diff options
Diffstat (limited to 'OpenSim/Services/HypergridService/HGInventoryService.cs')
-rw-r--r-- | OpenSim/Services/HypergridService/HGInventoryService.cs | 340 |
1 files changed, 340 insertions, 0 deletions
diff --git a/OpenSim/Services/HypergridService/HGInventoryService.cs b/OpenSim/Services/HypergridService/HGInventoryService.cs new file mode 100644 index 0000000..9ee1ae4 --- /dev/null +++ b/OpenSim/Services/HypergridService/HGInventoryService.cs | |||
@@ -0,0 +1,340 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using System.Reflection; | ||
34 | using OpenSim.Services.Base; | ||
35 | using OpenSim.Services.Interfaces; | ||
36 | using OpenSim.Services.InventoryService; | ||
37 | using OpenSim.Data; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Server.Base; | ||
40 | |||
41 | namespace OpenSim.Services.HypergridService | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Hypergrid inventory service. It serves the IInventoryService interface, | ||
45 | /// but implements it in ways that are appropriate for inter-grid | ||
46 | /// inventory exchanges. Specifically, it does not performs deletions | ||
47 | /// and it responds to GetRootFolder requests with the ID of the | ||
48 | /// Suitcase folder, not the actual "My Inventory" folder. | ||
49 | /// </summary> | ||
50 | public class HGInventoryService : XInventoryService, IInventoryService | ||
51 | { | ||
52 | private static readonly ILog m_log = | ||
53 | LogManager.GetLogger( | ||
54 | MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | protected new IXInventoryData m_Database; | ||
57 | |||
58 | private string m_ProfileServiceURL; | ||
59 | private IUserAccountService m_UserAccountService; | ||
60 | |||
61 | private UserAccountCache m_Cache; | ||
62 | |||
63 | public HGInventoryService(IConfigSource config) | ||
64 | : base(config) | ||
65 | { | ||
66 | m_log.Debug("[HGInventory Service]: Starting"); | ||
67 | |||
68 | string dllName = String.Empty; | ||
69 | string connString = String.Empty; | ||
70 | //string realm = "Inventory"; // OSG version doesn't use this | ||
71 | |||
72 | // | ||
73 | // Try reading the [DatabaseService] section, if it exists | ||
74 | // | ||
75 | IConfig dbConfig = config.Configs["DatabaseService"]; | ||
76 | if (dbConfig != null) | ||
77 | { | ||
78 | if (dllName == String.Empty) | ||
79 | dllName = dbConfig.GetString("StorageProvider", String.Empty); | ||
80 | if (connString == String.Empty) | ||
81 | connString = dbConfig.GetString("ConnectionString", String.Empty); | ||
82 | } | ||
83 | |||
84 | // | ||
85 | // Try reading the [InventoryService] section, if it exists | ||
86 | // | ||
87 | IConfig invConfig = config.Configs["HGInventoryService"]; | ||
88 | if (invConfig != null) | ||
89 | { | ||
90 | dllName = invConfig.GetString("StorageProvider", dllName); | ||
91 | connString = invConfig.GetString("ConnectionString", connString); | ||
92 | |||
93 | // realm = authConfig.GetString("Realm", realm); | ||
94 | string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty); | ||
95 | if (userAccountsDll == string.Empty) | ||
96 | throw new Exception("Please specify UserAccountsService in HGInventoryService configuration"); | ||
97 | |||
98 | Object[] args = new Object[] { config }; | ||
99 | m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args); | ||
100 | if (m_UserAccountService == null) | ||
101 | throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll)); | ||
102 | |||
103 | m_ProfileServiceURL = invConfig.GetString("ProfileServerURI", string.Empty); | ||
104 | |||
105 | m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService); | ||
106 | } | ||
107 | |||
108 | // | ||
109 | // We tried, but this doesn't exist. We can't proceed. | ||
110 | // | ||
111 | if (dllName == String.Empty) | ||
112 | throw new Exception("No StorageProvider configured"); | ||
113 | |||
114 | m_Database = LoadPlugin<IXInventoryData>(dllName, | ||
115 | new Object[] {connString, String.Empty}); | ||
116 | if (m_Database == null) | ||
117 | throw new Exception("Could not find a storage interface in the given module"); | ||
118 | |||
