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-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs383
1 files changed, 347 insertions, 36 deletions
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index 2e19ece..48929ee 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -43,6 +43,7 @@ namespace OpenSim.Services.UserAccountService
43 public class UserAccountService : UserAccountServiceBase, IUserAccountService 43 public class UserAccountService : UserAccountServiceBase, IUserAccountService
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 private static readonly UUID UUID_GRID_GOD = new UUID("6571e388-6218-4574-87db-f9379718315e");
46 private static UserAccountService m_RootInstance; 47 private static UserAccountService m_RootInstance;
47 48
48 /// <summary> 49 /// <summary>
@@ -85,38 +86,63 @@ namespace OpenSim.Services.UserAccountService
85 86
86 m_CreateDefaultAvatarEntries = userConfig.GetBoolean("CreateDefaultAvatarEntries", false); 87 m_CreateDefaultAvatarEntries = userConfig.GetBoolean("CreateDefaultAvatarEntries", false);
87 88
88 // In case there are several instances of this class in the same process, 89 // create a system grid god account
89 // the console commands are only registered for the root instance 90 UserAccount ggod = GetUserAccount(UUID.Zero, UUID_GRID_GOD);
90 if (m_RootInstance == null && MainConsole.Instance != null) 91 if(ggod == null)
92 {
93 UserAccountData d = new UserAccountData();
94
95 d.FirstName = "GRID";
96 d.LastName = "SERVICES";
97 d.PrincipalID = UUID_GRID_GOD;
98 d.ScopeID = UUID.Zero;
99 d.Data = new Dictionary<string, string>();
100 d.Data["Email"] = string.Empty;
101 d.Data["Created"] = Util.UnixTimeSinceEpoch().ToString();
102 d.Data["UserLevel"] = "240";
103 d.Data["UserFlags"] = "0";
104 d.Data["ServiceURLs"] = string.Empty;
105
106 m_Database.Store(d);
107 }
108
109 if (m_RootInstance == null)
91 { 110 {
92 m_RootInstance = this; 111 m_RootInstance = this;
93 MainConsole.Instance.Commands.AddCommand("Users", false, 112
94 "create user", 113 // In case there are several instances of this class in the same process,
95 "create user [<first> [<last> [<pass> [<email> [<user id>]]]]]", 114 // the console commands are only registered for the root instance
96 "Create a new user", HandleCreateUser); 115 if (MainConsole.Instance != null)
97 116 {
98 MainConsole.Instance.Commands.AddCommand("Users", false, 117
99 "reset user password", 118 MainConsole.Instance.Commands.AddCommand("Users", false,
100 "reset user password [<first> [<last> [<password>]]]", 119 "create user",
101 "Reset a user password", HandleResetUserPassword); 120 "create user [<first> [<last> [<pass> [<email> [<user id> [<model>]]]]]]",
102 121 "Create a new user", HandleCreateUser);
103 MainConsole.Instance.Commands.AddCommand("Users", false, 122
104 "reset user email", 123 MainConsole.Instance.Commands.AddCommand("Users", false,
105 "reset user email [<first> [<last> [<email>]]]", 124 "reset user password",
106 "Reset a user email address", HandleResetUserEmail); 125 "reset user password [<first> [<last> [<password>]]]",
107 126 "Reset a user password", HandleResetUserPassword);
108 MainConsole.Instance.Commands.AddCommand("Users", false, 127
109 "set user level", 128 MainConsole.Instance.Commands.AddCommand("Users", false,
110 "set user level [<first> [<last> [<level>]]]", 129 "reset user email",
111 "Set user level. If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, " 130 "reset user email [<first> [<last> [<email>]]]",
112 + "this account will be treated as god-moded. " 131 "Reset a user email address", HandleResetUserEmail);
113 + "It will also affect the 'login level' command. ", 132
114 HandleSetUserLevel); 133 MainConsole.Instance.Commands.AddCommand("Users", false,
115 134 "set user level",
116 MainConsole.Instance.Commands.AddCommand("Users", false, 135 "set user level [<first> [<last> [<level>]]]",
117 "show account", 136 "Set user level. If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, "
118 "show account <first> <last>", 137 + "this account will be treated as god-moded. "
119 "Show account details for the given user", HandleShowAccount); 138 + "It will also affect the 'login level' command. ",
139 HandleSetUserLevel);
