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-rw-r--r--OpenSim/Services/InventoryService/LibraryService.cs283
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diff --git a/OpenSim/Services/InventoryService/LibraryService.cs b/OpenSim/Services/InventoryService/LibraryService.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Xml;
33
34using OpenSim.Framework;
35using OpenSim.Services.Base;
36using OpenSim.Services.Interfaces;
37
38using log4net;
39using Nini.Config;
40using OpenMetaverse;
41
42namespace OpenSim.Services.InventoryService
43{
44 /// <summary>
45 /// Basically a hack to give us a Inventory library while we don't have a inventory server
46 /// once the server is fully implemented then should read the data from that
47 /// </summary>
48 public class LibraryService : ServiceBase, ILibraryService
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 private InventoryFolderImpl m_LibraryRootFolder;
53
54 public InventoryFolderImpl LibraryRootFolder
55 {
56 get { return m_LibraryRootFolder; }
57 }
58
59 private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
60
61 /// <summary>
62 /// Holds the root library folder and all its descendents. This is really only used during inventory
63 /// setup so that we don't have to repeatedly search the tree of library folders.
64 /// </summary>
65 protected Dictionary<UUID, InventoryFolderImpl> libraryFolders
66 = new Dictionary<UUID, InventoryFolderImpl>();
67
68 public LibraryService(IConfigSource config)
69 : base(config)
70 {
71 string pLibrariesLocation = Path.Combine("inventory", "Libraries.xml");
72 string pLibName = "OpenSim Library";
73
74 IConfig libConfig = config.Configs["LibraryService"];
75 if (libConfig != null)
76 {
77 pLibrariesLocation = libConfig.GetString("DefaultLibrary", pLibrariesLocation);
78 pLibName = libConfig.GetString("LibraryName", pLibName);
79 }
80
81 m_log.Debug("[LIBRARY]: Starting library service...");
82
83 m_LibraryRootFolder = new InventoryFolderImpl();
84 m_LibraryRootFolder.Owner = libOwner;
85 m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000");
86 m_LibraryRootFolder.Name = pLibName;
87 m_LibraryRootFolder.ParentID = UUID.Zero;
88 m_LibraryRootFolder.Type = (short)8;
89 m_LibraryRootFolder.Version = (ushort)1;
90
91 libraryFolders.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
92
93 LoadLibraries(pLibrariesLocation);
94 }
95
96 public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
97 int assetType, int invType, UUID parentFolderID)
98 {
99 InventoryItemBase item = new InventoryItemBase();
100 item.Owner = libOwner;
101 item.CreatorId = libOwner.ToString();
102 item.ID = inventoryID;
103 item.AssetID = assetID;
104 item.Description = description;
105 item.Name = name;
106 item.AssetType = assetType;
107 item.InvType = invType;
108 item.Folder = parentFolderID;
109 item.BasePermissions = 0x7FFFFFFF;
110 item.EveryOnePermissions = 0x7FFFFFFF;
111 item.CurrentPermissions = 0x7FFFFFFF;
112 item.NextPermissions = 0x7FFFFFFF;
113 return item;
114 }
115
116 /// <summary>
117 /// Use the asset set information at path to load assets
118 /// </summary>
119 /// <param name="path"></param>
120 /// <param name="assets"></param>
121 protected void LoadLibraries(string librariesControlPath)
122 {
123 m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath);
124 LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
125 }
126
127 /// <summary>
128 /// Read a library set from config
129 /// </summary>
130 /// <param name="config"></param>
131 protected void ReadLibraryFromConfig(IConfig config, string path)
132 {
133 string basePath = Path.GetDirectoryName(path);
134 string foldersPath
135 = Path.Combine(
136 basePath, config.GetString("foldersFile", String.Empty));
137
138 LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
139
140 string itemsPath
141 = Path.Combine(
142 basePath, config.GetString("itemsFile", String.Empty));
143
144 LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
145 }
146
147 /// <summary>
148 /// Read a library inventory folder from a loaded configuration
149 /// </summary>
150 /// <param name="source"></param>
151 private void ReadFolderFromConfig(IConfig config, string path)
152 {
