diff options
Diffstat (limited to 'OpenSim/ScriptEngine/Components')
19 files changed, 1931 insertions, 38 deletions
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/Commands_LSL.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/Commands_LSL.cs index 703084c..0b7c894 100644 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/Commands_LSL.cs +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/Commands_LSL.cs | |||
@@ -28,18 +28,13 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using OpenSim.ApplicationPlugins.ScriptEngine.Components; | 31 | using OpenSim.ScriptEngine.Shared; |
32 | 32 | ||
33 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL | 33 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL |
34 | { | 34 | { |
35 | public class Commands_LSL : CommandBase | 35 | public class Commands_LSL : IScriptEngineComponent |
36 | { | 36 | { |
37 | public override void Start() | ||
38 | { | ||
39 | } | ||
40 | 37 | ||
41 | public override void Close() | 38 | |
42 | { | ||
43 | } | ||
44 | } | 39 | } |
45 | } | 40 | } |
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_BaseClass.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_BaseClass.cs new file mode 100644 index 0000000..173b259 --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_BaseClass.cs | |||
@@ -0,0 +1,29 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Reflection; | ||
4 | using System.Text; | ||
5 | using log4net; | ||
6 | using OpenSim.ScriptEngine.Shared; | ||
7 | |||
8 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL | ||
9 | { | ||
10 | public class Script : IScriptCommandProvider | ||
11 | { | ||
12 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
13 | |||
14 | public void llSay(int channelID, string text) | ||
15 | { | ||
16 | m_log.InfoFormat("[{0}] llSay({1}, \"{2}\")", "(Commands_LSL)OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL.Script", channelID, text); | ||
17 | } | ||
18 | |||
19 | public void ExecuteCommand(string functionName, params object[] args) | ||
20 | { | ||
21 | |||
22 | } | ||
23 | |||
24 | public string Name | ||
25 | { | ||
26 | get { return "SECS.DotNetEngine.Commands_LSL.Script"; } | ||
27 | } | ||
28 | } | ||
29 | } \ No newline at end of file | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_Constants.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_Constants.cs new file mode 100644 index 0000000..9dd3c2f --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_Constants.cs | |||
@@ -0,0 +1,498 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
30 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
31 | using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
32 | |||
33 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL | ||
34 | { | ||
35 | public class LSL_Constants : MarshalByRefObject | ||
36 | { | ||
37 | // LSL CONSTANTS | ||
38 | public static readonly LSLInteger TRUE = new LSLInteger(1); | ||
39 | public static readonly LSLInteger FALSE = new LSLInteger(0); | ||
40 | |||
41 | public const int STATUS_PHYSICS = 1; | ||
42 | public const int STATUS_ROTATE_X = 2; | ||
43 | public const int STATUS_ROTATE_Y = 4; | ||
44 | public const int STATUS_ROTATE_Z = 8; | ||
45 | public const int STATUS_PHANTOM = 16; | ||
46 | public const int STATUS_SANDBOX = 32; | ||
47 | public const int STATUS_BLOCK_GRAB = 64; | ||
48 | public const int STATUS_DIE_AT_EDGE = 128; | ||
49 | public const int STATUS_RETURN_AT_EDGE = 256; | ||
50 | public const int STATUS_CAST_SHADOWS = 512; | ||
51 | |||
52 | public const int AGENT = 1; | ||
53 | public const int ACTIVE = 2; | ||
54 | public const int PASSIVE = 4; | ||
55 | public const int SCRIPTED = 8; | ||
56 | |||
57 | public const int CONTROL_FWD = 1; | ||
58 | public const int CONTROL_BACK = 2; | ||
59 | public const int CONTROL_LEFT = 4; | ||
60 | public const int CONTROL_RIGHT = 8; | ||
61 | public const int CONTROL_UP = 16; | ||
62 | public const int CONTROL_DOWN = 32; | ||
63 | public const int CONTROL_ROT_LEFT = 256; | ||
64 | public const int CONTROL_ROT_RIGHT = 512; | ||
65 | public const int CONTROL_LBUTTON = 268435456; | ||
66 | public const int CONTROL_ML_LBUTTON = 1073741824; | ||
67 | |||
68 | //Permissions | ||
69 | public const int PERMISSION_DEBIT = 2; | ||
70 | public const int PERMISSION_TAKE_CONTROLS = 4; | ||
71 | public const int PERMISSION_REMAP_CONTROLS = 8; | ||
72 | public const int PERMISSION_TRIGGER_ANIMATION = 16; | ||
73 | public const int PERMISSION_ATTACH = 32; | ||
74 | public const int PERMISSION_RELEASE_OWNERSHIP = 64; | ||
75 | public const int PERMISSION_CHANGE_LINKS = 128; | ||
76 | public const int PERMISSION_CHANGE_JOINTS = 256; | ||
77 | public const int PERMISSION_CHANGE_PERMISSIONS = 512; | ||
78 | public const int PERMISSION_TRACK_CAMERA = 1024; | ||
79 | public const int PERMISSION_CONTROL_CAMERA = 2048; | ||
80 | |||
81 | public const int AGENT_FLYING = 1; | ||
82 | public const int AGENT_ATTACHMENTS = 2; | ||
83 | public const int AGENT_SCRIPTED = 4; | ||
84 | public const int AGENT_MOUSELOOK = 8; | ||
85 | public const int AGENT_SITTING = 16; | ||
86 | public const int AGENT_ON_OBJECT = 32; | ||
87 | public const int AGENT_AWAY = 64; | ||
88 | public const int AGENT_WALKING = 128; | ||
89 | public const int AGENT_IN_AIR = 256; | ||
90 | public const int AGENT_TYPING = 512; | ||
91 | public const int AGENT_CROUCHING = 1024; | ||
92 | public const int AGENT_BUSY = 2048; | ||
93 | public const int AGENT_ALWAYS_RUN = 4096; | ||
94 | |||
95 | //Particle Systems | ||
96 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | ||
97 | public const int PSYS_PART_INTERP_SCALE_MASK = 2; | ||
98 | public const int PSYS_PART_BOUNCE_MASK = 4; | ||
99 | public const int PSYS_PART_WIND_MASK = 8; | ||
100 | public const int PSYS_PART_FOLLOW_SRC_MASK = 16; | ||
101 | public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; | ||
102 | public const int PSYS_PART_TARGET_POS_MASK = 64; | ||
103 | public const int PSYS_PART_TARGET_LINEAR_MASK = 128; | ||
104 | public const int PSYS_PART_EMISSIVE_MASK = 256; | ||
105 | public const int PSYS_PART_FLAGS = 0; | ||
106 | public const int PSYS_PART_START_COLOR = 1; | ||
107 | public const int PSYS_PART_START_ALPHA = 2; | ||
108 | public const int PSYS_PART_END_COLOR = 3; | ||
109 | public const int PSYS_PART_END_ALPHA = 4; | ||
110 | public const int PSYS_PART_START_SCALE = 5; | ||
111 | public const int PSYS_PART_END_SCALE = 6; | ||
112 | public const int PSYS_PART_MAX_AGE = 7; | ||
113 | public const int PSYS_SRC_ACCEL = 8; | ||
114 | public const int PSYS_SRC_PATTERN = 9; | ||
115 | public const int PSYS_SRC_INNERANGLE = 10; | ||
116 | public const int PSYS_SRC_OUTERANGLE = 11; | ||
117 | public const int PSYS_SRC_TEXTURE = 12; | ||
118 | public const int PSYS_SRC_BURST_RATE = 13; | ||
119 | public const int PSYS_SRC_BURST_PART_COUNT = 15; | ||
120 | public const int PSYS_SRC_BURST_RADIUS = 16; | ||
121 | public const int PSYS_SRC_BURST_SPEED_MIN = 17; | ||
122 | public const int PSYS_SRC_BURST_SPEED_MAX = 18; | ||
123 | public const int PSYS_SRC_MAX_AGE = 19; | ||
124 | public const int PSYS_SRC_TARGET_KEY = 20; | ||
125 | public const int PSYS_SRC_OMEGA = 21; | ||
126 | public const int PSYS_SRC_ANGLE_BEGIN = 22; | ||
127 | public const int PSYS_SRC_ANGLE_END = 23; | ||
128 | public const int PSYS_SRC_PATTERN_DROP = 1; | ||
129 | public const int PSYS_SRC_PATTERN_EXPLODE = 2; | ||
130 | public const int PSYS_SRC_PATTERN_ANGLE = 4; | ||
131 | public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; | ||
132 | public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; | ||
133 | |||
134 | public const int VEHICLE_TYPE_NONE = 0; | ||
135 | public const int VEHICLE_TYPE_SLED = 1; | ||
136 | public const int VEHICLE_TYPE_CAR = 2; | ||
137 | public const int VEHICLE_TYPE_BOAT = 3; | ||
138 | public const int VEHICLE_TYPE_AIRPLANE = 4; | ||
139 | public const int VEHICLE_TYPE_BALLOON = 5; | ||
140 | public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; | ||
141 | public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; | ||
142 | public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; | ||
143 | public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; | ||
144 | public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; | ||
145 | public const int VEHICLE_HOVER_HEIGHT = 24; | ||
146 | public const int VEHICLE_HOVER_EFFICIENCY = 25; | ||
147 | public const int VEHICLE_HOVER_TIMESCALE = 26; | ||
148 | public const int VEHICLE_BUOYANCY = 27; | ||
149 | public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; | ||
150 | public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; | ||
151 | public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; | ||
152 | public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; | ||
153 | public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; | ||
154 | public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; | ||
155 | public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; | ||
156 | public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; | ||
157 | public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; | ||
158 | public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; | ||
159 | public const int VEHICLE_BANKING_EFFICIENCY = 38; | ||
160 | public const int VEHICLE_BANKING_MIX = 39; | ||
161 | public const int VEHICLE_BANKING_TIMESCALE = 40; | ||
162 | public const int VEHICLE_REFERENCE_FRAME = 44; | ||
163 | public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; | ||
164 | public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; | ||
165 | public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; | ||
166 | public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; | ||
167 | public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; | ||
168 | public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; | ||
169 | public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; | ||
170 | public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; | ||
171 | public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; | ||
172 | public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; | ||
173 | |||
174 | public const int INVENTORY_ALL = -1; | ||
175 | public const int INVENTORY_NONE = -1; | ||
176 | public const int INVENTORY_TEXTURE = 0; | ||
177 | public const int INVENTORY_SOUND = 1; | ||
