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-rw-r--r--OpenSim/Services/AssetService/AssetServiceBase.cs103
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using Nini.Config;
31using OpenSim.Framework;
32using OpenSim.Data;
33using OpenSim.Services.Interfaces;
34using OpenSim.Services.Base;
35
36namespace OpenSim.Services.AssetService
37{
38 public class AssetServiceBase : ServiceBase
39 {
40 protected IAssetDataPlugin m_Database = null;
41 protected IAssetLoader m_AssetLoader = null;
42 protected string m_ConfigName = "AssetService";
43
44 public AssetServiceBase(IConfigSource config)
45 : this(config, "AssetService")
46 {
47 }
48
49 public AssetServiceBase(IConfigSource config, string configName) : base(config)
50 {
51 if (configName != string.Empty)
52 m_ConfigName = configName;
53
54 string dllName = String.Empty;
55 string connString = String.Empty;
56
57 //
58 // Try reading the [AssetService] section, if it exists
59 //
60 IConfig assetConfig = config.Configs[m_ConfigName];
61 if (assetConfig != null)
62 {
63 dllName = assetConfig.GetString("StorageProvider", dllName);
64 connString = assetConfig.GetString("ConnectionString", connString);
65 }
66
67 //
68 // Try reading the [DatabaseService] section, if it exists
69 //
70 IConfig dbConfig = config.Configs["DatabaseService"];
71 if (dbConfig != null)
72 {
73 if (dllName == String.Empty)
74 dllName = dbConfig.GetString("StorageProvider", String.Empty);
75 if (connString == String.Empty)
76 connString = dbConfig.GetString("ConnectionString", String.Empty);
77 }
78
79 //
80 // We tried, but this doesn't exist. We can't proceed.
81 //
82 if (dllName.Equals(String.Empty))
83 throw new Exception("No StorageProvider configured");
84
85 m_Database = LoadPlugin<IAssetDataPlugin>(dllName);
86 if (m_Database == null)
87 throw new Exception(string.Format("Could not find a storage interface in the module {0}", dllName));
88
89 m_Database.Initialise(connString);
90
91 string loaderName = assetConfig.GetString("DefaultAssetLoader",
92 String.Empty);
93
94 if (loaderName != String.Empty)
95 {
96 m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName);
97
98 if (m_AssetLoader == null)
99 throw new Exception(string.Format("Asset loader could not be loaded from {0}", loaderName));
100 }
101 }
102 }
103}