></param> | ||
96 | /// <param name="sessionID"></param> | ||
97 | /// <param name="callback"></param> | ||
98 | public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback) | ||
99 | { | ||
100 | UUID userID = UUID.Zero; | ||
101 | if (UUID.TryParse(userIDStr, out userID)) | ||
102 | { | ||
103 | lock (m_RequestingInventory) | ||
104 | { | ||
105 | if (!m_RequestingInventory.ContainsKey(userID)) | ||
106 | m_RequestingInventory.Add(userID, callback); | ||
107 | else | ||
108 | { | ||
109 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID); | ||
110 | return; | ||
111 | } | ||
112 | } | ||
113 | |||
114 | m_log.InfoFormat( | ||
115 | "[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}", | ||
116 | m_ServerURI, userID); | ||
117 | |||
118 | RestSessionObjectPosterResponse<Guid, InventoryCollection> requester | ||
119 | = new RestSessionObjectPosterResponse<Guid, InventoryCollection>(); | ||
120 | requester.ResponseCallback = InventoryResponse; | ||
121 | |||
122 | requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString()); | ||
123 | } | ||
124 | } | ||
125 | |||
126 | public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
127 | { | ||
128 | try | ||
129 | { | ||
130 | return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject( | ||
131 | "POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); | ||
132 | } | ||
133 | catch (Exception e) | ||
134 | { | ||
135 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed, {0} {1}", | ||
136 | e.Source, e.Message); | ||
137 | } | ||
138 | |||
139 | return false; | ||
140 | } | ||
141 | |||
142 | public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
143 | { | ||
144 | try | ||
145 | { | ||
146 | return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject( | ||
147 | "POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); | ||
148 | } | ||
149 | catch (Exception e) | ||
150 | { | ||
151 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed, {0} {1}", | ||
152 | e.Source, e.Message); | ||
153 | } | ||
154 | |||
155 | return false; | ||
156 | } | ||
157 | |||
158 | public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
159 | { | ||
160 | try | ||
161 | { | ||
162 | return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject( | ||
163 | "POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); | ||
164 | } | ||
165 | catch (Exception e) | ||
166 | { | ||
167 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed, {0} {1}", | ||
168 | e.Source, e.Message); | ||
169 | } | ||
170 | |||
171 | return false; | ||
172 | } | ||
173 | |||
174 | public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
175 | { | ||
176 | try | ||
177 | { | ||
178 | return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject( | ||
179 | "POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); | ||
180 | } | ||
181 | catch (Exception e) | ||
182 | { | ||
183 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed, {0} {1}", | ||
184 | e.Source, e.Message); | ||
185 | } | ||
186 | |||
187 | return false; | ||
188 | } | ||
189 | |||
190 | public bool AddItem(string userID, InventoryItemBase item, UUID sessionID) | ||
191 | { | ||
192 | try | ||
193 | { | ||
194 | return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject( | ||
195 | "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString()); | ||
196 | } | ||
197 | catch (Exception e) | ||
198 | { | ||
199 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed, {0} {1}", | ||
200 | e.Source, e.Message); | ||
201 | } | ||
202 | |||
203 | return false; | ||
204 | } | ||
205 | |||
206 | public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID) | ||
207 | { | ||
208 | try | ||
209 | { | ||
210 | return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject( | ||
211 | "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString()); | ||
212 | } | ||
213 | catch (Exception e) | ||
214 | { | ||
215 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed, {0} {1}", | ||
216 | e.Source, e.Message); | ||
217 | } | ||
218 | |||
219 | return false; | ||
220 | } | ||
221 | |||
222 | public bool DeleteItem(string userID, InventoryItemBase item, UUID sessionID) | ||
223 | { | ||
224 | try | ||
225 | { | ||
226 | return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject( | ||
227 | "POST", m_ServerURI + "/DeleteItem/", item, sessionID.ToString(), item.Owner.ToString()); | ||
228 | } | ||
229 | catch (Exception e) | ||
230 | { | ||
231 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory item operation failed, {0} {1}", | ||
232 | e.Source, e.Message); | ||
