diff options
Diffstat (limited to 'OpenSim/Services')
6 files changed, 201 insertions, 11 deletions
diff --git a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs index 01e517c..f6d1500 100644 --- a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs | |||
@@ -120,6 +120,48 @@ namespace OpenSim.Services.Connectors.Inventory | |||
120 | 120 | ||
121 | } | 121 | } |
122 | 122 | ||
123 | /// <summary> | ||
124 | /// Gets the user folder for the given folder-type | ||
125 | /// </summary> | ||
126 | /// <param name="userID"></param> | ||
127 | /// <param name="type"></param> | ||
128 | /// <returns></returns> | ||
129 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string id, UUID sessionID) | ||
130 | { | ||
131 | m_log.Debug("[HGInventory]: GetSystemFolders " + id); | ||
132 | string url = string.Empty; | ||
133 | string userID = string.Empty; | ||
134 | |||
135 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
136 | { | ||
137 | ISessionAuthInventoryService connector = GetConnector(url); | ||
138 | return connector.GetSystemFolders(userID, sessionID); | ||
139 | } | ||
140 | |||
141 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
142 | } | ||
143 | |||
144 | /// <summary> | ||
145 | /// Gets everything (folders and items) inside a folder | ||
146 | /// </summary> | ||
147 | /// <param name="userId"></param> | ||
148 | /// <param name="folderID"></param> | ||
149 | /// <returns></returns> | ||
150 | public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID) | ||
151 | { | ||
152 | m_log.Debug("[HGInventory]: GetSystemFolders " + id); | ||
153 | string url = string.Empty; | ||
154 | string userID = string.Empty; | ||
155 | |||
156 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
157 | { | ||
158 | ISessionAuthInventoryService connector = GetConnector(url); | ||
159 | return connector.GetFolderContent(userID, folderID, sessionID); | ||
160 | } | ||
161 | |||
162 | return null; | ||
163 | } | ||
164 | |||
123 | public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID) | 165 | public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID) |
124 | { | 166 | { |
125 | string url = string.Empty; | 167 | string url = string.Empty; |
diff --git a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs index 4fc4363..973cb0a 100644 --- a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs +++ b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | ||
28 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
29 | using OpenSim.Services.Interfaces; | 30 | using OpenSim.Services.Interfaces; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
@@ -51,6 +52,22 @@ namespace OpenSim.Services.Connectors | |||
51 | void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback); | 52 | void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback); |
52 | 53 | ||
53 | /// <summary> | 54 | /// <summary> |
55 | /// Gets the user folder for the given folder-type | ||
56 | /// </summary> | ||
57 | /// <param name="userID"></param> | ||
58 | /// <param name="type"></param> | ||
59 | /// <returns></returns> | ||
60 | Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id); | ||
61 | |||
62 | /// <summary> | ||
63 | /// Gets everything (folders and items) inside a folder | ||
64 | /// </summary> | ||
65 | /// <param name="userId"></param> | ||
66 | /// <param name="folderID"></param> | ||
67 | /// <returns></returns> | ||
68 | InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id); | ||
69 | |||
70 | /// <summary> | ||
54 | /// Add a new folder to the user's inventory | 71 | /// Add a new folder to the user's inventory |
55 | /// </summary> | 72 | /// </summary> |
56 | /// <param name="folder"></param> | 73 | /// <param name="folder"></param> |
diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs index ae15cfb..4837c0d 100644 --- a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs | |||
@@ -155,6 +155,50 @@ namespace OpenSim.Services.Connectors | |||
155 | } | 155 | } |
156 | } | 156 | } |
157 | 157 | ||
158 | /// <summary> | ||
159 | /// Gets the user folder for the given folder-type | ||
160 | /// </summary> | ||
161 | /// <param name="userID"></param> | ||
162 | /// <param name="type"></param> | ||
163 | /// <returns></returns> | ||
164 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID) | ||
165 | { | ||
166 | try | ||
167 | { | ||
168 | return SynchronousRestSessionObjectPoster<Guid, Dictionary<AssetType, InventoryFolderBase>>.BeginPostObject( | ||
169 | "GET", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString()); | ||
170 | } | ||
171 | catch (Exception e) | ||
172 | { | ||
