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-rw-r--r--OpenSim/Services/AssetService/XAssetService.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs
index 8a2ca7c..6047616 100644
--- a/OpenSim/Services/AssetService/XAssetService.cs
+++ b/OpenSim/Services/AssetService/XAssetService.cs
@@ -205,15 +205,16 @@ namespace OpenSim.Services.AssetService
205 if (!UUID.TryParse(id, out assetID)) 205 if (!UUID.TryParse(id, out assetID))
206 return false; 206 return false;
207 207
208 // Don't bother deleting from a chained asset service. This isn't a big deal since deleting happens 208 if (HasChainedAssetService)
209 // very rarely. 209 m_ChainedAssetService.Delete(id);
210 210
211 return m_Database.Delete(id); 211 return m_Database.Delete(id);
212 } 212 }
213 213
214 private void MigrateFromChainedService(AssetBase asset) 214 private void MigrateFromChainedService(AssetBase asset)
215 { 215 {
216 Util.FireAndForget(o => { Store(asset); m_ChainedAssetService.Delete(asset.ID); }); 216 Store(asset);
217 m_ChainedAssetService.Delete(asset.ID);
217 } 218 }
218 } 219 }
219} \ No newline at end of file 220} \ No newline at end of file