233 | } | ||
234 | |||
235 | return false; | ||
236 | } | ||
237 | |||
238 | public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID) | ||
239 | { | ||
240 | try | ||
241 | { | ||
242 | return SynchronousRestSessionObjectPoster<InventoryItemBase, InventoryItemBase>.BeginPostObject( | ||
243 | "POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString()); | ||
244 | } | ||
245 | catch (Exception e) | ||
246 | { | ||
247 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}", | ||
248 | e.Source, e.Message); | ||
249 | } | ||
250 | |||
251 | return null; | ||
252 | } | ||
253 | |||
254 | public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID sessionID) | ||
255 | { | ||
256 | try | ||
257 | { | ||
258 | return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject( | ||
259 | "POST", m_ServerURI + "/QueryFolder/", item, sessionID.ToString(), item.Owner.ToString()); | ||
260 | } | ||
261 | catch (Exception e) | ||
262 | { | ||
263 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}", | ||
264 | e.Source, e.Message); | ||
265 | } | ||
266 | |||
267 | return null; | ||
268 | } | ||
269 | |||
270 | #endregion | ||
271 | |||
272 | /// <summary> | ||
273 | /// Callback used by the inventory server GetInventory request | ||
274 | /// </summary> | ||
275 | /// <param name="userID"></param> | ||
276 | private void InventoryResponse(InventoryCollection response) | ||
277 | { | ||
278 | UUID userID = response.UserID; | ||
279 | InventoryReceiptCallback callback = null; | ||
280 | lock (m_RequestingInventory) | ||
281 | { | ||
282 | if (m_RequestingInventory.ContainsKey(userID)) | ||
283 | { | ||
284 | callback = m_RequestingInventory[userID]; | ||
285 | m_RequestingInventory.Remove(userID); | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | m_log.WarnFormat( | ||
290 | "[INVENTORY CONNECTOR]: " + | ||
291 | "Received inventory response for {0} for which we do not have a record of requesting!", | ||
292 | userID); | ||
293 | return; | ||
294 | } | ||
295 | } | ||
296 | |||
297 | m_log.InfoFormat("[INVENTORY CONNECTOR]: " + | ||
298 | "Received inventory response for user {0} containing {1} folders and {2} items", | ||
299 | userID, response.Folders.Count, response.Items.Count); | ||
300 | |||
301 | InventoryFolderImpl rootFolder = null; | ||
302 | |||
303 | ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); | ||
304 | ICollection<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
305 | |||
306 | foreach (InventoryFolderBase folder in response.Folders) | ||
307 | { | ||
308 | if (folder.ParentID == UUID.Zero) | ||
309 | { | ||
310 | rootFolder = new InventoryFolderImpl(folder); | ||
311 | folders.Add(rootFolder); | ||
312 | |||
313 | break; | ||
314 | } | ||
315 | } | ||
316 | |||
317 | if (rootFolder != null) | ||
318 | { | ||
319 | foreach (InventoryFolderBase folder in response.Folders) | ||
320 | { | ||
321 | if (folder.ID != rootFolder.ID) | ||
322 | { | ||
323 | folders.Add(new InventoryFolderImpl(folder)); | ||
324 | } | ||
325 | } | ||
326 | |||
327 | foreach (InventoryItemBase item in response.Items) | ||
328 | { | ||
329 | items.Add(item); | ||
330 | } | ||
331 | } | ||
332 | else | ||
333 | { | ||
334 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID); | ||
335 | } | ||
336 | |||
337 | callback(folders, items); | ||
338 | |||
339 | } | ||
340 | |||
341 | |||
342 | } | ||
343 | } | ||
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs new file mode 100644 index 0000000..9fe419f --- /dev/null +++ b/OpenSim/Services/Interfaces/IInventoryService.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Services.Interfaces | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Callback used when a user's inventory is received from the inventory service | ||
37 | /// </summary> | ||
38 | public delegate void InventoryReceiptCallback( | ||
39 | ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items); | ||
40 | |||
41 | public interface IInventoryService | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | ||
45 | /// inventory has been received | ||
46 | /// </summary> | ||
47 | /// <param name="userID"></param> | ||
48 | /// <param name="callback"></param> | ||
49 | void GetUserInventory(UUID userID, InventoryReceiptCallback callback); | ||
50 | |||
51 | /// <summary> | ||
52 | /// Add a new folder to the user's inventory | ||
53 | /// </summary> | ||
54 | /// <param name="folder"></param> | ||
55 | /// <returns>true if the folder was successfully added</returns> | ||
56 | bool AddFolder(InventoryFolderBase folder); | ||
57 | |||
58 | /// <summary> | ||