140
141 MainConsole.Instance.Commands.AddCommand("Users", false,
142 "show account",
143 "show account <first> <last>",
144 "Show account details for the given user", HandleShowAccount);
145 }
120 } 146 }
121 } 147 }
122 148
@@ -176,6 +202,10 @@ namespace OpenSim.Services.UserAccountService
176 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel); 202 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel);
177 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null) 203 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null)
178 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags); 204 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags);
205 if (d.Data.ContainsKey("UserCountry") && d.Data["UserCountry"] != null)
206 u.UserCountry = d.Data["UserCountry"].ToString();
207 else
208 u.UserCountry = string.Empty;
179 209
180 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null) 210 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null)
181 { 211 {
@@ -261,6 +291,19 @@ namespace OpenSim.Services.UserAccountService
261 return MakeUserAccount(d[0]); 291 return MakeUserAccount(d[0]);
262 } 292 }
263 293
294 public List<UserAccount> GetUserAccounts(UUID scopeID, List<string> IDs)
295 {
296 // do it one at a time db access should be fast, so no need to break its api
297 List<UserAccount> accs = new List<UserAccount>();
298 UUID uuid = UUID.Zero;
299 foreach(string id in IDs)
300 {
301 if (UUID.TryParse(id, out uuid) && uuid != UUID.Zero)
302 accs.Add(GetUserAccount(scopeID, uuid));
303 }
304 return accs;
305 }
306
264 public void InvalidateCache(UUID userID) 307 public void InvalidateCache(UUID userID)
265 { 308 {
266 } 309 }
@@ -301,7 +344,22 @@ namespace OpenSim.Services.UserAccountService
301 344
302 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 345 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
303 { 346 {
304 UserAccountData[] d = m_Database.GetUsers(scopeID, query); 347 UserAccountData[] d = m_Database.GetUsers(scopeID, query.Trim());
348
349 if (d == null)
350 return new List<UserAccount>();
351
352 List<UserAccount> ret = new List<UserAccount>();
353
354 foreach (UserAccountData data in d)
355 ret.Add(MakeUserAccount(data));
356
357 return ret;
358 }
359
360 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
361 {
362 UserAccountData[] d = m_Database.GetUsersWhere(scopeID, where);
305 363
306 if (d == null) 364 if (d == null)
307 return new List<UserAccount>(); 365 return new List<UserAccount>();
@@ -321,7 +379,7 @@ namespace OpenSim.Services.UserAccountService
321 /// <summary> 379 /// <summary>
322 /// Handle the create user command from the console. 380 /// Handle the create user command from the console.
323 /// </summary> 381 /// </summary>
324 /// <param name="cmdparams">string array with parameters: firstname, lastname, password, locationX, locationY, email</param> 382 /// <param name="cmdparams">string array with parameters: firstname, lastname, password, locationX, locationY, email, userID, model name </param>
325 protected void HandleCreateUser(string module, string[] cmdparams) 383 protected void HandleCreateUser(string module, string[] cmdparams)
326 { 384 {
327 string firstName; 385 string firstName;
@@ -329,6 +387,7 @@ namespace OpenSim.Services.UserAccountService
329 string password; 387 string password;
330 string email; 388 string email;
331 string rawPrincipalId; 389 string rawPrincipalId;
390 string model;
332 391
333 List<char> excluded = new List<char>(new char[]{' '}); 392 List<char> excluded = new List<char>(new char[]{' '});
334 393
@@ -353,11 +412,16 @@ namespace OpenSim.Services.UserAccountService
353 else 412 else
354 rawPrincipalId = cmdparams[6]; 413 rawPrincipalId = cmdparams[6];
355 414
415 if (cmdparams.Length < 8)
416 model = MainConsole.Instance.CmdPrompt("Model name","");
417 else
418 model = cmdparams[7];
419
356 UUID principalId = UUID.Zero; 420 UUID principalId = UUID.Zero;
357 if (!UUID.TryParse(rawPrincipalId, out principalId)) 421 if (!UUID.TryParse(rawPrincipalId, out principalId))
358 throw new Exception(string.Format("ID {0} is not a valid UUID", rawPrincipalId)); 422 throw new Exception(string.Format("ID {0} is not a valid UUID", rawPrincipalId));
359 423
