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-rw-r--r--OpenSim/Server/Handlers/Simulation/AgentHandlers.cs11
1 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
index 8f6fa52..d772c39 100644
--- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
@@ -149,13 +149,16 @@ namespace OpenSim.Server.Handlers.Simulation
149 149
150 responsedata["int_response_code"] = HttpStatusCode.OK; 150 responsedata["int_response_code"] = HttpStatusCode.OK;
151 151
152 OSDMap resp = new OSDMap(2); 152 OSDMap resp = new OSDMap(3);
153 153
154 resp["success"] = OSD.FromBoolean(result); 154 resp["success"] = OSD.FromBoolean(result);
155 resp["reason"] = OSD.FromString(reason); 155 resp["reason"] = OSD.FromString(reason);
156 resp["version"] = OSD.FromString(version); 156 resp["version"] = OSD.FromString(version);
157 157
158 responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); 158 // We must preserve defaults here, otherwise a false "success" will not be put into the JSON map!
159 responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true);
160
161// Console.WriteLine("str_response_string [{0}]", responsedata["str_response_string"]);
159 } 162 }
160 163
161 protected virtual void DoAgentGet(Hashtable request, Hashtable responsedata, UUID id, UUID regionID) 164 protected virtual void DoAgentGet(Hashtable request, Hashtable responsedata, UUID id, UUID regionID)
@@ -569,7 +572,7 @@ namespace OpenSim.Server.Handlers.Simulation
569 AgentData agent = new AgentData(); 572 AgentData agent = new AgentData();
570 try 573 try
571 { 574 {
572 agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle)); 575 agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
573 } 576 }
574 catch (Exception ex) 577 catch (Exception ex)
575 { 578 {
@@ -589,7 +592,7 @@ namespace OpenSim.Server.Handlers.Simulation
589 AgentPosition agent = new AgentPosition(); 592 AgentPosition agent = new AgentPosition();
590 try 593 try
591 { 594 {
592 agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle)); 595 agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
593 } 596 }
594 catch (Exception ex) 597 catch (Exception ex)
595 { 598 {