59 | /// Update a folder in the user's inventory | ||
60 | /// </summary> | ||
61 | /// <param name="folder"></param> | ||
62 | /// <returns>true if the folder was successfully updated</returns> | ||
63 | bool UpdateFolder(InventoryFolderBase folder); | ||
64 | |||
65 | /// <summary> | ||
66 | /// Move an inventory folder to a new location | ||
67 | /// </summary> | ||
68 | /// <param name="folder">A folder containing the details of the new location</param> | ||
69 | /// <returns>true if the folder was successfully moved</returns> | ||
70 | bool MoveFolder(InventoryFolderBase folder); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Purge an inventory folder of all its items and subfolders. | ||
74 | /// </summary> | ||
75 | /// <param name="folder"></param> | ||
76 | /// <returns>true if the folder was successfully purged</returns> | ||
77 | bool PurgeFolder(InventoryFolderBase folder); | ||
78 | |||
79 | /// <summary> | ||
80 | /// Add a new item to the user's inventory | ||
81 | /// </summary> | ||
82 | /// <param name="item"></param> | ||
83 | /// <returns>true if the item was successfully added</returns> | ||
84 | bool AddItem(InventoryItemBase item); | ||
85 | |||
86 | /// <summary> | ||
87 | /// Update an item in the user's inventory | ||
88 | /// </summary> | ||
89 | /// <param name="item"></param> | ||
90 | /// <returns>true if the item was successfully updated</returns> | ||
91 | bool UpdateItem(InventoryItemBase item); | ||
92 | |||
93 | /// <summary> | ||
94 | /// Delete an item from the user's inventory | ||
95 | /// </summary> | ||
96 | /// <param name="item"></param> | ||
97 | /// <returns>true if the item was successfully deleted</returns> | ||
98 | bool DeleteItem(InventoryItemBase item); | ||
99 | |||
100 | InventoryItemBase QueryItem(InventoryItemBase item); | ||
101 | |||
102 | InventoryFolderBase QueryFolder(InventoryFolderBase folder); | ||
103 | |||
104 | /// <summary> | ||
105 | /// Does the given user have an inventory structure? | ||
106 | /// </summary> | ||
107 | /// <param name="userID"></param> | ||
108 | /// <returns></returns> | ||
109 | bool HasInventoryForUser(UUID userID); | ||
110 | |||
111 | /// <summary> | ||
112 | /// Retrieve the root inventory folder for the given user. | ||
113 | /// </summary> | ||
114 | /// <param name="userID"></param> | ||
115 | /// <returns>null if no root folder was found</returns> | ||
116 | InventoryFolderBase RequestRootFolder(UUID userID); | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Services/InventoryService/HGInventoryService.cs b/OpenSim/Services/InventoryService/HGInventoryService.cs new file mode 100644 index 0000000..e5e40c6 --- /dev/null +++ b/OpenSim/Services/InventoryService/HGInventoryService.cs | |||
@@ -0,0 +1,178 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using log4net; | ||
29 | using Nini.Config; | ||
30 | using System; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Services.Interfaces; | ||
35 | using OpenSim.Services.Connectors; | ||
36 | using OpenMetaverse; | ||
37 | |||
38 | namespace OpenSim.Services.InventoryService | ||
39 | { | ||
40 | public class HGInventoryService : ISessionAuthInventoryService | ||
41 | { | ||
42 | private static readonly ILog m_log = | ||
43 | LogManager.GetLogger( | ||
44 | MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | |||
46 | private Dictionary<string, InventoryServicesConnector> m_connectors = new Dictionary<string, InventoryServicesConnector>(); | ||
47 | |||
48 | public HGInventoryService(IConfigSource source) | ||
49 | { | ||
50 | IConfig moduleConfig = source.Configs["Modules"]; | ||
51 | if (moduleConfig != null) | ||
52 | { | ||
53 | |||
54 | IConfig assetConfig = source.Configs["InventoryService"]; | ||
55 | if (assetConfig == null) | ||
56 | { | ||
57 | m_log.Error("[HG INVENTORY SERVICE]: InventoryService missing from OpenSim.ini"); | ||
58 | return; | ||
59 | } | ||
60 | |||
61 | m_log.Info("[HG INVENTORY SERVICE]: HG inventory service enabled"); | ||
62 | } | ||
63 | } | ||
64 | |||
65 | private bool StringToUrlAndUserID(string id, out string url, out string userID) | ||
66 | { | ||
67 | url = String.Empty; | ||
68 | userID = String.Empty; | ||
69 | |||
70 | Uri assetUri; | ||
71 | |||
72 | if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) && | ||
73 | assetUri.Scheme == Uri.UriSchemeHttp) | ||
74 | { | ||
75 | url = "http://" + assetUri.Authority; | ||
76 | userID = assetUri.LocalPath.Trim(new char[] { '/' }); | ||
77 | return true; | ||
78 | } | ||
79 | |||
80 | return false; | ||
81 | } | ||
