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-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationDataServiceConnector.cs125
1 files changed, 125 insertions, 0 deletions
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationDataServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationDataServiceConnector.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Server.Base;
38
39namespace OpenSim.Services.Connectors.Simulation
40{
41 public class SimulationDataServiceConnector : ISimulationDataService
42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 private ISimulationDataStore m_simDataStore;
46
47 public SimulationDataServiceConnector()
48 {
49 }
50
51 public SimulationDataServiceConnector(IConfigSource config)
52 {
53 Initialise(config);
54 }
55
56 public virtual void Initialise(IConfigSource config)
57 {
58 IConfig serverConfig = config.Configs["SimulationDataStore"];
59 if (serverConfig == null)
60 throw new Exception("No section 'SimulationDataStore' in config file");
61
62 string simDataStore = serverConfig.GetString("StoreModule", String.Empty);
63
64 Object[] args = new Object[] { config };
65 m_simDataStore = ServerUtils.LoadPlugin<ISimulationDataStore>(simDataStore, args);
66 }
67
68 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
69 {
70 }
71
72 public void RemoveObject(UUID uuid, UUID regionUUID)
73 {
74 }
75
76 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
77 {
78 }
79
80 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
81 {
82 return new List<SceneObjectGroup>(0);
83 }
84
85 public void StoreTerrain(double[,] terrain, UUID regionID)
86 {
87 }
88
89 public double[,] LoadTerrain(UUID regionID)
90 {
91 return new double[Constants.RegionSize, Constants.RegionSize];
92 }
93
94 public void StoreLandObject(ILandObject Parcel)
95 {
96 }
97
98 public void RemoveLandObject(UUID globalID)
99 {
100 }
101
102 public List<LandData> LoadLandObjects(UUID regionUUID)
103 {
104 return new List<LandData>(0);
105 }
106
107 public void StoreRegionSettings(RegionSettings rs)
108 {
109 }
110
111 public RegionSettings LoadRegionSettings(UUID regionUUID)
112 {
113 return null;
114 }
115
116 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
117 {
118 return null;
119 }
120
121 public void StoreRegionWindlightSettings(RegionLightShareData wl)
122 {
123 }
124 }
125}