119 | m_log.Debug("[HG INVENTORY SERVICE]: Starting..."); | ||
120 | } | ||
121 | |||
122 | public override bool CreateUserInventory(UUID principalID) | ||
123 | { | ||
124 | // NOGO | ||
125 | return false; | ||
126 | } | ||
127 | |||
128 | |||
129 | public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) | ||
130 | { | ||
131 | // NOGO for this inventory service | ||
132 | return new List<InventoryFolderBase>(); | ||
133 | } | ||
134 | |||
135 | public override InventoryFolderBase GetRootFolder(UUID principalID) | ||
136 | { | ||
137 | // Warp! Root folder for travelers | ||
138 | XInventoryFolder[] folders = m_Database.GetFolders( | ||
139 | new string[] { "agentID", "folderName"}, | ||
140 | new string[] { principalID.ToString(), "My Suitcase" }); | ||
141 | |||
142 | if (folders.Length > 0) | ||
143 | return ConvertToOpenSim(folders[0]); | ||
144 | |||
145 | // make one | ||
146 | XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase"); | ||
147 | return ConvertToOpenSim(suitcase); | ||
148 | } | ||
149 | |||
150 | //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase) | ||
151 | //{ | ||
152 | |||
153 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations"); | ||
154 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts"); | ||
155 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards"); | ||
156 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing"); | ||
157 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures"); | ||
158 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks"); | ||
159 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); | ||
160 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards"); | ||
161 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects"); | ||
162 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album"); | ||
163 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts"); | ||
164 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds"); | ||
165 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures"); | ||
166 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash"); | ||
167 | |||
168 | // return true; | ||
169 | //} | ||
170 | |||
171 | |||
172 | public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | ||
173 | { | ||
174 | return GetRootFolder(principalID); | ||
175 | } | ||
176 | |||
177 | // | ||
178 | // Use the inherited methods | ||
179 | // | ||
180 | //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) | ||
181 | //{ | ||
182 | //} | ||
183 | |||
184 | //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) | ||
185 | //{ | ||
186 | //} | ||
187 | |||
188 | //public override bool AddFolder(InventoryFolderBase folder) | ||
189 | //{ | ||
190 | // // Check if it's under the Suitcase folder | ||
191 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); | ||
192 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); | ||
193 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
194 | |||
195 | // foreach (InventoryFolderBase f in suitDescendents) | ||
196 | // if (folder.ParentID == f.ID) | ||
197 | // { | ||
198 | // XInventoryFolder xFolder = ConvertFromOpenSim(folder); | ||
199 | // return m_Database.StoreFolder(xFolder); | ||
200 | // } | ||
201 | // return false; | ||
202 | //} | ||
203 | |||
204 | private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root) | ||
205 | { | ||
206 | List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; }); | ||
207 | if (direct == null) | ||
208 | return new List<InventoryFolderBase>(); | ||
209 | |||
210 | List<InventoryFolderBase> indirect = new List<InventoryFolderBase>(); | ||
211 | foreach (InventoryFolderBase f in direct) | ||
212 | indirect.AddRange(GetDescendents(lst, f.ID)); | ||
213 | |||
214 | direct.AddRange(indirect); | ||
215 | return direct; | ||
216 | } | ||
217 | |||
218 | // Use inherited method | ||
219 | //public bool UpdateFolder(InventoryFolderBase folder) | ||
220 | //{ | ||
221 | //} | ||
222 | |||
223 | //public override bool MoveFolder(InventoryFolderBase folder) | ||
224 | //{ | ||
225 | // XInventoryFolder[] x = m_Database.GetFolders( | ||
226 | // new string[] { "folderID" }, | ||