82 | private ISessionAuthInventoryService GetConnector(string url) | ||
83 | { | ||
84 | InventoryServicesConnector connector = null; | ||
85 | lock (m_connectors) | ||
86 | { | ||
87 | if (m_connectors.ContainsKey(url)) | ||
88 | { | ||
89 | connector = m_connectors[url]; | ||
90 | } | ||
91 | else | ||
92 | { | ||
93 | // We're instantiating this class explicitly, but this won't | ||
94 | // work in general, because the remote grid may be running | ||
95 | // an inventory server that has a different protocol. | ||
96 | // Eventually we will want a piece of protocol asking | ||
97 | // the remote server about its kind. Definitely cool thing to do! | ||
98 | connector = new InventoryServicesConnector(url); | ||
99 | m_connectors.Add(url, connector); | ||
100 | } | ||
101 | } | ||
102 | return connector; | ||
103 | } | ||
104 | |||
105 | public string Host | ||
106 | { | ||
107 | get { return string.Empty; } | ||
108 | } | ||
109 | |||
110 | public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback) | ||
111 | { | ||
112 | string url = string.Empty; | ||
113 | string userID = string.Empty; | ||
114 | |||
115 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
116 | { | ||
117 | ISessionAuthInventoryService connector = GetConnector(url); | ||
118 | connector.GetUserInventory(userID, sessionID, callback); | ||
119 | } | ||
120 | |||
121 | } | ||
122 | |||
123 | public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
124 | { | ||
125 | // TODO | ||
126 | return false; | ||
127 | } | ||
128 | |||
129 | public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
130 | { | ||
131 | // TODO | ||
132 | return false; | ||
133 | } | ||
134 | |||
135 | public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
136 | { | ||
137 | // TODO | ||
138 | return false; | ||
139 | } | ||
140 | |||
141 | public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
142 | { | ||
143 | // TODO | ||
144 | return false; | ||
145 | } | ||
146 | |||
147 | public bool AddItem(string userID, InventoryItemBase item, UUID sessionID) | ||
148 | { | ||
149 | // TODO | ||
150 | return false; | ||
151 | } | ||
152 | |||
153 | public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID) | ||
154 | { | ||
155 | // TODO | ||
156 | return false; | ||
157 | } | ||
158 | |||
159 | public bool DeleteItem(string userID, InventoryItemBase item, UUID sessionID) | ||
160 | { | ||
161 | // TODO | ||
162 | return false; | ||
163 | } | ||
164 | |||
165 | public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID) | ||
166 | { | ||
167 | // TODO | ||
168 | return null; | ||
169 | } | ||
170 | |||
171 | public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID) | ||
172 | { | ||
173 | // TODO | ||
174 | return null; | ||
175 | } | ||
176 | |||
177 | } | ||
178 | } | ||
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs new file mode 100644 index 0000000..b4e2549 --- /dev/null +++ b/OpenSim/Services/InventoryService/InventoryService.cs | |||
@@ -0,0 +1,544 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using Nini.Config; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Data; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Services.Interfaces; | ||
36 | |||
37 | namespace OpenSim.Services.InventoryService | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// The Inventory service reference implementation | ||
41 | /// </summary> | ||
42 | public class InventoryService : InventoryServiceBase, IInventoryService | ||
43 | { | ||
44 | private static readonly ILog m_log | ||
45 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | public InventoryService(IConfigSource config) : base(config) | ||
48 | { | ||
49 | } | ||
50 | |||
51 | #region IInventoryServices methods | ||
52 | |||
53 | public string Host | ||
54 | { | ||
55 | get { return "default"; } | ||
56 | } | ||
57 | |||
58 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||
59 | { | ||
60 | // m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId); | ||
61 | |||
62 | InventoryFolderBase rootFolder = RequestRootFolder(userId); | ||
63 | |||
64 | // Agent has no inventory structure yet. | ||
65 | if (null == rootFolder) | ||
66 | { | ||
67 | return null; | ||
68 | } | ||
69 | |||
70 | List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>(); | ||
71 | |||
72 | userFolders.Add(rootFolder); | ||
73 | |||
74 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
75 | { | ||
76 | IList<InventoryFolderBase> folders = plugin.getFolderHierarchy(rootFolder.ID); | ||
77 | userFolders.AddRange(folders); | ||
78 | } | ||
79 | |||
80 | // foreach (InventoryFolderBase folder in userFolders) | ||