360 CreateUser(UUID.Zero, principalId, firstName, lastName, password, email); 424 CreateUser(UUID.Zero, principalId, firstName, lastName, password, email, model);
361 } 425 }
362 426
363 protected void HandleShowAccount(string module, string[] cmdparams) 427 protected void HandleShowAccount(string module, string[] cmdparams)
@@ -512,7 +576,8 @@ namespace OpenSim.Services.UserAccountService
512 /// <param name="lastName"></param> 576 /// <param name="lastName"></param>
513 /// <param name="password"></param> 577 /// <param name="password"></param>
514 /// <param name="email"></param> 578 /// <param name="email"></param>
515 public UserAccount CreateUser(UUID scopeID, UUID principalID, string firstName, string lastName, string password, string email) 579 /// <param name="model"></param>
580 public UserAccount CreateUser(UUID scopeID, UUID principalID, string firstName, string lastName, string password, string email, string model = "")
516 { 581 {
517 UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName); 582 UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
518 if (null == account) 583 if (null == account)
@@ -571,7 +636,12 @@ namespace OpenSim.Services.UserAccountService
571 } 636 }
572 637
573 if (m_CreateDefaultAvatarEntries) 638 if (m_CreateDefaultAvatarEntries)
574 CreateDefaultAppearanceEntries(account.PrincipalID); 639 {
640 if (String.IsNullOrEmpty(model))
641 CreateDefaultAppearanceEntries(account.PrincipalID);
642 else
643 EstablishAppearance(account.PrincipalID, model);
644 }
575 } 645 }
576 646
577 m_log.InfoFormat( 647 m_log.InfoFormat(
@@ -596,9 +666,11 @@ namespace OpenSim.Services.UserAccountService
596 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID); 666 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
597 667
598 InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, FolderType.BodyPart); 668 InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, FolderType.BodyPart);
669 // Get Current Outfit folder
670 InventoryFolderBase currentOutfitFolder = m_InventoryService.GetFolderForType(principalID, FolderType.CurrentOutfit);
599 671
600 InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID); 672 InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
601 eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"); 673 eyes.AssetID = AvatarWearable.DEFAULT_EYES_ASSET;
602 eyes.Name = "Default Eyes"; 674 eyes.Name = "Default Eyes";
603 eyes.CreatorId = principalID.ToString(); 675 eyes.CreatorId = principalID.ToString();
604 eyes.AssetType = (int)AssetType.Bodypart; 676 eyes.AssetType = (int)AssetType.Bodypart;
@@ -611,6 +683,7 @@ namespace OpenSim.Services.UserAccountService
611 eyes.NextPermissions = (uint)PermissionMask.All; 683 eyes.NextPermissions = (uint)PermissionMask.All;
612 eyes.Flags = (uint)WearableType.Eyes; 684 eyes.Flags = (uint)WearableType.Eyes;
613 m_InventoryService.AddItem(eyes); 685 m_InventoryService.AddItem(eyes);
686 CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Eyes, eyes.Name, eyes.ID, principalID, currentOutfitFolder.ID);
614 687
615 InventoryItemBase shape = new InventoryItemBase(UUID.Random(), principalID); 688 InventoryItemBase shape = new InventoryItemBase(UUID.Random(), principalID);
616 shape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET; 689 shape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
@@ -626,6 +699,7 @@ namespace OpenSim.Services.UserAccountService
626 shape.NextPermissions = (uint)PermissionMask.All; 699 shape.NextPermissions = (uint)PermissionMask.All;
627 shape.Flags = (uint)WearableType.Shape; 700 shape.Flags = (uint)WearableType.Shape;
628 m_InventoryService.AddItem(shape); 701 m_InventoryService.AddItem(shape);
702 CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Shape, shape.Name, shape.ID, principalID, currentOutfitFolder.ID);
629 703
630 InventoryItemBase skin = new InventoryItemBase(UUID.Random(), principalID); 704 InventoryItemBase skin = new InventoryItemBase(UUID.Random(), principalID);
631 skin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET; 705 skin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
@@ -641,6 +715,7 @@ namespace OpenSim.Services.UserAccountService
641 skin.NextPermissions = (uint)PermissionMask.All; 715 skin.NextPermissions = (uint)PermissionMask.All;
