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path: root/OpenSim/Server/Handlers/Friends/FriendServerConnector.cs
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Diffstat (limited to 'OpenSim/Server/Handlers/Friends/FriendServerConnector.cs')
-rw-r--r--OpenSim/Server/Handlers/Friends/FriendServerConnector.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Server/Handlers/Friends/FriendServerConnector.cs b/OpenSim/Server/Handlers/Friends/FriendServerConnector.cs
index 5784bdf..b0e6c7d 100644
--- a/OpenSim/Server/Handlers/Friends/FriendServerConnector.cs
+++ b/OpenSim/Server/Handlers/Friends/FriendServerConnector.cs
@@ -29,6 +29,7 @@ using System;
29using Nini.Config; 29using Nini.Config;
30using OpenSim.Server.Base; 30using OpenSim.Server.Base;
31using OpenSim.Services.Interfaces; 31using OpenSim.Services.Interfaces;
32using OpenSim.Framework.ServiceAuth;
32using OpenSim.Framework.Servers.HttpServer; 33using OpenSim.Framework.Servers.HttpServer;
33using OpenSim.Server.Handlers.Base; 34using OpenSim.Server.Handlers.Base;
34 35
@@ -55,7 +56,8 @@ namespace OpenSim.Server.Handlers.Friends
55 Object[] args = new Object[] { config }; 56 Object[] args = new Object[] { config };
56 m_FriendsService = ServerUtils.LoadPlugin<IFriendsService>(theService, args); 57 m_FriendsService = ServerUtils.LoadPlugin<IFriendsService>(theService, args);
57 58
58 server.AddStreamHandler(new FriendsServerPostHandler(m_FriendsService)); 59 IServiceAuth auth = ServiceAuth.Create(config, m_ConfigName);
60 server.AddStreamHandler(new FriendsServerPostHandler(m_FriendsService, auth));
59 } 61 }
60 } 62 }
61} 63}