81 | // { | ||
82 | // m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID); | ||
83 | // } | ||
84 | |||
85 | return userFolders; | ||
86 | } | ||
87 | |||
88 | // See IInventoryServices | ||
89 | public virtual bool HasInventoryForUser(UUID userID) | ||
90 | { | ||
91 | return false; | ||
92 | } | ||
93 | |||
94 | // See IInventoryServices | ||
95 | public virtual InventoryFolderBase RequestRootFolder(UUID userID) | ||
96 | { | ||
97 | // Retrieve the first root folder we get from the list of plugins. | ||
98 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
99 | { | ||
100 | InventoryFolderBase rootFolder = plugin.getUserRootFolder(userID); | ||
101 | if (rootFolder != null) | ||
102 | return rootFolder; | ||
103 | } | ||
104 | |||
105 | // Return nothing if no plugin was able to supply a root folder | ||
106 | return null; | ||
107 | } | ||
108 | |||
109 | // See IInventoryServices | ||
110 | public bool CreateNewUserInventory(UUID user) | ||
111 | { | ||
112 | InventoryFolderBase existingRootFolder = RequestRootFolder(user); | ||
113 | |||
114 | if (null != existingRootFolder) | ||
115 | { | ||
116 | m_log.WarnFormat( | ||
117 | "[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have " | ||
118 | + "a root inventory folder with id {1}", | ||
119 | user, existingRootFolder.ID); | ||
120 | } | ||
121 | else | ||
122 | { | ||
123 | UsersInventory inven = new UsersInventory(); | ||
124 | inven.CreateNewInventorySet(user); | ||
125 | AddNewInventorySet(inven); | ||
126 | |||
127 | return true; | ||
128 | } | ||
129 | |||
130 | return false; | ||
131 | } | ||
132 | |||
133 | // See IInventoryServices | ||
134 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) | ||
135 | { | ||
136 | m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID); | ||
137 | |||
138 | List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); | ||
139 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
140 | |||
141 | List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID); | ||
142 | |||
143 | if (skeletonFolders != null) | ||
144 | { | ||
145 | |||
146 | InventoryFolderImpl rootFolder = null; | ||
147 | |||
148 | // Need to retrieve the root folder on the first pass | ||
149 | foreach (InventoryFolderBase folder in skeletonFolders) | ||
150 | { | ||
151 | if (folder.ParentID == UUID.Zero) | ||
152 | { | ||
153 | rootFolder = new InventoryFolderImpl(folder); | ||
154 | folders.Add(rootFolder); | ||
155 | items.AddRange(RequestFolderItems(rootFolder.ID)); | ||
156 | break; // Only 1 root folder per user | ||
157 | } | ||
158 | } | ||
159 | |||
160 | if (rootFolder != null) | ||
161 | { | ||
162 | foreach (InventoryFolderBase folder in skeletonFolders) | ||
163 | { | ||
164 | if (folder.ID != rootFolder.ID) | ||
165 | { | ||
166 | folders.Add(new InventoryFolderImpl(folder)); | ||
167 | items.AddRange(RequestFolderItems(folder.ID)); | ||
168 | } | ||
169 | } | ||
170 | } | ||
171 | |||
172 | m_log.InfoFormat( | ||
173 | "[LOCAL INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items", | ||
174 | userID, folders.Count, items.Count); | ||
175 | } | ||
176 | else | ||
177 | { | ||
178 | m_log.WarnFormat("[LOCAL INVENTORY SERVICE]: User {0} inventory not available", userID); | ||
179 | } | ||
180 | |||
181 | callback(folders, items); | ||
182 | } | ||
183 | |||
184 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | ||
185 | { | ||
186 | List<InventoryItemBase> activeGestures = new List<InventoryItemBase>(); | ||
187 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
188 | { | ||
189 | activeGestures.AddRange(plugin.fetchActiveGestures(userId)); | ||
190 | } | ||
191 | |||
192 | return activeGestures; | ||
193 | } | ||
194 | |||
195 | #endregion | ||
196 | |||
197 | #region Methods used by GridInventoryService | ||
198 | |||
199 | public List<InventoryFolderBase> RequestSubFolders(UUID parentFolderID) | ||
200 | { | ||
201 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | ||
202 | |||
203 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
204 | { | ||
205 | inventoryList.AddRange(plugin.getInventoryFolders(parentFolderID)); | ||
206 | } | ||
207 | |||
208 | return inventoryList; | ||
209 | } | ||
210 | |||
211 | public List<InventoryItemBase> RequestFolderItems(UUID folderID) | ||
212 | { | ||
213 | List<InventoryItemBase> itemsList = new List<InventoryItemBase>(); | ||
214 | |||
215 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
216 | { | ||
217 | itemsList.AddRange(plugin.getInventoryInFolder(folderID)); | ||
218 | } | ||
219 | |||
220 | return itemsList; | ||