173 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderForType operation failed, {0} {1}", | ||
174 | e.Source, e.Message); | ||
175 | } | ||
176 | |||
177 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
178 | } | ||
179 | |||
180 | /// <summary> | ||
181 | /// Gets everything (folders and items) inside a folder | ||
182 | /// </summary> | ||
183 | /// <param name="userId"></param> | ||
184 | /// <param name="folderID"></param> | ||
185 | /// <returns></returns> | ||
186 | public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID) | ||
187 | { | ||
188 | try | ||
189 | { | ||
190 | return SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject( | ||
191 | "POST", m_ServerURI + "/GetFolderContent/", folderID.Guid, sessionID.ToString(), userID.ToString()); | ||
192 | } | ||
193 | catch (Exception e) | ||
194 | { | ||
195 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderForType operation failed, {0} {1}", | ||
196 | e.Source, e.Message); | ||
197 | } | ||
198 | |||
199 | return null; | ||
200 | } | ||
201 | |||
158 | public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID) | 202 | public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID) |
159 | { | 203 | { |
160 | try | 204 | try |
diff --git a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs index 6a93c04..22289aa 100644 --- a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs | |||
@@ -106,6 +106,16 @@ namespace OpenSim.Services.Connectors | |||
106 | { | 106 | { |
107 | } | 107 | } |
108 | 108 | ||
109 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
110 | { | ||
111 | return null; | ||
112 | } | ||
113 | |||
114 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
115 | { | ||
116 | return null; | ||
117 | } | ||
118 | |||
109 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 119 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
110 | { | 120 | { |
111 | return null; | 121 | return null; |
@@ -161,7 +171,7 @@ namespace OpenSim.Services.Connectors | |||
161 | return false; | 171 | return false; |
162 | } | 172 | } |
163 | 173 | ||
164 | public InventoryFolderBase RequestRootFolder(UUID userID) | 174 | public InventoryFolderBase GetRootFolder(UUID userID) |
165 | { | 175 | { |
166 | return null; | 176 | return null; |
167 | } | 177 | } |
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs index 15da3cb..8058aa7 100644 --- a/OpenSim/Services/Interfaces/IInventoryService.cs +++ b/OpenSim/Services/Interfaces/IInventoryService.cs | |||
@@ -70,6 +70,29 @@ namespace OpenSim.Services.Interfaces | |||
70 | void GetUserInventory(UUID userID, InventoryReceiptCallback callback); | 70 | void GetUserInventory(UUID userID, InventoryReceiptCallback callback); |
71 | 71 | ||
72 | /// <summary> | 72 | /// <summary> |
73 | /// Retrieve the root inventory folder for the given user. | ||
74 | /// </summary> | ||
75 | /// <param name="userID"></param> | ||
76 | /// <returns>null if no root folder was found</returns> | ||
77 | InventoryFolderBase GetRootFolder(UUID userID); | ||
78 | |||
79 | /// <summary> | ||
80 | /// Gets the user folder for the given folder-type | ||
81 | /// </summary> | ||
82 | /// <param name="userID"></param> | ||
83 | /// <param name="type"></param> | ||
84 | /// <returns></returns> | ||
85 | InventoryFolderBase GetFolderForType(UUID userID, AssetType type); | ||
86 | |||
87 | /// <summary> | ||
88 | /// Gets everything (folders and items) inside a folder | ||
89 | /// </summary> | ||
90 | /// <param name="userId"></param> | ||
91 | /// <param name="folderID"></param> | ||
92 | /// <returns></returns> | ||
93 | InventoryCollection GetFolderContent(UUID userID, UUID folderID); | ||
94 | |||
95 | /// <summary> | ||
73 | /// Gets the items inside a folder | 96 | /// Gets the items inside a folder |
74 | /// </summary> | 97 | /// </summary> |
75 | /// <param name="userID"></param> | 98 | /// <param name="userID"></param> |
@@ -138,13 +161,6 @@ namespace OpenSim.Services.Interfaces | |||
138 | bool HasInventoryForUser(UUID userID); | 161 | bool HasInventoryForUser(UUID userID); |
139 | 162 | ||
140 | /// <summary> | 163 | /// <summary> |
141 | /// Retrieve the root inventory folder for the given user. | ||
142 | /// </summary> | ||
143 | /// <param name="userID"></param> | ||
144 | /// <returns>null if no root folder was found</returns> | ||
145 | InventoryFolderBase RequestRootFolder(UUID userID); | ||
146 | |||
147 | /// <summary> | ||
148 | /// Get the active gestures of the agent. | 164 | /// Get the active gestures of the agent. |
149 | /// </summary> | 165 | /// </summary> |
150 | /// <param name="userId"></param> | 166 | /// <param name="userId"></param> |