153 InventoryFolderImpl folderInfo = new InventoryFolderImpl();
154
155 folderInfo.ID = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
156 folderInfo.Name = config.GetString("name", "unknown");
157 folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString()));
158 folderInfo.Type = (short)config.GetInt("type", 8);
159
160 folderInfo.Owner = libOwner;
161 folderInfo.Version = 1;
162
163 if (libraryFolders.ContainsKey(folderInfo.ParentID))
164 {
165 InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
166
167 libraryFolders.Add(folderInfo.ID, folderInfo);
168 parentFolder.AddChildFolder(folderInfo);
169
170// m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
171 }
172 else
173 {
174 m_log.WarnFormat(
175 "[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
176 folderInfo.Name, folderInfo.ID, folderInfo.ParentID);
177 }
178 }
179
180 /// <summary>
181 /// Read a library inventory item metadata from a loaded configuration
182 /// </summary>
183 /// <param name="source"></param>
184 private void ReadItemFromConfig(IConfig config, string path)
185 {
186 InventoryItemBase item = new InventoryItemBase();
187 item.Owner = libOwner;
188 item.CreatorId = libOwner.ToString();
189 item.ID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString()));
190 item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
191 item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
192 item.Name = config.GetString("name", String.Empty);
193 item.Description = config.GetString("description", item.Name);
194 item.InvType = config.GetInt("inventoryType", 0);
195 item.AssetType = config.GetInt("assetType", item.InvType);
196 item.CurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
197 item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
198 item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
199 item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
200 item.Flags = (uint)config.GetInt("flags", 0);
201
202 if (libraryFolders.ContainsKey(item.Folder))
203 {
204 InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
205 try
206 {
207 parentFolder.Items.Add(item.ID, item);
208 }
209 catch (Exception)
210 {
211 m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name);
212 }
213 }
214 else
215 {
216 m_log.WarnFormat(
217 "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
218 item.Name, item.ID, item.Folder);
219 }
220 }
221
222 private delegate void ConfigAction(IConfig config, string path);
223
224 /// <summary>
225 /// Load the given configuration at a path and perform an action on each Config contained within it
226 /// </summary>
227 /// <param name="path"></param>
228 /// <param name="fileDescription"></param>
229 /// <param name="action"></param>
230 private static void LoadFromFile(string path, string fileDescription, ConfigAction action)
231 {
232 if (File.Exists(path))
233 {
234 try
235 {
236 XmlConfigSource source = new XmlConfigSource(path);
237
238 for (int i = 0; i < source.Configs.Count; i++)
239 {
240 action(source.Configs[i], path);
241 }
242 }
243 catch (XmlException e)
244 {
245 m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e);
246 }
247 }
248 else
249 {
250 m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path);
251 }
252 }
253
254 /// <summary>
255 /// Looks like a simple getter, but is written like this for some consistency with the other Request
256 /// methods in the superclass
257 /// </summary>
258 /// <returns></returns>
259 public Dictionary<UUID, InventoryFolderImpl> GetAllFolders()
260 {
261 Dictionary<UUID, InventoryFolderImpl> fs = new Dictionary<UUID, InventoryFolderImpl>();
262 fs.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
263 List<InventoryFolderImpl> fis = TraverseFolder(m_LibraryRootFolder);
264 foreach (InventoryFolderImpl f in fis)
265 {
266 fs.Add(f.ID, f);
267 }
268 //return libraryFolders;
269 return fs;
270 }
271
272 private List<InventoryFolderImpl> TraverseFolder(InventoryFolderImpl node)
273 {
274 List<InventoryFolderImpl> folders = node.RequestListOfFolderImpls();
275 List<InventoryFolderImpl> subs = new List<InventoryFolderImpl>();
276 foreach (InventoryFolderImpl f in folders)
277 subs.AddRange(TraverseFolder(f));
278
279 folders.AddRange(subs);
280 return folders;
281 }
282 }
283}