221 | } | ||
222 | |||
223 | #endregion | ||
224 | |||
225 | // See IInventoryServices | ||
226 | public virtual bool AddFolder(InventoryFolderBase folder) | ||
227 | { | ||
228 | m_log.DebugFormat( | ||
229 | "[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); | ||
230 | |||
231 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
232 | { | ||
233 | plugin.addInventoryFolder(folder); | ||
234 | } | ||
235 | |||
236 | // FIXME: Should return false on failure | ||
237 | return true; | ||
238 | } | ||
239 | |||
240 | // See IInventoryServices | ||
241 | public virtual bool UpdateFolder(InventoryFolderBase folder) | ||
242 | { | ||
243 | m_log.DebugFormat( | ||
244 | "[AGENT INVENTORY]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); | ||
245 | |||
246 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
247 | { | ||
248 | plugin.updateInventoryFolder(folder); | ||
249 | } | ||
250 | |||
251 | // FIXME: Should return false on failure | ||
252 | return true; | ||
253 | } | ||
254 | |||
255 | // See IInventoryServices | ||
256 | public virtual bool MoveFolder(InventoryFolderBase folder) | ||
257 | { | ||
258 | m_log.DebugFormat( | ||
259 | "[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); | ||
260 | |||
261 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
262 | { | ||
263 | plugin.moveInventoryFolder(folder); | ||
264 | } | ||
265 | |||
266 | // FIXME: Should return false on failure | ||
267 | return true; | ||
268 | } | ||
269 | |||
270 | // See IInventoryServices | ||
271 | public virtual bool AddItem(InventoryItemBase item) | ||
272 | { | ||
273 | m_log.DebugFormat( | ||
274 | "[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder); | ||
275 | |||
276 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
277 | { | ||
278 | plugin.addInventoryItem(item); | ||
279 | } | ||
280 | |||
281 | // FIXME: Should return false on failure | ||
282 | return true; | ||
283 | } | ||
284 | |||
285 | // See IInventoryServices | ||
286 | public virtual bool UpdateItem(InventoryItemBase item) | ||
287 | { | ||
288 | m_log.InfoFormat( | ||
289 | "[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder); | ||
290 | |||
291 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
292 | { | ||
293 | plugin.updateInventoryItem(item); | ||
294 | } | ||
295 | |||
296 | // FIXME: Should return false on failure | ||
297 | return true; | ||
298 | } | ||
299 | |||
300 | // See IInventoryServices | ||
301 | public virtual bool DeleteItem(InventoryItemBase item) | ||
302 | { | ||
303 | m_log.InfoFormat( | ||
304 | "[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder); | ||
305 | |||
306 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
307 | { | ||
308 | plugin.deleteInventoryItem(item.ID); | ||
309 | } | ||
310 | |||
311 | // FIXME: Should return false on failure | ||
312 | return true; | ||
313 | } | ||
314 | |||
315 | public virtual InventoryItemBase QueryItem(InventoryItemBase item) | ||
316 | { | ||
317 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
318 | { | ||
319 | InventoryItemBase result = plugin.queryInventoryItem(item.ID); | ||
320 | if (result != null) | ||
321 | return result; | ||
322 | } | ||
323 | |||
324 | return null; | ||
325 | } | ||
326 | |||
327 | public virtual InventoryFolderBase QueryFolder(InventoryFolderBase item) | ||
328 | { | ||
329 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
330 | { | ||
331 | InventoryFolderBase result = plugin.queryInventoryFolder(item.ID); | ||
332 | if (result != null) | ||
333 | return result; | ||
334 | } | ||
335 | |||
336 | return null; | ||
337 | } | ||
338 | |||
339 | /// <summary> | ||
340 | /// Purge a folder of all items items and subfolders. | ||
341 | /// | ||
342 | /// FIXME: Really nasty in a sense, because we have to query the database to get information we may | ||
343 | /// already know... Needs heavy refactoring. | ||
344 | /// </summary> | ||
345 | /// <param name="folder"></param> | ||
346 | public virtual bool PurgeFolder(InventoryFolderBase folder) | ||
347 | { | ||
348 | m_log.DebugFormat( | ||
349 | "[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID); | ||
350 | |||
351 | List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID); | ||
352 | |||
353 | foreach (InventoryFolderBase subFolder in subFolders) | ||
354 | { | ||
355 | // m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID); | ||
356 | |||
357 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
358 | { | ||
359 | plugin.deleteInventoryFolder(subFolder.ID); | ||
360 | } | ||
361 | } | ||
362 | |||
