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-rw-r--r--OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs
index 3354b84..c74c431 100644
--- a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs
@@ -85,6 +85,14 @@ namespace OpenSim.Server.Handlers.Inventory
85 "POST", "/GetInventory/", GetUserInventory, CheckAuthSession)); 85 "POST", "/GetInventory/", GetUserInventory, CheckAuthSession));
86 86
87 m_httpServer.AddStreamHandler( 87 m_httpServer.AddStreamHandler(
88 new RestDeserialiseSecureHandler<Guid, Dictionary<AssetType, InventoryFolderBase>>(
89 "GET", "/SystemFolders/", GetSystemFolders, CheckAuthSession));
90
91 m_httpServer.AddStreamHandler(
92 new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
93 "POST", "/GetFolderContent/", GetFolderContent, CheckAuthSession));
94
95 m_httpServer.AddStreamHandler(
88 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( 96 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
89 "POST", "/UpdateFolder/", m_InventoryService.UpdateFolder, CheckAuthSession)); 97 "POST", "/UpdateFolder/", m_InventoryService.UpdateFolder, CheckAuthSession));
90 98
@@ -155,6 +163,40 @@ namespace OpenSim.Server.Handlers.Inventory
155 return m_InventoryService.GetUserInventory(userID); 163 return m_InventoryService.GetUserInventory(userID);
156 } 164 }
157 165
166 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(Guid guid)
167 {
168 UUID userID = new UUID(guid);
169 return GetSystemFolders(userID);
170 }
171
172 // This shouldn't be here, it should be in the inventory service.
173 // But I don't want to deal with types and dependencies for now.
174 private Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
175 {
176 InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
177 if (root != null)
178 {
179 InventoryCollection content = m_InventoryService.GetFolderContent(userID, root.ID);
180 if (content != null)
181 {
182 Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
183 foreach (InventoryFolderBase folder in content.Folders)
184 {
185 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
186 folders[(AssetType)folder.Type] = folder;
187 }
188 return folders;
189 }
190 }
191 m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID);
192 return new Dictionary<AssetType, InventoryFolderBase>();
193 }
194
195 public InventoryCollection GetFolderContent(Guid guid)
196 {
197 return m_InventoryService.GetFolderContent(UUID.Zero, new UUID(guid));
198 }
199
158 public List<InventoryItemBase> GetFolderItems(Guid folderID) 200 public List<InventoryItemBase> GetFolderItems(Guid folderID)
159 { 201 {
160 List<InventoryItemBase> allItems = new List<InventoryItemBase>(); 202 List<InventoryItemBase> allItems = new List<InventoryItemBase>();