178 | public const int INVENTORY_LANDMARK = 3; | ||
179 | public const int INVENTORY_CLOTHING = 5; | ||
180 | public const int INVENTORY_OBJECT = 6; | ||
181 | public const int INVENTORY_NOTECARD = 7; | ||
182 | public const int INVENTORY_SCRIPT = 10; | ||
183 | public const int INVENTORY_BODYPART = 13; | ||
184 | public const int INVENTORY_ANIMATION = 20; | ||
185 | public const int INVENTORY_GESTURE = 21; | ||
186 | |||
187 | public const int ATTACH_CHEST = 1; | ||
188 | public const int ATTACH_HEAD = 2; | ||
189 | public const int ATTACH_LSHOULDER = 3; | ||
190 | public const int ATTACH_RSHOULDER = 4; | ||
191 | public const int ATTACH_LHAND = 5; | ||
192 | public const int ATTACH_RHAND = 6; | ||
193 | public const int ATTACH_LFOOT = 7; | ||
194 | public const int ATTACH_RFOOT = 8; | ||
195 | public const int ATTACH_BACK = 9; | ||
196 | public const int ATTACH_PELVIS = 10; | ||
197 | public const int ATTACH_MOUTH = 11; | ||
198 | public const int ATTACH_CHIN = 12; | ||
199 | public const int ATTACH_LEAR = 13; | ||
200 | public const int ATTACH_REAR = 14; | ||
201 | public const int ATTACH_LEYE = 15; | ||
202 | public const int ATTACH_REYE = 16; | ||
203 | public const int ATTACH_NOSE = 17; | ||
204 | public const int ATTACH_RUARM = 18; | ||
205 | public const int ATTACH_RLARM = 19; | ||
206 | public const int ATTACH_LUARM = 20; | ||
207 | public const int ATTACH_LLARM = 21; | ||
208 | public const int ATTACH_RHIP = 22; | ||
209 | public const int ATTACH_RULEG = 23; | ||
210 | public const int ATTACH_RLLEG = 24; | ||
211 | public const int ATTACH_LHIP = 25; | ||
212 | public const int ATTACH_LULEG = 26; | ||
213 | public const int ATTACH_LLLEG = 27; | ||
214 | public const int ATTACH_BELLY = 28; | ||
215 | public const int ATTACH_RPEC = 29; | ||
216 | public const int ATTACH_LPEC = 30; | ||
217 | |||
218 | public const int LAND_LEVEL = 0; | ||
219 | public const int LAND_RAISE = 1; | ||
220 | public const int LAND_LOWER = 2; | ||
221 | public const int LAND_SMOOTH = 3; | ||
222 | public const int LAND_NOISE = 4; | ||
223 | public const int LAND_REVERT = 5; | ||
224 | public const int LAND_SMALL_BRUSH = 1; | ||
225 | public const int LAND_MEDIUM_BRUSH = 2; | ||
226 | public const int LAND_LARGE_BRUSH = 3; | ||
227 | |||
228 | //Agent Dataserver | ||
229 | public const int DATA_ONLINE = 1; | ||
230 | public const int DATA_NAME = 2; | ||
231 | public const int DATA_BORN = 3; | ||
232 | public const int DATA_RATING = 4; | ||
233 | public const int DATA_SIM_POS = 5; | ||
234 | public const int DATA_SIM_STATUS = 6; | ||
235 | public const int DATA_SIM_RATING = 7; | ||
236 | public const int DATA_PAYINFO = 8; | ||
237 | public const int DATA_SIM_RELEASE = 128; | ||
238 | |||
239 | public const int ANIM_ON = 1; | ||
240 | public const int LOOP = 2; | ||
241 | public const int REVERSE = 4; | ||
242 | public const int PING_PONG = 8; | ||
243 | public const int SMOOTH = 16; | ||
244 | public const int ROTATE = 32; | ||
245 | public const int SCALE = 64; | ||
246 | public const int ALL_SIDES = -1; | ||
247 | public const int LINK_SET = -1; | ||
248 | public const int LINK_ROOT = 1; | ||
249 | public const int LINK_ALL_OTHERS = -2; | ||
250 | public const int LINK_ALL_CHILDREN = -3; | ||
251 | public const int LINK_THIS = -4; | ||
252 | public const int CHANGED_INVENTORY = 1; | ||
253 | public const int CHANGED_COLOR = 2; | ||
254 | public const int CHANGED_SHAPE = 4; | ||
255 | public const int CHANGED_SCALE = 8; | ||
256 | public const int CHANGED_TEXTURE = 16; | ||
257 | public const int CHANGED_LINK = 32; | ||
258 | public const int CHANGED_ALLOWED_DROP = 64; | ||
259 | public const int CHANGED_OWNER = 128; | ||
260 | public const int CHANGED_REGION_RESTART = 256; | ||
261 | public const int CHANGED_REGION = 512; | ||
262 | public const int CHANGED_TELEPORT = 1024; | ||
263 | public const int TYPE_INVALID = 0; | ||
264 | public const int TYPE_INTEGER = 1; | ||
265 | public const int TYPE_FLOAT = 2; | ||
266 | public const int TYPE_STRING = 3; | ||
267 | public const int TYPE_KEY = 4; | ||
268 | public const int TYPE_VECTOR = 5; | ||
269 | public const int TYPE_ROTATION = 6; | ||
270 | |||
271 | //XML RPC Remote Data Channel | ||
272 | public const int REMOTE_DATA_CHANNEL = 1; | ||
273 | public const int REMOTE_DATA_REQUEST = 2; | ||
274 | public const int REMOTE_DATA_REPLY = 3; | ||
275 | |||
276 | //llHTTPRequest | ||
277 | public const int HTTP_METHOD = 0; | ||
278 | public const int HTTP_MIMETYPE = 1; | ||
279 | public const int HTTP_BODY_MAXLENGTH = 2; | ||
280 | public const int HTTP_VERIFY_CERT = 3; | ||
281 | |||
282 | public const int PRIM_MATERIAL = 2; | ||
283 | public const int PRIM_PHYSICS = 3; | ||
284 | public const int PRIM_TEMP_ON_REZ = 4; | ||
285 | public const int PRIM_PHANTOM = 5; | ||
286 | public const int PRIM_POSITION = 6; | ||
287 | public const int PRIM_SIZE = 7; | ||
288 | public const int PRIM_ROTATION = 8; | ||
289 | public const int PRIM_TYPE = 9; | ||
290 | public const int PRIM_TEXTURE = 17; | ||
291 | public const int PRIM_COLOR = 18; | ||
292 | public const int PRIM_BUMP_SHINY = 19; | ||
293 | public const int PRIM_FULLBRIGHT = 20; | ||
294 | public const int PRIM_FLEXIBLE = 21; | ||
295 | public const int PRIM_TEXGEN = 22; | ||
296 | public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake | ||
297 | public const int PRIM_POINT_LIGHT = 23; // Huh? | ||
298 | public const int PRIM_GLOW = 25; | ||
299 | public const int PRIM_TEXGEN_DEFAULT = 0; | ||
300 | public const int PRIM_TEXGEN_PLANAR = 1; | ||
301 | |||
302 | public const int PRIM_TYPE_BOX = 0; | ||
303 | public const int PRIM_TYPE_CYLINDER = 1; | ||
304 | public const int PRIM_TYPE_PRISM = 2; | ||
305 | public const int PRIM_TYPE_SPHERE = 3; | ||
306 | public const int PRIM_TYPE_TORUS = 4; | ||
307 | public const int PRIM_TYPE_TUBE = 5; | ||
308 | public const int PRIM_TYPE_RING = 6; | ||
309 | public const int PRIM_TYPE_SCULPT = 7; | ||
310 | |||
311 | public const int PRIM_HOLE_DEFAULT = 0; | ||
312 | public const int PRIM_HOLE_CIRCLE = 16; | ||
313 | public const int PRIM_HOLE_SQUARE = 32; | ||
314 | public const int PRIM_HOLE_TRIANGLE = 48; | ||
315 | |||
316 | public const int PRIM_MATERIAL_STONE = 0; | ||
317 | public const int PRIM_MATERIAL_METAL = 1; | ||
318 | public const int PRIM_MATERIAL_GLASS = 2; | ||
319 | public const int PRIM_MATERIAL_WOOD = 3; | ||
320 | public const int PRIM_MATERIAL_FLESH = 4; | ||
321 | public const int PRIM_MATERIAL_PLASTIC = 5; | ||
322 | public const int PRIM_MATERIAL_RUBBER = 6; | ||
323 | public const int PRIM_MATERIAL_LIGHT = 7; | ||
324 | |||
325 | public const int PRIM_SHINY_NONE = 0; | ||
326 | public const int PRIM_SHINY_LOW = 1; | ||
327 | public const int PRIM_SHINY_MEDIUM = 2; | ||
328 | public const int PRIM_SHINY_HIGH = 3; | ||
329 | public const int PRIM_BUMP_NONE = 0; | ||
330 | public const int PRIM_BUMP_BRIGHT = 1; | ||
331 | public const int PRIM_BUMP_DARK = 2; | ||
332 | public const int PRIM_BUMP_WOOD = 3; | ||
333 | public const int PRIM_BUMP_BARK = 4; | ||
334 | public const int PRIM_BUMP_BRICKS = 5; | ||
335 | public const int PRIM_BUMP_CHECKER = 6; | ||
336 | public const int PRIM_BUMP_CONCRETE = 7; | ||
337 | public const int PRIM_BUMP_TILE = 8; | ||
338 | public const int PRIM_BUMP_STONE = 9; | ||
339 | public const int PRIM_BUMP_DISKS = 10; | ||
340 | public const int PRIM_BUMP_GRAVEL = 11; | ||
341 | public const int PRIM_BUMP_BLOBS = 12; | ||
342 | public const int PRIM_BUMP_SIDING = 13; | ||
343 | public const int PRIM_BUMP_LARGETILE = 14; | ||
344 | public const int PRIM_BUMP_STUCCO = 15; | ||
345 | public const int PRIM_BUMP_SUCTION = 16; | ||
346 | public const int PRIM_BUMP_WEAVE = 17; | ||
347 | |||
348 | public const int PRIM_SCULPT_TYPE_SPHERE = 1; | ||
349 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | ||
350 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | ||
351 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | ||
352 | |||
353 | public const int MASK_BASE = 0; | ||
354 | public const int MASK_OWNER = 1; | ||
355 | public const int MASK_GROUP = 2; | ||
356 | public const int MASK_EVERYONE = 3; | ||
357 | public const int MASK_NEXT = 4; | ||
358 | |||
359 | public const int PERM_TRANSFER = 8192; | ||
360 | public const int PERM_MODIFY = 16384; | ||
361 | public const int PERM_COPY = 32768; | ||
362 | public const int PERM_MOVE = 524288; | ||
363 | public const int PERM_ALL = 2147483647; | ||
364 | |||
365 | public const int PARCEL_MEDIA_COMMAND_STOP = 0; | ||
366 | public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; | ||
367 | public const int PARCEL_MEDIA_COMMAND_PLAY = 2; | ||
368 | public const int PARCEL_MEDIA_COMMAND_LOOP = 3; | ||
369 | public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; | ||
370 | public const int PARCEL_MEDIA_COMMAND_URL = 5; | ||
371 | public const int PARCEL_MEDIA_COMMAND_TIME = 6; | ||
372 | public const int PARCEL_MEDIA_COMMAND_AGENT = 7; | ||
373 | public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; | ||
374 | public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; | ||
375 | public const int PARCEL_MEDIA_COMMAND_TYPE = 10; | ||
376 | public const int PARCEL_MEDIA_COMMAND_SIZE = 11; | ||
377 | public const int PARCEL_MEDIA_COMMAND_DESC = 12; | ||
378 | |||
379 | public const int PARCEL_FLAG_ALLOW_FLY = 0x1; // parcel allows flying | ||
380 | public const int PARCEL_FLAG_ALLOW_SCRIPTS = 0x2; // parcel allows outside scripts | ||
381 | public const int PARCEL_FLAG_ALLOW_LANDMARK = 0x8; // parcel allows landmarks to be created | ||
382 | public const int PARCEL_FLAG_ALLOW_TERRAFORM = 0x10; // parcel allows anyone to terraform the land | ||
383 | public const int PARCEL_FLAG_ALLOW_DAMAGE = 0x20; // parcel allows damage | ||
384 | public const int PARCEL_FLAG_ALLOW_CREATE_OBJECTS = 0x40; // parcel allows anyone to create objects | ||
385 | public const int PARCEL_FLAG_USE_ACCESS_GROUP = 0x100; // parcel limits access to a group | ||
386 | public const int PARCEL_FLAG_USE_ACCESS_LIST = 0x200; // parcel limits access to a list of residents | ||
387 | public const int PARCEL_FLAG_USE_BAN_LIST = 0x400; // parcel uses a ban list, including restricting access based on payment info | ||
388 | public const int PARCEL_FLAG_USE_LAND_PASS_LIST = 0x800; // parcel allows passes to be purchased | ||