363 | List<InventoryItemBase> items = RequestFolderItems(folder.ID); | ||
364 | |||
365 | foreach (InventoryItemBase item in items) | ||
366 | { | ||
367 | DeleteItem(item); | ||
368 | } | ||
369 | |||
370 | // FIXME: Should return false on failure | ||
371 | return true; | ||
372 | } | ||
373 | |||
374 | private void AddNewInventorySet(UsersInventory inventory) | ||
375 | { | ||
376 | foreach (InventoryFolderBase folder in inventory.Folders.Values) | ||
377 | { | ||
378 | AddFolder(folder); | ||
379 | } | ||
380 | } | ||
381 | |||
382 | public InventoryItemBase GetInventoryItem(UUID itemID) | ||
383 | { | ||
384 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
385 | { | ||
386 | InventoryItemBase item = plugin.getInventoryItem(itemID); | ||
387 | if (item != null) | ||
388 | return item; | ||
389 | } | ||
390 | |||
391 | return null; | ||
392 | } | ||
393 | |||
394 | /// <summary> | ||
395 | /// Used to create a new user inventory. | ||
396 | /// </summary> | ||
397 | private class UsersInventory | ||
398 | { | ||
399 | public Dictionary<UUID, InventoryFolderBase> Folders = new Dictionary<UUID, InventoryFolderBase>(); | ||
400 | public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>(); | ||
401 | |||
402 | public virtual void CreateNewInventorySet(UUID user) | ||
403 | { | ||
404 | InventoryFolderBase folder = new InventoryFolderBase(); | ||
405 | |||
406 | folder.ParentID = UUID.Zero; | ||
407 | folder.Owner = user; | ||
408 | folder.ID = UUID.Random(); | ||
409 | folder.Name = "My Inventory"; | ||
410 | folder.Type = (short)AssetType.Folder; | ||
411 | folder.Version = 1; | ||
412 | Folders.Add(folder.ID, folder); | ||
413 | |||
414 | UUID rootFolder = folder.ID; | ||
415 | |||
416 | folder = new InventoryFolderBase(); | ||
417 | folder.ParentID = rootFolder; | ||
418 | folder.Owner = user; | ||
419 | folder.ID = UUID.Random(); | ||
420 | folder.Name = "Animations"; | ||
421 | folder.Type = (short)AssetType.Animation; | ||
422 | folder.Version = 1; | ||
423 | Folders.Add(folder.ID, folder); | ||
424 | |||
425 | folder = new InventoryFolderBase(); | ||
426 | folder.ParentID = rootFolder; | ||
427 | folder.Owner = user; | ||
428 | folder.ID = UUID.Random(); | ||
429 | folder.Name = "Body Parts"; | ||
430 | folder.Type = (short)AssetType.Bodypart; | ||
431 | folder.Version = 1; | ||
432 | Folders.Add(folder.ID, folder); | ||
433 | |||
434 | folder = new InventoryFolderBase(); | ||
435 | folder.ParentID = rootFolder; | ||
436 | folder.Owner = user; | ||
437 | folder.ID = UUID.Random(); | ||
438 | folder.Name = "Calling Cards"; | ||
439 | folder.Type = (short)AssetType.CallingCard; | ||
440 | folder.Version = 1; | ||
441 | Folders.Add(folder.ID, folder); | ||
442 | |||
443 | folder = new InventoryFolderBase(); | ||
444 | folder.ParentID = rootFolder; | ||
445 | folder.Owner = user; | ||
446 | folder.ID = UUID.Random(); | ||
447 | folder.Name = "Clothing"; | ||
448 | folder.Type = (short)AssetType.Clothing; | ||
449 | folder.Version = 1; | ||
450 | Folders.Add(folder.ID, folder); | ||
451 | |||
452 | folder = new InventoryFolderBase(); | ||
453 | folder.ParentID = rootFolder; | ||
454 | folder.Owner = user; | ||
455 | folder.ID = UUID.Random(); | ||
456 | folder.Name = "Gestures"; | ||
457 | folder.Type = (short)AssetType.Gesture; | ||
458 | folder.Version = 1; | ||
459 | Folders.Add(folder.ID, folder); | ||
460 | |||
461 | folder = new InventoryFolderBase(); | ||
462 | folder.ParentID = rootFolder; | ||
463 | folder.Owner = user; | ||
464 | folder.ID = UUID.Random(); | ||
465 | folder.Name = "Landmarks"; | ||
466 | folder.Type = (short)AssetType.Landmark; | ||
467 | folder.Version = 1; | ||
468 | Folders.Add(folder.ID, folder); | ||
469 | |||
470 | folder = new InventoryFolderBase(); | ||
471 | folder.ParentID = rootFolder; | ||
472 | folder.Owner = user; | ||
473 | folder.ID = UUID.Random(); | ||
474 | folder.Name = "Lost And Found"; | ||
475 | folder.Type = (short)AssetType.LostAndFoundFolder; | ||
476 | folder.Version = 1; | ||
477 | Folders.Add(folder.ID, folder); | ||
478 | |||
479 | folder = new InventoryFolderBase(); | ||
480 | folder.ParentID = rootFolder; | ||
481 | folder.Owner = user; | ||
482 | folder.ID = UUID.Random(); | ||
483 | folder.Name = "Notecards"; | ||
484 | folder.Type = (short)AssetType.Notecard; | ||
485 | folder.Version = 1; | ||
486 | Folders.Add(folder.ID, folder); | ||
487 | |||
488 | folder = new InventoryFolderBase(); | ||
489 | folder.ParentID = rootFolder; | ||
490 | folder.Owner = user; | ||
491 | folder.ID = UUID.Random(); | ||
492 | folder.Name = "Objects"; | ||
