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-rw-r--r--OpenSim/Services/InventoryService/HGInventoryService.cs302
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diff --git a/OpenSim/Services/InventoryService/HGInventoryService.cs b/OpenSim/Services/InventoryService/HGInventoryService.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using log4net;
32using Nini.Config;
33using System.Reflection;
34using OpenSim.Services.Base;
35using OpenSim.Services.Interfaces;
36using OpenSim.Data;
37using OpenSim.Framework;
38
39namespace OpenSim.Services.InventoryService
40{
41 public class HGInventoryService : XInventoryService, IInventoryService
42 {
43 private static readonly ILog m_log =
44 LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType);
46
47 protected new IXInventoryData m_Database;
48
49 public HGInventoryService(IConfigSource config)
50 : base(config)
51 {
52 string dllName = String.Empty;
53 string connString = String.Empty;
54 //string realm = "Inventory"; // OSG version doesn't use this
55
56 //
57 // Try reading the [DatabaseService] section, if it exists
58 //
59 IConfig dbConfig = config.Configs["DatabaseService"];
60 if (dbConfig != null)
61 {
62 if (dllName == String.Empty)
63 dllName = dbConfig.GetString("StorageProvider", String.Empty);
64 if (connString == String.Empty)
65 connString = dbConfig.GetString("ConnectionString", String.Empty);
66 }
67
68 //
69 // Try reading the [InventoryService] section, if it exists
70 //
71 IConfig authConfig = config.Configs["InventoryService"];
72 if (authConfig != null)
73 {
74 dllName = authConfig.GetString("StorageProvider", dllName);
75 connString = authConfig.GetString("ConnectionString", connString);
76 // realm = authConfig.GetString("Realm", realm);
77 }
78
79 //
80 // We tried, but this doesn't exist. We can't proceed.
81 //
82 if (dllName == String.Empty)
83 throw new Exception("No StorageProvider configured");
84
85 m_Database = LoadPlugin<IXInventoryData>(dllName,
86 new Object[] {connString, String.Empty});
87 if (m_Database == null)
88 throw new Exception("Could not find a storage interface in the given module");
89
90 m_log.Debug("[HG INVENTORY SERVICE]: Starting...");
91 }
92
93 public override bool CreateUserInventory(UUID principalID)
94 {
95 // NOGO
96 return false;
97 }
98
99
100 public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
101 {
102 // NOGO for this inventory service
103 return new List<InventoryFolderBase>();
104 }
105
106 public override InventoryFolderBase GetRootFolder(UUID principalID)
107 {
108 // Warp! Root folder for travelers
109 XInventoryFolder[] folders = m_Database.GetFolders(
110 new string[] { "agentID", "folderName"},
111 new string[] { principalID.ToString(), "My Suitcase" });
112
113 if (folders.Length > 0)
114 return ConvertToOpenSim(folders[0]);
115
116 // make one
117 XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase");
118 return ConvertToOpenSim(suitcase);
119 }
120
121 //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase)
122 //{
123
124 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations");
125 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts");
126 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards");
127 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing");
128 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures");
129 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks");
130 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
131 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards");
132 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects");
133 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album");
134 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts");
135 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds");
136 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures");
137 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash");
138
139 // return true;
140 //}
141
142
143 public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
144 {
145 return GetRootFolder(principalID);
146 }
147
148 //
149 // Use the inherited methods
150 //
151 //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
152 //{
153 //}
154
155 //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
156 //{
157 //}
158
159 //public override bool AddFolder(InventoryFolderBase folder)
160 //{
161 // // Check if it's under the Suitcase folder
162 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
163 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
164 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
165
166 // foreach (InventoryFolderBase f in suitDescendents)
167 // if (folder.ParentID == f.ID)
168 // {
169 // XInventoryFolder xFolder = ConvertFromOpenSim(folder);
170 // return m_Database.StoreFolder(xFolder);
171 // }
172 // return false;
173 //}
174
175 private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
176 {
177 List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
178 if (direct == null)
179 return new List<InventoryFolderBase>();
180
181 List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
182 foreach (InventoryFolderBase f in direct)
183 indirect.AddRange(GetDescendents(lst, f.ID));
184
185 direct.AddRange(indirect);
186 return direct;
187 }
188
189 // Use inherited method
190 //public bool UpdateFolder(InventoryFolderBase folder)
191 //{
192 //}
193
194 //public override bool MoveFolder(InventoryFolderBase folder)
195 //{
196 // XInventoryFolder[] x = m_Database.GetFolders(
197 // new string[] { "folderID" },
198 // new string[] { folder.ID.ToString() });
199
200 // if (x.Length == 0)
201 // return false;
202
203 // // Check if it's under the Suitcase folder
204 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
205 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
206 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
207
208 // foreach (InventoryFolderBase f in suitDescendents)
209 // if (folder.ParentID == f.ID)
210 // {
211 // x[0].parentFolderID = folder.ParentID;
212 // return m_Database.StoreFolder(x[0]);
213 // }
214
215 // return false;
216 //}
217
218 public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
219 {
220 // NOGO
221 return false;
222 }
223
224 public override bool PurgeFolder(InventoryFolderBase folder)
225 {
226 // NOGO
227 return false;
228 }
229
230 // Unfortunately we need to use the inherited method because of how DeRez works.
231 // The viewer sends the folderID hard-wired in the derez message
232 //public override bool AddItem(InventoryItemBase item)
233 //{
234 // // Check if it's under the Suitcase folder
235 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
236 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
237 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
238
239 // foreach (InventoryFolderBase f in suitDescendents)
240 // if (item.Folder == f.ID)
241 // return m_Database.StoreItem(ConvertFromOpenSim(item));
242
243 // return false;
244 //}
245
246 //public override bool UpdateItem(InventoryItemBase item)
247 //{
248 // // Check if it's under the Suitcase folder
249 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
250 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
251 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
252
253 // foreach (InventoryFolderBase f in suitDescendents)
254 // if (item.Folder == f.ID)
255 // return m_Database.StoreItem(ConvertFromOpenSim(item));
256
257 // return false;
258 //}
259
260 //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
261 //{
262 // // Principal is b0rked. *sigh*
263 // //
264 // // Let's assume they all have the same principal
265 // // Check if it's under the Suitcase folder
266 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
267 // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
268 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
269
270 // foreach (InventoryItemBase i in items)
271 // {
272 // foreach (InventoryFolderBase f in suitDescendents)
273 // if (i.Folder == f.ID)
274 // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
275 // }
276
277 // return true;
278 //}
279
280 // Let these pass. Use inherited methods.
281 //public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
282 //{
283 //}
284
285 //public InventoryItemBase GetItem(InventoryItemBase item)
286 //{
287 //}
288
289 //public InventoryFolderBase GetFolder(InventoryFolderBase folder)
290 //{
291 //}
292
293 //public List<InventoryItemBase> GetActiveGestures(UUID principalID)
294 //{
295 //}
296
297 //public int GetAssetPermissions(UUID principalID, UUID assetID)
298 //{
299 //}
300
301 }
302}