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-rw-r--r--OpenSim/Services/AssetService/AssetService.cs17
-rw-r--r--OpenSim/Services/AssetService/Properties/AssemblyInfo.cs33
-rw-r--r--OpenSim/Services/AssetService/XAssetService.cs18
3 files changed, 37 insertions, 31 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index b1f0f7e..e7eb6fe 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Services.AssetService
70 70
71 if (assetLoaderEnabled) 71 if (assetLoaderEnabled)
72 { 72 {
73 m_log.DebugFormat("[ASSET]: Loading default asset set from {0}", loaderArgs); 73 m_log.DebugFormat("[ASSET SERVICE]: Loading default asset set from {0}", loaderArgs);
74 74
75 m_AssetLoader.ForEachDefaultXmlAsset( 75 m_AssetLoader.ForEachDefaultXmlAsset(
76 loaderArgs, 76 loaderArgs,
@@ -197,20 +197,7 @@ namespace OpenSim.Services.AssetService
197 if (!UUID.TryParse(id, out assetID)) 197 if (!UUID.TryParse(id, out assetID))
198 return false; 198 return false;
199 199
200 AssetBase asset = m_Database.GetAsset(assetID); 200 return m_Database.Delete(id);
201 if (asset == null)
202 return false;
203
204 if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
205 {
206 return m_Database.Delete(id);
207 }
208 else
209 {
210 m_log.DebugFormat("[ASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
211 }
212
213 return false;
214 } 201 }
215 } 202 }
216} \ No newline at end of file 203} \ No newline at end of file
diff --git a/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs b/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..1509400
--- /dev/null
+++ b/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Services.AssetService")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("http://opensimulator.org")]
12[assembly: AssemblyProduct("OpenSim")]
13[assembly: AssemblyCopyright("OpenSimulator developers")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("fe57c0df-6101-4c23-ae1a-7b3e937843f9")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32[assembly: AssemblyVersion("0.7.5.*")]
33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs
index e62bcb5..a1d10ed 100644
--- a/OpenSim/Services/AssetService/XAssetService.cs
+++ b/OpenSim/Services/AssetService/XAssetService.cs
@@ -194,21 +194,7 @@ namespace OpenSim.Services.AssetService
194 if (!UUID.TryParse(id, out assetID)) 194 if (!UUID.TryParse(id, out assetID))
195 return false; 195 return false;
196 196
197 AssetBase asset = m_Database.GetAsset(assetID); 197 return m_Database.Delete(id);
198 if (asset == null)
199 return false;
200
201 if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
202 {
203 return m_Database.Delete(id);
204 }
205 else
206 {
207 m_log.DebugFormat("[XASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
208 }
209
210 return false;
211 } 198 }
212 } 199 }
213} 200} \ No newline at end of file
214