493 | folder.Type = (short)AssetType.Object; | ||
494 | folder.Version = 1; | ||
495 | Folders.Add(folder.ID, folder); | ||
496 | |||
497 | folder = new InventoryFolderBase(); | ||
498 | folder.ParentID = rootFolder; | ||
499 | folder.Owner = user; | ||
500 | folder.ID = UUID.Random(); | ||
501 | folder.Name = "Photo Album"; | ||
502 | folder.Type = (short)AssetType.SnapshotFolder; | ||
503 | folder.Version = 1; | ||
504 | Folders.Add(folder.ID, folder); | ||
505 | |||
506 | folder = new InventoryFolderBase(); | ||
507 | folder.ParentID = rootFolder; | ||
508 | folder.Owner = user; | ||
509 | folder.ID = UUID.Random(); | ||
510 | folder.Name = "Scripts"; | ||
511 | folder.Type = (short)AssetType.LSLText; | ||
512 | folder.Version = 1; | ||
513 | Folders.Add(folder.ID, folder); | ||
514 | |||
515 | folder = new InventoryFolderBase(); | ||
516 | folder.ParentID = rootFolder; | ||
517 | folder.Owner = user; | ||
518 | folder.ID = UUID.Random(); | ||
519 | folder.Name = "Sounds"; | ||
520 | folder.Type = (short)AssetType.Sound; | ||
521 | folder.Version = 1; | ||
522 | Folders.Add(folder.ID, folder); | ||
523 | |||
524 | folder = new InventoryFolderBase(); | ||
525 | folder.ParentID = rootFolder; | ||
526 | folder.Owner = user; | ||
527 | folder.ID = UUID.Random(); | ||
528 | folder.Name = "Textures"; | ||
529 | folder.Type = (short)AssetType.Texture; | ||
530 | folder.Version = 1; | ||
531 | Folders.Add(folder.ID, folder); | ||
532 | |||
533 | folder = new InventoryFolderBase(); | ||
534 | folder.ParentID = rootFolder; | ||
535 | folder.Owner = user; | ||
536 | folder.ID = UUID.Random(); | ||
537 | folder.Name = "Trash"; | ||
538 | folder.Type = (short)AssetType.TrashFolder; | ||
539 | folder.Version = 1; | ||
540 | Folders.Add(folder.ID, folder); | ||
541 | } | ||
542 | } | ||
543 | } | ||
544 | } | ||
diff --git a/OpenSim/Services/InventoryService/InventoryServiceBase.cs b/OpenSim/Services/InventoryService/InventoryServiceBase.cs new file mode 100644 index 0000000..a10e94f --- /dev/null +++ b/OpenSim/Services/InventoryService/InventoryServiceBase.cs | |||
@@ -0,0 +1,98 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using Nini.Config; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Data; | ||
34 | using OpenSim.Services.Interfaces; | ||
35 | using OpenSim.Services.Base; | ||
36 | |||
37 | namespace OpenSim.Services.InventoryService | ||
38 | { | ||
39 | public class InventoryServiceBase : ServiceBase | ||
40 | { | ||
41 | protected IInventoryDataPlugin m_Database = null; | ||
42 | |||
43 | protected List<IInventoryDataPlugin> m_plugins = new List<IInventoryDataPlugin>(); | ||
44 | |||
45 | public InventoryServiceBase(IConfigSource config) : base(config) | ||
46 | { | ||
47 | IConfig assetConfig = config.Configs["InventoryService"]; | ||
48 | if (assetConfig == null) | ||
49 | throw new Exception("No InventoryService configuration"); | ||
50 | |||
51 | string dllName = assetConfig.GetString("StorageProvider", | ||
52 | String.Empty); | ||
53 | |||
54 | if (dllName == String.Empty) | ||
55 | throw new Exception("No StorageProvider configured"); | ||
56 | |||
57 | string connString = assetConfig.GetString("ConnectionString", | ||
58 | String.Empty); | ||
59 | |||
60 | m_Database = LoadPlugin<IInventoryDataPlugin>(dllName); | ||
61 | if (m_Database == null) | ||
62 | throw new Exception("Could not find a storage interface in the given module"); | ||
63 | |||
64 | m_Database.Initialise(connString); | ||
65 | |||
66 | } | ||
67 | |||
68 | #region Plugin methods | ||
69 | |||
70 | /// <summary> | ||
71 | /// Add a new inventory data plugin - plugins will be requested in the order they were added. | ||
72 | /// </summary> | ||
73 | /// <param name="plugin">The plugin that will provide data</param> | ||
74 | public void AddPlugin(IInventoryDataPlugin plugin) | ||
75 | { | ||
76 | m_plugins.Add(plugin); | ||
77 | } | ||
78 | |||
79 | /// <summary> | ||
80 | /// Adds a list of inventory data plugins, as described by `provider' | ||
81 | /// and `connect', to `m_plugins'. | ||
82 | /// </summary> | ||
83 | /// <param name="provider"> | ||
84 | /// The filename of the inventory server plugin DLL. | ||
85 | /// </param> | ||
86 | /// <param name="connect"> | ||
87 | /// The connection string for the storage backend. | ||
88 | /// </param> | ||
89 | public void AddPlugin(string provider, string connect) | ||
90 | { | ||
91 | m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(provider, connect)); | ||
92 | } | ||
93 | |||
94 | #endregion | ||
95 | |||
96 | |||
97 | } | ||
98 | } | ||