642 skin.Flags = (uint)WearableType.Skin; 716 skin.Flags = (uint)WearableType.Skin;
643 m_InventoryService.AddItem(skin); 717 m_InventoryService.AddItem(skin);
718 CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Skin, skin.Name, skin.ID, principalID, currentOutfitFolder.ID);
644 719
645 InventoryItemBase hair = new InventoryItemBase(UUID.Random(), principalID); 720 InventoryItemBase hair = new InventoryItemBase(UUID.Random(), principalID);
646 hair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET; 721 hair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
@@ -656,6 +731,7 @@ namespace OpenSim.Services.UserAccountService
656 hair.NextPermissions = (uint)PermissionMask.All; 731 hair.NextPermissions = (uint)PermissionMask.All;
657 hair.Flags = (uint)WearableType.Hair; 732 hair.Flags = (uint)WearableType.Hair;
658 m_InventoryService.AddItem(hair); 733 m_InventoryService.AddItem(hair);
734 CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Hair, hair.Name, hair.ID, principalID, currentOutfitFolder.ID);
659 735
660 InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, FolderType.Clothing); 736 InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, FolderType.Clothing);
661 737
@@ -673,6 +749,7 @@ namespace OpenSim.Services.UserAccountService
673 shirt.NextPermissions = (uint)PermissionMask.All; 749 shirt.NextPermissions = (uint)PermissionMask.All;
674 shirt.Flags = (uint)WearableType.Shirt; 750 shirt.Flags = (uint)WearableType.Shirt;
675 m_InventoryService.AddItem(shirt); 751 m_InventoryService.AddItem(shirt);
752 CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Shirt, shirt.Name, shirt.ID, principalID, currentOutfitFolder.ID);
676 753
677 InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID); 754 InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID);
678 pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET; 755 pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
@@ -688,6 +765,7 @@ namespace OpenSim.Services.UserAccountService
688 pants.NextPermissions = (uint)PermissionMask.All; 765 pants.NextPermissions = (uint)PermissionMask.All;
689 pants.Flags = (uint)WearableType.Pants; 766 pants.Flags = (uint)WearableType.Pants;
690 m_InventoryService.AddItem(pants); 767 m_InventoryService.AddItem(pants);
768 CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Pants, pants.Name, pants.ID, principalID, currentOutfitFolder.ID);
691 769
692 if (m_AvatarService != null) 770 if (m_AvatarService != null)
693 { 771 {
@@ -702,6 +780,7 @@ namespace OpenSim.Services.UserAccountService
702 wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID); 780 wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);
703 781
704 AvatarAppearance ap = new AvatarAppearance(); 782 AvatarAppearance ap = new AvatarAppearance();
783 // this loop works, but is questionable
705 for (int i = 0; i < 6; i++) 784 for (int i = 0; i < 6; i++)
706 { 785 {
707 ap.SetWearable(i, wearables[i]); 786 ap.SetWearable(i, wearables[i]);
@@ -710,5 +789,237 @@ namespace OpenSim.Services.UserAccountService
710 m_AvatarService.SetAppearance(principalID, ap); 789 m_AvatarService.SetAppearance(principalID, ap);
711 } 790 }
712 } 791 }
792
793 protected void EstablishAppearance(UUID destinationAgent, string model)
794 {
795 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Establishing new appearance for {0} - {1}",
796 destinationAgent.ToString(), model);
797
798 string[] modelSpecifiers = model.Split();
799 if (modelSpecifiers.Length != 2)
800 {
801 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Invalid model name \'{0}\'. Falling back to Ruth for {1}",
802 model, destinationAgent);
803 CreateDefaultAppearanceEntries(destinationAgent);
804 return;
805 }
806
807 // Does the source model exist?
808 UserAccount modelAccount = GetUserAccount(UUID.Zero, modelSpecifiers[0], modelSpecifiers[1]);
809 if (modelAccount == null)
810 {
811 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Requested model \'{0}\' not found. Falling back to Ruth for {1}",
812 model, destinationAgent);
813 CreateDefaultAppearanceEntries(destinationAgent);
814 return;
815 }
816
817 // Does the source model have an established appearance herself?