227 | // new string[] { folder.ID.ToString() }); | ||
228 | |||
229 | // if (x.Length == 0) | ||
230 | // return false; | ||
231 | |||
232 | // // Check if it's under the Suitcase folder | ||
233 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); | ||
234 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); | ||
235 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
236 | |||
237 | // foreach (InventoryFolderBase f in suitDescendents) | ||
238 | // if (folder.ParentID == f.ID) | ||
239 | // { | ||
240 | // x[0].parentFolderID = folder.ParentID; | ||
241 | // return m_Database.StoreFolder(x[0]); | ||
242 | // } | ||
243 | |||
244 | // return false; | ||
245 | //} | ||
246 | |||
247 | public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs) | ||
248 | { | ||
249 | // NOGO | ||
250 | return false; | ||
251 | } | ||
252 | |||
253 | public override bool PurgeFolder(InventoryFolderBase folder) | ||
254 | { | ||
255 | // NOGO | ||
256 | return false; | ||
257 | } | ||
258 | |||
259 | // Unfortunately we need to use the inherited method because of how DeRez works. | ||
260 | // The viewer sends the folderID hard-wired in the derez message | ||
261 | //public override bool AddItem(InventoryItemBase item) | ||
262 | //{ | ||
263 | // // Check if it's under the Suitcase folder | ||
264 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); | ||
265 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); | ||
266 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
267 | |||
268 | // foreach (InventoryFolderBase f in suitDescendents) | ||
269 | // if (item.Folder == f.ID) | ||
270 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||
271 | |||
272 | // return false; | ||
273 | //} | ||
274 | |||
275 | //public override bool UpdateItem(InventoryItemBase item) | ||
276 | //{ | ||
277 | // // Check if it's under the Suitcase folder | ||
278 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); | ||
279 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); | ||
280 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
281 | |||
282 | // foreach (InventoryFolderBase f in suitDescendents) | ||
283 | // if (item.Folder == f.ID) | ||
284 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||
285 | |||
286 | // return false; | ||
287 | //} | ||
288 | |||
289 | //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items) | ||
290 | //{ | ||
291 | // // Principal is b0rked. *sigh* | ||
292 | // // | ||
293 | // // Let's assume they all have the same principal | ||
294 | // // Check if it's under the Suitcase folder | ||
295 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner); | ||
296 | // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner); | ||
297 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
298 | |||
299 | // foreach (InventoryItemBase i in items) | ||
300 | // { | ||
301 | // foreach (InventoryFolderBase f in suitDescendents) | ||
302 | // if (i.Folder == f.ID) | ||
303 | // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString()); | ||
304 | // } | ||
305 | |||
306 | // return true; | ||
307 | //} | ||
308 | |||
309 | // Let these pass. Use inherited methods. | ||
310 | //public bool DeleteItems(UUID principalID, List<UUID> itemIDs) | ||
311 | //{ | ||
312 | //} | ||
313 | |||
314 | public override InventoryItemBase GetItem(InventoryItemBase item) | ||
315 | { | ||
316 | InventoryItemBase it = base.GetItem(item); | ||
317 | |||
318 | UserAccount user = m_Cache.GetUser(it.CreatorId); | ||
319 | |||
320 | // Adjust the creator data | ||
321 | if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty)) | ||
322 | it.CreatorData = m_ProfileServiceURL + "/" + it.CreatorId + ";" + user.FirstName + " " + user.LastName; | ||
323 | |||
324 | return it; | ||
325 | } | ||
326 | |||
327 | //public InventoryFolderBase GetFolder(InventoryFolderBase folder) | ||
328 | //{ | ||
329 | //} | ||
330 | |||
331 | //public List<InventoryItemBase> GetActiveGestures(UUID principalID) | ||
332 | //{ | ||
333 | //} | ||
334 | |||
335 | //public int GetAssetPermissions(UUID principalID, UUID assetID) | ||
336 | //{ | ||
337 | //} | ||
338 | |||
339 | } | ||
340 | } | ||