389 | public const int PARCEL_FLAG_LOCAL_SOUND_ONLY = 0x8000; // parcel restricts spatialized sound to the parcel | ||
390 | public const int PARCEL_FLAG_RESTRICT_PUSHOBJECT = 0x200000; // parcel restricts llPushObject | ||
391 | public const int PARCEL_FLAG_ALLOW_GROUP_SCRIPTS = 0x2000000; // parcel allows scripts owned by group | ||
392 | public const int PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS = 0x4000000; // parcel allows group object creation | ||
393 | public const int PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY = 0x8000000; // parcel allows objects owned by any user to enter | ||
394 | public const int PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY = 0x10000000; // parcel allows with the same group to enter | ||
395 | |||
396 | public const int REGION_FLAG_ALLOW_DAMAGE = 0x1; // region is entirely damage enabled | ||
397 | public const int REGION_FLAG_FIXED_SUN = 0x10; // region has a fixed sun position | ||
398 | public const int REGION_FLAG_BLOCK_TERRAFORM = 0x40; // region terraforming disabled | ||
399 | public const int REGION_FLAG_SANDBOX = 0x100; // region is a sandbox | ||
400 | public const int REGION_FLAG_DISABLE_COLLISIONS = 0x1000; // region has disabled collisions | ||
401 | public const int REGION_FLAG_DISABLE_PHYSICS = 0x4000; // region has disabled physics | ||
402 | public const int REGION_FLAG_BLOCK_FLY = 0x80000; // region blocks flying | ||
403 | public const int REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x100000; // region allows direct teleports | ||
404 | public const int REGION_FLAG_RESTRICT_PUSHOBJECT = 0x400000; // region restricts llPushObject | ||
405 | |||
406 | public const int PAY_HIDE = -1; | ||
407 | public const int PAY_DEFAULT = -2; | ||
408 | |||
409 | public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; | ||
410 | public const string EOF = "\n\n\n"; | ||
411 | public const double PI = 3.14159274f; | ||
412 | public const double TWO_PI = 6.28318548f; | ||
413 | public const double PI_BY_TWO = 1.57079637f; | ||
414 | public const double DEG_TO_RAD = 0.01745329238f; | ||
415 | public const double RAD_TO_DEG = 57.29578f; | ||
416 | public const double SQRT2 = 1.414213538f; | ||
417 | public const int STRING_TRIM_HEAD = 1; | ||
418 | public const int STRING_TRIM_TAIL = 2; | ||
419 | public const int STRING_TRIM = 3; | ||
420 | public const int LIST_STAT_RANGE = 0; | ||
421 | public const int LIST_STAT_MIN = 1; | ||
422 | public const int LIST_STAT_MAX = 2; | ||
423 | public const int LIST_STAT_MEAN = 3; | ||
424 | public const int LIST_STAT_MEDIAN = 4; | ||
425 | public const int LIST_STAT_STD_DEV = 5; | ||
426 | public const int LIST_STAT_SUM = 6; | ||
427 | public const int LIST_STAT_SUM_SQUARES = 7; | ||
428 | public const int LIST_STAT_NUM_COUNT = 8; | ||
429 | public const int LIST_STAT_GEOMETRIC_MEAN = 9; | ||
430 | public const int LIST_STAT_HARMONIC_MEAN = 100; | ||
431 | |||
432 | //ParcelPrim Categories | ||
433 | public const int PARCEL_COUNT_TOTAL = 0; | ||
434 | public const int PARCEL_COUNT_OWNER = 1; | ||
435 | public const int PARCEL_COUNT_GROUP = 2; | ||
436 | public const int PARCEL_COUNT_OTHER = 3; | ||
437 | public const int PARCEL_COUNT_SELECTED = 4; | ||
438 | public const int PARCEL_COUNT_TEMP = 5; | ||
439 | |||
440 | public const int DEBUG_CHANNEL = 0x7FFFFFFF; | ||
441 | public const int PUBLIC_CHANNEL = 0x00000000; | ||
442 | |||
443 | public const int OBJECT_NAME = 1; | ||
444 | public const int OBJECT_DESC = 2; | ||
445 | public const int OBJECT_POS = 3; | ||
446 | public const int OBJECT_ROT = 4; | ||
447 | public const int OBJECT_VELOCITY = 5; | ||
448 | public const int OBJECT_OWNER = 6; | ||
449 | public const int OBJECT_GROUP = 7; | ||
450 | public const int OBJECT_CREATOR = 8; | ||
451 | |||
452 | // Can not be public const? | ||
453 | public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); | ||
454 | public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0); | ||
455 | |||
456 | // constants for llSetCameraParams | ||
457 | public const int CAMERA_PITCH = 0; | ||
458 | public const int CAMERA_FOCUS_OFFSET = 1; | ||
459 | public const int CAMERA_FOCUS_OFFSET_X = 2; | ||
460 | public const int CAMERA_FOCUS_OFFSET_Y = 3; | ||
461 | public const int CAMERA_FOCUS_OFFSET_Z = 4; | ||
462 | public const int CAMERA_POSITION_LAG = 5; | ||
463 | public const int CAMERA_FOCUS_LAG = 6; | ||
464 | public const int CAMERA_DISTANCE = 7; | ||
465 | public const int CAMERA_BEHINDNESS_ANGLE = 8; | ||
466 | public const int CAMERA_BEHINDNESS_LAG = 9; | ||
467 | public const int CAMERA_POSITION_THRESHOLD = 10; | ||
468 | public const int CAMERA_FOCUS_THRESHOLD = 11; | ||
469 | public const int CAMERA_ACTIVE = 12; | ||
470 | public const int CAMERA_POSITION = 13; | ||
471 | public const int CAMERA_POSITION_X = 14; | ||
472 | public const int CAMERA_POSITION_Y = 15; | ||
473 | public const int CAMERA_POSITION_Z = 16; | ||
474 | public const int CAMERA_FOCUS = 17; | ||
475 | public const int CAMERA_FOCUS_X = 18; | ||
476 | public const int CAMERA_FOCUS_Y = 19; | ||
477 | public const int CAMERA_FOCUS_Z = 20; | ||
478 | public const int CAMERA_POSITION_LOCKED = 21; | ||
479 | public const int CAMERA_FOCUS_LOCKED = 22; | ||
480 | |||
481 | // constants for llGetParcelDetails | ||
482 | public const int PARCEL_DETAILS_NAME = 0; | ||
483 | public const int PARCEL_DETAILS_DESC = 1; | ||
484 | public const int PARCEL_DETAILS_OWNER = 2; | ||
485 | public const int PARCEL_DETAILS_GROUP = 3; | ||
486 | public const int PARCEL_DETAILS_AREA = 4; | ||
487 | |||
488 | // constants for llSetClickAction | ||
489 | public const int CLICK_ACTION_NONE = 0; | ||
490 | public const int CLICK_ACTION_TOUCH = 0; | ||
491 | public const int CLICK_ACTION_SIT = 1; | ||
492 | public const int CLICK_ACTION_BUY = 2; | ||
493 | public const int CLICK_ACTION_PAY = 3; | ||
494 | public const int CLICK_ACTION_OPEN = 4; | ||
495 | public const int CLICK_ACTION_PLAY = 5; | ||
496 | public const int CLICK_ACTION_OPEN_MEDIA = 6; | ||
497 | } | ||
498 | } | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL/Commands_OSSL.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL/Commands_OSSL.cs index 6ba0c63..6b5dc14 100644 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL/Commands_OSSL.cs +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL/Commands_OSSL.cs | |||
@@ -28,18 +28,17 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using OpenSim.ApplicationPlugins.ScriptEngine.Components; | 31 | using OpenSim.ScriptEngine.Shared; |
32 | 32 | ||
33 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL | 33 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL |
34 | { | 34 | { |
35 | public class Commands_OSSL: CommandBase | 35 | public class Commands_OSSL : IScriptEngineComponent |
36 | { | 36 | { |
37 | public override void Start() | 37 | private RegionInfoStructure CurrentRegion; |
38 | public void Initialize(RegionInfoStructure currentRegion) | ||
38 | { | 39 | { |
40 | CurrentRegion = currentRegion; | ||
39 | } | 41 | } |
40 | 42 | ||
41 | public override void Close() | ||
42 | { | ||
43 | } | ||
44 | } | 43 | } |
45 | } | 44 | } |
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/CILCompiler.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/CILCompiler.cs new file mode 100644 index 0000000..e221e1b --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/CILCompiler.cs | |||
@@ -0,0 +1,186 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.CodeDom.Compiler; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Text.RegularExpressions; | ||
33 | using log4net; | ||
34 | using OpenSim.ScriptEngine.Shared; | ||
35 | using ScriptAssemblies; | ||
36 | |||
37 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers | ||
38 | { | ||
39 | public abstract class CILCompiler | ||
40 | { | ||
41 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | private string ScriptEnginesPath = "ScriptEngines"; | ||
43 | private string Name { get { return "SECS.DotNetEngine.CILCompiler"; } } | ||
44 | internal string ScriptAssemblyName { get; set; } | ||
45 | |||
46 | // Default inherit | ||
47 | protected string ScriptInheritFrom = typeof(ScriptAssemblies.ScriptBase).Name; | ||
48 | private readonly System.Security.Cryptography.MD5CryptoServiceProvider MD5Sum = new System.Security.Cryptography.MD5CryptoServiceProvider(); | ||
49 | protected CodeDomProvider CompileProvider; | ||
50 | |||
51 | //private string[] AppDomainAssemblies = new string[] { "OpenSim.Region.ScriptEngine.Shared.dll", "OpenSim.Region.ScriptEngine.Shared.Script.dll", "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll" }; | ||
52 | private readonly string[] AppDomainAssemblies = new string[] { | ||
53 | Assembly.GetAssembly(typeof(Int32)).Location, | ||
54 | "OpenSim.ScriptEngine.Shared.dll", | ||
55 | "OpenSim.ScriptEngine.Shared.Script.dll", | ||
56 | Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.Shared.dll") | ||
57 | }; | ||
58 | |||
59 | public abstract string PreProcessScript(ref string script); | ||
60 | |||
61 | public CILCompiler() | ||
62 | { | ||
63 | } | ||
64 | |||
65 | private static readonly Regex FileNameFixer = new Regex(@"[^a-zA-Z0-9\.\-]", RegexOptions.Compiled | RegexOptions.Singleline); | ||
66 | public string Compile(ScriptMetaData data, ref string _script) | ||
67 | { | ||
68 | // Add "using", "inherit", default constructor, etc around script. | ||
69 | string script = PreProcessScript(ref _script); | ||
70 | |||
71 | // Get filename based on content | ||
72 | string md5Sum = System.Convert.ToBase64String( | ||
73 | MD5Sum.ComputeHash( | ||
74 | System.Text.Encoding.ASCII.GetBytes(script) | ||
75 | )); | ||
76 | // Unique name for this assembly | ||
77 | ScriptAssemblyName = "SECS_Script_" + FileNameFixer.Replace(md5Sum, "_"); | ||
78 | |||
79 | string OutFile = Path.Combine(ScriptEnginesPath, ScriptAssemblyName + ".dll"); | ||
80 | |||
81 | // Make sure target dir exist | ||
82 | if (!Directory.Exists(ScriptEnginesPath)) | ||
83 | try { Directory.CreateDirectory(ScriptEnginesPath); } | ||
84 | catch { } | ||
85 | |||
86 | // Already exist? No point in recompiling | ||
87 | if (File.Exists(OutFile)) | ||
88 | return OutFile; | ||
89 | |||
90 | // | ||
91 | // Dump source code | ||
92 | // | ||
93 | string dumpFile = OutFile + ".txt"; | ||
94 | try | ||
95 | { | ||
96 | if (File.Exists(dumpFile)) | ||
