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Diffstat (limited to 'OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs')
-rw-r--r--OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs9
1 files changed, 0 insertions, 9 deletions
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
index 00f035c..899f9c0 100644
--- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
@@ -347,7 +347,6 @@ namespace OpenSim.Server.Handlers.Asset
347 347
348 byte[] HandleAddFolder(Dictionary<string,object> request) 348 byte[] HandleAddFolder(Dictionary<string,object> request)
349 { 349 {
350 Dictionary<string,object> result = new Dictionary<string,object>();
351 InventoryFolderBase folder = BuildFolder(request); 350 InventoryFolderBase folder = BuildFolder(request);
352 351
353 if (m_InventoryService.AddFolder(folder)) 352 if (m_InventoryService.AddFolder(folder))
@@ -358,7 +357,6 @@ namespace OpenSim.Server.Handlers.Asset
358 357
359 byte[] HandleUpdateFolder(Dictionary<string,object> request) 358 byte[] HandleUpdateFolder(Dictionary<string,object> request)
360 { 359 {
361 Dictionary<string, object> result = new Dictionary<string, object>();
362 InventoryFolderBase folder = BuildFolder(request); 360 InventoryFolderBase folder = BuildFolder(request);
363 361
364 if (m_InventoryService.UpdateFolder(folder)) 362 if (m_InventoryService.UpdateFolder(folder))
@@ -369,7 +367,6 @@ namespace OpenSim.Server.Handlers.Asset
369 367
370 byte[] HandleMoveFolder(Dictionary<string,object> request) 368 byte[] HandleMoveFolder(Dictionary<string,object> request)
371 { 369 {
372 Dictionary<string, object> result = new Dictionary<string, object>();
373 UUID parentID = UUID.Zero; 370 UUID parentID = UUID.Zero;
374 UUID.TryParse(request["ParentID"].ToString(), out parentID); 371 UUID.TryParse(request["ParentID"].ToString(), out parentID);
375 UUID folderID = UUID.Zero; 372 UUID folderID = UUID.Zero;
@@ -387,7 +384,6 @@ namespace OpenSim.Server.Handlers.Asset
387 384
388 byte[] HandleDeleteFolders(Dictionary<string,object> request) 385 byte[] HandleDeleteFolders(Dictionary<string,object> request)
389 { 386 {
390 Dictionary<string,object> result = new Dictionary<string,object>();
391 UUID principal = UUID.Zero; 387 UUID principal = UUID.Zero;
392 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); 388 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
393 List<string> slist = (List<string>)request["FOLDERS"]; 389 List<string> slist = (List<string>)request["FOLDERS"];
@@ -408,7 +404,6 @@ namespace OpenSim.Server.Handlers.Asset
408 404
409 byte[] HandlePurgeFolder(Dictionary<string,object> request) 405 byte[] HandlePurgeFolder(Dictionary<string,object> request)
410 { 406 {
411 Dictionary<string,object> result = new Dictionary<string,object>();
412 UUID folderID = UUID.Zero; 407 UUID folderID = UUID.Zero;
413 UUID.TryParse(request["ID"].ToString(), out folderID); 408 UUID.TryParse(request["ID"].ToString(), out folderID);
414 409
@@ -421,7 +416,6 @@ namespace OpenSim.Server.Handlers.Asset
421 416
422 byte[] HandleAddItem(Dictionary<string,object> request) 417 byte[] HandleAddItem(Dictionary<string,object> request)
423 { 418 {
424 Dictionary<string, object> result = new Dictionary<string, object>();
425 InventoryItemBase item = BuildItem(request); 419 InventoryItemBase item = BuildItem(request);
426 420
427 if (m_InventoryService.AddItem(item)) 421 if (m_InventoryService.AddItem(item))
@@ -432,7 +426,6 @@ namespace OpenSim.Server.Handlers.Asset
432 426
433 byte[] HandleUpdateItem(Dictionary<string,object> request) 427 byte[] HandleUpdateItem(Dictionary<string,object> request)
434 { 428 {
435 Dictionary<string, object> result = new Dictionary<string, object>();
436 InventoryItemBase item = BuildItem(request); 429 InventoryItemBase item = BuildItem(request);
437 430
438 if (m_InventoryService.UpdateItem(item)) 431 if (m_InventoryService.UpdateItem(item))
@@ -443,7 +436,6 @@ namespace OpenSim.Server.Handlers.Asset
443 436
444 byte[] HandleMoveItems(Dictionary<string,object> request) 437 byte[] HandleMoveItems(Dictionary<string,object> request)
445 { 438 {
446 Dictionary<string,object> result = new Dictionary<string,object>();
447 List<string> idlist = (List<string>)request["IDLIST"]; 439 List<string> idlist = (List<string>)request["IDLIST"];
448 List<string> destlist = (List<string>)request["DESTLIST"]; 440 List<string> destlist = (List<string>)request["DESTLIST"];
449 UUID principal = UUID.Zero; 441 UUID principal = UUID.Zero;
@@ -482,7 +474,6 @@ namespace OpenSim.Server.Handlers.Asset
482 474
483 byte[] HandleDeleteItems(Dictionary<string,object> request) 475 byte[] HandleDeleteItems(Dictionary<string,object> request)
484 { 476 {
485 Dictionary<string, object> result = new Dictionary<string, object>();
486 UUID principal = UUID.Zero; 477 UUID principal = UUID.Zero;
487 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); 478 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
488 List<string> slist = (List<string>)request["ITEMS"]; 479 List<string> slist = (List<string>)request["ITEMS"];