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Diffstat (limited to 'OpenSim/Services/AssetService/AssetService.cs')
-rw-r--r-- | OpenSim/Services/AssetService/AssetService.cs | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs new file mode 100644 index 0000000..0aefa16 --- /dev/null +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -0,0 +1,204 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using Nini.Config; | ||
33 | using log4net; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Services.Interfaces; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Services.AssetService | ||
40 | { | ||
41 | public class AssetService : AssetServiceBase, IAssetService | ||
42 | { | ||
43 | private static readonly ILog m_log = | ||
44 | LogManager.GetLogger( | ||
45 | MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | protected static AssetService m_RootInstance; | ||
48 | |||
49 | public AssetService(IConfigSource config) | ||
50 | : this(config, "AssetService") | ||
51 | { | ||
52 | } | ||
53 | |||
54 | public AssetService(IConfigSource config, string configName) : base(config, configName) | ||
55 | { | ||
56 | if (m_RootInstance == null) | ||
57 | { | ||
58 | m_RootInstance = this; | ||
59 | |||
60 | if (m_AssetLoader != null) | ||
61 | { | ||
62 | IConfig assetConfig = config.Configs[m_ConfigName]; | ||
63 | if (assetConfig == null) | ||
64 | throw new Exception("No " + m_ConfigName + " configuration"); | ||
65 | |||
66 | string loaderArgs = assetConfig.GetString("AssetLoaderArgs", | ||
67 | String.Empty); | ||
68 | |||
69 | bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); | ||
70 | |||
71 | if (assetLoaderEnabled) | ||
72 | { | ||
73 | m_log.DebugFormat("[ASSET SERVICE]: Loading default asset set from {0}", loaderArgs); | ||
74 | |||
75 | m_AssetLoader.ForEachDefaultXmlAsset( | ||
76 | loaderArgs, | ||
77 | delegate(AssetBase a) | ||
78 | { | ||
79 | AssetBase existingAsset = Get(a.ID); | ||
80 | // AssetMetadata existingMetadata = GetMetadata(a.ID); | ||
81 | |||
82 | if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data)) | ||
83 | { | ||
84 | // m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID); | ||
85 | Store(a); | ||
86 | } | ||
87 | }); | ||
88 | } | ||
89 | |||
90 | m_log.Debug("[ASSET SERVICE]: Local asset service enabled"); | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public virtual AssetBase Get(string id) | ||
96 | { | ||
97 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id); | ||
98 | |||
99 | UUID assetID; | ||
100 | |||
101 | if (!UUID.TryParse(id, out assetID)) | ||
102 | { | ||
103 | m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested asset id {0}", id); | ||
104 | return null; | ||
105 | } | ||
106 | |||
107 | try | ||
108 | { | ||
109 | return m_Database.GetAsset(assetID); | ||
110 | } | ||
111 | catch (Exception e) | ||
112 | { | ||
113 | m_log.ErrorFormat("[ASSET SERVICE]: Exception getting asset {0} {1}", assetID, e); | ||
114 | return null; | ||
115 | } | ||
116 | } | ||
117 | |||
118 | public virtual AssetBase GetCached(string id) | ||
119 | { | ||
120 | return Get(id); | ||
121 | } | ||
122 | |||
123 | public virtual AssetMetadata GetMetadata(string id) | ||
124 | { | ||
125 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id); | ||
126 | |||
127 | AssetBase asset = Get(id); | ||
128 | |||
129 | if (asset != null) | ||
130 | return asset.Metadata; | ||
131 | else | ||
132 | return null; | ||
133 | } | ||
134 | |||
135 | public virtual byte[] GetData(string id) | ||
136 | { | ||
137 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id); | ||
138 | |||
139 | AssetBase asset = Get(id); | ||
140 | |||
141 | if (asset != null) | ||
142 | return asset.Data; | ||
143 | else | ||
144 | return null; | ||
145 | } | ||
146 | |||
147 | public virtual bool Get(string id, Object sender, AssetRetrieved handler) | ||
148 | { | ||
149 | //m_log.DebugFormat("[AssetService]: Get asset async {0}", id); | ||
150 | |||
151 | handler(id, sender, Get(id)); | ||
152 | |||
153 | return true; | ||
154 | } | ||
155 | |||
156 | public virtual bool[] AssetsExist(string[] ids) | ||
157 | { | ||
158 | try | ||
159 | { | ||
160 | UUID[] uuid = Array.ConvertAll(ids, id => UUID.Parse(id)); | ||
161 | return m_Database.AssetsExist(uuid); | ||
162 | } | ||
163 | catch (Exception e) | ||
164 | { | ||
165 | m_log.Error("[ASSET SERVICE]: Exception getting assets ", e); | ||
166 | return new bool[ids.Length]; | ||
167 | } | ||
168 | } | ||
169 | |||
170 | public virtual string Store(AssetBase asset) | ||
171 | { | ||
172 | bool exists = m_Database.AssetsExist(new[] { asset.FullID })[0]; | ||
173 | if (!exists) | ||
174 | { | ||
175 | // m_log.DebugFormat( | ||
176 | // "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); | ||
177 | m_Database.StoreAsset(asset); | ||
178 | } | ||
179 | // else | ||
180 | // { | ||
181 | // m_log.DebugFormat( | ||
182 | // "[ASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length); | ||
183 | // } | ||
184 | |||
185 | return asset.ID; | ||
186 | } | ||
187 | |||
188 | public bool UpdateContent(string id, byte[] data) | ||
189 | { | ||
190 | return false; | ||
191 | } | ||
192 | |||
193 | public virtual bool Delete(string id) | ||
194 | { | ||
195 | // m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id); | ||
196 | |||
197 | UUID assetID; | ||
198 | if (!UUID.TryParse(id, out assetID)) | ||
199 | return false; | ||
200 | |||
201 | return m_Database.Delete(id); | ||
202 | } | ||
203 | } | ||
204 | } | ||