97 | File.Delete(dumpFile); | ||
98 | File.WriteAllText(dumpFile, script); | ||
99 | } | ||
100 | catch (Exception e) | ||
101 | { | ||
102 | m_log.DebugFormat("[{0}] Exception trying to dump script source code to file \"{1}\": {2}", Name, dumpFile, e.ToString()); | ||
103 | } | ||
104 | |||
105 | // | ||
106 | // COMPILE | ||
107 | // | ||
108 | |||
109 | CompilerParameters parameters = new CompilerParameters(); | ||
110 | parameters.IncludeDebugInformation = true; | ||
111 | string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); | ||
112 | |||
113 | foreach (string file in AppDomainAssemblies) | ||
114 | { | ||
115 | parameters.ReferencedAssemblies.Add(file); | ||
116 | m_log.DebugFormat("[{0}] Adding reference for compile: \"{1}\".", Name, file); | ||
117 | } | ||
118 | //lock (commandProvider) | ||
119 | //{ | ||
120 | // foreach (string key in commandProvider.Keys) | ||
121 | // { | ||
122 | // IScriptCommandProvider cp = commandProvider[key]; | ||
123 | // string | ||
124 | // file = cp.GetType().Assembly.Location; | ||
125 | // parameters.ReferencedAssemblies.Add(file); | ||
126 | // m_log.DebugFormat("[{0}] Loading command provider assembly \"{1}\" into AppDomain: \"{2}\".", Name, | ||
127 | // key, file); | ||
128 | // } | ||
129 | //} | ||
130 | |||
131 | parameters.GenerateExecutable = false; | ||
132 | parameters.OutputAssembly = OutFile; | ||
133 | parameters.IncludeDebugInformation = true; | ||
134 | //parameters.WarningLevel = 1; // Should be 4? | ||
135 | parameters.TreatWarningsAsErrors = false; | ||
136 | |||
137 | // Do compile | ||
138 | CompilerResults results = CompileProvider.CompileAssemblyFromSource(parameters, script); | ||
139 | |||
140 | |||
141 | // | ||
142 | // WARNINGS AND ERRORS | ||
143 | // | ||
144 | //TODO | ||
145 | int display = 5; | ||
146 | if (results.Errors.Count > 0) | ||
147 | { | ||
148 | string errtext = String.Empty; | ||
149 | foreach (CompilerError CompErr in results.Errors) | ||
150 | { | ||
151 | // Show 5 errors max | ||
152 | // | ||
153 | if (display <= 0) | ||
154 | break; | ||
155 | display--; | ||
156 | |||
157 | string severity = "Error"; | ||
158 | if (CompErr.IsWarning) | ||
159 | severity = "Warning"; | ||
160 | |||
161 | //TODO: Implement | ||
162 | KeyValuePair<int, int> lslPos = new KeyValuePair<int, int>(); | ||
163 | |||
164 | //lslPos = "NOT IMPLEMENTED";// FindErrorPosition(CompErr.Line, CompErr.Column); | ||
165 | |||
166 | string text = CompErr.ErrorText; | ||
167 | |||
168 | // The Second Life viewer's script editor begins | ||
169 | // countingn lines and columns at 0, so we subtract 1. | ||
170 | errtext += String.Format("Line ({0},{1}): {4} {2}: {3}\n", | ||
171 | lslPos.Key - 1, lslPos.Value - 1, | ||
172 | CompErr.ErrorNumber, text, severity); | ||
173 | } | ||
174 | |||
175 | if (!File.Exists(OutFile)) | ||
176 | { | ||
177 | throw new Exception(errtext); | ||
178 | } | ||
179 | } | ||
180 | |||
181 | // TODO: Process errors | ||
182 | return OutFile; | ||
183 | } | ||
184 | |||
185 | } | ||
186 | } | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs index 9c72359..1286dc5 100644 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs | |||
@@ -25,20 +25,46 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.CodeDom.Compiler; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.Text; | 30 | using System.Text; |
30 | using OpenSim.ApplicationPlugins.ScriptEngine.Components; | 31 | using Microsoft.CSharp; |
32 | using OpenSim.ScriptEngine.Shared; | ||
31 | 33 | ||
32 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers | 34 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers |
33 | { | 35 | { |
34 | public class Compiler_CS: CompilerBase | 36 | public class Compiler_CS : CILCompiler, IScriptCompiler |
35 | { | 37 | { |
36 | public override void Start() | 38 | private string[] ScriptUsing = new string[] |
39 | { | ||
40 | "System", | ||
41 | "OpenSim.ScriptEngine.Shared", | ||
42 | "OpenSim.Region.ScriptEngine.Shared", | ||
43 | "System.Collections.Generic" | ||
44 | }; | ||
45 | |||
46 | public Compiler_CS() | ||
37 | { | 47 | { |
48 | CompileProvider = new CSharpCodeProvider(); | ||
38 | } | 49 | } |
39 | 50 | ||
40 | public override void Close() | 51 | public override string PreProcessScript(ref string script) |
41 | { | 52 | { |
53 | string s = ""; | ||
54 | foreach (string u in ScriptUsing) | ||
55 | { | ||
56 | s += "using " + u + ";"; | ||
57 | } | ||
58 | |||
59 | s += "\r\n" | ||
60 | + String.Empty + "namespace ScriptAssemblies { " | ||
61 | + String.Empty + "public class UserScript" + " : " + ScriptInheritFrom + " { \r\n" + | ||
62 | @"public Script() { } " + | ||
63 | script + | ||
64 | "} }\r\n"; | ||
65 | |||
66 | return s; | ||
42 | } | 67 | } |
68 | |||
43 | } | 69 | } |
44 | } | 70 | } |
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs index 3dc8d86..5e9bfba 100644 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs | |||
@@ -25,20 +25,32 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.CodeDom.Compiler; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.Text; | 30 | using System.Text; |
30 | using OpenSim.ApplicationPlugins.ScriptEngine.Components; | 31 | using Microsoft.JScript; |
32 | using OpenSim.ScriptEngine.Shared; | ||
31 | 33 | ||
32 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers | 34 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers |
33 | { | 35 | { |
34 | public class Compiler_JS : CompilerBase | 36 | public class Compiler_JS : CILCompiler, IScriptCompiler |
35 | { | 37 | { |
36 | public override void Start() | 38 | |
39 | public Compiler_JS() | ||
37 | { | 40 | { |
41 | CompileProvider = new JScriptCodeProvider() as CodeDomProvider; | ||
38 | } | 42 | } |
39 | 43 | ||
40 | public override void Close() | 44 | public override string PreProcessScript(ref string script) |
41 | { | 45 | { |
46 | return | ||
47 | "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" + | ||
48 | "package SecondLife {\r\n" + | ||
49 | "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + | ||
50 | script + | ||
51 | "} }\r\n"; | ||
52 | |||
42 | } | 53 | } |
54 | |||
43 | } | 55 | } |
44 | } | 56 | } |
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs index 3354ce9..d631c99 100644 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs | |||
@@ -26,19 +26,32 @@ | |||
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | ||
29 | using System.Text; | 30 | using System.Text; |
30 | using OpenSim.ApplicationPlugins.ScriptEngine.Components; | 31 | using OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.LSL; |
32 | using OpenSim.ScriptEngine.Shared; | ||
31 | 33 | ||
32 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers | 34 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers |
33 | { | 35 | { |
34 | public class Compiler_LSL : CompilerBase | 36 | public class Compiler_LSL : IScriptCompiler |
35 | { | 37 | { |
36 | public override void Start() | 38 | |
39 | |||
40 | private readonly Compiler_CS m_Compiler_CS = new Compiler_CS(); | ||
41 | private readonly LSL2CS m_LSL2CS = new LSL2CS(); | ||
42 | |||
43 | public string Compile(ScriptMetaData scriptMetaData, ref string script) | ||
37 | { | 44 | { |
45 | // Convert script to CS | ||
46 | string scriptCS = m_LSL2CS.Convert(ref script); | ||
47 | // Use CS compiler to compile it | ||
48 | return m_Compiler_CS.Compile(scriptMetaData, ref scriptCS); | ||
38 | } | 49 | } |
39 | 50 | ||
40 | public override void Close() | 51 | public string PreProcessScript(ref string script) |
41 | { | 52 | { |
53 | // This is handled by our converter | ||
54 | return script; | ||
42 | } | 55 | } |
43 | } | 56 | } |
44 | } | 57 | } |
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs index c7078cf..3975fa3 100644 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs | |||
@@ -25,20 +25,32 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.CodeDom.Compiler; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.Text; | 30 | using System.Text; |
30 | using OpenSim.ApplicationPlugins.ScriptEngine.Components; | 31 | using Microsoft.VisualBasic; |
32 | using OpenSim.ScriptEngine.Shared; | ||
31 | 33 | ||
32 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers | 34 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers |
33 | { | 35 | { |
34 | public class Compiler_VB : CompilerBase | 36 | public class Compiler_VB : CILCompiler, IScriptCompiler |
35 | { | 37 | { |
36 | public override void Start() | 38 | |
39 | public Compiler_VB() | ||
37 | { | 40 | { |
41 | CompileProvider = new VBCodeProvider() as CodeDomProvider; | ||
38 | } | 42 | } |
39 | 43 | ||
40 | public override void Close() | 44 | public override string PreProcessScript(ref string script) |
41 | { | 45 | { |
46 | return | ||
47 | "Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " + | ||
48 | String.Empty + "NameSpace SecondLife:" + | ||
49 | String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " + | ||
50 | "\r\nPublic Sub New()\r\nEnd Sub: " + | ||
51 | script + | ||
52 | ":End Class :End Namespace\r\n"; | ||
42 | } | 53 | } |
43 | } | 54 | } |
44 | } | 55 | } |
56 | |||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_YP.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_YP.cs new file mode 100644 index 0000000..c81ad76 --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_YP.cs | |||
@@ -0,0 +1,55 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using System.Text; | ||
31 | using OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.YP; | ||
32 | using OpenSim.ScriptEngine.Shared; | ||
33 | |||
34 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers | ||
35 | { | ||
36 | public class Compiler_YP: IScriptCompiler | ||
37 | { | ||
38 | |||
39 | private readonly Compiler_CS m_Compiler_CS = new Compiler_CS(); | ||
40 | |||
41 | public string Compile(ScriptMetaData scriptMetaData, ref string script) | ||
42 | { | ||
43 | // Convert script to CS | ||
44 | string scriptCS = YP2CS.Convert(ref script); | ||
45 | // Use CS compiler to compile it | ||
46 | return m_Compiler_CS.Compile(scriptMetaData, ref scriptCS); | ||
47 | } | ||
48 | |||
49 | public string PreProcessScript(ref string script) | ||
50 | { | ||
51 | // This is handled by our converter | ||
52 | return script; | ||
53 | } | ||
54 | } | ||