818 AvatarAppearance modelAppearance = m_AvatarService.GetAppearance(modelAccount.PrincipalID);
819 if (modelAppearance == null)
820 {
821 m_log.WarnFormat("USER ACCOUNT SERVICE]: Requested model \'{0}\' does not have an established appearance. Falling back to Ruth for {1}",
822 model, destinationAgent);
823 CreateDefaultAppearanceEntries(destinationAgent);
824 return;
825 }
826
827 try
828 {
829 CopyWearablesAndAttachments(destinationAgent, modelAccount.PrincipalID, modelAppearance);
830
831 m_AvatarService.SetAppearance(destinationAgent, modelAppearance);
832 }
833 catch (Exception e)
834 {
835 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring appearance for {0} : {1}",
836 destinationAgent, e.Message);
837 }
838
839 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Finished establishing appearance for {0}",
840 destinationAgent.ToString());
841 }
842
843 /// <summary>
844 /// This method is called by EstablishAppearance to do a copy all inventory items
845 /// worn or attached to the Clothing inventory folder of the receiving avatar.
846 /// In parallel the avatar wearables and attachments are updated.
847 /// </summary>
848 private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance)
849 {
850 // Get Clothing folder of receiver
851 InventoryFolderBase destinationFolder = m_InventoryService.GetFolderForType(destination, FolderType.Clothing);
852 // Get Current Outfit folder
853 InventoryFolderBase currentOutfitFolder = m_InventoryService.GetFolderForType(destination, FolderType.CurrentOutfit);
854
855 if (destinationFolder == null)
856 throw new Exception("Cannot locate folder(s)");
857
858 // Missing destination folder? This should *never* be the case
859 if (destinationFolder.Type != (short)FolderType.Clothing)
860 {
861 destinationFolder = new InventoryFolderBase();
862
863 destinationFolder.ID = UUID.Random();
864 destinationFolder.Name = "Clothing";
865 destinationFolder.Owner = destination;
866 destinationFolder.Type = (short)AssetType.Clothing;
867 destinationFolder.ParentID = m_InventoryService.GetRootFolder(destination).ID;
868 destinationFolder.Version = 1;
869 m_InventoryService.AddFolder(destinationFolder); // store base record
870 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Created folder for destination {0}", source);
871 }
872
873 // Wearables
874 AvatarWearable[] wearables = avatarAppearance.Wearables;
875 AvatarWearable wearable;
876
877 for (int i = 0; i < wearables.Length; i++)
878 {
879 wearable = wearables[i];
880 m_log.DebugFormat("[XXX]: Getting item {0} from avie {1}", wearable[0].ItemID, source);
881 if (wearable[0].ItemID != UUID.Zero)
882 {
883 // Get inventory item and copy it
884 InventoryItemBase item = m_InventoryService.GetItem(source, wearable[0].ItemID);
885
886 if (item != null)
887 {
888 InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
889 destinationItem.Name = item.Name;
890 destinationItem.Owner = destination;
891 destinationItem.Description = item.Description;
892 destinationItem.InvType = item.InvType;
893 destinationItem.CreatorId = item.CreatorId;
894 destinationItem.CreatorData = item.CreatorData;
895 destinationItem.NextPermissions = item.NextPermissions;
896 destinationItem.CurrentPermissions = item.CurrentPermissions;
897 destinationItem.BasePermissions = item.BasePermissions;
898 destinationItem.EveryOnePermissions = item.EveryOnePermissions;
899 destinationItem.GroupPermissions = item.GroupPermissions;
900 destinationItem.AssetType = item.AssetType;
901 destinationItem.AssetID = item.AssetID;
902 destinationItem.GroupID = item.GroupID;
903 destinationItem.GroupOwned = item.GroupOwned;
904 destinationItem.SalePrice = item.SalePrice;
905 destinationItem.SaleType = item.SaleType;
906 destinationItem.Flags = item.Flags;
907 destinationItem.CreationDate = item.CreationDate;
908 destinationItem.Folder = destinationFolder.ID;
909 ApplyNextOwnerPermissions(destinationItem);
910
911 m_InventoryService.AddItem(destinationItem);