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs index ea34195..a9ecda4 100644 --- a/OpenSim/Services/InventoryService/InventoryService.cs +++ b/OpenSim/Services/InventoryService/InventoryService.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Services.InventoryService | |||
60 | { | 60 | { |
61 | m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId); | 61 | m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId); |
62 | 62 | ||
63 | InventoryFolderBase rootFolder = RequestRootFolder(userId); | 63 | InventoryFolderBase rootFolder = GetRootFolder(userId); |
64 | 64 | ||
65 | // Agent has no inventory structure yet. | 65 | // Agent has no inventory structure yet. |
66 | if (null == rootFolder) | 66 | if (null == rootFolder) |
@@ -86,7 +86,7 @@ namespace OpenSim.Services.InventoryService | |||
86 | } | 86 | } |
87 | 87 | ||
88 | // See IInventoryServices | 88 | // See IInventoryServices |
89 | public virtual InventoryFolderBase RequestRootFolder(UUID userID) | 89 | public virtual InventoryFolderBase GetRootFolder(UUID userID) |
90 | { | 90 | { |
91 | // Retrieve the first root folder we get from the DB. | 91 | // Retrieve the first root folder we get from the DB. |
92 | InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID); | 92 | InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID); |
@@ -100,7 +100,7 @@ namespace OpenSim.Services.InventoryService | |||
100 | // See IInventoryServices | 100 | // See IInventoryServices |
101 | public bool CreateUserInventory(UUID user) | 101 | public bool CreateUserInventory(UUID user) |
102 | { | 102 | { |
103 | InventoryFolderBase existingRootFolder = RequestRootFolder(user); | 103 | InventoryFolderBase existingRootFolder = GetRootFolder(user); |
104 | 104 | ||
105 | if (null != existingRootFolder) | 105 | if (null != existingRootFolder) |
106 | { | 106 | { |
@@ -233,6 +233,67 @@ namespace OpenSim.Services.InventoryService | |||
233 | callback.BeginInvoke(folders, items, null, null); | 233 | callback.BeginInvoke(folders, items, null, null); |
234 | } | 234 | } |
235 | 235 | ||
236 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
237 | { | ||
238 | m_log.Info("[INVENTORY SERVICE]: Processing request for folder " + folderID); | ||
239 | |||
240 | // Uncomment me to simulate a slow responding inventory server | ||
241 | //Thread.Sleep(16000); | ||
242 | |||
243 | InventoryCollection invCollection = new InventoryCollection(); | ||
244 | |||
245 | List<InventoryItemBase> items = GetFolderItems(userID, folderID); | ||
246 | List<InventoryFolderBase> folders = RequestSubFolders(folderID); | ||
247 | |||
248 | invCollection.UserID = userID; | ||
249 | invCollection.Folders = folders; | ||
250 | invCollection.Items = items; | ||
251 | |||
252 | m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders", items.Count, folders.Count); | ||
253 | |||
254 | return invCollection; | ||
255 | } | ||
256 | |||
257 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
258 | { | ||
259 | InventoryFolderBase root = m_Database.getUserRootFolder(userID); | ||
260 | if (root != null) | ||
261 | { | ||
262 | List<InventoryFolderBase> folders = RequestSubFolders(root.ID); | ||
263 | |||
264 | foreach (InventoryFolderBase folder in folders) | ||
265 | { | ||
266 | if (folder.Type == (short)type) | ||
267 | return folder; | ||
268 | } | ||
269 | } | ||
270 | |||
271 | // we didn't find any folder of that type. Return the root folder | ||
272 | // hopefully the root folder is not null. If it is, too bad | ||
273 | return root; | ||
274 | } | ||
275 | |||
276 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
277 | { | ||
278 | InventoryFolderBase root = GetRootFolder(userID); | ||
279 | if (root != null) | ||
280 | { | ||
281 | InventoryCollection content = GetFolderContent(userID, root.ID); | ||
282 | if (content != null) | ||
283 | { | ||
284 | Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
285 | foreach (InventoryFolderBase folder in content.Folders) | ||
286 | { | ||
287 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | ||
288 | folders[(AssetType)folder.Type] = folder; | ||
289 | } | ||
290 | return folders; | ||
291 | } | ||
292 | } | ||
293 | m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID); | ||
294 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
295 | } | ||
296 | |||
236 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | 297 | public List<InventoryItemBase> GetActiveGestures(UUID userId) |
237 | { | 298 | { |
238 | List<InventoryItemBase> activeGestures = new List<InventoryItemBase>(); | 299 | List<InventoryItemBase> activeGestures = new List<InventoryItemBase>(); |