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-rw-r--r--OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs148
-rw-r--r--OpenSim/ScriptEngine/Engines/DotNetEngine/Properties/AssemblyInfo.cs72
2 files changed, 110 insertions, 110 deletions
diff --git a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs
index 7179e6c..3f24763 100644
--- a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs
+++ b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs
@@ -1,74 +1,74 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Text; 30using System.Text;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.ApplicationPlugins.ScriptEngine; 33using OpenSim.ApplicationPlugins.ScriptEngine;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine.ComponentRegistry; 36using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine.ComponentRegistry;
37 37
38namespace OpenSim.ScriptEngine.Engines.DotNetEngine 38namespace OpenSim.ScriptEngine.Engines.DotNetEngine
39{ 39{
40 // This is a sample engine 40 // This is a sample engine
41 public class DotNetEngine : RegionScriptEngineBase 41 public class DotNetEngine : RegionScriptEngineBase
42 { 42 {
43 43
44 44
45 // This will be the makeup of this script engine 45 // This will be the makeup of this script engine
46 public string[] ComponentNames = new string[] { 46 public string[] ComponentNames = new string[] {
47 "Commands_LSL", 47 "Commands_LSL",
48 "Commands_OSSL", 48 "Commands_OSSL",
49 "Compiler_CS", 49 "Compiler_CS",
50 "Compiler_JS", 50 "Compiler_JS",
51 "Compiler_LSL", 51 "Compiler_LSL",
52 "Compiler_VB", 52 "Compiler_VB",
53 "LSLEventProvider", 53 "LSLEventProvider",
54 "Scheduler" 54 "Scheduler"
55 }; 55 };
56 56
57 public override string Name 57 public override string Name
58 { 58 {
59 get { return "DotNetEngine"; } 59 get { return "DotNetEngine"; }
60 } 60 }
61 61
62 public override void Initialize() 62 public override void Initialize()
63 { 63 {
64 // We need to initialize the components we will be using. Our baseclass already has builtin functions for this. 64 // We need to initialize the components we will be using. Our baseclass already has builtin functions for this.
65 m_log.Info("[" + Name + "]: Initializing SECs (Script Engine Components)"); 65 m_log.Info("[" + Name + "]: Initializing SECs (Script Engine Components)");
66 InitializeComponents(ComponentNames); 66 InitializeComponents(ComponentNames);
67 } 67 }
68 68
69 public override void PreClose() 69 public override void PreClose()
70 { 70 {
71 // Before 71 // Before
72 } 72 }
73 } 73 }
74} 74}
diff --git a/OpenSim/ScriptEngine/Engines/DotNetEngine/Properties/AssemblyInfo.cs b/OpenSim/ScriptEngine/Engines/DotNetEngine/Properties/AssemblyInfo.cs
index bac01d3..e828406 100644
--- a/OpenSim/ScriptEngine/Engines/DotNetEngine/Properties/AssemblyInfo.cs
+++ b/OpenSim/ScriptEngine/Engines/DotNetEngine/Properties/AssemblyInfo.cs
@@ -1,36 +1,36 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.ScriptEngine.Engines.DotNetEngine")] 8[assembly: AssemblyTitle("OpenSim.ScriptEngine.Engines.DotNetEngine")]
9[assembly: AssemblyDescription("")] 9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")] 10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("Microsoft")] 11[assembly: AssemblyCompany("Microsoft")]
12[assembly: AssemblyProduct("OpenSim.ScriptEngine.Engines.DotNetEngine")] 12[assembly: AssemblyProduct("OpenSim.ScriptEngine.Engines.DotNetEngine")]
13[assembly: AssemblyCopyright("Copyright © Microsoft 2008")] 13[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
22// The following GUID is for the ID of the typelib if this project is exposed to COM 22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("1d1c68a7-026f-4556-a060-4af69f488d2a")] 23[assembly: Guid("1d1c68a7-026f-4556-a060-4af69f488d2a")]
24 24
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
32// You can specify all the values or you can default the Build and Revision Numbers 32// You can specify all the values or you can default the Build and Revision Numbers
33// by using the '*' as shown below: 33// by using the '*' as shown below:
34// [assembly: AssemblyVersion("1.0.*")] 34// [assembly: AssemblyVersion("1.0.*")]
35[assembly: AssemblyVersion("1.0.0.0")] 35[assembly: AssemblyVersion("1.0.0.0")]
36[assembly: AssemblyFileVersion("1.0.0.0")] 36[assembly: AssemblyFileVersion("1.0.0.0")]