55 | } | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/LSL/LSL2CS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/LSL/LSL2CS.cs new file mode 100644 index 0000000..0e8052d --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/LSL/LSL2CS.cs | |||
@@ -0,0 +1,44 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OpenSim.Region.ScriptEngine.Shared.CodeTools; | ||
31 | |||
32 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.LSL | ||
33 | { | ||
34 | public class LSL2CS | ||
35 | { | ||
36 | private ICodeConverter Converter = new CSCodeGenerator(); | ||
37 | |||
38 | public string Convert(ref string script) | ||
39 | { | ||
40 | //m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap; | ||
41 | return Converter.Convert(script); | ||
42 | } | ||
43 | } | ||
44 | } | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/YP/YP2CS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/YP/YP2CS.cs new file mode 100644 index 0000000..e25a800 --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/YP/YP2CS.cs | |||
@@ -0,0 +1,54 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.YP | ||
32 | { | ||
33 | public class YP2CS | ||
34 | { | ||
35 | public static string Convert(ref string script) | ||
36 | { | ||
37 | return script; | ||
38 | } | ||
39 | |||
40 | public string PreProcessScript(ref string script) | ||
41 | { | ||
42 | return | ||
43 | "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " + | ||
44 | "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + | ||
45 | String.Empty + "namespace SecondLife { " + | ||
46 | String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + | ||
47 | //@"public Script() { } " + | ||
48 | @"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " + | ||
49 | @"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " + | ||
50 | script + | ||
51 | "} }\r\n"; | ||
52 | } | ||
53 | } | ||
54 | } | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Events/LSLEventProvider.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Events/LSLEventProvider.cs index b42ceec..794b132 100644 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Events/LSLEventProvider.cs +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Events/LSLEventProvider.cs | |||
@@ -27,19 +27,92 @@ | |||
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Text; | 29 | using System.Text; |
30 | using OpenSim.ApplicationPlugins.ScriptEngine.Components; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Environment.Scenes; | ||
33 | using OpenSim.Region.ScriptEngine.Shared; | ||
34 | using OpenSim.ScriptEngine.Shared; | ||
35 | using EventParams=OpenSim.ScriptEngine.Shared.EventParams; | ||
31 | 36 | ||
32 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events | 37 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events |
33 | { | 38 | { |
34 | public class LSLEventProvider: EventBase | 39 | public class LSLEventProvider : IScriptEventProvider |
35 | { | 40 | { |
41 | public delegate void RezScriptDelegate(uint localID, UUID itemID, string script, int startParam, bool postOnRez, | ||
42 | string engine); | ||
43 | public event RezScriptDelegate RezScript; | ||
44 | public delegate void RemoveScriptDelegate(uint localID, UUID itemID); | ||
45 | public event RemoveScriptDelegate RemoveScript; | ||
46 | public delegate void ScriptChangedDelegate(uint localID, uint change); | ||
47 | public event ScriptChangedDelegate ScriptChanged; | ||
36 | 48 | ||
37 | public override void Start() | 49 | private RegionInfoStructure CurrentRegion; |
50 | public void Initialize(RegionInfoStructure currentRegion) | ||
38 | { | 51 | { |
52 | CurrentRegion = currentRegion; | ||
53 | HookupEvents(); | ||
39 | } | 54 | } |
40 | 55 | ||
41 | public override void Close() | 56 | private void HookupEvents() |
42 | { | 57 | { |
58 | CurrentRegion.Scene.EventManager.OnObjectGrab += OnObjectGrab; | ||
59 | CurrentRegion.Scene.EventManager.OnRezScript += OnRezScript; | ||
60 | CurrentRegion.Scene.EventManager.OnRemoveScript += OnRemoveScript; | ||
61 | CurrentRegion.Scene.EventManager.OnScriptChangedEvent += OnScriptChangedEvent; | ||
62 | |||
63 | |||
64 | } | ||
65 | |||
66 | private void OnScriptChangedEvent(uint localID, uint change) | ||
67 | { | ||
68 | // Script is being changed, fire event | ||
69 | if (ScriptChanged != null) | ||
70 | ScriptChanged(localID, change); | ||
71 | } | ||
72 | |||
73 | private void OnRemoveScript(uint localID, UUID itemID) | ||
74 | { | ||
75 | // Script is being removed, fire event | ||
76 | if (RemoveScript != null) | ||
77 | RemoveScript(localID, itemID); | ||
78 | } | ||
79 | |||
80 | private void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) | ||
81 | { | ||
82 | // New script being created, fire event | ||
83 | if (RezScript != null) | ||
84 | RezScript(localID, itemID, script, startParam, postOnRez, engine); | ||
85 | } | ||
86 | |||
87 | private void OnObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient) | ||
88 | { | ||
89 | // Add to queue for all scripts in ObjectID object | ||
90 | DetectParams[] det = new DetectParams[1]; | ||
91 | det[0] = new DetectParams(); | ||
92 | det[0].Key = remoteClient.AgentId; | ||
93 | //det[0].Populate(World); | ||
94 | |||
95 | if (originalID == 0) | ||
96 | { | ||
97 | SceneObjectPart part = | ||
98 | CurrentRegion.Scene.GetSceneObjectPart(localID); | ||
99 | |||
100 | if (part == null) | ||
101 | return; | ||
102 | |||
103 | det[0].LinkNum = part.LinkNum; | ||
104 | } | ||
105 | else | ||
106 | { | ||
107 | SceneObjectPart originalPart = | ||
108 | CurrentRegion.Scene.GetSceneObjectPart(originalID); | ||
109 | det[0].LinkNum = originalPart.LinkNum; | ||
110 | } | ||
111 | |||
112 | Shared.EventParams ep = | ||
113 | new Shared.EventParams(localID, "touch_start", new Object[] {new LSL_Types.LSLInteger(1)}, det); | ||
114 | CurrentRegion.Executors_Execute(ep); | ||
115 | |||
43 | } | 116 | } |
44 | } | 117 | } |
45 | } | 118 | } |
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/BaseClassFactory.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/BaseClassFactory.cs new file mode 100644 index 0000000..2f19cae --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/BaseClassFactory.cs | |||
@@ -0,0 +1,213 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Reflection; | ||
5 | using System.Reflection.Emit; | ||
6 | using System.Text; | ||
7 | using OpenSim.ScriptEngine.Shared; | ||
8 | |||
9 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
10 | { | ||
11 | public class BaseClassFactory | ||
12 | { | ||
13 | |||
14 | |||
15 | public static void MakeBaseClass(ScriptStructure script) | ||
16 | { | ||
17 | string asmName = "ScriptAssemblies"; | ||
18 | string ModuleID = asmName; | ||
19 | string ClassID = "Script"; | ||
20 | string moveToDir = "ScriptEngines"; | ||
21 | string asmFileName = ModuleID + "_" + ClassID + ".dll"; | ||
22 | if (!Directory.Exists(moveToDir)) | ||
23 | Directory.CreateDirectory(moveToDir); | ||
24 | |||
25 | ILGenerator ilgen; | ||
26 | AssemblyBuilder asmBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly( | ||
27 | new AssemblyName(asmName), AssemblyBuilderAccess.RunAndSave); | ||
28 | |||
29 | // The module builder | ||
30 | ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule(ModuleID, asmFileName); | ||
31 | |||
32 | // The class builder | ||
33 | TypeBuilder classBuilder = modBuilder.DefineType(ClassID, TypeAttributes.Class | TypeAttributes.Public); | ||
34 | |||
35 | // The default constructor | ||
36 | ConstructorBuilder ctorBuilder = classBuilder.DefineDefaultConstructor(MethodAttributes.Public); | ||
37 | |||
38 | |||
39 | Type[] paramsTypeArray = new Type[] {typeof (System.ParamArrayAttribute)}; | ||
40 | Type[] executeFunctionTypeArray = new Type[] {typeof (string), typeof (System.ParamArrayAttribute)}; | ||
41 | foreach (IScriptCommandProvider cp in script.RegionInfo.CommandProviders.Values) | ||
42 | { | ||
43 | Type t = cp.GetType(); | ||
44 | foreach (MethodInfo mi in t.GetMethods()) | ||
45 | { | ||
46 | MethodBuilder methodBuilder = classBuilder.DefineMethod(mi.Name, mi.Attributes, mi.GetType(), Type.EmptyTypes); | ||
47 | methodBuilder.SetParameters(paramsTypeArray); | ||
48 | //ParameterBuilder paramBuilder = methodBuilder.DefineParameter(1, ParameterAttributes.None, "args"); | ||
49 | |||
50 | ilgen = methodBuilder.GetILGenerator(); | ||
51 | //ilgen.Emit(OpCodes.Nop); | ||
52 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
53 | //ilgen.Emit(OpCodes.Ldc_I4_0); | ||
54 | //ilgen.Emit(OpCodes.Ldelem_Ref); | ||
55 | //ilgen.MarkSequencePoint(doc, 6, 1, 6, 100); | ||
56 | |||
57 | MethodInfo ExecuteFunction = typeof(ScriptAssemblies.IScript).GetMethod( | ||
58 | "ExecuteFunction", | ||
59 | executeFunctionTypeArray); | ||
60 | |||
61 | ilgen.DeclareLocal(typeof(string)); | ||
62 | ilgen.Emit(OpCodes.Nop); | ||
63 | ilgen.Emit(OpCodes.Ldstr, mi.Name); | ||
64 | ilgen.Emit(OpCodes.Stloc_0); | ||
65 | ilgen.Emit(OpCodes.Ldarg_0); | ||
66 | ilgen.Emit(OpCodes.Ldloc_0); | ||
67 | ilgen.Emit(OpCodes.Ldarg_1); | ||
68 | |||
69 | // FieldInfo testInfo = classBuilder. | ||
70 | //BindingFlags.NonPublic | BindingFlags.Instance); | ||
71 | |||
72 | //ilgen.Emit(OpCodes.Ldfld, testInfo); | ||
73 | |||
74 | //ilgen.EmitCall(OpCodes.Call, ExecuteFunction, executeFunctionTypeArray); | ||
75 | ilgen.EmitCall(OpCodes.Call, typeof(System.Console).GetMethod("WriteLine"), executeFunctionTypeArray); | ||
76 | |||
77 | // // string.Format("Hello, {0} World!", toWhom) | ||
78 | // // | ||
79 | // ilgen.Emit(OpCodes.Ldstr, "Hello, {0} World!"); | ||
80 | // ilgen.Emit(OpCodes.Ldarg_1); | ||
81 | // ilgen.Emit(OpCodes.Call, typeof(string).GetMethod | ||
82 | //("Format", new Type[] { typeof(string), typeof(object) })); | ||
83 | |||
84 | // // Console.WriteLine("Hello, World!"); | ||
85 | // // | ||
86 | // ilgen.Emit(OpCodes.Call, typeof(Console).GetMethod | ||
87 | // ("WriteLine", new Type[] { typeof(string) })); | ||
88 | ilgen.Emit(OpCodes.Ret); | ||
89 | |||
90 | |||
91 | |||
92 | //Label eom = ilgen.DefineLabel(); | ||
93 | //ilgen.Emit(OpCodes.Br_S, eom); | ||
94 | //ilgen.MarkLabel(eom); | ||
95 | //ilgen.Emit(OpCodes.Ret); | ||
96 | //Type test = methodBuilder.SetParameters(); | ||
97 | |||
98 | |||
99 | //methodBuilder.SetParameters(typeof (object[])); | ||
100 | |||
101 | |||
102 | } | ||
103 | } | ||
104 | |||
105 | |||
106 | //// Two fields: m_firstname, m_lastname | ||
107 | //FieldBuilder fBuilderFirstName = classBuilder.DefineField("m_firstname", typeof(string), FieldAttributes.Private); | ||