912 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
913
914 // Wear item
915 AvatarWearable newWearable = new AvatarWearable();
916 newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
917 avatarAppearance.SetWearable(i, newWearable);
918
919 // Add to Current Outfit
920 CreateCurrentOutfitLink((int)InventoryType.Wearable, item.Flags, item.Name, destinationItem.ID, destination, currentOutfitFolder.ID);
921 }
922 else
923 {
924 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
925 }
926 }
927 }
928
929 // Attachments
930 List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
931
932 foreach (AvatarAttachment attachment in attachments)
933 {
934 int attachpoint = attachment.AttachPoint;
935 UUID itemID = attachment.ItemID;
936
937 if (itemID != UUID.Zero)
938 {
939 // Get inventory item and copy it
940 InventoryItemBase item = m_InventoryService.GetItem(source, itemID);
941
942 if (item != null)
943 {
944 InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
945 destinationItem.Name = item.Name;
946 destinationItem.Owner = destination;
947 destinationItem.Description = item.Description;
948 destinationItem.InvType = item.InvType;
949 destinationItem.CreatorId = item.CreatorId;
950 destinationItem.CreatorData = item.CreatorData;
951 destinationItem.NextPermissions = item.NextPermissions;
952 destinationItem.CurrentPermissions = item.CurrentPermissions;
953 destinationItem.BasePermissions = item.BasePermissions;
954 destinationItem.EveryOnePermissions = item.EveryOnePermissions;
955 destinationItem.GroupPermissions = item.GroupPermissions;
956 destinationItem.AssetType = item.AssetType;
957 destinationItem.AssetID = item.AssetID;
958 destinationItem.GroupID = item.GroupID;
959 destinationItem.GroupOwned = item.GroupOwned;
960 destinationItem.SalePrice = item.SalePrice;
961 destinationItem.SaleType = item.SaleType;
962 destinationItem.Flags = item.Flags;
963 destinationItem.CreationDate = item.CreationDate;
964 destinationItem.Folder = destinationFolder.ID;
965 ApplyNextOwnerPermissions(destinationItem);
966
967 m_InventoryService.AddItem(destinationItem);
968 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
969
970 // Attach item
971 avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
972 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Attached {0}", destinationItem.ID);
973
974 // Add to Current Outfit
975 CreateCurrentOutfitLink(destinationItem.InvType, item.Flags, item.Name, destinationItem.ID, destination, currentOutfitFolder.ID);
976 }
977 else
978 {
979 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID);
980 }
981 }
982 }
983 }
984
985 protected void CreateCurrentOutfitLink(int invType, uint itemType, string name, UUID itemID, UUID userID, UUID currentOutfitFolderUUID)
986 {
987 UUID LinkInvItem = UUID.Random();
988 InventoryItemBase itembase = new InventoryItemBase(LinkInvItem, userID)
989 {
990 AssetID = itemID,
991 AssetType = (int)AssetType.Link,
992 CreatorId = userID.ToString(),
993 InvType = invType,
994 Description = "",
995 //Folder = m_InventoryService.GetFolderForType(userID, FolderType.CurrentOutfit).ID,
996 Folder = currentOutfitFolderUUID,
997 Flags = itemType,
998 Name = name,
999 BasePermissions = (uint)PermissionMask.Copy,
1000 CurrentPermissions = (uint)PermissionMask.Copy,
1001 EveryOnePermissions = (uint)PermissionMask.Copy,
1002 GroupPermissions = (uint)PermissionMask.Copy,
1003 NextPermissions = (uint)PermissionMask.Copy
1004 };
1005
1006 m_InventoryService.AddItem(itembase);
1007 }
1008
1009 /// <summary>
1010 /// Apply next owner permissions.
1011 /// </summary>
1012 private void ApplyNextOwnerPermissions(InventoryItemBase item)
1013 {
1014 if (item.InvType == (int)InventoryType.Object)
1015 {
1016 uint perms = item.CurrentPermissions;
1017 item.CurrentPermissions = perms;
1018 }
1019
1020 item.CurrentPermissions &= item.NextPermissions;
1021 item.BasePermissions &= item.NextPermissions;
1022 item.EveryOnePermissions &= item.NextPermissions;
1023 }
713 } 1024 }
714} 1025}