diff options
Diffstat (limited to 'OpenSim/Services/AssetService/XAssetService.cs')
-rw-r--r-- | OpenSim/Services/AssetService/XAssetService.cs | 63 |
1 files changed, 41 insertions, 22 deletions
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs index a1d10ed..8a2ca7c 100644 --- a/OpenSim/Services/AssetService/XAssetService.cs +++ b/OpenSim/Services/AssetService/XAssetService.cs | |||
@@ -39,8 +39,7 @@ using OpenMetaverse; | |||
39 | namespace OpenSim.Services.AssetService | 39 | namespace OpenSim.Services.AssetService |
40 | { | 40 | { |
41 | /// <summary> | 41 | /// <summary> |
42 | /// This will be developed into a de-duplicating asset service. | 42 | /// A de-duplicating asset service. |
43 | /// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it. | ||
44 | /// </summary> | 43 | /// </summary> |
45 | public class XAssetService : XAssetServiceBase, IAssetService | 44 | public class XAssetService : XAssetServiceBase, IAssetService |
46 | { | 45 | { |
@@ -48,7 +47,9 @@ namespace OpenSim.Services.AssetService | |||
48 | 47 | ||
49 | protected static XAssetService m_RootInstance; | 48 | protected static XAssetService m_RootInstance; |
50 | 49 | ||
51 | public XAssetService(IConfigSource config) : base(config) | 50 | public XAssetService(IConfigSource config) : this(config, "AssetService") {} |
51 | |||
52 | public XAssetService(IConfigSource config, string configName) : base(config, configName) | ||
52 | { | 53 | { |
53 | if (m_RootInstance == null) | 54 | if (m_RootInstance == null) |
54 | { | 55 | { |
@@ -56,22 +57,21 @@ namespace OpenSim.Services.AssetService | |||
56 | 57 | ||
57 | if (m_AssetLoader != null) | 58 | if (m_AssetLoader != null) |
58 | { | 59 | { |
59 | IConfig assetConfig = config.Configs["AssetService"]; | 60 | IConfig assetConfig = config.Configs[configName]; |
60 | if (assetConfig == null) | 61 | if (assetConfig == null) |
61 | throw new Exception("No AssetService configuration"); | 62 | throw new Exception("No AssetService configuration"); |
62 | 63 | ||
63 | string loaderArgs = assetConfig.GetString("AssetLoaderArgs", | 64 | string loaderArgs = assetConfig.GetString("AssetLoaderArgs", String.Empty); |
64 | String.Empty); | ||
65 | 65 | ||
66 | bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); | 66 | bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); |
67 | 67 | ||
68 | if (assetLoaderEnabled) | 68 | if (assetLoaderEnabled && !HasChainedAssetService) |
69 | { | 69 | { |
70 | m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs); | 70 | m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs); |
71 | 71 | ||
72 | m_AssetLoader.ForEachDefaultXmlAsset( | 72 | m_AssetLoader.ForEachDefaultXmlAsset( |
73 | loaderArgs, | 73 | loaderArgs, |
74 | delegate(AssetBase a) | 74 | a => |
75 | { | 75 | { |
76 | AssetBase existingAsset = Get(a.ID); | 76 | AssetBase existingAsset = Get(a.ID); |
77 | // AssetMetadata existingMetadata = GetMetadata(a.ID); | 77 | // AssetMetadata existingMetadata = GetMetadata(a.ID); |
@@ -103,7 +103,23 @@ namespace OpenSim.Services.AssetService | |||
103 | 103 | ||
104 | try | 104 | try |
105 | { | 105 | { |
106 | return m_Database.GetAsset(assetID); | 106 | AssetBase asset = m_Database.GetAsset(assetID); |
107 | |||
108 | if (asset != null) | ||
109 | { | ||
110 | return asset; | ||
111 | } | ||
112 | else if (HasChainedAssetService) | ||
113 | { | ||
114 | asset = m_ChainedAssetService.Get(id); | ||
115 | |||
116 | if (asset != null) | ||
117 | MigrateFromChainedService(asset); | ||
118 | |||
119 | return asset; | ||
120 | } | ||
121 | |||
122 | return null; | ||
107 | } | 123 | } |
108 | catch (Exception e) | 124 | catch (Exception e) |
109 | { | 125 | { |
@@ -120,30 +136,25 @@ namespace OpenSim.Services.AssetService | |||
120 | public virtual AssetMetadata GetMetadata(string id) | 136 | public virtual AssetMetadata GetMetadata(string id) |
121 | { | 137 | { |
122 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id); | 138 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id); |
123 | |||
124 | UUID assetID; | ||
125 | 139 | ||
126 | if (!UUID.TryParse(id, out assetID)) | 140 | AssetBase asset = Get(id); |
127 | return null; | ||
128 | 141 | ||
129 | AssetBase asset = m_Database.GetAsset(assetID); | ||
130 | if (asset != null) | 142 | if (asset != null) |
131 | return asset.Metadata; | 143 | return asset.Metadata; |
132 | 144 | else | |
133 | return null; | 145 | return null; |
134 | } | 146 | } |
135 | 147 | ||
136 | public virtual byte[] GetData(string id) | 148 | public virtual byte[] GetData(string id) |
137 | { | 149 | { |
138 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id); | 150 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id); |
139 | 151 | ||
140 | UUID assetID; | 152 | AssetBase asset = Get(id); |
141 | 153 | ||
142 | if (!UUID.TryParse(id, out assetID)) | 154 | if (asset != null) |
155 | return asset.Data; | ||
156 | else | ||
143 | return null; | 157 | return null; |
144 | |||
145 | AssetBase asset = m_Database.GetAsset(assetID); | ||
146 | return asset.Data; | ||
147 | } | 158 | } |
148 | 159 | ||
149 | public virtual bool Get(string id, Object sender, AssetRetrieved handler) | 160 | public virtual bool Get(string id, Object sender, AssetRetrieved handler) |
@@ -155,7 +166,7 @@ namespace OpenSim.Services.AssetService | |||
155 | if (!UUID.TryParse(id, out assetID)) | 166 | if (!UUID.TryParse(id, out assetID)) |
156 | return false; | 167 | return false; |
157 | 168 | ||
158 | AssetBase asset = m_Database.GetAsset(assetID); | 169 | AssetBase asset = Get(id); |
159 | 170 | ||
160 | //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); | 171 | //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); |
161 | 172 | ||
@@ -194,7 +205,15 @@ namespace OpenSim.Services.AssetService | |||
194 | if (!UUID.TryParse(id, out assetID)) | 205 | if (!UUID.TryParse(id, out assetID)) |
195 | return false; | 206 | return false; |
196 | 207 | ||
208 | // Don't bother deleting from a chained asset service. This isn't a big deal since deleting happens | ||
209 | // very rarely. | ||
210 | |||
197 | return m_Database.Delete(id); | 211 | return m_Database.Delete(id); |
198 | } | 212 | } |
213 | |||
214 | private void MigrateFromChainedService(AssetBase asset) | ||
215 | { | ||
216 | Util.FireAndForget(o => { Store(asset); m_ChainedAssetService.Delete(asset.ID); }); | ||
217 | } | ||
199 | } | 218 | } |
200 | } \ No newline at end of file | 219 | } \ No newline at end of file |