108 | //FieldBuilder fBuilderLastName = classBuilder.DefineField("m_lastname", typeof(string), FieldAttributes.Private); | ||
109 | |||
110 | //// Two properties for this object: FirstName, LastName | ||
111 | //PropertyBuilder pBuilderFirstName = classBuilder.DefineProperty("FirstName", System.Reflection.PropertyAttributes.HasDefault, typeof(string), null); | ||
112 | //PropertyBuilder pBuilderLastName = classBuilder.DefineProperty("LastName", System.Reflection.PropertyAttributes.HasDefault, typeof(string), null); | ||
113 | |||
114 | //// Custom attributes for get, set accessors | ||
115 | //MethodAttributes getSetAttr = MethodAttributes.Public | MethodAttributes.HideBySig | MethodAttributes.SpecialName; | ||
116 | |||
117 | //// get,set accessors for FirstName | ||
118 | //MethodBuilder mGetFirstNameBuilder = classBuilder.DefineMethod("get_FirstName", getSetAttr, typeof(string), Type.EmptyTypes); | ||
119 | |||
120 | //// Code generation | ||
121 | //ilgen = mGetFirstNameBuilder.GetILGenerator(); | ||
122 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
123 | //ilgen.Emit(OpCodes.Ldfld, fBuilderFirstName); // returning the firstname field | ||
124 | //ilgen.Emit(OpCodes.Ret); | ||
125 | |||
126 | //MethodBuilder mSetFirstNameBuilder = classBuilder.DefineMethod("set_FirstName", getSetAttr, null, new Type[] { typeof(string) }); | ||
127 | |||
128 | //// Code generation | ||
129 | //ilgen = mSetFirstNameBuilder.GetILGenerator(); | ||
130 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
131 | //ilgen.Emit(OpCodes.Ldarg_1); | ||
132 | //ilgen.Emit(OpCodes.Stfld, fBuilderFirstName); // setting the firstname field from the first argument (1) | ||
133 | //ilgen.Emit(OpCodes.Ret); | ||
134 | |||
135 | //// get,set accessors for LastName | ||
136 | //MethodBuilder mGetLastNameBuilder = classBuilder.DefineMethod("get_LastName", getSetAttr, typeof(string), Type.EmptyTypes); | ||
137 | |||
138 | //// Code generation | ||
139 | //ilgen = mGetLastNameBuilder.GetILGenerator(); | ||
140 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
141 | //ilgen.Emit(OpCodes.Ldfld, fBuilderLastName); // returning the firstname field | ||
142 | //ilgen.Emit(OpCodes.Ret); | ||
143 | |||
144 | //MethodBuilder mSetLastNameBuilder = classBuilder.DefineMethod("set_LastName", getSetAttr, null, new Type[] { typeof(string) }); | ||
145 | |||
146 | //// Code generation | ||
147 | //ilgen = mSetLastNameBuilder.GetILGenerator(); | ||
148 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
149 | //ilgen.Emit(OpCodes.Ldarg_1); | ||
150 | //ilgen.Emit(OpCodes.Stfld, fBuilderLastName); // setting the firstname field from the first argument (1) | ||
151 | //ilgen.Emit(OpCodes.Ret); | ||
152 | |||
153 | //// Assigning get/set accessors | ||
154 | //pBuilderFirstName.SetGetMethod(mGetFirstNameBuilder); | ||
155 | //pBuilderFirstName.SetSetMethod(mSetFirstNameBuilder); | ||
156 | |||
157 | //pBuilderLastName.SetGetMethod(mGetLastNameBuilder); | ||
158 | //pBuilderLastName.SetSetMethod(mSetLastNameBuilder); | ||
159 | |||
160 | //// Now, a custom method named GetFullName that concatenates FirstName and LastName properties | ||
161 | //MethodBuilder mGetFullNameBuilder = classBuilder.DefineMethod("GetFullName", MethodAttributes.Public, typeof(string), Type.EmptyTypes); | ||
162 | |||
163 | //// Code generation | ||
164 | //ilgen = mGetFullNameBuilder.GetILGenerator(); | ||
165 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
166 | //ilgen.Emit(OpCodes.Call, mGetFirstNameBuilder); // getting the firstname | ||
167 | //ilgen.Emit(OpCodes.Ldstr, " "); // an space | ||
168 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
169 | //ilgen.Emit(OpCodes.Call, mGetLastNameBuilder); // getting the lastname | ||
170 | |||
171 | //// We need the 'Concat' method from string type | ||
172 | //MethodInfo concatMethod = typeof(String).GetMethod("Concat", new Type[] { typeof(string), typeof(string), typeof(string) }); | ||
173 | |||
174 | //ilgen.Emit(OpCodes.Call, concatMethod); // calling concat and returning the result | ||
175 | //ilgen.Emit(OpCodes.Ret); | ||
176 | |||
177 | //// Another constructor that initializes firstname and lastname | ||
178 | //ConstructorBuilder ctorBuilder2 = classBuilder.DefineConstructor(MethodAttributes.Public, CallingConventions.Standard, new Type[] { typeof(string), typeof(string) }); | ||
179 | //ctorBuilder2.DefineParameter(1, ParameterAttributes.In, "firstname"); | ||
180 | //ctorBuilder2.DefineParameter(2, ParameterAttributes.In, "lastname"); | ||
181 | |||
182 | //// Code generation | ||
183 | //ilgen = ctorBuilder2.GetILGenerator(); | ||
184 | |||
185 | //// First of all, we need to call the base constructor, | ||
186 | //// the Object's constructor in this sample | ||
187 | //Type objType = Type.GetType("System.Object"); | ||
188 | //ConstructorInfo objCtor = objType.GetConstructor(Type.EmptyTypes); | ||
189 | |||
190 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
191 | //ilgen.Emit(OpCodes.Call, objCtor); // calling the Object's constructor | ||
192 | |||
193 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
194 | //ilgen.Emit(OpCodes.Ldarg_1); | ||
195 | //ilgen.Emit(OpCodes.Call, mSetFirstNameBuilder); // setting the firstname field from the first argument (1) | ||
196 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
197 | //ilgen.Emit(OpCodes.Ldarg_2); | ||
198 | //ilgen.Emit(OpCodes.Call, mSetLastNameBuilder); // setting the lastname field from the second argument (2) | ||
199 | //ilgen.Emit(OpCodes.Ret); | ||
200 | |||
201 | // Finally, create the type and save the assembly | ||
202 | classBuilder.CreateType(); | ||
203 | |||
204 | asmBuilder.Save(asmFileName); | ||
205 | string toFile = Path.Combine(moveToDir, asmFileName); | ||
206 | if (File.Exists(toFile)) | ||
207 | File.Delete(toFile); | ||
208 | File.Move(asmFileName, toFile); | ||
209 | |||
210 | string a = ""; | ||
211 | } | ||
212 | } | ||
213 | } \ No newline at end of file | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs new file mode 100644 index 0000000..d3d0509 --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs | |||
@@ -0,0 +1,22 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.ScriptEngine.Shared; | ||
5 | |||
6 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
7 | { | ||
8 | public struct LoadUnloadStructure | ||
9 | { | ||
10 | public ScriptStructure Script; | ||
11 | public LUType Action; | ||
12 | public bool PostOnRez; | ||
13 | public int StartParam; | ||
14 | |||
15 | public enum LUType | ||
16 | { | ||
17 | Unknown = 0, | ||
18 | Load = 1, | ||
19 | Unload = 2 | ||
20 | } | ||
21 | } | ||
22 | } | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs index 52c59eb..1143b03 100644 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs | |||
@@ -27,18 +27,29 @@ | |||
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Text; | 29 | using System.Text; |
30 | using OpenSim.ApplicationPlugins.ScriptEngine.Components; | 30 | using OpenMetaverse; |
31 | using OpenSim.ScriptEngine.Shared; | ||
31 | 32 | ||
32 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | 33 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler |
33 | { | 34 | { |
34 | public class Scheduler: SchedulerBase | 35 | public class Scheduler : IScriptScheduler |
35 | { | 36 | { |
36 | public override void Start() | 37 | |
38 | private ScriptManager m_ScriptManager = new ScriptManager(); | ||
39 | public void AddScript(ScriptStructure scriptStructure) | ||
37 | { | 40 | { |
41 | m_ScriptManager.AddScript(scriptStructure); | ||
38 | } | 42 | } |
39 | 43 | ||
40 | public override void Close() | 44 | public void Removecript(uint id, UUID itemID) |
41 | { | 45 | { |
46 | m_ScriptManager.RemoveScript(id, itemID); | ||
42 | } | 47 | } |
48 | |||
49 | public void Close() | ||
50 | { | ||
51 | m_ScriptManager.Close(); | ||
52 | } | ||
53 | |||
43 | } | 54 | } |
44 | } | 55 | } |
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptLoader.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptLoader.cs new file mode 100644 index 0000000..cb4a870 --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptLoader.cs | |||
@@ -0,0 +1,216 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using log4net; | ||
33 | using OpenSim.ScriptEngine.Shared; | ||
34 | using IScript=OpenSim.Region.ScriptEngine.Shared.ScriptBase.IScript; | ||
35 | |||
36 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
37 | { | ||
38 | public class ScriptLoader : IScriptLoader | ||
39 | { | ||
40 | // | ||
41 | // This class does AppDomain handling and loading/unloading of | ||
42 | // scripts in it. It is instanced in "ScriptEngine" and controlled | ||
43 | // from "ScriptManager" | ||
44 | // | ||
45 | // 1. Create a new AppDomain if old one is full (or doesn't exist) | ||
46 | // 2. Load scripts into AppDomain | ||
47 | // 3. Unload scripts from AppDomain (stopping them and marking | ||
48 | // them as inactive) | ||
49 | // 4. Unload AppDomain completely when all scripts in it has stopped | ||
50 | // | ||
51 | |||
52 | public string Name { get { return "SECS.DotNetEngine.Scheduler.ScriptLoader"; } } | ||
53 | private int maxScriptsPerAppDomain = 10; | ||
54 | |||
55 | // Internal list of all AppDomains | ||
56 | private List<AppDomainStructure> appDomains = | ||
57 | new List<AppDomainStructure>(); | ||
58 | private Dictionary<string, AppDomainStructure> AppDomainFiles = new Dictionary<string, AppDomainStructure>(); | ||
59 | public readonly string[] AssembliesInAppDomain = new string[] { "OpenSim.ScriptEngine.Shared.Script.dll", "OpenSim.Region.ScriptEngine.Shared.dll" }; | ||
60 | |||
61 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
62 | |||
63 | // Structure to keep track of data around AppDomain | ||
64 | private class AppDomainStructure | ||
65 | { | ||
66 | public AppDomain CurrentAppDomain; // The AppDomain itself | ||
67 | public int ScriptsLoaded; // Number of scripts loaded into AppDomain | ||
68 | public int ScriptsWaitingUnload; // Number of dead scripts | ||
69 | } | ||
70 | |||
71 | // Current AppDomain | ||
72 | private AppDomainStructure currentAD; | ||
73 | |||
74 | private object getLock = new object(); // Mutex | ||
75 | private object freeLock = new object(); // Mutex | ||
76 | |||
77 | // Find a free AppDomain, creating one if necessary | ||
78 | private AppDomainStructure GetFreeAppDomain() | ||
79 | { | ||
80 | lock (getLock) | ||
81 | { | ||
82 | // Current full? | ||
83 | if (currentAD != null && | ||
84 | currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) | ||
85 | { | ||
86 | // Add it to AppDomains list and empty current | ||
87 | appDomains.Add(currentAD); | ||
88 | currentAD = null; | ||
89 | } | ||
90 | // No current | ||
91 | if (currentAD == null) | ||
92 | { | ||
93 | // Create a new current AppDomain | ||
94 | currentAD = new AppDomainStructure(); | ||
95 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); | ||
96 | } | ||
97 | |||
98 | return currentAD; | ||
99 | } | ||
100 | } | ||
101 | |||
102 | private int AppDomainNameCount; | ||
103 | public ScriptAssemblies.IScript LoadScript(ScriptStructure script) | ||
104 | { | ||
105 | // Find next available AppDomain to put it in | ||
106 | AppDomainStructure FreeAppDomain; | ||
107 | |||
108 | // If we already have loaded file, then reuse that AppDomains | ||
109 | if (AppDomainFiles.ContainsKey(script.AssemblyFileName)) | ||
110 | FreeAppDomain = AppDomainFiles[script.AssemblyFileName]; | ||
111 | else | ||
112 | FreeAppDomain = GetFreeAppDomain(); | ||
113 | |||
114 | // Set script object AppDomain | ||
115 | script.AppDomain = FreeAppDomain.CurrentAppDomain; | ||
116 | |||
117 | // Create instance of script | ||
118 | ScriptAssemblies.IScript mbrt = (ScriptAssemblies.IScript) | ||
119 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap( | ||
120 | script.AssemblyFileName, "ScriptAssemblies.Script"); | ||
121 | //, true, BindingFlags.CreateInstance, null); | ||
122 | FreeAppDomain.ScriptsLoaded++; | ||
123 | |||
124 | return mbrt; | ||
125 | } | ||
126 | |||
127 | // Create and prepare a new AppDomain for scripts | ||
128 | private AppDomain PrepareNewAppDomain() | ||
129 | { | ||
130 | // Create and prepare a new AppDomain | ||
131 | AppDomainNameCount++; | ||
132 | |||
133 | // TODO: Currently security match current appdomain | ||
134 | |||
135 | // Construct and initialize settings for a second AppDomain. | ||
136 | AppDomainSetup ads = new AppDomainSetup(); | ||
137 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | ||
138 | ads.DisallowBindingRedirects = true; | ||
139 | ads.DisallowCodeDownload = true; | ||
140 | ads.LoaderOptimization = LoaderOptimization.MultiDomainHost; | ||
141 | ads.ShadowCopyFiles = "false"; // Disable shadowing | ||
142 | ads.ConfigurationFile = | ||
143 | AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | ||
144 | |||
145 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + | ||
146 | AppDomainNameCount, null, ads); | ||
147 | |||
148 | foreach (string file in AssembliesInAppDomain) | ||
149 | { | ||
150 | m_log.InfoFormat("[{0}] AppDomain Loading: \"{1}\"->\"{2}\".", Name, file, | ||
151 | AssemblyName.GetAssemblyName(file).ToString()); | ||
152 | AD.Load(AssemblyName.GetAssemblyName(file)); | ||
153 | } | ||
154 | |||
155 | // Return the new AppDomain | ||
156 | return AD; | ||
157 | } | ||
158 | |||
159 | // Unload appdomains that are full and have only dead scripts | ||
160 | private void UnloadAppDomains() | ||
161 | { | ||
162 | lock (freeLock) | ||
163 | { | ||
164 | // Go through all | ||
165 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | ||
166 | { | ||
167 | // Don't process current AppDomain | ||
168 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) | ||
169 | { | ||
170 | // Not current AppDomain | ||
171 | // Is number of unloaded bigger or equal to number of loaded? | ||
172 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | ||
173 | { | ||
174 | // Remove from internal list | ||
175 | appDomains.Remove(ads); | ||
176 | |||
177 | // Unload | ||
178 | AppDomain.Unload(ads.CurrentAppDomain); | ||
179 | } | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | } | ||
184 | |||
185 | // Increase "dead script" counter for an AppDomain | ||
186 | public void StopScript(AppDomain ad) | ||
187 | { | ||
188 | lock (freeLock) | ||
189 | { | ||
190 | // Check if it is current AppDomain | ||
191 | if (currentAD.CurrentAppDomain == ad) | ||
192 | { | ||
193 | // Yes - increase | ||
194 | currentAD.ScriptsWaitingUnload++; | ||
195 | return; | ||
196 | } | ||
197 | |||
198 | // Lopp through all AppDomains | ||
199 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | ||
200 | { | ||
201 | if (ads.CurrentAppDomain == ad) | ||
202 | { | ||
203 | // Found it | ||
204 | ads.ScriptsWaitingUnload++; | ||
205 | break; | ||
206 | } | ||
207 | } | ||
208 | } | ||
209 | |||
210 | UnloadAppDomains(); // Outsite lock, has its own GetLock | ||
211 | } | ||
212 | |||
213 | |||
214 | |||
215 | } | ||
216 | } \ No newline at end of file | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs new file mode 100644 index 0000000..3452b03 --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs | |||
@@ -0,0 +1,176 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Diagnostics; | ||
4 | using System.Reflection; | ||
5 | using System.Text; | ||
6 | using System.Threading; | ||
7 | using log4net; | ||
8 | using OpenMetaverse; | ||
9 | using OpenSim.Region.ScriptEngine.Shared; | ||
10 | using OpenSim.ScriptEngine.Shared; | ||
11 | using EventParams=OpenSim.ScriptEngine.Shared.EventParams; | ||
12 | |||
13 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
14 | { | ||
15 | public partial class ScriptManager: IScriptExecutor | ||
16 | { | ||
17 | private const int NoWorkSleepMs = 50; | ||
18 | private const int NoWorkSleepMsInc = 1; // How much time to increase wait with on every iteration | ||
19 | private const int NoWorkSleepMsIncMax = 300; // Max time to wait | ||
20 | |||
21 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
22 | public string Name { get { return "SECS.DotNetEngine.ScriptManager"; } } | ||
23 | private static Thread ScriptLoadUnloadThread; | ||
24 | public Dictionary<uint, Dictionary<UUID, ScriptStructure>> Scripts = new Dictionary<uint, Dictionary<UUID, ScriptStructure>>(); | ||
25 | |||
26 | private RegionInfoStructure CurrentRegion; | ||
27 | public void Initialize(RegionInfoStructure currentRegion) | ||
28 | { | ||
29 | CurrentRegion = currentRegion; | ||
30 | } | ||
31 | |||
32 | public ScriptManager() | ||
33 | { | ||
34 | ScriptLoadUnloadThread = new Thread(LoadUnloadLoop); | ||
35 | ScriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; | ||
36 | ScriptLoadUnloadThread.IsBackground = true; | ||
37 | ScriptLoadUnloadThread.Start(); | ||
38 | } | ||
39 | public void Close() { } | ||
40 | |||
41 | private void LoadUnloadLoop () | ||
42 | { | ||
43 | int _NoWorkSleepMsInc = 0; | ||
44 | while (true) | ||
45 | { | ||
46 | if (DoScriptLoadUnload()) | ||
47 | { | ||
48 | // We found work, reset counter | ||
49 | _NoWorkSleepMsInc = NoWorkSleepMs; | ||
50 | } else | ||
51 | { | ||
52 | // We didn't find work | ||
53 | // Sleep | ||
54 | Thread.Sleep(NoWorkSleepMs + NoWorkSleepMsInc); | ||
55 | // Increase sleep delay | ||
56 | _NoWorkSleepMsInc += NoWorkSleepMsInc; | ||
57 | // Make sure we don't exceed max | ||
58 | if (_NoWorkSleepMsInc > NoWorkSleepMsIncMax) | ||
59 | _NoWorkSleepMsInc = NoWorkSleepMsIncMax; | ||
60 | } | ||
61 | } | ||
62 | } | ||
63 | |||
64 | #region Add/Remove/Find script functions for our Script memory structure | ||
65 | private void MemAddScript(ScriptStructure script) | ||
66 | { | ||
67 | lock (scriptLock) | ||
68 | { | ||
69 | // Create object if it doesn't exist | ||
70 | if (!Scripts.ContainsKey(script.LocalID)) | ||
71 | Scripts.Add(script.LocalID, new Dictionary<UUID, ScriptStructure>()); | ||
72 | |||
73 | // Delete script if it exists | ||
74 | Dictionary<UUID, ScriptStructure> Obj; | ||
75 | if (Scripts.TryGetValue(script.LocalID, out Obj)) | ||
76 | if (Obj.ContainsKey(script.ItemID) == true) | ||
77 | Obj.Remove(script.ItemID); | ||
78 | |||
79 | // Add to object | ||
80 | Obj.Add(script.ItemID, script); | ||
81 | } | ||
82 | } | ||
83 | private void MemRemoveScript(uint LocalID, UUID ItemID) | ||
84 | { | ||
85 | // TODO: Also clean up command queue and async commands for object | ||
86 | lock (scriptLock) | ||
87 | { | ||
88 | // Create object if it doesn't exist | ||
89 | if (!Scripts.ContainsKey(LocalID)) | ||
90 | return; | ||
91 | |||
92 | // Delete script if it exists | ||
93 | Dictionary<UUID, ScriptStructure> Obj; | ||
94 | if (Scripts.TryGetValue(LocalID, out Obj)) | ||
95 | if (Obj.ContainsKey(ItemID) == true) | ||
96 | Obj.Remove(ItemID); | ||
97 | |||
98 | // Empty? | ||
99 | if (Obj.Count == 0) | ||
100 | Scripts.Remove(LocalID); | ||
101 | |||
102 | } | ||
103 | } | ||
104 | public bool TryGetScript(uint localID, UUID itemID, ref ScriptStructure script) | ||
105 | { | ||
106 | lock (scriptLock) | ||
107 | { | ||
108 | |||
109 | if (Scripts.ContainsKey(localID) == false) | ||
110 | return false; | ||
111 | |||
112 | Dictionary<UUID, ScriptStructure> Obj; | ||
113 | if (Scripts.TryGetValue(localID, out Obj)) | ||
114 | if (Obj.ContainsKey(itemID) == false) | ||
115 | return false; | ||
116 | |||
117 | // Get script | ||
118 | return Obj.TryGetValue(itemID, out script); | ||
119 | } | ||
120 | } | ||
121 | public ScriptStructure GetScript(uint localID, UUID itemID) | ||
122 | { | ||
123 | lock (scriptLock) | ||
124 | { | ||
125 | |||
126 | if (Scripts.ContainsKey(localID) == false) | ||
127 | throw new Exception("No script with LocalID " + localID + " was found."); | ||
128 | |||
129 | Dictionary<UUID, ScriptStructure> Obj; | ||
130 | if (Scripts.TryGetValue(localID, out Obj)) | ||
131 | if (Obj.ContainsKey(itemID) == false) | ||
132 | throw new Exception("No script with ItemID " + itemID + " was found."); | ||
133 | |||
134 | // Get script | ||
135 | return Obj[itemID]; | ||
136 | } | ||
137 | } | ||
138 | public bool TryGetScripts(uint localID, ref Dictionary<UUID, ScriptStructure> returnList) | ||
139 | { | ||
140 | Dictionary<UUID, ScriptStructure> getList = GetScripts(localID); | ||
141 | if (getList != null) | ||
142 | { | ||
143 | returnList = getList; | ||
144 | return true; | ||
145 | } | ||
146 | return false; | ||
147 | } | ||
148 | public Dictionary<UUID, ScriptStructure> GetScripts(uint localID) | ||
149 | { | ||
150 | lock (scriptLock) | ||
151 | { | ||
152 | |||
153 | if (Scripts.ContainsKey(localID) == false) | ||
154 | return null; | ||
155 | return Scripts[localID]; | ||
156 | } | ||
157 | } | ||
158 | #endregion | ||
159 | |||
160 | public void ExecuteCommand(EventParams p) | ||
161 | { | ||
162 | ScriptStructure ss = new ScriptStructure(); | ||
163 | if (TryGetScript(p.LocalID, p.ItemID, ref ss)) | ||
164 | ExecuteCommand(ref ss, p); | ||
165 | } | ||
166 | |||
167 | public void ExecuteCommand(ref ScriptStructure scriptContainer, EventParams p) | ||
168 | { | ||
169 | m_log.DebugFormat("[{0}] ######################################################", Name); | ||
170 | m_log.DebugFormat("[{0}] Command execution ItemID {1}: \"{2}\".", Name, scriptContainer.ItemID, p.EventName); | ||
171 | scriptContainer.ExecuteEvent(p); | ||
172 | m_log.DebugFormat("[{0}] ######################################################", Name); | ||
173 | } | ||
174 | |||
175 | } | ||
176 | } | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs new file mode 100644 index 0000000..7d362f9 --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs | |||
@@ -0,0 +1,259 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Globalization; | ||
4 | using System.Reflection; | ||
5 | using System.Text; | ||
6 | using System.Threading; | ||
7 | using log4net; | ||
8 | using OpenMetaverse; | ||
9 | using OpenSim.Framework; | ||
10 | using OpenSim.Region.Environment.Scenes; | ||
11 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
12 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
13 | using OpenSim.ScriptEngine.Shared; | ||
14 | |||
15 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
16 | { | ||
17 | public partial class ScriptManager | ||
18 | { | ||
19 | private Queue<LoadUnloadStructure> LUQueue = new Queue<LoadUnloadStructure>(); | ||
20 | private int LoadUnloadMaxQueueSize = 500; | ||
21 | private Object scriptLock = new Object(); | ||
22 | //private Dictionary<InstanceData, DetectParams[]> detparms = new Dictionary<InstanceData, DetectParams[]>(); | ||
23 | |||
24 | // Load/Unload structure | ||
25 | |||
26 | |||
27 | public void AddScript(ScriptStructure script) | ||
28 | { | ||
29 | lock (LUQueue) | ||
30 | { | ||
31 | if ((LUQueue.Count >= LoadUnloadMaxQueueSize)) | ||
32 | { | ||
33 | m_log.ErrorFormat("[{0}] ERROR: Load queue count is at {1} of max {2}. Ignoring load request for script LocalID: {3}, ItemID: {4}.", | ||
34 | Name, LUQueue.Count, LoadUnloadMaxQueueSize, script.LocalID, script.ItemID); | ||
35 | return; | ||
36 | } | ||
37 | |||
38 | LoadUnloadStructure ls = new LoadUnloadStructure(); | ||
39 | ls.Script = script; | ||
40 | ls.Action = LoadUnloadStructure.LUType.Load; | ||
41 | LUQueue.Enqueue(ls); | ||
42 | } | ||
43 | |||
44 | } | ||
45 | public void RemoveScript(uint localID, UUID itemID) | ||
46 | { | ||
47 | LoadUnloadStructure ls = new LoadUnloadStructure(); | ||
48 | |||
49 | // See if we can find script | ||
50 | if (!TryGetScript(localID, itemID, ref ls.Script)) | ||
51 | { | ||
52 | // Set manually | ||
53 | ls.Script.LocalID = localID; | ||
54 | ls.Script.ItemID = itemID; | ||
55 | } | ||
56 | ls.Script.StartParam = 0; | ||
57 | |||
58 | ls.Action = LoadUnloadStructure.LUType.Unload; | ||
59 | ls.PostOnRez = false; | ||
60 | |||
61 | lock (LUQueue) | ||
62 | { | ||
63 | LUQueue.Enqueue(ls); | ||
64 | } | ||
65 | } | ||
66 | |||
67 | internal bool DoScriptLoadUnload() | ||
68 | { | ||
69 | bool ret = false; | ||
70 | // if (!m_started) | ||
71 | // return; | ||
72 | |||
73 | lock (LUQueue) | ||
74 | { | ||
75 | if (LUQueue.Count > 0) | ||
76 | { | ||
77 | LoadUnloadStructure item = LUQueue.Dequeue(); | ||
78 | ret = true; | ||
79 | |||
80 | if (item.Action == LoadUnloadStructure.LUType.Unload) | ||
81 | { | ||
82 | m_log.DebugFormat("[{0}] Unloading script", Name); | ||
83 | _StopScript(item.Script.LocalID, item.Script.ItemID); | ||
84 | RemoveScript(item.Script.LocalID, item.Script.ItemID); | ||
85 | } | ||
86 | else if (item.Action == LoadUnloadStructure.LUType.Load) | ||
87 | { | ||
88 | m_log.DebugFormat("[{0}] Loading script", Name); | ||
89 | _StartScript(item); | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | return ret; | ||
94 | } | ||
95 | |||
96 | //public void _StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez) | ||
97 | private void _StartScript(LoadUnloadStructure ScriptObject) | ||
98 | { | ||
99 | m_log.DebugFormat( | ||
100 | "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}", | ||
101 | Name, ScriptObject.Script.LocalID, ScriptObject.Script.ItemID); | ||
102 | |||
103 | // We will initialize and start the script. | ||
104 | // It will be up to the script itself to hook up the correct events. | ||
105 | |||
106 | SceneObjectPart m_host = ScriptObject.Script.RegionInfo.Scene.GetSceneObjectPart(ScriptObject.Script.LocalID); | ||
107 | |||
108 | if (null == m_host) | ||
109 | { | ||
110 | m_log.ErrorFormat( | ||
111 | "[{0}]: Could not find scene object part corresponding " + | ||
112 | "to localID {1} to start script", | ||
113 | Name, ScriptObject.Script.LocalID); | ||
114 | |||
115 | return; | ||
116 | } | ||
117 | |||
118 | UUID assetID = UUID.Zero; | ||
119 | TaskInventoryItem taskInventoryItem = new TaskInventoryItem(); | ||
120 | if (m_host.TaskInventory.TryGetValue(ScriptObject.Script.ItemID, out taskInventoryItem)) | ||
121 | assetID = taskInventoryItem.AssetID; | ||
122 | |||
123 | ScenePresence presence = | ||
124 | ScriptObject.Script.RegionInfo.Scene.GetScenePresence(taskInventoryItem.OwnerID); | ||
125 | |||
126 | CultureInfo USCulture = new CultureInfo("en-US"); | ||
127 | Thread.CurrentThread.CurrentCulture = USCulture; | ||
128 | |||
129 | try | ||
130 | { | ||
131 | // | ||
132 | // Compile script to an assembly | ||
133 | // | ||
134 | //TODO: DEBUG | ||
135 | BaseClassFactory.MakeBaseClass(ScriptObject.Script); | ||
136 | |||
137 | m_log.DebugFormat("[{0}] Compiling script {1}", Name, ScriptObject.Script.Name); | ||
138 | |||
139 | string fileName = ""; | ||
140 | try | ||
141 | { | ||
142 | IScriptCompiler compiler = | ||
143 | ScriptObject.Script.RegionInfo.FindCompiler(ScriptObject.Script.ScriptMetaData); | ||
144 | RegionInfoStructure currentRegionInfo = ScriptObject.Script.RegionInfo; | ||
145 | fileName = compiler.Compile(ScriptObject.Script.ScriptMetaData, | ||
146 | ref ScriptObject.Script.Source); | ||
147 | ScriptObject.Script.AssemblyFileName = fileName; | ||
148 | } | ||
149 | catch (Exception e) | ||
150 | { | ||
151 | m_log.ErrorFormat("[{0}] Internal error while compiling \"{1}\": {2}", Name, ScriptObject.Script.Name, e.ToString()); | ||
152 | } | ||
153 | m_log.DebugFormat("[{0}] Compiled \"{1}\" to assembly: \"{2}\".", Name, ScriptObject.Script.Name, fileName); | ||
154 | |||
155 | // Add it to our script memstruct | ||
156 | MemAddScript(ScriptObject.Script); | ||
157 | |||
158 | ScriptAssemblies.IScript CompiledScript; | ||
159 | CompiledScript = CurrentRegion.ScriptLoader.LoadScript(ScriptObject.Script); | ||
160 | ScriptObject.Script.State = "default"; | ||
161 | ScriptObject.Script.ScriptObject = CompiledScript; | ||
162 | ScriptObject.Script.Disabled = false; | ||
163 | ScriptObject.Script.Running = true; | ||
164 | //id.LineMap = LSLCompiler.LineMap(); | ||
165 | //id.Script = CompiledScript; | ||
166 | //id.Source = item.Script.Script; | ||
167 | //item.StartParam = startParam; | ||
168 | |||
169 | |||
170 | |||
171 | // TODO: Fire the first start-event | ||
172 | //int eventFlags = | ||
173 | // m_scriptEngine.m_ScriptManager.GetStateEventFlags( | ||
174 | // localID, itemID); | ||
175 | |||
176 | //m_host.SetScriptEvents(itemID, eventFlags); | ||
177 | ScriptObject.Script.RegionInfo.Executors_Execute(ScriptObject.Script, | ||
178 | new EventParams(ScriptObject.Script.LocalID, ScriptObject.Script.ItemID, "state_entry", new object[] { }, new Region.ScriptEngine.Shared.DetectParams[0]) | ||
179 | ); | ||
180 | |||
181 | if (ScriptObject.PostOnRez) | ||
182 | { | ||
183 | ScriptObject.Script.RegionInfo.Executors_Execute(ScriptObject.Script, | ||
184 | new EventParams(ScriptObject.Script.LocalID, "on_rez", new object[] | ||
185 | {new Region.ScriptEngine.Shared.LSL_Types.LSLInteger(ScriptObject.StartParam) | ||
186 | }, new Region.ScriptEngine.Shared.DetectParams[0])); | ||
187 | } | ||
188 | } | ||
189 | catch (Exception e) // LEGIT: User Scripting | ||
190 | { | ||
191 | if (presence != null && (!ScriptObject.PostOnRez)) | ||
192 | presence.ControllingClient.SendAgentAlertMessage( | ||
193 | "Script saved with errors, check debug window!", | ||
194 | false); | ||
195 | try | ||
196 | { | ||
197 | // DISPLAY ERROR INWORLD | ||
198 | string text = "Error compiling script:\n" + | ||
199 | e.Message.ToString(); | ||
200 | if (text.Length > 1100) | ||
201 | text = text.Substring(0, 1099); | ||
202 | |||
203 | ScriptObject.Script.RegionInfo.Scene.SimChat(Utils.StringToBytes(text), | ||
204 | ChatTypeEnum.DebugChannel, 2147483647, | ||
205 | m_host.AbsolutePosition, m_host.Name, m_host.UUID, | ||
206 | false); | ||
207 | } | ||
208 | catch (Exception e2) // LEGIT: User Scripting | ||
209 | { | ||
210 | m_log.Error("[" + | ||
211 | Name + | ||
212 | "]: Error displaying error in-world: " + | ||
213 | e2.ToString()); | ||
214 | m_log.Error("[" + | ||
215 | Name + "]: " + | ||
216 | "Errormessage: Error compiling script:\r\n" + | ||
217 | e2.Message.ToString()); | ||
218 | } | ||
219 | } | ||
220 | } | ||
221 | |||
222 | |||
223 | |||
224 | public void _StopScript(uint localID, UUID itemID) | ||
225 | { | ||
226 | ScriptStructure ss = new ScriptStructure(); | ||
227 | if (!TryGetScript(localID, itemID, ref ss)) | ||
228 | return; | ||
229 | |||
230 | // Stop long command on script | ||
231 | //AsyncCommandManager.RemoveScript(ss); | ||
232 | |||
233 | try | ||
234 | { | ||
235 | // Get AppDomain | ||
236 | // Tell script not to accept new requests | ||
237 | ss.Running = false; | ||
238 | ss.Disabled = true; | ||
239 | AppDomain ad = ss.AppDomain; | ||
240 | |||
241 | // Remove from internal structure | ||
242 | MemRemoveScript(localID, itemID); | ||
243 | |||
244 | // TODO: Tell AppDomain that we have stopped script | ||
245 | |||
246 | } | ||
247 | catch (Exception e) // LEGIT: User Scripting | ||
248 | { | ||
249 | m_log.Error("[" + | ||
250 | Name + | ||
251 | "]: Exception stopping script localID: " + | ||
252 | localID + " LLUID: " + itemID.ToString() + | ||
253 | ": " + e.ToString()); | ||
254 | } | ||
255 | } | ||
256 | |||
257 | |||
258 | } | ||
259 | } | ||